Files @ r8655:74c23e2271a3
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Location: cpp/openttd-patchpack/source/src/autoslope.h

peter1138
(svn r12316) -Codechange: Support loading full range of 0xD0xx NewGRF strings which
includes 0xD000 to 0xD3FF (yes, 0xD0xx makes a lot of sense, really...)
and handle 0xD400 to 0xD7FF strings which map to 0xD000 to 0xD3FF
(obviously).
/* $Id$ */

/** @file autoslope.h */

#ifndef AUTOSLOPE_H
#define AUTOSLOPE_H

#include "depot.h"
#include "settings_type.h"
#include "player_func.h"

/**
 * Autoslope check for tiles with an entrance on an edge.
 * E.g. depots and non-drive-through-road-stops.
 *
 * The test succeeds if the slope is not steep and at least one corner of the entrance edge is on the TileMaxZ() level.
 *
 * @note The test does not check if autoslope is enabled at all.
 *
 * @param tile The tile.
 * @param z_new New TileZ.
 * @param tileh_new New TileSlope.
 * @param entrance Entrance edge.
 * @return true iff terraforming is allowed.
 */
static inline bool AutoslopeCheckForEntranceEdge(TileIndex tile, uint z_new, Slope tileh_new, DiagDirection entrance)
{
	if (IsSteepSlope(tileh_new) || (GetTileMaxZ(tile) != z_new + GetSlopeMaxZ(tileh_new))) return false;
	return ((tileh_new == SLOPE_FLAT) || CanBuildDepotByTileh(entrance, tileh_new));
}

/**
 * Tests if autoslope is enabled for _current_player.
 *
 * Autoslope is disabled for town/industry construction and old ai players.
 *
 * @return true iff autoslope is enabled.
 */
static inline bool AutoslopeEnabled()
{
	return (_patches.autoslope &&
	        ((IsValidPlayer(_current_player) && !_is_old_ai_player) ||
	         (_current_player == OWNER_NONE && _game_mode == GM_EDITOR)));
}

#endif /* AUTOSLOPE_H */