Files @ r23516:763b689dacfc
Branch filter:

Location: cpp/openttd-patchpack/source/src/newgrf_commons.cpp

Henry Wilson
Codechange: [core] Implement SmallVector using std::vector

The public and protected interface to SmallVector are unchanged
SmallVector now requires that items be default constructible
This isn't an issue since some contained items were previously created
uninitialized.

Temporary default constructors are added to the following structs
- SmallPair
- SmallStackItem
- GRFPresence

Where vector<bool> is required, transition immediately to std::vector
to avoid returning proxy object references.
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/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/**
 * @file newgrf_commons.cpp Implementation of the class %OverrideManagerBase
 * and its descendance, present and future.
 */

#include "stdafx.h"
#include "debug.h"
#include "landscape.h"
#include "house.h"
#include "industrytype.h"
#include "newgrf_config.h"
#include "clear_map.h"
#include "station_map.h"
#include "tree_map.h"
#include "tunnelbridge_map.h"
#include "newgrf_object.h"
#include "genworld.h"
#include "newgrf_spritegroup.h"
#include "newgrf_text.h"
#include "company_base.h"
#include "error.h"
#include "strings_func.h"

#include "table/strings.h"

#include "safeguards.h"

/**
 * Constructor of generic class
 * @param offset end of original data for this entity. i.e: houses = 110
 * @param maximum of entities this manager can deal with. i.e: houses = 512
 * @param invalid is the ID used to identify an invalid entity id
 */
OverrideManagerBase::OverrideManagerBase(uint16 offset, uint16 maximum, uint16 invalid)
{
	max_offset = offset;
	max_new_entities = maximum;
	invalid_ID = invalid;

	mapping_ID = CallocT<EntityIDMapping>(max_new_entities);
	entity_overrides = MallocT<uint16>(max_offset);
	for (size_t i = 0; i < max_offset; i++) entity_overrides[i] = invalid;
	grfid_overrides = CallocT<uint32>(max_offset);
}

/**
 * Destructor of the generic class.
 * Frees allocated memory of constructor
 */
OverrideManagerBase::~OverrideManagerBase()
{
	free(mapping_ID);
	free(entity_overrides);
	free(grfid_overrides);
}

/**
 * Since the entity IDs defined by the GRF file does not necessarily correlate
 * to those used by the game, the IDs used for overriding old entities must be
 * translated when the entity spec is set.
 * @param local_id ID in grf file
 * @param grfid  ID of the grf file
 * @param entity_type original entity type
 */
void OverrideManagerBase::Add(uint8 local_id, uint32 grfid, uint entity_type)
{
	assert(entity_type < max_offset);
	/* An override can be set only once */
	if (entity_overrides[entity_type] != invalid_ID) return;
	entity_overrides[entity_type] = local_id;
	grfid_overrides[entity_type] = grfid;
}

/** Resets the mapping, which is used while initializing game */
void OverrideManagerBase::ResetMapping()
{
	memset(mapping_ID, 0, (max_new_entities - 1) * sizeof(EntityIDMapping));
}

/** Resets the override, which is used while initializing game */
void OverrideManagerBase::ResetOverride()
{
	for (uint16 i = 0; i < max_offset; i++) {
		entity_overrides[i] = invalid_ID;
		grfid_overrides[i] = 0;
	}
}

/**
 * Return the ID (if ever available) of a previously inserted entity.
 * @param grf_local_id ID of this entity within the grfID
 * @param grfid ID of the grf file
 * @return the ID of the candidate, of the Invalid flag item ID
 */
uint16 OverrideManagerBase::GetID(uint8 grf_local_id, uint32 grfid) const
{
	const EntityIDMapping *map;

	for (uint16 id = 0; id < max_new_entities; id++) {
		map = &mapping_ID[id];
		if (map->entity_id == grf_local_id && map->grfid == grfid) {
			return id;
		}
	}

	return invalid_ID;
}

/**
 * Reserves a place in the mapping array for an entity to be installed
 * @param grf_local_id is an arbitrary id given by the grf's author.  Also known as setid
 * @param grfid is the id of the grf file itself
 * @param substitute_id is the original entity from which data is copied for the new one
 * @return the proper usable slot id, or invalid marker if none is found
 */
uint16 OverrideManagerBase::AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id)
{
	uint16 id = this->GetID(grf_local_id, grfid);
	EntityIDMapping *map;

	/* Look to see if this entity has already been added. This is done
	 * separately from the loop below in case a GRF has been deleted, and there
	 * are any gaps in the array.
	 */
	if (id != invalid_ID) {
		return id;
	}

	/* This entity hasn't been defined before, so give it an ID now. */
	for (id = max_offset; id < max_new_entities; id++) {
		map = &mapping_ID[id];

		if (CheckValidNewID(id) && map->entity_id == 0 && map->grfid == 0) {
			map->entity_id     = grf_local_id;
			map->grfid         = grfid;
			map->substitute_id = substitute_id;
			return id;
		}
	}

	return invalid_ID;
}

/**
 * Gives the GRFID of the file the entity belongs to.
 * @param entity_id ID of the entity being queried.
 * @return GRFID.
 */
uint32 OverrideManagerBase::GetGRFID(uint16 entity_id) const
{
	return mapping_ID[entity_id].grfid;
}

/**
 * Gives the substitute of the entity, as specified by the grf file
 * @param entity_id of the entity being queried
 * @return mapped id
 */
uint16 OverrideManagerBase::GetSubstituteID(uint16 entity_id) const
{
	return mapping_ID[entity_id].substitute_id;
}

/**
 * Install the specs into the HouseSpecs array
 * It will find itself the proper slot on which it will go
 * @param hs HouseSpec read from the grf file, ready for inclusion
 */
void HouseOverrideManager::SetEntitySpec(const HouseSpec *hs)
{
	HouseID house_id = this->AddEntityID(hs->grf_prop.local_id, hs->grf_prop.grffile->grfid, hs->grf_prop.subst_id);

	if (house_id == invalid_ID) {
		grfmsg(1, "House.SetEntitySpec: Too many houses allocated. Ignoring.");
		return;
	}

	MemCpyT(HouseSpec::Get(house_id), hs);

	/* Now add the overrides. */
	for (int i = 0; i != max_offset; i++) {
		HouseSpec *overridden_hs = HouseSpec::Get(i);

		if (entity_overrides[i] != hs->grf_prop.local_id || grfid_overrides[i] != hs->grf_prop.grffile->grfid) continue;

		overridden_hs->grf_prop.override = house_id;
		entity_overrides[i] = invalid_ID;
		grfid_overrides[i] = 0;
	}
}

/**
 * Return the ID (if ever available) of a previously inserted entity.
 * @param grf_local_id ID of this entity within the grfID
 * @param grfid ID of the grf file
 * @return the ID of the candidate, of the Invalid flag item ID
 */
uint16 IndustryOverrideManager::GetID(uint8 grf_local_id, uint32 grfid) const
{
	uint16 id = OverrideManagerBase::GetID(grf_local_id, grfid);
	if (id != invalid_ID) return id;

	/* No mapping found, try the overrides */
	for (id = 0; id < max_offset; id++) {
		if (entity_overrides[id] == grf_local_id && grfid_overrides[id] == grfid) return id;
	}

	return invalid_ID;
}

/**
 * Method to find an entity ID and to mark it as reserved for the Industry to be included.
 * @param grf_local_id ID used by the grf file for pre-installation work (equivalent of TTDPatch's setid
 * @param grfid ID of the current grf file
 * @param substitute_id industry from which data has been copied
 * @return a free entity id (slotid) if ever one has been found, or Invalid_ID marker otherwise
 */
uint16 IndustryOverrideManager::AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id)
{
	/* This entity hasn't been defined before, so give it an ID now. */
	for (uint16 id = 0; id < max_new_entities; id++) {
		/* Skip overridden industries */
		if (id < max_offset && entity_overrides[id] != invalid_ID) continue;

		/* Get the real live industry */
		const IndustrySpec *inds = GetIndustrySpec(id);

		/* This industry must be one that is not available(enabled), mostly because of climate.
		 * And it must not already be used by a grf (grffile == NULL).
		 * So reserve this slot here, as it is the chosen one */
		if (!inds->enabled && inds->grf_prop.grffile == NULL) {
			EntityIDMapping *map = &mapping_ID[id];

			if (map->entity_id == 0 && map->grfid == 0) {
				/* winning slot, mark it as been used */
				map->entity_id     = grf_local_id;
				map->grfid         = grfid;
				map->substitute_id = substitute_id;
				return id;
			}
		}
	}

	return invalid_ID;
}

/**
 * Method to install the new industry data in its proper slot
 * The slot assignment is internal of this method, since it requires
 * checking what is available
 * @param inds Industryspec that comes from the grf decoding process
 */
void IndustryOverrideManager::SetEntitySpec(IndustrySpec *inds)
{
	/* First step : We need to find if this industry is already specified in the savegame data. */
	IndustryType ind_id = this->GetID(inds->grf_prop.local_id, inds->grf_prop.grffile->grfid);

	if (ind_id == invalid_ID) {
		/* Not found.
		 * Or it has already been overridden, so you've lost your place old boy.
		 * Or it is a simple substitute.
		 * We need to find a free available slot */
		ind_id = this->AddEntityID(inds->grf_prop.local_id, inds->grf_prop.grffile->grfid, inds->grf_prop.subst_id);
		inds->grf_prop.override = invalid_ID;  // make sure it will not be detected as overridden
	}

	if (ind_id == invalid_ID) {
		grfmsg(1, "Industry.SetEntitySpec: Too many industries allocated. Ignoring.");
		return;
	}

	/* Now that we know we can use the given id, copy the spec to its final destination... */
	memcpy(&_industry_specs[ind_id], inds, sizeof(*inds));
	/* ... and mark it as usable*/
	_industry_specs[ind_id].enabled = true;
}

void IndustryTileOverrideManager::SetEntitySpec(const IndustryTileSpec *its)
{
	IndustryGfx indt_id = this->AddEntityID(its->grf_prop.local_id, its->grf_prop.grffile->grfid, its->grf_prop.subst_id);

	if (indt_id == invalid_ID) {
		grfmsg(1, "IndustryTile.SetEntitySpec: Too many industry tiles allocated. Ignoring.");
		return;
	}

	memcpy(&_industry_tile_specs[indt_id], its, sizeof(*its));

	/* Now add the overrides. */
	for (int i = 0; i < max_offset; i++) {
		IndustryTileSpec *overridden_its = &_industry_tile_specs[i];

		if (entity_overrides[i] != its->grf_prop.local_id || grfid_overrides[i] != its->grf_prop.grffile->grfid) continue;

		overridden_its->grf_prop.override = indt_id;
		overridden_its->enabled = false;
		entity_overrides[i] = invalid_ID;
		grfid_overrides[i] = 0;
	}
}

/**
 * Method to install the new object data in its proper slot
 * The slot assignment is internal of this method, since it requires
 * checking what is available
 * @param spec ObjectSpec that comes from the grf decoding process
 */
void ObjectOverrideManager::SetEntitySpec(ObjectSpec *spec)
{
	/* First step : We need to find if this object is already specified in the savegame data. */
	ObjectType type = this->GetID(spec->grf_prop.local_id, spec->grf_prop.grffile->grfid);

	if (type == invalid_ID) {
		/* Not found.
		 * Or it has already been overridden, so you've lost your place old boy.
		 * Or it is a simple substitute.
		 * We need to find a free available slot */
		type = this->AddEntityID(spec->grf_prop.local_id, spec->grf_prop.grffile->grfid, OBJECT_TRANSMITTER);
	}

	if (type == invalid_ID) {
		grfmsg(1, "Object.SetEntitySpec: Too many objects allocated. Ignoring.");
		return;
	}

	extern ObjectSpec _object_specs[NUM_OBJECTS];

	/* Now that we know we can use the given id, copy the spec to its final destination. */
	memcpy(&_object_specs[type], spec, sizeof(*spec));
	ObjectClass::Assign(&_object_specs[type]);
}

/**
 * Function used by houses (and soon industries) to get information
 * on type of "terrain" the tile it is queries sits on.
 * @param tile TileIndex of the tile been queried
 * @param context The context of the tile.
 * @return value corresponding to the grf expected format:
 *         Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline
 */
uint32 GetTerrainType(TileIndex tile, TileContext context)
{
	switch (_settings_game.game_creation.landscape) {
		case LT_TROPIC: return GetTropicZone(tile);
		case LT_ARCTIC: {
			bool has_snow;
			switch (GetTileType(tile)) {
				case MP_CLEAR:
					/* During map generation the snowstate may not be valid yet, as the tileloop may not have run yet. */
					if (_generating_world) goto genworld;
					has_snow = IsSnowTile(tile) && GetClearDensity(tile) >= 2;
					break;

				case MP_RAILWAY: {
					/* During map generation the snowstate may not be valid yet, as the tileloop may not have run yet. */
					if (_generating_world) goto genworld; // we do not care about foundations here
					RailGroundType ground = GetRailGroundType(tile);
					has_snow = (ground == RAIL_GROUND_ICE_DESERT || (context == TCX_UPPER_HALFTILE && ground == RAIL_GROUND_HALF_SNOW));
					break;
				}

				case MP_ROAD:
					/* During map generation the snowstate may not be valid yet, as the tileloop may not have run yet. */
					if (_generating_world) goto genworld; // we do not care about foundations here
					has_snow = IsOnSnow(tile);
					break;

				case MP_TREES: {
					/* During map generation the snowstate may not be valid yet, as the tileloop may not have run yet. */
					if (_generating_world) goto genworld;
					TreeGround ground = GetTreeGround(tile);
					has_snow = (ground == TREE_GROUND_SNOW_DESERT || ground == TREE_GROUND_ROUGH_SNOW) && GetTreeDensity(tile) >= 2;
					break;
				}

				case MP_TUNNELBRIDGE:
					if (context == TCX_ON_BRIDGE) {
						has_snow = (GetBridgeHeight(tile) > GetSnowLine());
					} else {
						/* During map generation the snowstate may not be valid yet, as the tileloop may not have run yet. */
						if (_generating_world) goto genworld; // we do not care about foundations here
						has_snow = HasTunnelBridgeSnowOrDesert(tile);
					}
					break;

				case MP_STATION:
				case MP_HOUSE:
				case MP_INDUSTRY:
				case MP_OBJECT:
					/* These tiles usually have a levelling foundation. So use max Z */
					has_snow = (GetTileMaxZ(tile) > GetSnowLine());
					break;

				case MP_VOID:
				case MP_WATER:
				genworld:
					has_snow = (GetTileZ(tile) > GetSnowLine());
					break;

				default: NOT_REACHED();
			}
			return has_snow ? 4 : 0;
		}
		default:        return 0;
	}
}

/**
 * Get the tile at the given offset.
 * @param parameter The NewGRF "encoded" offset.
 * @param tile The tile to base the offset from.
 * @param signed_offsets Whether the offsets are to be interpreted as signed or not.
 * @param axis Axis of a railways station.
 * @return The tile at the offset.
 */
TileIndex GetNearbyTile(byte parameter, TileIndex tile, bool signed_offsets, Axis axis)
{
	int8 x = GB(parameter, 0, 4);
	int8 y = GB(parameter, 4, 4);

	if (signed_offsets && x >= 8) x -= 16;
	if (signed_offsets && y >= 8) y -= 16;

	/* Swap width and height depending on axis for railway stations */
	if (axis == INVALID_AXIS && HasStationTileRail(tile)) axis = GetRailStationAxis(tile);
	if (axis == AXIS_Y) Swap(x, y);

	/* Make sure we never roam outside of the map, better wrap in that case */
	return TILE_MASK(tile + TileDiffXY(x, y));
}

/**
 * Common part of station var 0x67, house var 0x62, indtile var 0x60, industry var 0x62.
 *
 * @param tile the tile of interest.
 * @param grf_version8 True, if we are dealing with a new NewGRF which uses GRF version >= 8.
 * @return 0czzbbss: c = TileType; zz = TileZ; bb: 7-3 zero, 4-2 TerrainType, 1 water/shore, 0 zero; ss = TileSlope
 */
uint32 GetNearbyTileInformation(TileIndex tile, bool grf_version8)
{
	TileType tile_type = GetTileType(tile);

	/* Fake tile type for trees on shore */
	if (IsTileType(tile, MP_TREES) && GetTreeGround(tile) == TREE_GROUND_SHORE) tile_type = MP_WATER;

	int z;
	Slope tileh = GetTilePixelSlope(tile, &z);
	/* Return 0 if the tile is a land tile */
	byte terrain_type = (HasTileWaterClass(tile) ? (GetWaterClass(tile) + 1) & 3 : 0) << 5 | GetTerrainType(tile) << 2 | (tile_type == MP_WATER ? 1 : 0) << 1;
	if (grf_version8) z /= TILE_HEIGHT;
	return tile_type << 24 | Clamp(z, 0, 0xFF) << 16 | terrain_type << 8 | tileh;
}

/**
 * Returns company information like in vehicle var 43 or station var 43.
 * @param owner Owner of the object.
 * @param l Livery of the object; NULL to use default.
 * @return NewGRF company information.
 */
uint32 GetCompanyInfo(CompanyID owner, const Livery *l)
{
	if (l == NULL && Company::IsValidID(owner)) l = &Company::Get(owner)->livery[LS_DEFAULT];
	return owner | (Company::IsValidAiID(owner) ? 0x10000 : 0) | (l != NULL ? (l->colour1 << 24) | (l->colour2 << 28) : 0);
}

/**
 * Get the error message from a shape/location/slope check callback result.
 * @param cb_res Callback result to translate. If bit 10 is set this is a standard error message, otherwise a NewGRF provided string.
 * @param grffile NewGRF to use to resolve a custom error message.
 * @param default_error Error message to use for the generic error.
 * @return CommandCost indicating success or the error message.
 */
CommandCost GetErrorMessageFromLocationCallbackResult(uint16 cb_res, const GRFFile *grffile, StringID default_error)
{
	CommandCost res;

	if (cb_res < 0x400) {
		res = CommandCost(GetGRFStringID(grffile->grfid, 0xD000 + cb_res));
	} else {
		switch (cb_res) {
			case 0x400: return res; // No error.

			default:    // unknown reason -> default error
			case 0x401: res = CommandCost(default_error); break;

			case 0x402: res = CommandCost(STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST); break;
			case 0x403: res = CommandCost(STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT); break;
			case 0x404: res = CommandCost(STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE); break;
			case 0x405: res = CommandCost(STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE); break;
			case 0x406: res = CommandCost(STR_ERROR_CAN_T_BUILD_ON_SEA); break;
			case 0x407: res = CommandCost(STR_ERROR_CAN_T_BUILD_ON_CANAL); break;
			case 0x408: res = CommandCost(STR_ERROR_CAN_T_BUILD_ON_RIVER); break;
		}
	}

	/* Copy some parameters from the registers to the error message text ref. stack */
	res.UseTextRefStack(grffile, 4);

	return res;
}

/**
 * Record that a NewGRF returned an unknown/invalid callback result.
 * Also show an error to the user.
 * @param grfid ID of the NewGRF causing the problem.
 * @param cbid Callback causing the problem.
 * @param cb_res Invalid result returned by the callback.
 */
void ErrorUnknownCallbackResult(uint32 grfid, uint16 cbid, uint16 cb_res)
{
	GRFConfig *grfconfig = GetGRFConfig(grfid);

	if (!HasBit(grfconfig->grf_bugs, GBUG_UNKNOWN_CB_RESULT)) {
		SetBit(grfconfig->grf_bugs, GBUG_UNKNOWN_CB_RESULT);
		SetDParamStr(0, grfconfig->GetName());
		SetDParam(1, cbid);
		SetDParam(2, cb_res);
		ShowErrorMessage(STR_NEWGRF_BUGGY, STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT, WL_CRITICAL);
	}

	/* debug output */
	char buffer[512];

	SetDParamStr(0, grfconfig->GetName());
	GetString(buffer, STR_NEWGRF_BUGGY, lastof(buffer));
	DEBUG(grf, 0, "%s", buffer + 3);

	SetDParam(1, cbid);
	SetDParam(2, cb_res);
	GetString(buffer, STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT, lastof(buffer));
	DEBUG(grf, 0, "%s", buffer + 3);
}

/**
 * Converts a callback result into a boolean.
 * For grf version < 8 the result is checked for zero or non-zero.
 * For grf version >= 8 the callback result must be 0 or 1.
 * @param grffile NewGRF returning the value.
 * @param cbid Callback returning the value.
 * @param cb_res Callback result.
 * @return Boolean value. True if cb_res != 0.
 */
bool ConvertBooleanCallback(const GRFFile *grffile, uint16 cbid, uint16 cb_res)
{
	assert(cb_res != CALLBACK_FAILED); // We do not know what to return

	if (grffile->grf_version < 8) return cb_res != 0;

	if (cb_res > 1) ErrorUnknownCallbackResult(grffile->grfid, cbid, cb_res);
	return cb_res != 0;
}

/**
 * Converts a callback result into a boolean.
 * For grf version < 8 the first 8 bit of the result are checked for zero or non-zero.
 * For grf version >= 8 the callback result must be 0 or 1.
 * @param grffile NewGRF returning the value.
 * @param cbid Callback returning the value.
 * @param cb_res Callback result.
 * @return Boolean value. True if cb_res != 0.
 */
bool Convert8bitBooleanCallback(const GRFFile *grffile, uint16 cbid, uint16 cb_res)
{
	assert(cb_res != CALLBACK_FAILED); // We do not know what to return

	if (grffile->grf_version < 8) return GB(cb_res, 0, 8) != 0;

	if (cb_res > 1) ErrorUnknownCallbackResult(grffile->grfid, cbid, cb_res);
	return cb_res != 0;
}


/* static */ SmallVector<DrawTileSeqStruct, 8> NewGRFSpriteLayout::result_seq;

/**
 * Clone the building sprites of a spritelayout.
 * @param source The building sprites to copy.
 */
void NewGRFSpriteLayout::Clone(const DrawTileSeqStruct *source)
{
	assert(this->seq == NULL);
	assert(source != NULL);

	size_t count = 1; // 1 for the terminator
	const DrawTileSeqStruct *element;
	foreach_draw_tile_seq(element, source) count++;

	DrawTileSeqStruct *sprites = MallocT<DrawTileSeqStruct>(count);
	MemCpyT(sprites, source, count);
	this->seq = sprites;
}

/**
 * Clone a spritelayout.
 * @param source The spritelayout to copy.
 */
void NewGRFSpriteLayout::Clone(const NewGRFSpriteLayout *source)
{
	this->Clone((const DrawTileSprites*)source);

	if (source->registers != NULL) {
		size_t count = 1; // 1 for the ground sprite
		const DrawTileSeqStruct *element;
		foreach_draw_tile_seq(element, source->seq) count++;

		TileLayoutRegisters *regs = MallocT<TileLayoutRegisters>(count);
		MemCpyT(regs, source->registers, count);
		this->registers = regs;
	}
}


/**
 * Allocate a spritelayout for \a num_sprites building sprites.
 * @param num_sprites Number of building sprites to allocate memory for. (not counting the terminator)
 */
void NewGRFSpriteLayout::Allocate(uint num_sprites)
{
	assert(this->seq == NULL);

	DrawTileSeqStruct *sprites = CallocT<DrawTileSeqStruct>(num_sprites + 1);
	sprites[num_sprites].MakeTerminator();
	this->seq = sprites;
}

/**
 * Allocate memory for register modifiers.
 */
void NewGRFSpriteLayout::AllocateRegisters()
{
	assert(this->seq != NULL);
	assert(this->registers == NULL);

	size_t count = 1; // 1 for the ground sprite
	const DrawTileSeqStruct *element;
	foreach_draw_tile_seq(element, this->seq) count++;

	this->registers = CallocT<TileLayoutRegisters>(count);
}

/**
 * Prepares a sprite layout before resolving action-1-2-3 chains.
 * Integrates offsets into the layout and determines which chains to resolve.
 * @note The function uses statically allocated temporary storage, which is reused everytime when calling the function.
 *       That means, you have to use the sprite layout before calling #PrepareLayout() the next time.
 * @param orig_offset          Offset to apply to non-action-1 sprites.
 * @param newgrf_ground_offset Offset to apply to action-1 ground sprites.
 * @param newgrf_offset        Offset to apply to action-1 non-ground sprites.
 * @param constr_stage         Construction stage (0-3) to apply to all action-1 sprites.
 * @param separate_ground      Whether the ground sprite shall be resolved by a separate action-1-2-3 chain by default.
 * @return Bitmask of values for variable 10 to resolve action-1-2-3 chains for.
 */
uint32 NewGRFSpriteLayout::PrepareLayout(uint32 orig_offset, uint32 newgrf_ground_offset, uint32 newgrf_offset, uint constr_stage, bool separate_ground) const
{
	result_seq.Clear();
	uint32 var10_values = 0;

	/* Create a copy of the spritelayout, so we can modify some values.
	 * Also include the groundsprite into the sequence for easier processing. */
	DrawTileSeqStruct *result = result_seq.Append();
	result->image = ground;
	result->delta_x = 0;
	result->delta_y = 0;
	result->delta_z = (int8)0x80;

	const DrawTileSeqStruct *dtss;
	foreach_draw_tile_seq(dtss, this->seq) {
		*result_seq.Append() = *dtss;
	}
	result_seq.Append()->MakeTerminator();

	/* Determine the var10 values the action-1-2-3 chains needs to be resolved for,
	 * and apply the default sprite offsets (unless disabled). */
	const TileLayoutRegisters *regs = this->registers;
	bool ground = true;
	foreach_draw_tile_seq(result, result_seq.Begin()) {
		TileLayoutFlags flags = TLF_NOTHING;
		if (regs != NULL) flags = regs->flags;

		/* Record var10 value for the sprite */
		if (HasBit(result->image.sprite, SPRITE_MODIFIER_CUSTOM_SPRITE) || (flags & TLF_SPRITE_REG_FLAGS)) {
			uint8 var10 = (flags & TLF_SPRITE_VAR10) ? regs->sprite_var10 : (ground && separate_ground ? 1 : 0);
			SetBit(var10_values, var10);
		}

		/* Add default sprite offset, unless there is a custom one */
		if (!(flags & TLF_SPRITE)) {
			if (HasBit(result->image.sprite, SPRITE_MODIFIER_CUSTOM_SPRITE)) {
				result->image.sprite += ground ? newgrf_ground_offset : newgrf_offset;
				if (constr_stage > 0 && regs != NULL) result->image.sprite += GetConstructionStageOffset(constr_stage, regs->max_sprite_offset);
			} else {
				result->image.sprite += orig_offset;
			}
		}

		/* Record var10 value for the palette */
		if (HasBit(result->image.pal, SPRITE_MODIFIER_CUSTOM_SPRITE) || (flags & TLF_PALETTE_REG_FLAGS)) {
			uint8 var10 = (flags & TLF_PALETTE_VAR10) ? regs->palette_var10 : (ground && separate_ground ? 1 : 0);
			SetBit(var10_values, var10);
		}

		/* Add default palette offset, unless there is a custom one */
		if (!(flags & TLF_PALETTE)) {
			if (HasBit(result->image.pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) {
				result->image.sprite += ground ? newgrf_ground_offset : newgrf_offset;
				if (constr_stage > 0 && regs != NULL) result->image.sprite += GetConstructionStageOffset(constr_stage, regs->max_palette_offset);
			}
		}

		ground = false;
		if (regs != NULL) regs++;
	}

	return var10_values;
}

/**
 * Evaluates the register modifiers and integrates them into the preprocessed sprite layout.
 * @pre #PrepareLayout() needs calling first.
 * @param resolved_var10  The value of var10 the action-1-2-3 chain was evaluated for.
 * @param resolved_sprite Result sprite of the action-1-2-3 chain.
 * @param separate_ground Whether the ground sprite is resolved by a separate action-1-2-3 chain.
 * @return Resulting spritelayout after processing the registers.
 */
void NewGRFSpriteLayout::ProcessRegisters(uint8 resolved_var10, uint32 resolved_sprite, bool separate_ground) const
{
	DrawTileSeqStruct *result;
	const TileLayoutRegisters *regs = this->registers;
	bool ground = true;
	foreach_draw_tile_seq(result, result_seq.Begin()) {
		TileLayoutFlags flags = TLF_NOTHING;
		if (regs != NULL) flags = regs->flags;

		/* Is the sprite or bounding box affected by an action-1-2-3 chain? */
		if (HasBit(result->image.sprite, SPRITE_MODIFIER_CUSTOM_SPRITE) || (flags & TLF_SPRITE_REG_FLAGS)) {
			/* Does the var10 value apply to this sprite? */
			uint8 var10 = (flags & TLF_SPRITE_VAR10) ? regs->sprite_var10 : (ground && separate_ground ? 1 : 0);
			if (var10 == resolved_var10) {
				/* Apply registers */
				if ((flags & TLF_DODRAW) && GetRegister(regs->dodraw) == 0) {
					result->image.sprite = 0;
				} else {
					if (HasBit(result->image.sprite, SPRITE_MODIFIER_CUSTOM_SPRITE)) result->image.sprite += resolved_sprite;
					if (flags & TLF_SPRITE) {
						int16 offset = (int16)GetRegister(regs->sprite); // mask to 16 bits to avoid trouble
						if (!HasBit(result->image.sprite, SPRITE_MODIFIER_CUSTOM_SPRITE) || (offset >= 0 && offset < regs->max_sprite_offset)) {
							result->image.sprite += offset;
						} else {
							result->image.sprite = SPR_IMG_QUERY;
						}
					}

					if (result->IsParentSprite()) {
						if (flags & TLF_BB_XY_OFFSET) {
							result->delta_x += (int32)GetRegister(regs->delta.parent[0]);
							result->delta_y += (int32)GetRegister(regs->delta.parent[1]);
						}
						if (flags & TLF_BB_Z_OFFSET)    result->delta_z += (int32)GetRegister(regs->delta.parent[2]);
					} else {
						if (flags & TLF_CHILD_X_OFFSET) result->delta_x += (int32)GetRegister(regs->delta.child[0]);
						if (flags & TLF_CHILD_Y_OFFSET) result->delta_y += (int32)GetRegister(regs->delta.child[1]);
					}
				}
			}
		}

		/* Is the palette affected by an action-1-2-3 chain? */
		if (result->image.sprite != 0 && (HasBit(result->image.pal, SPRITE_MODIFIER_CUSTOM_SPRITE) || (flags & TLF_PALETTE_REG_FLAGS))) {
			/* Does the var10 value apply to this sprite? */
			uint8 var10 = (flags & TLF_PALETTE_VAR10) ? regs->palette_var10 : (ground && separate_ground ? 1 : 0);
			if (var10 == resolved_var10) {
				/* Apply registers */
				if (HasBit(result->image.pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) result->image.pal += resolved_sprite;
				if (flags & TLF_PALETTE) {
					int16 offset = (int16)GetRegister(regs->palette); // mask to 16 bits to avoid trouble
					if (!HasBit(result->image.pal, SPRITE_MODIFIER_CUSTOM_SPRITE) || (offset >= 0 && offset < regs->max_palette_offset)) {
						result->image.pal += offset;
					} else {
						result->image.sprite = SPR_IMG_QUERY;
						result->image.pal = PAL_NONE;
					}
				}
			}
		}

		ground = false;
		if (regs != NULL) regs++;
	}
}