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Location: cpp/openttd-patchpack/source/map.c
r1982:7b2d16c0d77b
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text/x-c
(svn r2488) [Translators] Updated translations to 20050625 (1 lang(s))
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 | #include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "functions.h"
#include "map.h"
uint _map_log_x;
uint _map_log_y;
byte *_map_type_and_height = NULL;
byte *_map_owner = NULL;
uint16 *_map2 = NULL;
byte *_map3_lo = NULL;
byte *_map3_hi = NULL;
byte *_map5 = NULL;
byte *_map_extra_bits = NULL;
void InitMap(uint log_x, uint log_y)
{
uint map_size;
if (log_x < 6 || log_x > 11 || log_y < 6 || log_y > 11)
error("Invalid map size");
DEBUG(map, 1)("Allocating map of size %dx%d", log_x, log_y);
// XXX - MSVC6 volatile workaround
*(volatile uint*)&_map_log_x = log_x;
*(volatile uint*)&_map_log_y = log_y;
map_size = MapSize();
_map_type_and_height =
realloc(_map_type_and_height, map_size * sizeof(_map_type_and_height[0]));
_map_owner = realloc(_map_owner, map_size * sizeof(_map_owner[0]));
_map2 = realloc(_map2, map_size * sizeof(_map2[0]));
_map3_lo = realloc(_map3_lo, map_size * sizeof(_map3_lo[0]));
_map3_hi = realloc(_map3_hi, map_size * sizeof(_map3_hi[0]));
_map5 = realloc(_map5, map_size * sizeof(_map5[0]));
_map_extra_bits =
realloc(_map_extra_bits, map_size * sizeof(_map_extra_bits[0] / 4));
// XXX TODO handle memory shortage more gracefully
if (_map_type_and_height == NULL ||
_map_owner == NULL ||
_map2 == NULL ||
_map3_lo == NULL ||
_map3_hi == NULL ||
_map5 == NULL ||
_map_extra_bits == NULL)
error("Failed to allocate memory for the map");
}
#ifdef _DEBUG
TileIndex TileAdd(TileIndex tile, TileIndexDiff add,
const char *exp, const char *file, int line)
{
int dx;
int dy;
uint x;
uint y;
dx = add & MapMaxX();
if (dx >= (int)MapSizeX() / 2) dx -= MapSizeX();
dy = (add - dx) / (int)MapSizeX();
x = TileX(tile) + dx;
y = TileY(tile) + dy;
if (x >= MapSizeX() || y >= MapSizeY()) {
char buf[512];
sprintf(buf, "TILE_ADD(%s) when adding 0x%.4X and 0x%.4X failed",
exp, tile, add);
#if !defined(_MSC_VER)
fprintf(stderr, "%s:%d %s\n", file, line, buf);
#else
_assert(buf, (char*)file, line);
#endif
}
assert(TileXY(x,y) == TILE_MASK(tile + add));
return TileXY(x,y);
}
#endif
uint ScaleByMapSize(uint n)
{
int shift = (int)MapLogX() - 8 + (int)MapLogY() - 8;
if (shift < 0)
return (n + (1 << -shift) - 1) >> -shift;
else
return n << shift;
}
uint ScaleByMapSize1D(uint n)
{
int shift = ((int)MapLogX() - 8 + (int)MapLogY() - 8) / 2;
if (shift < 0)
return (n + (1 << -shift) - 1) >> -shift;
else
return n << shift;
}
// This function checks if we add addx/addy to tile, if we
// do wrap around the edges. For example, tile = (10,2) and
// addx = +3 and addy = -4. This function will now return
// INVALID_TILE, because the y is wrapped. This is needed in
// for example, farmland. When the tile is not wrapped,
// the result will be tile + TileDiffXY(addx, addy)
uint TileAddWrap(TileIndex tile, int addx, int addy)
{
uint x, y;
x = TileX(tile) + addx;
y = TileY(tile) + addy;
// Are we about to wrap?
if (x < MapMaxX() && y < MapMaxY())
return tile + TileDiffXY(addx, addy);
return INVALID_TILE;
}
const TileIndexDiffC _tileoffs_by_dir[] = {
{-1, 0},
{ 0, 1},
{ 1, 0},
{ 0, -1}
};
uint DistanceManhattan(TileIndex t0, TileIndex t1)
{
const uint dx = abs(TileX(t0) - TileX(t1));
const uint dy = abs(TileY(t0) - TileY(t1));
return dx + dy;
}
uint DistanceSquare(TileIndex t0, TileIndex t1)
{
const int dx = TileX(t0) - TileX(t1);
const int dy = TileY(t0) - TileY(t1);
return dx * dx + dy * dy;
}
uint DistanceMax(TileIndex t0, TileIndex t1)
{
const uint dx = abs(TileX(t0) - TileX(t1));
const uint dy = abs(TileY(t0) - TileY(t1));
return dx > dy ? dx : dy;
}
uint DistanceMaxPlusManhattan(TileIndex t0, TileIndex t1)
{
const uint dx = abs(TileX(t0) - TileX(t1));
const uint dy = abs(TileY(t0) - TileY(t1));
return dx > dy ? 2 * dx + dy : 2 * dy + dx;
}
uint DistanceTrack(TileIndex t0, TileIndex t1)
{
const uint dx = abs(TileX(t0) - TileX(t1));
const uint dy = abs(TileY(t0) - TileY(t1));
const uint straightTracks = 2 * min(dx, dy); /* The number of straight (not full length) tracks */
/* OPTIMISATION:
* Original: diagTracks = max(dx, dy) - min(dx,dy);
* Proof:
* (dx-dy) - straightTracks == (min + max) - straightTracks = min + // max - 2 * min = max - min */
const uint diagTracks = dx + dy - straightTracks; /* The number of diagonal (full tile length) tracks. */
return diagTracks + straightTracks * STRAIGHT_TRACK_LENGTH;
}
uint DistanceFromEdge(TileIndex tile)
{
const uint xl = TileX(tile);
const uint yl = TileY(tile);
const uint xh = MapSizeX() - 1 - xl;
const uint yh = MapSizeY() - 1 - yl;
const uint minl = xl < yl ? xl : yl;
const uint minh = xh < yh ? xh : yh;
return minl < minh ? minl : minh;
}
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