Files @ r9470:75edf93b1c69
Branch filter:

Location: cpp/openttd-patchpack/source/src/network/network.h

glx
(svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror().
/* $Id$ */

/** @file network.h Basic functions/variables used all over the place. */

#ifndef NETWORK_H
#define NETWORK_H

#include "../player_type.h"

#ifdef ENABLE_NETWORK

void NetworkStartUp();
void NetworkShutDown();

extern bool _networking;         ///< are we in networking mode?
extern bool _network_server;     ///< network-server is active
extern bool _network_available;  ///< is network mode available?
extern bool _network_dedicated;  ///< are we a dedicated server?
extern bool _network_advertise;  ///< is the server advertising to the master server?
extern bool _is_network_server;  ///< Does this client wants to be a network-server?

#else /* ENABLE_NETWORK */
/* Network function stubs when networking is disabled */

static inline void NetworkStartUp() {}
static inline void NetworkShutDown() {}

#define _networking 0
#define _network_server 0
#define _network_available 0
#define _network_dedicated 0
#define _network_advertise 0
#define _is_network_server 0

#endif /* ENABLE_NETWORK */

/** As which player do we play? */
extern PlayerID _network_playas;

#endif /* NETWORK_H */