/* $Id$ */
#ifndef SETTINGS_H
#define SETTINGS_H
/* Convention/Type of settings. This will be merged mostly with the SaveLoad
* SLE_ enums. So it looks a bit strange. The layout is as follows:
* bits 0-7: the type (size) of the variable. Eg int8, uint8, bool, etc. Same as VarTypes
* bits 8-15: the generic variable type. Eg string, oneofmany, number, intlist
* bits 16-31: the size of a string, an intlist (which is an implicit array). */
/* XXX - the GenericType will NOT be shifted in the final implementation, just for compatility */
enum SettingDescType {
/* 4 bytes allocated a maximum of 16 types for GenericType */
SDT_NUMX = 0 << 8, // value must be 0!!, refers to any number-type
SDT_BOOLX = 1 << 8, // a boolean number
SDT_ONEOFMANY = 2 << 8, // bitmasked number where only ONE bit may be set
SDT_MANYOFMANY = 3 << 8, // bitmasked number where MULTIPLE bits may be set
SDT_INTLIST = 4 << 8, // list of integers seperated by a comma ','
SDT_STRING = 5 << 8, // string which is only a pointer, so needs dynamic allocation
SDT_STRINGBUF = 6 << 8, // string with a fixed length, preset buffer
SDT_STRINGQUOT = 7 << 8, // string with quotation marks around it (enables spaces in string)
SDT_CHAR = 8 << 8, // single character
/* 7 more possible primitives */
/* 4 bytes allocated a maximum of 16 types for NumberType */
SDT_INT8 = 0 << 4,
SDT_UINT8 = 1 << 4,
SDT_INT16 = 2 << 4,
SDT_UINT16 = 3 << 4,
SDT_INT32 = 4 << 4,
SDT_UINT32 = 5 << 4,
SDT_INT64 = 6 << 4,
SDT_UINT64 = 7 << 4,
/* 8 more possible primitives */
/* Shortcut values */
SDT_BOOL = SDT_BOOLX | SDT_UINT8,
SDT_UINT = SDT_UINT32,
SDT_INT = SDT_INT32,
SDT_STR = SDT_STRING,
SDT_STRB = SDT_STRINGBUF,
SDT_STRQ = SDT_STRINGQUOT,
/* The value is read from the configuration file but not saved */
SDT_NOSAVE = 1 << 31,
};
typedef enum {
IGT_VARIABLES = 0, // values of the form "landscape = hilly"
IGT_LIST = 1, // a list of values, seperated by \n and terminated by the next group block
} IniGroupType;
typedef struct SettingDesc {
const char *name;
uint32 flags;
const void *def;
void *ptr;
const void *many;
} SettingDesc;
void IConsoleSetPatchSetting(const char *name, const char *value);
void IConsoleGetPatchSetting(const char *name);
#endif /* SETTINGS_H */