Files @ r9470:75edf93b1c69
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Location: cpp/openttd-patchpack/source/src/oldpool_func.h

glx
(svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror().
/* $Id$ */

/** @file oldpool_func.h Functions related to the old pool. */

#ifndef OLDPOOL_FUNC_H
#define OLDPOOL_FUNC_H

#include "oldpool.h"

/**
 * Allocate a pool item; possibly allocate a new block in the pool.
 * @param first the first pool item to start searching
 * @pre first <= Tpool->GetSize()
 * @return the allocated pool item (or NULL when the pool is full).
 */
template<typename T, typename Tid, OldMemoryPool<T> *Tpool> T *PoolItem<T, Tid, Tpool>::AllocateSafeRaw(uint &first)
{
	uint last_minus_one = Tpool->GetSize() - 1;

	for (T *t = Tpool->Get(first); t != NULL; t = (t->index < last_minus_one) ? Tpool->Get(t->index + 1U) : NULL) {
		if (!t->IsValid()) {
			first = t->index;
			Tid index = t->index;

			memset(t, 0, Tpool->item_size);
			t->index = index;
			return t;
		}
	}

	/* Check if we can add a block to the pool */
	if (Tpool->AddBlockToPool()) return AllocateRaw(first);

	return NULL;
}

/**
 * Check whether we can allocate an item in this pool. This to prevent the
 * need to actually construct the object and then destructing it again,
 * which could be *very* costly.
 * @return true if and only if at least ONE item can be allocated.
 */
template<typename T, typename Tid, OldMemoryPool<T> *Tpool> bool PoolItem<T, Tid, Tpool>::CanAllocateItem()
{
	uint last_minus_one = Tpool->GetSize() - 1;

	for (T *t = Tpool->Get(Tpool->first_free_index); t != NULL; t = (t->index < last_minus_one) ? Tpool->Get(t->index + 1U) : NULL) {
		if (!t->IsValid()) return true;
		Tpool->first_free_index = t->index;
	}

	/* Check if we can add a block to the pool */
	if (Tpool->AddBlockToPool()) return CanAllocateItem();

	return false;
}

#endif /* OLDPOOL_FUNC_H */