Files @ r605:7bb8ffe1c973
Branch filter:

Location: cpp/openttd-patchpack/source/console_cmds.c

truelight
(svn r1029) -Update: also added md5.h to vc6 / vc.net project files (bociusz)
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
/* -------------------- dont cross this line --------------------- */
#include "stdafx.h"
#include "ttd.h"
#include "console.h"
#include "engine.h"
#include "functions.h"
#include "variables.h"
#include "network_data.h"
#include "network_client.h"
#include "network_server.h"
#include "command.h"


// ** scriptfile handling ** //
static FILE * _script_file;
static bool _script_running;

// ** console command / variable defines ** //

#define DEF_CONSOLE_CMD(yyyy) static _iconsole_var * yyyy(byte argc, char* argv[], byte argt[])
#define DEF_CONSOLE_CMD_HOOK(yyyy) static bool yyyy(_iconsole_cmd * hookcmd)
#define DEF_CONSOLE_VAR_HOOK(yyyy) static bool yyyy(_iconsole_var * hookvar)


// ** supporting functions ** //

static uint32 GetArgumentInteger(const char* arg)
{
	uint32 result;
	sscanf(arg, "%u", &result);

	if (result == 0 && arg[0] == '0' && arg[1] == 'x')
		sscanf(arg, "%x", &result);

	return result;
}

/* **************************** */
/* variable and command hooks   */
/* **************************** */

#ifdef ENABLE_NETWORK

DEF_CONSOLE_CMD_HOOK(ConCmdHookNoNetwork)
{
	if (_networking) {
		IConsoleError("This command is forbidden in multiplayer.");
		return false;
	}
	return true;
}

DEF_CONSOLE_VAR_HOOK(ConVarHookNoNetClient)
{
	if (!_network_available) {
		IConsoleError("You can not use this command because there is no network available.");
		return false;
	}
	if (!_network_server) {
		IConsoleError("This variable only makes sense for a network server.");
		return false;
	}
	return true;
}

DEF_CONSOLE_CMD_HOOK(ConCmdHookNoNetClient)
{
	if (!_network_available) {
		IConsoleError("You can not use this command because there is no network available.");
		return false;
	}
	if (!_network_server) {
		IConsoleError("This command is only available for a network server.");
		return false;
	}
	return true;
}

DEF_CONSOLE_CMD_HOOK(ConCmdHookNoNetServer)
{
	if (!_network_available) {
		IConsoleError("You can not use this command because there is no network available.");
		return false;
	}
	if (_network_server) {
		IConsoleError("You can not use this command because you are a network-server.");
		return false;
	}
	return true;
}

DEF_CONSOLE_CMD_HOOK(ConCmdHookNeedNetwork)
{
	if (!_network_available) {
		IConsoleError("You can not use this command because there is no network available.");
		return false;
	}
	if (!_networking) {
		IConsoleError("Not connected. Multiplayer only command.");
		return false;
	}
	return true;
}

#endif /* ENABLE_NETWORK */

/* **************************** */
/* reset commands               */
/* **************************** */

DEF_CONSOLE_CMD(ConResetEngines)
{
	StartupEngines();
	return 0;
}

#ifdef _DEBUG
DEF_CONSOLE_CMD(ConResetTile)
{
	if (argc == 2) {
		TileIndex tile = (TileIndex)GetArgumentInteger(argv[1]);
		DoClearSquare(tile);
	}

	return 0;
}
#endif

DEF_CONSOLE_CMD(ConScrollToTile)
{
	if (argc == 2) {
		TileIndex tile = (TileIndex)GetArgumentInteger(argv[1]);
		ScrollMainWindowToTile(tile);
	}

	return 0;
}


// ********************************* //
// * Network Core Console Commands * //
// ********************************* //
#ifdef ENABLE_NETWORK

DEF_CONSOLE_CMD(ConStatus)
{
	const char *status;
	int lag;
	const ClientState *cs;
	const NetworkClientInfo *ci;
	FOR_ALL_CLIENTS(cs) {
		lag = NetworkCalculateLag(cs);
		ci = DEREF_CLIENT_INFO(cs);

		switch (cs->status) {
			case STATUS_INACTIVE:
				status = "inactive";
				break;
			case STATUS_AUTH:
				status = "authorized";
				break;
			case STATUS_MAP:
				status = "loading map";
				break;
			case STATUS_DONE_MAP:
				status = "done map";
				break;
			case STATUS_PRE_ACTIVE:
				status = "ready";
				break;
			case STATUS_ACTIVE:
				status = "active";
				break;
			default:
				status = "unknown";
				break;
		}
		IConsolePrintF(8, "Client #%d/%s  status: %s  frame-lag: %d  play-as: %d  unique-id: %s",
			cs->index, ci->client_name, status, lag, ci->client_playas, ci->unique_id);
	}

	return NULL;
}

DEF_CONSOLE_CMD(ConKick)
{
	NetworkClientInfo *ci;

	if (argc == 2) {
		uint32 index = atoi(argv[1]);
		if (index == NETWORK_SERVER_INDEX) {
			IConsolePrint(_iconsole_color_default, "Silly boy, you can not kick yourself!");
			return NULL;
		}
		if (index == 0) {
			IConsoleError("Invalid Client-ID");
			return NULL;
		}

		ci = NetworkFindClientInfoFromIndex(index);

		if (ci != NULL) {
			SEND_COMMAND(PACKET_SERVER_ERROR)(NetworkFindClientStateFromIndex(index), NETWORK_ERROR_KICKED);
			return NULL;
		} else {
			IConsoleError("Client-ID not found");
			return NULL;
		}
	}

	IConsolePrint(_iconsole_color_default, "Unknown usage. Usage: kick <client-id>. For client-ids, see 'clients'.");

	return NULL;
}

DEF_CONSOLE_CMD(ConNetworkClients)
{
	NetworkClientInfo *ci;
	for (ci = _network_client_info; ci != &_network_client_info[MAX_CLIENT_INFO]; ci++) {
		if (ci->client_index != NETWORK_EMPTY_INDEX) {
			IConsolePrintF(8,"Client #%d   name: %s  play-as: %d", ci->client_index, ci->client_name, ci->client_playas);
		}
	}

	return NULL;
}

DEF_CONSOLE_CMD(ConNetworkConnect)
{
	char* ip;
	const byte *port = NULL;
	const byte *player = NULL;
	uint16 rport;

	if (argc<2) return NULL;

	if (_networking) {
		// We are in network-mode, first close it!
		NetworkDisconnect();
	}

	ip = argv[1];
	rport = NETWORK_DEFAULT_PORT;

	ParseConnectionString(&player, &port, ip);

	IConsolePrintF(_iconsole_color_default, "Connecting to %s...", ip);
	if (player != NULL) {
		_network_playas = atoi(player);
		IConsolePrintF(_iconsole_color_default, "    player-no: %s", player);
	}
	if (port != NULL) {
		rport = atoi(port);
		IConsolePrintF(_iconsole_color_default, "    port: %s", port);
	}

	NetworkClientConnectGame(ip, rport);

	return NULL;
}

#endif /* ENABLE_NETWORK */

/* ******************************** */
/*   script file console commands   */
/* ******************************** */

DEF_CONSOLE_CMD(ConExec)
{
	char cmd[1024];
	bool doerror;

	if (argc<2) return NULL;

	doerror = true;
	_script_file = fopen(argv[1], "r");

	if (_script_file == NULL) {
		if (argc>2) if (atoi(argv[2])==0) doerror=false;
		if (doerror) IConsoleError("script file not found");
		return NULL;
		}

	_script_running = true;

	fgets(cmd, sizeof(cmd), _script_file);
	while (!feof(_script_file) && _script_running) {
		strtok(cmd, "\r\n");
		IConsoleCmdExec(cmd);
		fgets(cmd, sizeof(cmd), _script_file);
	}

	_script_running = false;
	fclose(_script_file);
	return NULL;
}

DEF_CONSOLE_CMD(ConReturn)
{
	_script_running = false;
	return NULL;
}

/* **************************** */
/*   default console commands   */
/* **************************** */

DEF_CONSOLE_CMD(ConScript)
{
	extern FILE* _iconsole_output_file;
	if (_iconsole_output_file != NULL) {
		IConsolePrintF(_iconsole_color_default, "file output complete");
		fclose(_iconsole_output_file);
	} else {
		if (argc < 2) return NULL;
		IConsolePrintF(_iconsole_color_default, "file output started to: %s",
			argv[1]);
		_iconsole_output_file = fopen(argv[1], "ab");
		if (_iconsole_output_file == NULL) IConsoleError("could not open file");
	}
	return NULL;
}


DEF_CONSOLE_CMD(ConEcho)
{
	if (argc < 2) return NULL;
	IConsolePrint(_iconsole_color_default, argv[1]);
	return NULL;
}

DEF_CONSOLE_CMD(ConEchoC)
{
	if (argc < 3) return NULL;
	IConsolePrint(atoi(argv[1]), argv[2]);
	return NULL;
}

extern void SwitchMode(int new_mode);

DEF_CONSOLE_CMD(ConNewGame)
{
	_docommand_recursive = 0;

	_random_seeds[0][0] = Random();
	_random_seeds[0][1] = InteractiveRandom();

	SwitchMode(SM_NEWGAME);
	return NULL;
}

DEF_CONSOLE_CMD(ConPrintF)
{
	if (argc < 3) return NULL;
	IConsolePrintF(_iconsole_color_default, argv[1] , argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9], argv[10], argv[11], argv[12], argv[13], argv[14], argv[15], argv[16], argv[17], argv[18], argv[19]); /* XXX ugh... */
	return NULL;
}

DEF_CONSOLE_CMD(ConPrintFC)
{
	if (argc < 3) return NULL;
	IConsolePrintF(atoi(argv[1]), argv[2] , argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9], argv[10], argv[11], argv[12], argv[13], argv[14], argv[15], argv[16], argv[17], argv[18], argv[19]); /* XXX ugh... */
	return NULL;
}

DEF_CONSOLE_CMD(ConScreenShot)
{
	if (argc < 2) {
		_make_screenshot = 1;
	} else {
		if (strcmp(argv[1], "big") == 0)
			_make_screenshot=2;
		if (strcmp(argv[1], "no_con") == 0) {
			IConsoleClose();
			_make_screenshot = 1;
		}
	}
	return NULL;
}

DEF_CONSOLE_CMD(ConInfoVar)
{
	if (argc < 2) return NULL;
	if (argt[1] != ICONSOLE_VAR_REFERENCE) {
		IConsoleError("first argument has to be a variable reference");
	} else {
		_iconsole_var* item;
		item = (_iconsole_var*)argv[1];
		IConsolePrintF(_iconsole_color_default, "var_name: %s", item->name);
		IConsolePrintF(_iconsole_color_default, "var_type: %i", item->type);
		IConsolePrintF(_iconsole_color_default, "var_addr: %i", item->data.addr);
		if (item->_malloc)
			IConsolePrintF(_iconsole_color_default, "var_malloc: internal");
		else
			IConsolePrintF(_iconsole_color_default, "var_malloc: external");
		if (item->hook_access) IConsoleWarning("var_access hooked");
		if (item->hook_before_change) IConsoleWarning("var_before_change hooked");
		if (item->hook_after_change) IConsoleWarning("var_after_change hooked");
	}
	return NULL;
}


DEF_CONSOLE_CMD(ConInfoCmd)
{
	if (argc < 2) return NULL;
	if (argt[1] != ICONSOLE_VAR_UNKNOWN) {
		IConsoleError("first argument has to be a command name");
	} else {
		_iconsole_cmd* item;
		item = IConsoleCmdGet(argv[1]);
		if (item == NULL) {
			IConsoleError("the given command was not found");
			return NULL;
		}
		IConsolePrintF(_iconsole_color_default, "cmd_name: %s", item->name);
		IConsolePrintF(_iconsole_color_default, "cmd_addr: %i", item->addr);
		if (item->hook_access) IConsoleWarning("cmd_access hooked");
		if (item->hook_before_exec) IConsoleWarning("cmd_before_exec hooked");
		if (item->hook_after_exec) IConsoleWarning("cmd_after_exec hooked");
	}
	return NULL;
}

DEF_CONSOLE_CMD(ConDebugLevel)
{
	if (argc < 2) return NULL;
	SetDebugString(argv[1]);
	return NULL;
}

DEF_CONSOLE_CMD(ConExit)
{
	_exit_game = true;
	return NULL;
}

DEF_CONSOLE_CMD(ConHelp)
{
	IConsolePrint(13, " -- console help -- ");
	IConsolePrint( 1, " variables: [command to list them: list_vars]");
	IConsolePrint( 1, " temp_string = \"my little \"");
	IConsolePrint( 1, "");
	IConsolePrint( 1, " commands: [command to list them: list_cmds]");
	IConsolePrint( 1, " [command] [\"string argument with spaces\"] [argument 2] ...");
	IConsolePrint( 1, " printf \"%s world\" temp_string");
	IConsolePrint( 1, "");
	IConsolePrint( 1, " command/variable returning a value into an variable:");
	IConsolePrint( 1, " temp_uint16 << random");
	IConsolePrint( 1, " temp_uint16 << temp_uint16_2");
	IConsolePrint( 1, "");
	return NULL;
}

DEF_CONSOLE_CMD(ConRandom)
{
	_iconsole_var* result;
	result = IConsoleVarAlloc(ICONSOLE_VAR_UINT16);
	IConsoleVarSetValue(result, rand());
	return result;
}

DEF_CONSOLE_CMD(ConListCommands)
{
	const _iconsole_cmd* item;
	size_t l = 0;

	if (argv[1] != NULL) l = strlen(argv[1]);

	for (item = _iconsole_cmds; item != NULL; item = item->_next)
		if (argv[1] == NULL || strncmp(item->name, argv[1], l) == 0)
			IConsolePrintF(_iconsole_color_default, "%s", item->name);

	return NULL;
}

DEF_CONSOLE_CMD(ConListVariables)
{
	const _iconsole_var* item;
	size_t l = 0;

	if (argv[1] != NULL) l = strlen(argv[1]);

	for (item = _iconsole_vars; item != NULL; item = item->_next)
		if (argv[1] == NULL || strncmp(item->name, argv[1], l) == 0)
			IConsolePrintF(_iconsole_color_default, "%s", item->name);

	return NULL;
}

DEF_CONSOLE_CMD(ConListDumpVariables)
{
	const _iconsole_var* item;
	size_t l = 0;

	if (argv[1] != NULL) l = strlen(argv[1]);

	for (item = _iconsole_vars; item != NULL; item = item->_next)
		if (argv[1] == NULL || strncmp(item->name, argv[1], l) == 0)
			IConsoleVarDump(item, NULL);

	return NULL;
}

#ifdef ENABLE_NETWORK

DEF_CONSOLE_CMD(ConSay)
{
	if (argc == 2) {
		if (!_network_server)
			SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0 /* param does not matter */, argv[1]);
		else
			NetworkServer_HandleChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, argv[1], NETWORK_SERVER_INDEX);
	} else
		IConsolePrint(_iconsole_color_default, "Unknown usage. Usage: say \"<msg>\"");
	return NULL;
}

DEF_CONSOLE_CMD(ConSayPlayer)
{
	if (argc == 3) {
		if (atoi(argv[1]) < 1 || atoi(argv[1]) > MAX_PLAYERS) {
			IConsolePrintF(_iconsole_color_default, "Unknown player. Player range is between 1 and %d.", MAX_PLAYERS);
			return NULL;
		}

		if (!_network_server)
			SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT_PLAYER, DESTTYPE_PLAYER, atoi(argv[1]), argv[2]);
		else
			NetworkServer_HandleChat(NETWORK_ACTION_CHAT_PLAYER, DESTTYPE_PLAYER, atoi(argv[1]), argv[2], NETWORK_SERVER_INDEX);
	} else
		IConsolePrint(_iconsole_color_default, "Unknown usage. Usage: say_player <playerno> \"<msg>\"");
	return NULL;
}

DEF_CONSOLE_CMD(ConSayClient)
{
	if (argc == 3) {
		if (!_network_server)
			SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2]);
		else
			NetworkServer_HandleChat(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2], NETWORK_SERVER_INDEX);
	} else
		IConsolePrint(_iconsole_color_default, "Unknown usage. Usage: say_client <clientno> \"<msg>\"");
	return NULL;
}

DEF_CONSOLE_CMD(ConSetServerName) {
	if (argc == 2) {
		strncpy(_network_server_name, argv[1], 40);
		IConsolePrintF(_iconsole_color_default, "Server-name changed to '%s'", _network_server_name);
		ttd_strlcpy(_network_game_info.server_name, _network_server_name, 40);
	} else if (argc == 1) {
		IConsolePrintF(_iconsole_color_default, "Current server-name is '%s'", _network_server_name);
		IConsolePrint(_iconsole_color_default, "  Usage: setservername \"<GameName>\".");
	} else {
		IConsolePrint(_iconsole_color_default, "Unknow usage. Usage: setservername \"<ServerName>\".");
	}
	return NULL;
}

DEF_CONSOLE_CMD(ConClientName) {
	NetworkClientInfo *ci;
	ci = NetworkFindClientInfoFromIndex(_network_own_client_index);

	if (argc == 2 && ci != NULL) {
		if (!_network_server)
			SEND_COMMAND(PACKET_CLIENT_SET_NAME)(argv[1]);
		else {
			if (NetworkFindName(argv[1])) {
				NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, 1, ci->client_name, argv[1]);
				ttd_strlcpy(ci->client_name, argv[1], 40);
				NetworkUpdateClientInfo(NETWORK_SERVER_INDEX);
			}
		}
	} else {
		IConsolePrint(_iconsole_color_default, "With 'name' you can change your network-player name.");
		IConsolePrint(_iconsole_color_default, "  Usage: name \"<name>\".");
	}

	return NULL;
}

DEF_CONSOLE_CMD(ConProtect) {
	// Protect a company with a password
	if (_local_player >= MAX_PLAYERS) {
		IConsolePrintF(_iconsole_color_default, "You have to own a company to make use of this command.");
		return NULL;
	}
	if (argc == 2) {
		if (strncmp(argv[1], "*", 20) == 0) {
			_network_player_info[_local_player].password[0] = '\0';
		} else {
			strncpy(_network_player_info[_local_player].password, argv[1], 20);
		}
		if (!_network_server)
			SEND_COMMAND(PACKET_CLIENT_SET_PASSWORD)(_network_player_info[_local_player].password);
		IConsolePrintF(_iconsole_color_default, "Company protected with '%s'", _network_player_info[_local_player].password);
	} else {
		IConsolePrint(_iconsole_color_default, "Protect sets a password on the company, so no-one without the correct password can join.");
		IConsolePrint(_iconsole_color_default, "  Usage: protect \"<password>\".   Use * as <password> to set no password.");
	}

	return NULL;
}

DEF_CONSOLE_CMD(ConSetPassword) {
	if (argc == 2) {
		// Change server password
		if (strncmp(argv[1], "*", 20) == 0) {
			_network_game_info.server_password[0] = '\0';
			_network_game_info.use_password = 0;
		} else {
			strncpy(_network_game_info.server_password, argv[1], 20);
			_network_game_info.use_password = 1;
		}
		IConsolePrintF(_iconsole_color_default, "Game-password changed to '%s'", _network_game_info.server_password);
	} else if (argc == 1) {
		IConsolePrintF(_iconsole_color_default, "Current game-password is set to '%s'", _network_game_info.server_password);
		IConsolePrint(_iconsole_color_default, "  Usage: setpassword \"<password>\".   Use * as <password> to set no password.");
	} else {
		IConsolePrint(_iconsole_color_default, "Unknow usage. Usage: setpassword \"<password>\".   Use * as <password> to set no password.");
	}

	return 0;
}

#endif /* ENABLE_NETWORK */

#ifdef _DEBUG
/* ****************************************** */
/*  debug commands and variables */
/* ****************************************** */

void IConsoleDebugLibRegister()
{
	// debugging variables and functions
	extern bool _stdlib_con_developer; /* XXX extern in .c */

	IConsoleVarRegister("con_developer", &_stdlib_con_developer, ICONSOLE_VAR_BOOLEAN);
	IConsoleVarMemRegister("temp_string", ICONSOLE_VAR_STRING);
	IConsoleVarMemRegister("temp_string2", ICONSOLE_VAR_STRING);
	IConsoleVarMemRegister("temp_bool", ICONSOLE_VAR_BOOLEAN);
	IConsoleVarMemRegister("temp_int16", ICONSOLE_VAR_INT16);
	IConsoleVarMemRegister("temp_int32", ICONSOLE_VAR_INT32);
	IConsoleVarMemRegister("temp_pointer", ICONSOLE_VAR_POINTER);
	IConsoleVarMemRegister("temp_uint16", ICONSOLE_VAR_UINT16);
	IConsoleVarMemRegister("temp_uint16_2", ICONSOLE_VAR_UINT16);
	IConsoleVarMemRegister("temp_uint32", ICONSOLE_VAR_UINT32);
	IConsoleCmdRegister("resettile", ConResetTile);
}
#endif

/* ****************************************** */
/*  console command and variable registration */
/* ****************************************** */

void IConsoleStdLibRegister(void)
{
	// stdlib
	extern byte _stdlib_developer; /* XXX extern in .c */

	// default variables and functions
	IConsoleCmdRegister("debug_level",  ConDebugLevel);
	IConsoleCmdRegister("dump_vars",    ConListDumpVariables);
	IConsoleCmdRegister("echo",         ConEcho);
	IConsoleCmdRegister("echoc",        ConEchoC);
	IConsoleCmdRegister("exec",         ConExec);
	IConsoleCmdRegister("exit",         ConExit);
	IConsoleCmdRegister("help",         ConHelp);
	IConsoleCmdRegister("info_cmd",     ConInfoCmd);
	IConsoleCmdRegister("info_var",     ConInfoVar);
	IConsoleCmdRegister("list_cmds",    ConListCommands);
	IConsoleCmdRegister("list_vars",    ConListVariables);
	IConsoleCmdRegister("newgame",         ConNewGame);
	IConsoleCmdRegister("printf",       ConPrintF);
	IConsoleCmdRegister("printfc",      ConPrintFC);
	IConsoleCmdRegister("quit",         ConExit);
	IConsoleCmdRegister("random",       ConRandom);
	IConsoleCmdRegister("resetengines", ConResetEngines);
	IConsoleCmdRegister("return",     ConReturn);
	IConsoleCmdRegister("screenshot", ConScreenShot);
	IConsoleCmdRegister("script",     ConScript);
	IConsoleCmdRegister("scrollto",   ConScrollToTile);

	IConsoleVarRegister("developer", &_stdlib_developer, ICONSOLE_VAR_BYTE);

	// networking variables and functions
#ifdef ENABLE_NETWORK
	IConsoleCmdRegister("say",        ConSay);
	IConsoleCmdHook("say", ICONSOLE_HOOK_ACCESS, ConCmdHookNeedNetwork);
	IConsoleCmdRegister("say_player", ConSayPlayer);
	IConsoleCmdHook("say_player", ICONSOLE_HOOK_ACCESS, ConCmdHookNeedNetwork);
	IConsoleCmdRegister("say_client", ConSayClient);
	IConsoleCmdHook("say_client", ICONSOLE_HOOK_ACCESS, ConCmdHookNeedNetwork);
	IConsoleCmdRegister("kick",         ConKick);
	IConsoleCmdHook("kick", ICONSOLE_HOOK_ACCESS, ConCmdHookNoNetClient);
	IConsoleCmdRegister("protect", ConProtect);
	IConsoleCmdRegister("name",         ConClientName);
	IConsoleCmdRegister("connect", ConNetworkConnect);
	IConsoleCmdHook("connect", ICONSOLE_HOOK_ACCESS, ConCmdHookNoNetServer);
	IConsoleCmdRegister("clients", ConNetworkClients);
	IConsoleCmdRegister("setservername", ConSetServerName);
	IConsoleCmdHook("setservername", ICONSOLE_HOOK_ACCESS, ConCmdHookNoNetClient);
	IConsoleCmdRegister("setpassword", ConSetPassword);
	IConsoleCmdHook("setpassword", ICONSOLE_HOOK_ACCESS, ConCmdHookNoNetClient);
	IConsoleCmdRegister("status",   ConStatus);
	IConsoleCmdHook("status", ICONSOLE_HOOK_ACCESS, ConCmdHookNoNetClient);
	IConsoleCmdHook("resetengines", ICONSOLE_HOOK_ACCESS, ConCmdHookNoNetwork);

	IConsoleVarRegister("net_frame_freq", &_network_frame_freq, ICONSOLE_VAR_UINT8);
	IConsoleVarHook("net_frame_freq", ICONSOLE_HOOK_ACCESS, ConVarHookNoNetClient);
	IConsoleVarRegister("net_sync_freq", &_network_sync_freq, ICONSOLE_VAR_UINT16);
	IConsoleVarHook("net_sync_freq", ICONSOLE_HOOK_ACCESS, ConVarHookNoNetClient);
#endif /* ENABLE_NETWORK */

	// debugging stuff
#ifdef _DEBUG
	IConsoleDebugLibRegister();
#endif

}
/* -------------------- don't cross this line --------------------- */