Files @ r25197:81f87c2b998f
Branch filter:

Location: cpp/openttd-patchpack/source/src/network/core/udp.cpp

Patric Stout
Remove: "map_name" from server announcements / listing

The idea back in the days was nice, but it never resulted in
anything useful. Most servers either read "(loaded game)" or
"Random Map", neither being useful. It was meant for heightmaps,
so you could find a server that was using a specific one .. but
there are many things wrong with that idea. Mostly, servers tend
to save and load savegames from time to time, after which the
original heightmap used was lost.

All in all, removing map_name all together is just better.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/**
 * @file core/udp.cpp Basic functions to receive and send UDP packets.
 */

#include "../../stdafx.h"
#include "../../date_func.h"
#include "../../debug.h"
#include "udp.h"

#include "../../safeguards.h"

/**
 * Create an UDP socket but don't listen yet.
 * @param bind the addresses to bind to.
 */
NetworkUDPSocketHandler::NetworkUDPSocketHandler(NetworkAddressList *bind)
{
	if (bind != nullptr) {
		for (NetworkAddress &addr : *bind) {
			this->bind.push_back(addr);
		}
	} else {
		/* As hostname nullptr and port 0/nullptr don't go well when
		 * resolving it we need to add an address for each of
		 * the address families we support. */
		this->bind.emplace_back(nullptr, 0, AF_INET);
		this->bind.emplace_back(nullptr, 0, AF_INET6);
	}
}


/**
 * Start listening on the given host and port.
 * @return true if at least one port is listening
 */
bool NetworkUDPSocketHandler::Listen()
{
	/* Make sure socket is closed */
	this->Close();

	for (NetworkAddress &addr : this->bind) {
		addr.Listen(SOCK_DGRAM, &this->sockets);
	}

	return this->sockets.size() != 0;
}

/**
 * Close the given UDP socket
 */
void NetworkUDPSocketHandler::Close()
{
	for (auto &s : this->sockets) {
		closesocket(s.second);
	}
	this->sockets.clear();
}

NetworkRecvStatus NetworkUDPSocketHandler::CloseConnection(bool error)
{
	NetworkSocketHandler::CloseConnection(error);
	return NETWORK_RECV_STATUS_OKAY;
}

/**
 * Send a packet over UDP
 * @param p    the packet to send
 * @param recv the receiver (target) of the packet
 * @param all  send the packet using all sockets that can send it
 * @param broadcast whether to send a broadcast message
 */
void NetworkUDPSocketHandler::SendPacket(Packet *p, NetworkAddress *recv, bool all, bool broadcast)
{
	if (this->sockets.size() == 0) this->Listen();

	for (auto &s : this->sockets) {
		/* Make a local copy because if we resolve it we cannot
		 * easily unresolve it so we can resolve it later again. */
		NetworkAddress send(*recv);

		/* Not the same type */
		if (!send.IsFamily(s.first.GetAddress()->ss_family)) continue;

		p->PrepareToSend();

		if (broadcast) {
			/* Enable broadcast */
			unsigned long val = 1;
			if (setsockopt(s.second, SOL_SOCKET, SO_BROADCAST, (char *) &val, sizeof(val)) < 0) {
				DEBUG(net, 1, "[udp] setting broadcast failed with: %i", GET_LAST_ERROR());
			}
		}

		/* Send the buffer */
		int res = sendto(s.second, (const char*)p->buffer, p->size, 0, (const struct sockaddr *)send.GetAddress(), send.GetAddressLength());
		DEBUG(net, 7, "[udp] sendto(%s)", send.GetAddressAsString().c_str());

		/* Check for any errors, but ignore it otherwise */
		if (res == -1) DEBUG(net, 1, "[udp] sendto(%s) failed with: %i", send.GetAddressAsString().c_str(), GET_LAST_ERROR());

		if (!all) break;
	}
}

/**
 * Receive a packet at UDP level
 */
void NetworkUDPSocketHandler::ReceivePackets()
{
	for (auto &s : this->sockets) {
		for (int i = 0; i < 1000; i++) { // Do not infinitely loop when DoSing with UDP
			struct sockaddr_storage client_addr;
			memset(&client_addr, 0, sizeof(client_addr));

			Packet p(this);
			socklen_t client_len = sizeof(client_addr);

			/* Try to receive anything */
			SetNonBlocking(s.second); // Some OSes seem to lose the non-blocking status of the socket
			int nbytes = recvfrom(s.second, (char*)p.buffer, SEND_MTU, 0, (struct sockaddr *)&client_addr, &client_len);

			/* Did we get the bytes for the base header of the packet? */
			if (nbytes <= 0) break;    // No data, i.e. no packet
			if (nbytes <= 2) continue; // Invalid data; try next packet
#ifdef __EMSCRIPTEN__
			client_len = FixAddrLenForEmscripten(client_addr);
#endif

			NetworkAddress address(client_addr, client_len);
			p.PrepareToRead();

			/* If the size does not match the packet must be corrupted.
			 * Otherwise it will be marked as corrupted later on. */
			if (nbytes != p.size) {
				DEBUG(net, 1, "received a packet with mismatching size from %s", address.GetAddressAsString().c_str());
				continue;
			}

			/* Handle the packet */
			this->HandleUDPPacket(&p, &address);
		}
	}
}


/**
 * Serializes the NetworkGameInfo struct to the packet
 * @param p    the packet to write the data to
 * @param info the NetworkGameInfo struct to serialize
 */
void NetworkUDPSocketHandler::SendNetworkGameInfo(Packet *p, const NetworkGameInfo *info)
{
	p->Send_uint8 (NETWORK_GAME_INFO_VERSION);

	/*
	 *              Please observe the order.
	 * The parts must be read in the same order as they are sent!
	 */

	/* Update the documentation in udp.h on changes
	 * to the NetworkGameInfo wire-protocol! */

	/* NETWORK_GAME_INFO_VERSION = 4 */
	{
		/* Only send the GRF Identification (GRF_ID and MD5 checksum) of
		 * the GRFs that are needed, i.e. the ones that the server has
		 * selected in the NewGRF GUI and not the ones that are used due
		 * to the fact that they are in [newgrf-static] in openttd.cfg */
		const GRFConfig *c;
		uint count = 0;

		/* Count number of GRFs to send information about */
		for (c = info->grfconfig; c != nullptr; c = c->next) {
			if (!HasBit(c->flags, GCF_STATIC)) count++;
		}
		p->Send_uint8 (count); // Send number of GRFs

		/* Send actual GRF Identifications */
		for (c = info->grfconfig; c != nullptr; c = c->next) {
			if (!HasBit(c->flags, GCF_STATIC)) this->SendGRFIdentifier(p, &c->ident);
		}
	}

	/* NETWORK_GAME_INFO_VERSION = 3 */
	p->Send_uint32(info->game_date);
	p->Send_uint32(info->start_date);

	/* NETWORK_GAME_INFO_VERSION = 2 */
	p->Send_uint8 (info->companies_max);
	p->Send_uint8 (info->companies_on);
	p->Send_uint8 (info->spectators_max);

	/* NETWORK_GAME_INFO_VERSION = 1 */
	p->Send_string(info->server_name);
	p->Send_string(info->server_revision);
	p->Send_uint8 (info->server_lang);
	p->Send_bool  (info->use_password);
	p->Send_uint8 (info->clients_max);
	p->Send_uint8 (info->clients_on);
	p->Send_uint8 (info->spectators_on);
	p->Send_string(""); // Used to be map-name.
	p->Send_uint16(info->map_width);
	p->Send_uint16(info->map_height);
	p->Send_uint8 (info->map_set);
	p->Send_bool  (info->dedicated);
}

/**
 * Deserializes the NetworkGameInfo struct from the packet
 * @param p    the packet to read the data from
 * @param info the NetworkGameInfo to deserialize into
 */
void NetworkUDPSocketHandler::ReceiveNetworkGameInfo(Packet *p, NetworkGameInfo *info)
{
	static const Date MAX_DATE = ConvertYMDToDate(MAX_YEAR, 11, 31); // December is month 11

	info->game_info_version = p->Recv_uint8();

	/*
	 *              Please observe the order.
	 * The parts must be read in the same order as they are sent!
	 */

	/* Update the documentation in udp.h on changes
	 * to the NetworkGameInfo wire-protocol! */

	switch (info->game_info_version) {
		case 4: {
			GRFConfig **dst = &info->grfconfig;
			uint i;
			uint num_grfs = p->Recv_uint8();

			/* Broken/bad data. It cannot have that many NewGRFs. */
			if (num_grfs > NETWORK_MAX_GRF_COUNT) return;

			for (i = 0; i < num_grfs; i++) {
				GRFConfig *c = new GRFConfig();
				this->ReceiveGRFIdentifier(p, &c->ident);
				this->HandleIncomingNetworkGameInfoGRFConfig(c);

				/* Append GRFConfig to the list */
				*dst = c;
				dst = &c->next;
			}
			FALLTHROUGH;
		}

		case 3:
			info->game_date      = Clamp(p->Recv_uint32(), 0, MAX_DATE);
			info->start_date     = Clamp(p->Recv_uint32(), 0, MAX_DATE);
			FALLTHROUGH;

		case 2:
			info->companies_max  = p->Recv_uint8 ();
			info->companies_on   = p->Recv_uint8 ();
			info->spectators_max = p->Recv_uint8 ();
			FALLTHROUGH;

		case 1:
			p->Recv_string(info->server_name,     sizeof(info->server_name));
			p->Recv_string(info->server_revision, sizeof(info->server_revision));
			info->server_lang    = p->Recv_uint8 ();
			info->use_password   = p->Recv_bool  ();
			info->clients_max    = p->Recv_uint8 ();
			info->clients_on     = p->Recv_uint8 ();
			info->spectators_on  = p->Recv_uint8 ();
			if (info->game_info_version < 3) { // 16 bits dates got scrapped and are read earlier
				info->game_date    = p->Recv_uint16() + DAYS_TILL_ORIGINAL_BASE_YEAR;
				info->start_date   = p->Recv_uint16() + DAYS_TILL_ORIGINAL_BASE_YEAR;
			}
			while (p->Recv_uint8() != 0) {} // Used to contain the map-name.
			info->map_width      = p->Recv_uint16();
			info->map_height     = p->Recv_uint16();
			info->map_set        = p->Recv_uint8 ();
			info->dedicated      = p->Recv_bool  ();

			if (info->server_lang >= NETWORK_NUM_LANGUAGES)  info->server_lang = 0;
			if (info->map_set     >= NETWORK_NUM_LANDSCAPES) info->map_set     = 0;
	}
}

/**
 * Handle an incoming packets by sending it to the correct function.
 * @param p the received packet
 * @param client_addr the sender of the packet
 */
void NetworkUDPSocketHandler::HandleUDPPacket(Packet *p, NetworkAddress *client_addr)
{
	PacketUDPType type;

	/* New packet == new client, which has not quit yet */
	this->Reopen();

	type = (PacketUDPType)p->Recv_uint8();

	switch (this->HasClientQuit() ? PACKET_UDP_END : type) {
		case PACKET_UDP_CLIENT_FIND_SERVER:   this->Receive_CLIENT_FIND_SERVER(p, client_addr);   break;
		case PACKET_UDP_SERVER_RESPONSE:      this->Receive_SERVER_RESPONSE(p, client_addr);      break;
		case PACKET_UDP_CLIENT_DETAIL_INFO:   this->Receive_CLIENT_DETAIL_INFO(p, client_addr);   break;
		case PACKET_UDP_SERVER_DETAIL_INFO:   this->Receive_SERVER_DETAIL_INFO(p, client_addr);   break;
		case PACKET_UDP_SERVER_REGISTER:      this->Receive_SERVER_REGISTER(p, client_addr);      break;
		case PACKET_UDP_MASTER_ACK_REGISTER:  this->Receive_MASTER_ACK_REGISTER(p, client_addr);  break;
		case PACKET_UDP_CLIENT_GET_LIST:      this->Receive_CLIENT_GET_LIST(p, client_addr);      break;
		case PACKET_UDP_MASTER_RESPONSE_LIST: this->Receive_MASTER_RESPONSE_LIST(p, client_addr); break;
		case PACKET_UDP_SERVER_UNREGISTER:    this->Receive_SERVER_UNREGISTER(p, client_addr);    break;
		case PACKET_UDP_CLIENT_GET_NEWGRFS:   this->Receive_CLIENT_GET_NEWGRFS(p, client_addr);   break;
		case PACKET_UDP_SERVER_NEWGRFS:       this->Receive_SERVER_NEWGRFS(p, client_addr);       break;
		case PACKET_UDP_MASTER_SESSION_KEY:   this->Receive_MASTER_SESSION_KEY(p, client_addr);   break;

		default:
			if (this->HasClientQuit()) {
				DEBUG(net, 0, "[udp] received invalid packet type %d from %s", type, client_addr->GetAddressAsString().c_str());
			} else {
				DEBUG(net, 0, "[udp] received illegal packet from %s", client_addr->GetAddressAsString().c_str());
			}
			break;
	}
}

/**
 * Helper for logging receiving invalid packets.
 * @param type The received packet type.
 * @param client_addr The address we received the packet from.
 */
void NetworkUDPSocketHandler::ReceiveInvalidPacket(PacketUDPType type, NetworkAddress *client_addr)
{
	DEBUG(net, 0, "[udp] received packet type %d on wrong port from %s", type, client_addr->GetAddressAsString().c_str());
}

void NetworkUDPSocketHandler::Receive_CLIENT_FIND_SERVER(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_CLIENT_FIND_SERVER, client_addr); }
void NetworkUDPSocketHandler::Receive_SERVER_RESPONSE(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_SERVER_RESPONSE, client_addr); }
void NetworkUDPSocketHandler::Receive_CLIENT_DETAIL_INFO(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_CLIENT_DETAIL_INFO, client_addr); }
void NetworkUDPSocketHandler::Receive_SERVER_DETAIL_INFO(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_SERVER_DETAIL_INFO, client_addr); }
void NetworkUDPSocketHandler::Receive_SERVER_REGISTER(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_SERVER_REGISTER, client_addr); }
void NetworkUDPSocketHandler::Receive_MASTER_ACK_REGISTER(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_MASTER_ACK_REGISTER, client_addr); }
void NetworkUDPSocketHandler::Receive_CLIENT_GET_LIST(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_CLIENT_GET_LIST, client_addr); }
void NetworkUDPSocketHandler::Receive_MASTER_RESPONSE_LIST(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_MASTER_RESPONSE_LIST, client_addr); }
void NetworkUDPSocketHandler::Receive_SERVER_UNREGISTER(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_SERVER_UNREGISTER, client_addr); }
void NetworkUDPSocketHandler::Receive_CLIENT_GET_NEWGRFS(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_CLIENT_GET_NEWGRFS, client_addr); }
void NetworkUDPSocketHandler::Receive_SERVER_NEWGRFS(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_SERVER_NEWGRFS, client_addr); }
void NetworkUDPSocketHandler::Receive_MASTER_SESSION_KEY(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_MASTER_SESSION_KEY, client_addr); }