Files @ r8154:7eaecf565a0f
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Location: cpp/openttd-patchpack/source/src/network/network_gamelist.h

glx
(svn r11716) -Fix [FS#1561]: don't put more than one Random() in function calls because parameter evaluation order is not guaranteed in the c++ standard (can lead to desyncs)
/* $Id$ */

#ifndef NETWORK_GAMELIST_H
#define NETWORK_GAMELIST_H

/** Structure with information shown in the game list (GUI) */
struct NetworkGameList {
	NetworkGameInfo info;  ///< The game information of this server
	uint32 ip;             ///< The IP of the game server
	uint16 port;           ///< The port of the game server
	bool online;           ///< False if the server did not respond (default status)
	bool manually;         ///< True if the server was added manually
	uint8 retries;         ///< Number of retries (to stop requerying)
	NetworkGameList *next; ///< Next pointer to make a linked game list
};

/** Game list of this client */
extern NetworkGameList *_network_game_list;

NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port);
void NetworkGameListRemoveItem(NetworkGameList *remove);
void NetworkGameListRequery();

#endif /* NETWORK_GAMELIST_H */