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@ r22897:749f465f2c95
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Location: cpp/openttd-patchpack/source/src/object_gui.cpp
r22897:749f465f2c95
19.9 KiB
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Add: [Win32] Text layout using the native Windows Uniscribe library.
Uniscribe is sometimes producing different results compared to ICU, especially
when RTL and LTR content is mixed. Comparing the results to other programs
(like editors or web browsers) leads me to believe that the result are at least
not worse than ICU and possibly better.
Uniscribe is sometimes producing different results compared to ICU, especially
when RTL and LTR content is mixed. Comparing the results to other programs
(like editors or web browsers) leads me to believe that the result are at least
not worse than ICU and possibly better.
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file object_gui.cpp The GUI for objects. */
#include "stdafx.h"
#include "command_func.h"
#include "newgrf.h"
#include "newgrf_object.h"
#include "newgrf_text.h"
#include "strings_func.h"
#include "viewport_func.h"
#include "tilehighlight_func.h"
#include "window_gui.h"
#include "window_func.h"
#include "zoom_func.h"
#include "widgets/object_widget.h"
#include "table/strings.h"
#include "safeguards.h"
static ObjectClassID _selected_object_class; ///< the currently visible object class
static int _selected_object_index; ///< the index of the selected object in the current class or -1
static uint8 _selected_object_view; ///< the view of the selected object
/** The window used for building objects. */
class BuildObjectWindow : public Window {
static const int OBJECT_MARGIN = 4; ///< The margin (in pixels) around an object.
int line_height; ///< The height of a single line.
int info_height; ///< The height of the info box.
Scrollbar *vscroll; ///< The scrollbar.
/** Scroll #WID_BO_CLASS_LIST so that the selected object class is visible. */
void EnsureSelectedObjectClassIsVisible()
{
uint pos = 0;
for (int i = 0; i < _selected_object_class; i++) {
if (ObjectClass::Get((ObjectClassID) i)->GetUISpecCount() == 0) continue;
pos++;
}
this->vscroll->ScrollTowards(pos);
}
/**
* Tests whether the previously selected object can be selected.
* @return \c true if the selected object is available, \c false otherwise.
*/
bool CanRestoreSelectedObject()
{
if (_selected_object_index == -1) return false;
ObjectClass *sel_objclass = ObjectClass::Get(_selected_object_class);
if ((int)sel_objclass->GetSpecCount() <= _selected_object_index) return false;
return sel_objclass->GetSpec(_selected_object_index)->IsAvailable();
}
/**
* Calculate the number of columns of the #WID_BO_SELECT_MATRIX widget.
* @return Number of columns in the matrix.
*/
uint GetMatrixColumnCount()
{
const NWidgetBase *matrix = this->GetWidget<NWidgetBase>(WID_BO_SELECT_MATRIX);
return 1 + (matrix->current_x - matrix->smallest_x) / matrix->resize_x;
}
public:
BuildObjectWindow(WindowDesc *desc, WindowNumber number) : Window(desc), info_height(1)
{
this->CreateNestedTree();
this->vscroll = this->GetScrollbar(WID_BO_SCROLLBAR);
this->FinishInitNested(number);
ResetObjectToPlace();
this->vscroll->SetPosition(0);
this->vscroll->SetCount(ObjectClass::GetUIClassCount());
NWidgetMatrix *matrix = this->GetWidget<NWidgetMatrix>(WID_BO_SELECT_MATRIX);
matrix->SetScrollbar(this->GetScrollbar(WID_BO_SELECT_SCROLL));
this->SelectOtherClass(_selected_object_class);
if (this->CanRestoreSelectedObject()) {
this->SelectOtherObject(_selected_object_index);
} else {
this->SelectFirstAvailableObject(true);
}
assert(ObjectClass::Get(_selected_object_class)->GetUISpecCount() > 0); // object GUI should be disables elsewise
this->EnsureSelectedObjectClassIsVisible();
this->GetWidget<NWidgetMatrix>(WID_BO_OBJECT_MATRIX)->SetCount(4);
}
virtual void SetStringParameters(int widget) const
{
switch (widget) {
case WID_BO_OBJECT_NAME: {
const ObjectSpec *spec = ObjectClass::Get(_selected_object_class)->GetSpec(_selected_object_index);
SetDParam(0, spec != NULL ? spec->name : STR_EMPTY);
break;
}
case WID_BO_OBJECT_SIZE: {
const ObjectSpec *spec = ObjectClass::Get(_selected_object_class)->GetSpec(_selected_object_index);
int size = spec == NULL ? 0 : spec->size;
SetDParam(0, GB(size, HasBit(_selected_object_view, 0) ? 4 : 0, 4));
SetDParam(1, GB(size, HasBit(_selected_object_view, 0) ? 0 : 4, 4));
break;
}
default: break;
}
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{
switch (widget) {
case WID_BO_CLASS_LIST: {
for (uint i = 0; i < ObjectClass::GetClassCount(); i++) {
ObjectClass *objclass = ObjectClass::Get((ObjectClassID)i);
if (objclass->GetUISpecCount() == 0) continue;
size->width = max(size->width, GetStringBoundingBox(objclass->name).width);
}
size->width += padding.width;
this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
resize->height = this->line_height;
size->height = 5 * this->line_height;
break;
}
case WID_BO_OBJECT_NAME:
case WID_BO_OBJECT_SIZE:
/* We do not want the window to resize when selecting objects; better clip texts */
size->width = 0;
break;
case WID_BO_OBJECT_MATRIX: {
/* Get the right amount of buttons based on the current spec. */
const ObjectSpec *spec = ObjectClass::Get(_selected_object_class)->GetSpec(_selected_object_index);
if (spec != NULL) {
if (spec->views >= 2) size->width += resize->width;
if (spec->views >= 4) size->height += resize->height;
}
resize->width = 0;
resize->height = 0;
break;
}
case WID_BO_OBJECT_SPRITE: {
bool two_wide = false; // Whether there will be two widgets next to each other in the matrix or not.
int height[2] = {0, 0}; // The height for the different views; in this case views 1/2 and 4.
/* Get the height and view information. */
for (int i = 0; i < NUM_OBJECTS; i++) {
const ObjectSpec *spec = ObjectSpec::Get(i);
if (!spec->IsEverAvailable()) continue;
two_wide |= spec->views >= 2;
height[spec->views / 4] = max<int>(ObjectSpec::Get(i)->height, height[spec->views / 4]);
}
/* Determine the pixel heights. */
for (size_t i = 0; i < lengthof(height); i++) {
height[i] *= ScaleGUITrad(TILE_HEIGHT);
height[i] += ScaleGUITrad(TILE_PIXELS) + 2 * OBJECT_MARGIN;
}
/* Now determine the size of the minimum widgets. When there are two columns, then
* we want these columns to be slightly less wide. When there are two rows, then
* determine the size of the widgets based on the maximum size for a single row
* of widgets, or just the twice the widget height of the two row ones. */
size->height = max(height[0], height[1] * 2 + 2);
if (two_wide) {
size->width = (3 * ScaleGUITrad(TILE_PIXELS) + 2 * OBJECT_MARGIN) * 2 + 2;
} else {
size->width = 4 * ScaleGUITrad(TILE_PIXELS) + 2 * OBJECT_MARGIN;
}
/* Get the right size for the single widget based on the current spec. */
const ObjectSpec *spec = ObjectClass::Get(_selected_object_class)->GetSpec(_selected_object_index);
if (spec != NULL) {
if (spec->views >= 2) size->width = size->width / 2 - 1;
if (spec->views >= 4) size->height = size->height / 2 - 1;
}
break;
}
case WID_BO_INFO:
size->height = this->info_height;
break;
case WID_BO_SELECT_MATRIX:
fill->height = 1;
resize->height = 1;
break;
case WID_BO_SELECT_IMAGE:
size->width = ScaleGUITrad(64) + 2;
size->height = ScaleGUITrad(58) + 2;
break;
default: break;
}
}
virtual void DrawWidget(const Rect &r, int widget) const
{
switch (GB(widget, 0, 16)) {
case WID_BO_CLASS_LIST: {
int y = r.top;
uint pos = 0;
for (uint i = 0; i < ObjectClass::GetClassCount(); i++) {
ObjectClass *objclass = ObjectClass::Get((ObjectClassID)i);
if (objclass->GetUISpecCount() == 0) continue;
if (!this->vscroll->IsVisible(pos++)) continue;
DrawString(r.left + WD_MATRIX_LEFT, r.right - WD_MATRIX_RIGHT, y + WD_MATRIX_TOP, objclass->name,
((int)i == _selected_object_class) ? TC_WHITE : TC_BLACK);
y += this->line_height;
}
break;
}
case WID_BO_OBJECT_SPRITE: {
const ObjectSpec *spec = ObjectClass::Get(_selected_object_class)->GetSpec(_selected_object_index);
if (spec == NULL) break;
/* Height of the selection matrix.
* Depending on the number of views, the matrix has a 1x1, 1x2, 2x1 or 2x2 layout. To make the previews
* look nice in all layouts, we use the 4x4 layout (smallest previews) as starting point. For the bigger
* previews in the layouts with less views we add space homogeneously on all sides, so the 4x4 preview-rectangle
* is centered in the 2x1, 1x2 resp. 1x1 buttons. */
uint matrix_height = this->GetWidget<NWidgetMatrix>(WID_BO_OBJECT_MATRIX)->current_y;
DrawPixelInfo tmp_dpi;
/* Set up a clipping area for the preview. */
if (FillDrawPixelInfo(&tmp_dpi, r.left, r.top, r.right - r.left + 1, r.bottom - r.top + 1)) {
DrawPixelInfo *old_dpi = _cur_dpi;
_cur_dpi = &tmp_dpi;
if (spec->grf_prop.grffile == NULL) {
extern const DrawTileSprites _objects[];
const DrawTileSprites *dts = &_objects[spec->grf_prop.local_id];
DrawOrigTileSeqInGUI((r.right - r.left) / 2 - 1, (r.bottom - r.top + matrix_height / 2) / 2 - OBJECT_MARGIN - ScaleGUITrad(TILE_PIXELS), dts, PAL_NONE);
} else {
DrawNewObjectTileInGUI((r.right - r.left) / 2 - 1, (r.bottom - r.top + matrix_height / 2) / 2 - OBJECT_MARGIN - ScaleGUITrad(TILE_PIXELS), spec, GB(widget, 16, 16));
}
_cur_dpi = old_dpi;
}
break;
}
case WID_BO_SELECT_IMAGE: {
ObjectClass *objclass = ObjectClass::Get(_selected_object_class);
int obj_index = objclass->GetIndexFromUI(GB(widget, 16, 16));
if (obj_index < 0) break;
const ObjectSpec *spec = objclass->GetSpec(obj_index);
if (spec == NULL) break;
if (!spec->IsAvailable()) {
GfxFillRect(r.left + 1, r.top + 1, r.right - 1, r.bottom - 1, PC_BLACK, FILLRECT_CHECKER);
}
DrawPixelInfo tmp_dpi;
/* Set up a clipping area for the preview. */
if (FillDrawPixelInfo(&tmp_dpi, r.left + 1, r.top, (r.right - 1) - (r.left + 1) + 1, r.bottom - r.top + 1)) {
DrawPixelInfo *old_dpi = _cur_dpi;
_cur_dpi = &tmp_dpi;
if (spec->grf_prop.grffile == NULL) {
extern const DrawTileSprites _objects[];
const DrawTileSprites *dts = &_objects[spec->grf_prop.local_id];
DrawOrigTileSeqInGUI((r.right - r.left) / 2 - 1, r.bottom - r.top - OBJECT_MARGIN - ScaleGUITrad(TILE_PIXELS), dts, PAL_NONE);
} else {
DrawNewObjectTileInGUI((r.right - r.left) / 2 - 1, r.bottom - r.top - OBJECT_MARGIN - ScaleGUITrad(TILE_PIXELS), spec,
min(_selected_object_view, spec->views - 1));
}
_cur_dpi = old_dpi;
}
break;
}
case WID_BO_INFO: {
const ObjectSpec *spec = ObjectClass::Get(_selected_object_class)->GetSpec(_selected_object_index);
if (spec == NULL) break;
/* Get the extra message for the GUI */
if (HasBit(spec->callback_mask, CBM_OBJ_FUND_MORE_TEXT)) {
uint16 callback_res = GetObjectCallback(CBID_OBJECT_FUND_MORE_TEXT, 0, 0, spec, NULL, INVALID_TILE, _selected_object_view);
if (callback_res != CALLBACK_FAILED && callback_res != 0x400) {
if (callback_res > 0x400) {
ErrorUnknownCallbackResult(spec->grf_prop.grffile->grfid, CBID_OBJECT_FUND_MORE_TEXT, callback_res);
} else {
StringID message = GetGRFStringID(spec->grf_prop.grffile->grfid, 0xD000 + callback_res);
if (message != STR_NULL && message != STR_UNDEFINED) {
StartTextRefStackUsage(spec->grf_prop.grffile, 6);
/* Use all the available space left from where we stand up to the
* end of the window. We ALSO enlarge the window if needed, so we
* can 'go' wild with the bottom of the window. */
int y = DrawStringMultiLine(r.left, r.right, r.top, UINT16_MAX, message, TC_ORANGE) - r.top;
StopTextRefStackUsage();
if (y > this->info_height) {
BuildObjectWindow *bow = const_cast<BuildObjectWindow *>(this);
bow->info_height = y + 2;
bow->ReInit();
}
}
}
}
}
}
}
}
/**
* Select the specified object class.
* @param object_class_index Object class index to select.
*/
void SelectOtherClass(ObjectClassID object_class_index)
{
_selected_object_class = object_class_index;
this->GetWidget<NWidgetMatrix>(WID_BO_SELECT_MATRIX)->SetCount(ObjectClass::Get(_selected_object_class)->GetUISpecCount());
}
/**
* Select the specified object in #_selected_object_class class.
* @param object_index Object index to select, \c -1 means select nothing.
*/
void SelectOtherObject(int object_index)
{
_selected_object_index = object_index;
if (_selected_object_index != -1) {
const ObjectSpec *spec = ObjectClass::Get(_selected_object_class)->GetSpec(_selected_object_index);
_selected_object_view = min(_selected_object_view, spec->views - 1);
this->ReInit();
} else {
_selected_object_view = 0;
}
if (_selected_object_index != -1) {
SetObjectToPlaceWnd(SPR_CURSOR_TRANSMITTER, PAL_NONE, HT_RECT, this);
}
this->UpdateButtons(_selected_object_class, _selected_object_index, _selected_object_view);
}
void UpdateSelectSize()
{
if (_selected_object_index == -1) {
SetTileSelectSize(1, 1);
} else {
const ObjectSpec *spec = ObjectClass::Get(_selected_object_class)->GetSpec(_selected_object_index);
int w = GB(spec->size, HasBit(_selected_object_view, 0) ? 4 : 0, 4);
int h = GB(spec->size, HasBit(_selected_object_view, 0) ? 0 : 4, 4);
SetTileSelectSize(w, h);
}
}
/**
* Update buttons to show the selection to the user.
* @param sel_class The class of the selected object.
* @param sel_index Index of the object to select, or \c -1 .
* @param sel_view View of the object to select.
*/
void UpdateButtons(ObjectClassID sel_class, int sel_index, uint sel_view)
{
int view_number, object_number;
if (sel_index == -1) {
view_number = -1; // If no object selected, also hide the selected view.
object_number = -1;
} else {
view_number = sel_view;
object_number = ObjectClass::Get(sel_class)->GetUIFromIndex(sel_index);
}
this->GetWidget<NWidgetMatrix>(WID_BO_OBJECT_MATRIX)->SetClicked(view_number);
this->GetWidget<NWidgetMatrix>(WID_BO_SELECT_MATRIX)->SetClicked(object_number);
this->UpdateSelectSize();
this->SetDirty();
}
virtual void OnResize()
{
this->vscroll->SetCapacityFromWidget(this, WID_BO_CLASS_LIST);
}
virtual void OnClick(Point pt, int widget, int click_count)
{
switch (GB(widget, 0, 16)) {
case WID_BO_CLASS_LIST: {
int num_clicked = this->vscroll->GetPosition() + (pt.y - this->nested_array[widget]->pos_y) / this->line_height;
if (num_clicked >= (int)ObjectClass::GetUIClassCount()) break;
this->SelectOtherClass(ObjectClass::GetUIClass(num_clicked));
this->SelectFirstAvailableObject(false);
break;
}
case WID_BO_SELECT_IMAGE: {
ObjectClass *objclass = ObjectClass::Get(_selected_object_class);
int num_clicked = objclass->GetIndexFromUI(GB(widget, 16, 16));
if (num_clicked >= 0 && objclass->GetSpec(num_clicked)->IsAvailable()) this->SelectOtherObject(num_clicked);
break;
}
case WID_BO_OBJECT_SPRITE:
if (_selected_object_index != -1) {
_selected_object_view = GB(widget, 16, 16);
this->SelectOtherObject(_selected_object_index); // Re-select the object for a different view.
}
break;
}
}
virtual void OnPlaceObject(Point pt, TileIndex tile)
{
DoCommandP(tile, ObjectClass::Get(_selected_object_class)->GetSpec(_selected_object_index)->Index(),
_selected_object_view, CMD_BUILD_OBJECT | CMD_MSG(STR_ERROR_CAN_T_BUILD_OBJECT), CcTerraform);
}
virtual void OnPlaceObjectAbort()
{
this->UpdateButtons(_selected_object_class, -1, _selected_object_view);
}
/**
* Select the first available object.
* @param change_class If true, change the class if no object in the current
* class is available.
*/
void SelectFirstAvailableObject(bool change_class)
{
/* First try to select an object in the selected class. */
ObjectClass *sel_objclass = ObjectClass::Get(_selected_object_class);
for (uint i = 0; i < sel_objclass->GetSpecCount(); i++) {
const ObjectSpec *spec = sel_objclass->GetSpec(i);
if (spec->IsAvailable()) {
this->SelectOtherObject(i);
return;
}
}
if (change_class) {
/* If that fails, select the first available object
* from a random class. */
for (ObjectClassID j = OBJECT_CLASS_BEGIN; j < OBJECT_CLASS_MAX; j++) {
ObjectClass *objclass = ObjectClass::Get(j);
for (uint i = 0; i < objclass->GetSpecCount(); i++) {
const ObjectSpec *spec = objclass->GetSpec(i);
if (spec->IsAvailable()) {
this->SelectOtherClass(j);
this->SelectOtherObject(i);
return;
}
}
}
}
/* If all objects are unavailable, select nothing... */
if (ObjectClass::Get(_selected_object_class)->GetUISpecCount() == 0) {
/* ... but make sure that the class is not empty. */
for (ObjectClassID j = OBJECT_CLASS_BEGIN; j < OBJECT_CLASS_MAX; j++) {
if (ObjectClass::Get(j)->GetUISpecCount() > 0) {
this->SelectOtherClass(j);
break;
}
}
}
this->SelectOtherObject(-1);
}
};
static const NWidgetPart _nested_build_object_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_OBJECT_BUILD_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_DEFSIZEBOX, COLOUR_DARK_GREEN),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_DARK_GREEN),
NWidget(NWID_HORIZONTAL), SetPadding(2, 0, 0, 0),
NWidget(NWID_VERTICAL),
NWidget(NWID_HORIZONTAL), SetPadding(0, 5, 2, 5),
NWidget(WWT_MATRIX, COLOUR_GREY, WID_BO_CLASS_LIST), SetFill(1, 0), SetMatrixDataTip(1, 0, STR_OBJECT_BUILD_CLASS_TOOLTIP), SetScrollbar(WID_BO_SCROLLBAR),
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_BO_SCROLLBAR),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPadding(0, 5, 0, 5),
NWidget(NWID_MATRIX, COLOUR_DARK_GREEN, WID_BO_OBJECT_MATRIX), SetPIP(0, 2, 0),
NWidget(WWT_PANEL, COLOUR_GREY, WID_BO_OBJECT_SPRITE), SetDataTip(0x0, STR_OBJECT_BUILD_PREVIEW_TOOLTIP), EndContainer(),
EndContainer(),
EndContainer(),
NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_BO_OBJECT_NAME), SetDataTip(STR_ORANGE_STRING, STR_NULL), SetPadding(2, 5, 2, 5),
NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_BO_OBJECT_SIZE), SetDataTip(STR_OBJECT_BUILD_SIZE, STR_NULL), SetPadding(2, 5, 2, 5),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetScrollbar(WID_BO_SELECT_SCROLL),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_MATRIX, COLOUR_DARK_GREEN, WID_BO_SELECT_MATRIX), SetFill(0, 1), SetPIP(0, 2, 0),
NWidget(WWT_PANEL, COLOUR_DARK_GREEN, WID_BO_SELECT_IMAGE), SetMinimalSize(66, 60), SetDataTip(0x0, STR_OBJECT_BUILD_TOOLTIP),
SetFill(0, 0), SetResize(0, 0), SetScrollbar(WID_BO_SELECT_SCROLL),
EndContainer(),
EndContainer(),
NWidget(NWID_VSCROLLBAR, COLOUR_DARK_GREEN, WID_BO_SELECT_SCROLL),
EndContainer(),
EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_EMPTY, INVALID_COLOUR, WID_BO_INFO), SetPadding(2, 5, 0, 5), SetFill(1, 0), SetResize(1, 0),
NWidget(NWID_VERTICAL),
NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetFill(0, 1), EndContainer(),
NWidget(WWT_RESIZEBOX, COLOUR_DARK_GREEN),
EndContainer(),
EndContainer(),
EndContainer(),
};
static WindowDesc _build_object_desc(
WDP_AUTO, "build_object", 0, 0,
WC_BUILD_OBJECT, WC_BUILD_TOOLBAR,
WDF_CONSTRUCTION,
_nested_build_object_widgets, lengthof(_nested_build_object_widgets)
);
/**
* Show our object picker.
* @param w The toolbar window we're associated with.
*/
void ShowBuildObjectPicker()
{
/* Don't show the place object button when there are no objects to place. */
if (ObjectClass::GetUIClassCount() > 0) {
AllocateWindowDescFront<BuildObjectWindow>(&_build_object_desc, 0);
}
}
/** Reset all data of the object GUI. */
void InitializeObjectGui()
{
_selected_object_class = (ObjectClassID)0;
}
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