Files @ r9470:75edf93b1c69
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Location: cpp/openttd-patchpack/source/src/mixer.cpp

glx
(svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror().
/* $Id$ */

/** @file mixer.cpp Mixing of sound samples. */

#include "stdafx.h"
#include "openttd.h"
#include "mixer.h"

struct MixerChannel {
	bool active;

	/* pointer to allocated buffer memory */
	int8 *memory;

	/* current position in memory */
	uint32 pos;
	uint32 frac_pos;
	uint32 frac_speed;
	uint32 samples_left;

	/* Mixing volume */
	uint volume_left;
	uint volume_right;

	uint flags;
};

static MixerChannel _channels[8];
static uint32 _play_rate;


static void mix_int8_to_int16(MixerChannel *sc, int16 *buffer, uint samples)
{
	int8 *b;
	uint32 frac_pos;
	uint32 frac_speed;
	uint volume_left;
	uint volume_right;

	if (samples > sc->samples_left) samples = sc->samples_left;
	sc->samples_left -= samples;
	assert(samples > 0);

	b = sc->memory + sc->pos;
	frac_pos = sc->frac_pos;
	frac_speed = sc->frac_speed;
	volume_left = sc->volume_left;
	volume_right = sc->volume_right;

	if (frac_speed == 0x10000) {
		/* Special case when frac_speed is 0x10000 */
		do {
			buffer[0] += *b * volume_left >> 8;
			buffer[1] += *b * volume_right >> 8;
			b++;
			buffer += 2;
		} while (--samples > 0);
	} else {
		do {
			buffer[0] += *b * volume_left >> 8;
			buffer[1] += *b * volume_right >> 8;
			buffer += 2;
			frac_pos += frac_speed;
			b += frac_pos >> 16;
			frac_pos &= 0xffff;
		} while (--samples > 0);
	}

	sc->frac_pos = frac_pos;
	sc->pos = b - sc->memory;
}

static void MxCloseChannel(MixerChannel *mc)
{
	if (mc->flags & MX_AUTOFREE) free(mc->memory);
	mc->active = false;
	mc->memory = NULL;
}

void MxMixSamples(void *buffer, uint samples)
{
	MixerChannel *mc;

	/* Clear the buffer */
	memset(buffer, 0, sizeof(int16) * 2 * samples);

	/* Mix each channel */
	for (mc = _channels; mc != endof(_channels); mc++) {
		if (mc->active) {
			mix_int8_to_int16(mc, (int16*)buffer, samples);
			if (mc->samples_left == 0) MxCloseChannel(mc);
		}
	}
}

MixerChannel *MxAllocateChannel()
{
	MixerChannel *mc;
	for (mc = _channels; mc != endof(_channels); mc++)
		if (mc->memory == NULL) {
			mc->active = false;
			return mc;
		}
	return NULL;
}

void MxSetChannelRawSrc(MixerChannel *mc, int8 *mem, size_t size, uint rate, uint flags)
{
	mc->memory = mem;
	mc->flags = flags;
	mc->frac_pos = 0;
	mc->pos = 0;

	mc->frac_speed = (rate << 16) / _play_rate;

	/* adjust the magnitude to prevent overflow */
	while (size & ~0xFFFF) {
		size >>= 1;
		rate = (rate >> 1) + 1;
	}

	mc->samples_left = (uint)size * _play_rate / rate;
}

void MxSetChannelVolume(MixerChannel *mc, uint left, uint right)
{
	mc->volume_left = left;
	mc->volume_right = right;
}


void MxActivateChannel(MixerChannel* mc)
{
	mc->active = true;
}


bool MxInitialize(uint rate)
{
	_play_rate = rate;
	return true;
}