Files @ r27870:7c06e9e1a86b
Branch filter:

Location: cpp/openttd-patchpack/source/src/sound.cpp

Patric Stout
Fix: asserts unintentially being partially disabled in release-builds (#11268)

The nlohmann-json header file includes assert.h, which rudely resets
the assert macro to what that header thinks is right. As we set the
assert macro to be active with release builds when WITH_ASSERT is
active, this means that every file including nlohmann-json has their
asserts disabled (for release-builds) but files that don't do no.

Let's avoid this issue, by telling nlohmann to not include assert.h.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file sound.cpp Handling of playing sounds. */

#include "stdafx.h"
#include "landscape.h"
#include "mixer.h"
#include "newgrf_sound.h"
#include "random_access_file_type.h"
#include "window_gui.h"
#include "vehicle_base.h"

/* The type of set we're replacing */
#define SET_TYPE "sounds"
#include "base_media_func.h"

#include "safeguards.h"

static SoundEntry _original_sounds[ORIGINAL_SAMPLE_COUNT];

static void OpenBankFile(const std::string &filename)
{
	/**
	 * The sound file for the original sounds, i.e. those not defined/overridden by a NewGRF.
	 * Needs to be kept alive during the game as _original_sounds[n].file refers to this.
	 */
	static std::unique_ptr<RandomAccessFile> original_sound_file;

	memset(_original_sounds, 0, sizeof(_original_sounds));

	/* If there is no sound file (nosound set), don't load anything */
	if (filename.empty()) return;

	original_sound_file.reset(new RandomAccessFile(filename, BASESET_DIR));
	size_t pos = original_sound_file->GetPos();
	uint count = original_sound_file->ReadDword();

	/* The new format has the highest bit always set */
	bool new_format = HasBit(count, 31);
	ClrBit(count, 31);
	count /= 8;

	/* Simple check for the correct number of original sounds. */
	if (count != ORIGINAL_SAMPLE_COUNT) {
		/* Corrupt sample data? Just leave the allocated memory as those tell
		 * there is no sound to play (size = 0 due to calloc). Not allocating
		 * the memory disables valid NewGRFs that replace sounds. */
		Debug(misc, 6, "Incorrect number of sounds in '{}', ignoring.", filename);
		return;
	}

	original_sound_file->SeekTo(pos, SEEK_SET);

	for (uint i = 0; i != ORIGINAL_SAMPLE_COUNT; i++) {
		_original_sounds[i].file = original_sound_file.get();
		_original_sounds[i].file_offset = GB(original_sound_file->ReadDword(), 0, 31) + pos;
		_original_sounds[i].file_size = original_sound_file->ReadDword();
	}

	for (uint i = 0; i != ORIGINAL_SAMPLE_COUNT; i++) {
		SoundEntry *sound = &_original_sounds[i];
		char name[255];

		original_sound_file->SeekTo(sound->file_offset, SEEK_SET);

		/* Check for special case, see else case */
		original_sound_file->ReadBlock(name, original_sound_file->ReadByte()); // Read the name of the sound
		if (new_format || strcmp(name, "Corrupt sound") != 0) {
			original_sound_file->SeekTo(12, SEEK_CUR); // Skip past RIFF header

			/* Read riff tags */
			for (;;) {
				uint32_t tag = original_sound_file->ReadDword();
				uint32_t size = original_sound_file->ReadDword();

				if (tag == ' tmf') {
					original_sound_file->ReadWord();                          // wFormatTag
					sound->channels = original_sound_file->ReadWord();        // wChannels
					sound->rate     = original_sound_file->ReadDword();       // samples per second
					if (!new_format) sound->rate = 11025;                      // seems like all old samples should be played at this rate.
					original_sound_file->ReadDword();                         // avg bytes per second
					original_sound_file->ReadWord();                          // alignment
					sound->bits_per_sample = original_sound_file->ReadByte(); // bits per sample
					original_sound_file->SeekTo(size - (2 + 2 + 4 + 4 + 2 + 1), SEEK_CUR);
				} else if (tag == 'atad') {
					sound->file_size = size;
					sound->file = original_sound_file.get();
					sound->file_offset = original_sound_file->GetPos();
					break;
				} else {
					sound->file_size = 0;
					break;
				}
			}
		} else {
			/*
			 * Special case for the jackhammer sound
			 * (name in sample.cat is "Corrupt sound")
			 * It's no RIFF file, but raw PCM data
			 */
			sound->channels = 1;
			sound->rate = 11025;
			sound->bits_per_sample = 8;
			sound->file = original_sound_file.get();
			sound->file_offset = original_sound_file->GetPos();
		}
	}
}

static bool SetBankSource(MixerChannel *mc, const SoundEntry *sound)
{
	assert(sound != nullptr);

	/* Check for valid sound size. */
	if (sound->file_size == 0 || sound->file_size > ((size_t)-1) - 2) return false;

	int8_t *mem = MallocT<int8_t>(sound->file_size + 2);
	/* Add two extra bytes so rate conversion can read these
	 * without reading out of its input buffer. */
	mem[sound->file_size    ] = 0;
	mem[sound->file_size + 1] = 0;

	RandomAccessFile *file = sound->file;
	file->SeekTo(sound->file_offset, SEEK_SET);
	file->ReadBlock(mem, sound->file_size);

	/* 16-bit PCM WAV files should be signed by default */
	if (sound->bits_per_sample == 8) {
		for (uint i = 0; i != sound->file_size; i++) {
			mem[i] += -128; // Convert unsigned sound data to signed
		}
	}

#if TTD_ENDIAN == TTD_BIG_ENDIAN
	if (sound->bits_per_sample == 16) {
		uint num_samples = sound->file_size / 2;
		int16_t *samples = (int16_t *)mem;
		for (uint i = 0; i < num_samples; i++) {
			samples[i] = BSWAP16(samples[i]);
		}
	}
#endif

	assert(sound->bits_per_sample == 8 || sound->bits_per_sample == 16);
	assert(sound->channels == 1);
	assert(sound->file_size != 0 && sound->rate != 0);

	MxSetChannelRawSrc(mc, mem, sound->file_size, sound->rate, sound->bits_per_sample == 16);

	return true;
}

void InitializeSound()
{
	Debug(misc, 1, "Loading sound effects...");
	OpenBankFile(BaseSounds::GetUsedSet()->files->filename);
}

/* Low level sound player */
static void StartSound(SoundID sound_id, float pan, uint volume)
{
	if (volume == 0) return;

	SoundEntry *sound = GetSound(sound_id);
	if (sound == nullptr) return;

	/* NewGRF sound that wasn't loaded yet? */
	if (sound->rate == 0 && sound->file != nullptr) {
		if (!LoadNewGRFSound(sound)) {
			/* Mark as invalid. */
			sound->file = nullptr;
			return;
		}
	}

	/* Empty sound? */
	if (sound->rate == 0) return;

	MixerChannel *mc = MxAllocateChannel();
	if (mc == nullptr) return;

	if (!SetBankSource(mc, sound)) return;

	/* Apply the sound effect's own volume. */
	volume = sound->volume * volume;

	MxSetChannelVolume(mc, volume, pan);
	MxActivateChannel(mc);
}


static const byte _vol_factor_by_zoom[] = {255, 255, 255, 190, 134, 87};
static_assert(lengthof(_vol_factor_by_zoom) == ZOOM_LVL_COUNT);

static const byte _sound_base_vol[] = {
	128,  90, 128, 128, 128, 128, 128, 128,
	128,  90,  90, 128, 128, 128, 128, 128,
	128, 128, 128,  80, 128, 128, 128, 128,
	128, 128, 128, 128, 128, 128, 128, 128,
	128, 128,  90,  90,  90, 128,  90, 128,
	128,  90, 128, 128, 128,  90, 128, 128,
	128, 128, 128, 128,  90, 128, 128, 128,
	128,  90, 128, 128, 128, 128, 128, 128,
	128, 128,  90,  90,  90, 128, 128, 128,
	 90,
};

static const byte _sound_idx[] = {
	 2,  3,  4,  5,  6,  7,  8,  9,
	10, 11, 12, 13, 14, 15, 16, 17,
	18, 19, 20, 21, 22, 23, 24, 25,
	26, 27, 28, 29, 30, 31, 32, 33,
	34, 35, 36, 37, 38, 39, 40,  0,
	 1, 41, 42, 43, 44, 45, 46, 47,
	48, 49, 50, 51, 52, 53, 54, 55,
	56, 57, 58, 59, 60, 61, 62, 63,
	64, 65, 66, 67, 68, 69, 70, 71,
	72,
};

void SndCopyToPool()
{
	SoundEntry *sound = AllocateSound(ORIGINAL_SAMPLE_COUNT);
	for (uint i = 0; i < ORIGINAL_SAMPLE_COUNT; i++) {
		sound[i] = _original_sounds[_sound_idx[i]];
		sound[i].volume = _sound_base_vol[i];
		sound[i].priority = 0;
	}
}

/**
 * Decide 'where' (between left and right speaker) to play the sound effect.
 * Note: Callers must determine if sound effects are enabled. This plays a sound regardless of the setting.
 * @param sound Sound effect to play
 * @param left   Left edge of virtual coordinates where the sound is produced
 * @param right  Right edge of virtual coordinates where the sound is produced
 * @param top    Top edge of virtual coordinates where the sound is produced
 * @param bottom Bottom edge of virtual coordinates where the sound is produced
 */
static void SndPlayScreenCoordFx(SoundID sound, int left, int right, int top, int bottom)
{
	/* Iterate from back, so that main viewport is checked first */
	for (const Window *w : Window::IterateFromBack()) {
		const Viewport *vp = w->viewport;

		if (vp != nullptr &&
				left < vp->virtual_left + vp->virtual_width && right > vp->virtual_left &&
				top < vp->virtual_top + vp->virtual_height && bottom > vp->virtual_top) {
			int screen_x = (left + right) / 2 - vp->virtual_left;
			int width = (vp->virtual_width == 0 ? 1 : vp->virtual_width);
			float panning = (float)screen_x / width;

			StartSound(
				sound,
				panning,
				_vol_factor_by_zoom[vp->zoom - ZOOM_LVL_BEGIN]
			);
			return;
		}
	}
}

void SndPlayTileFx(SoundID sound, TileIndex tile)
{
	/* emits sound from center of the tile */
	int x = std::min(Map::MaxX() - 1, TileX(tile)) * TILE_SIZE + TILE_SIZE / 2;
	int y = std::min(Map::MaxY() - 1, TileY(tile)) * TILE_SIZE - TILE_SIZE / 2;
	int z = (y < 0 ? 0 : GetSlopePixelZ(x, y));
	Point pt = RemapCoords(x, y, z);
	y += 2 * TILE_SIZE;
	Point pt2 = RemapCoords(x, y, GetSlopePixelZ(x, y));
	SndPlayScreenCoordFx(sound, pt.x, pt2.x, pt.y, pt2.y);
}

void SndPlayVehicleFx(SoundID sound, const Vehicle *v)
{
	SndPlayScreenCoordFx(sound,
		v->coord.left, v->coord.right,
		v->coord.top, v->coord.bottom
	);
}

void SndPlayFx(SoundID sound)
{
	StartSound(sound, 0.5, UINT8_MAX);
}

INSTANTIATE_BASE_MEDIA_METHODS(BaseMedia<SoundsSet>, SoundsSet)

/** Names corresponding to the sound set's files */
static const char * const _sound_file_names[] = { "samples" };


template <class T, size_t Tnum_files, bool Tsearch_in_tars>
/* static */ const char * const *BaseSet<T, Tnum_files, Tsearch_in_tars>::file_names = _sound_file_names;

template <class Tbase_set>
/* static */ const char *BaseMedia<Tbase_set>::GetExtension()
{
	return ".obs"; // OpenTTD Base Sounds
}

template <class Tbase_set>
/* static */ bool BaseMedia<Tbase_set>::DetermineBestSet()
{
	if (BaseMedia<Tbase_set>::used_set != nullptr) return true;

	const Tbase_set *best = nullptr;
	for (const Tbase_set *c = BaseMedia<Tbase_set>::available_sets; c != nullptr; c = c->next) {
		/* Skip unusable sets */
		if (c->GetNumMissing() != 0) continue;

		if (best == nullptr ||
				(best->fallback && !c->fallback) ||
				best->valid_files < c->valid_files ||
				(best->valid_files == c->valid_files &&
					(best->shortname == c->shortname && best->version < c->version))) {
			best = c;
		}
	}

	BaseMedia<Tbase_set>::used_set = best;
	return BaseMedia<Tbase_set>::used_set != nullptr;
}