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Location: cpp/openttd-patchpack/source/src/cargo_type.h
r28421:769587fc803e
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Update: Translations from eints
english (au): 7 changes by krysclarke
english (us): 7 changes by 2TallTyler
chinese (simplified): 6 changes by WenSimEHRP
serbian: 39 changes by DoLoop216
russian: 3 changes by Ln-Wolf
finnish: 4 changes by hpiirai
portuguese: 10 changes by azulcosta
polish: 34 changes by pAter-exe
english (au): 7 changes by krysclarke
english (us): 7 changes by 2TallTyler
chinese (simplified): 6 changes by WenSimEHRP
serbian: 39 changes by DoLoop216
russian: 3 changes by Ln-Wolf
finnish: 4 changes by hpiirai
portuguese: 10 changes by azulcosta
polish: 34 changes by pAter-exe
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file cargo_type.h Types related to cargoes... */
#ifndef CARGO_TYPE_H
#define CARGO_TYPE_H
#include "core/enum_type.hpp"
/**
* Cargo slots to indicate a cargo type within a game.
* Numbers are re-used between different climates.
* @see CargoTypes
*/
typedef byte CargoID;
/** Available types of cargo */
enum CargoType {
/* Temperate */
CT_PASSENGERS = 0,
CT_COAL = 1,
CT_MAIL = 2,
CT_OIL = 3,
CT_LIVESTOCK = 4,
CT_GOODS = 5,
CT_GRAIN = 6,
CT_WOOD = 7,
CT_IRON_ORE = 8,
CT_STEEL = 9,
CT_VALUABLES = 10,
/* Arctic */
CT_WHEAT = 6,
CT_HILLY_UNUSED = 8,
CT_PAPER = 9,
CT_GOLD = 10,
CT_FOOD = 11,
/* Tropic */
CT_RUBBER = 1,
CT_FRUIT = 4,
CT_MAIZE = 6,
CT_COPPER_ORE = 8,
CT_WATER = 9,
CT_DIAMONDS = 10,
/* Toyland */
CT_SUGAR = 1,
CT_TOYS = 3,
CT_BATTERIES = 4,
CT_CANDY = 5,
CT_TOFFEE = 6,
CT_COLA = 7,
CT_COTTON_CANDY = 8,
CT_BUBBLES = 9,
CT_PLASTIC = 10,
CT_FIZZY_DRINKS = 11,
NUM_ORIGINAL_CARGO = 12,
NUM_CARGO = 64, ///< Maximal number of cargo types in a game.
CT_AUTO_REFIT = 0xFD, ///< Automatically choose cargo type when doing auto refitting.
CT_NO_REFIT = 0xFE, ///< Do not refit cargo of a vehicle (used in vehicle orders and auto-replace/auto-new).
CT_INVALID = 0xFF, ///< Invalid cargo type.
};
/** Test whether cargo type is not CT_INVALID */
inline bool IsValidCargoType(CargoType t) { return t != CT_INVALID; }
/** Test whether cargo type is not CT_INVALID */
inline bool IsValidCargoID(CargoID t) { return t != CT_INVALID; }
typedef uint64_t CargoTypes;
static const CargoTypes ALL_CARGOTYPES = (CargoTypes)UINT64_MAX;
/** Class for storing amounts of cargo */
struct CargoArray : std::array<uint, NUM_CARGO> {
/**
* Get the sum of all cargo amounts.
* @return The sum.
*/
template <typename T>
inline const T GetSum() const
{
return std::reduce(this->begin(), this->end(), T{});
}
/**
* Get the amount of cargos that have an amount.
* @return The amount.
*/
inline uint GetCount() const
{
return std::count_if(this->begin(), this->end(), [](uint amount) { return amount != 0; });
}
};
/** Types of cargo source and destination */
enum class SourceType : byte {
Industry, ///< Source/destination is an industry
Town, ///< Source/destination is a town
Headquarters, ///< Source/destination are company headquarters
};
typedef uint16_t SourceID; ///< Contains either industry ID, town ID or company ID (or INVALID_SOURCE)
static const SourceID INVALID_SOURCE = 0xFFFF; ///< Invalid/unknown index of source
#endif /* CARGO_TYPE_H */
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