Files
@ r22885:823868827011
Branch filter:
Location: cpp/openttd-patchpack/source/src/script/api/script_company.hpp
r22885:823868827011
13.4 KiB
text/x-c++hdr
Feature: Baseset music for TTD DOS and TTO data
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_company.hpp Everything to query a company's financials and statistics or build company related buildings. */
#ifndef SCRIPT_COMPANY_HPP
#define SCRIPT_COMPANY_HPP
#include "script_text.hpp"
#include "../../economy_type.h"
/**
* Class that handles all company related functions.
* @api ai game
*/
class ScriptCompany : public ScriptObject {
public:
/** The range of possible quarters to get company information of. */
enum Quarter {
CURRENT_QUARTER = 0, ///< The current quarter.
EARLIEST_QUARTER = ::MAX_HISTORY_QUARTERS, ///< The earliest quarter company information is available for.
};
/** Different constants related to CompanyID. */
enum CompanyID {
/* Note: these values represent part of the in-game Owner enum */
COMPANY_FIRST = ::COMPANY_FIRST, ///< The first available company.
COMPANY_LAST = ::MAX_COMPANIES, ///< The last available company.
/* Custom added value, only valid for this API */
COMPANY_INVALID = -1, ///< An invalid company.
COMPANY_SELF = 254, ///< Constant that gets resolved to the correct company index for your company.
COMPANY_SPECTATOR = 255, ///< Constant indicating that player is spectating (gets resolved to COMPANY_INVALID)
};
/** Possible genders for company presidents. */
enum Gender {
GENDER_MALE, ///< A male person.
GENDER_FEMALE, ///< A female person.
GENDER_INVALID = -1, ///< An invalid gender.
};
/**
* Types of expenses.
* @api -ai
*/
enum ExpensesType {
EXPENSES_CONSTRUCTION = ::EXPENSES_CONSTRUCTION, ///< Construction costs.
EXPENSES_NEW_VEHICLES = ::EXPENSES_NEW_VEHICLES, ///< New vehicles.
EXPENSES_TRAIN_RUN = ::EXPENSES_TRAIN_RUN, ///< Running costs trains.
EXPENSES_ROADVEH_RUN = ::EXPENSES_ROADVEH_RUN, ///< Running costs road vehicles.
EXPENSES_AIRCRAFT_RUN = ::EXPENSES_AIRCRAFT_RUN, ///< Running costs aircraft.
EXPENSES_SHIP_RUN = ::EXPENSES_SHIP_RUN, ///< Running costs ships.
EXPENSES_PROPERTY = ::EXPENSES_PROPERTY, ///< Property costs.
EXPENSES_TRAIN_INC = ::EXPENSES_TRAIN_INC, ///< Income from trains.
EXPENSES_ROADVEH_INC = ::EXPENSES_ROADVEH_INC, ///< Income from road vehicles.
EXPENSES_AIRCRAFT_INC = ::EXPENSES_AIRCRAFT_INC, ///< Income from aircraft.
EXPENSES_SHIP_INC = ::EXPENSES_SHIP_INC, ///< Income from ships.
EXPENSES_LOAN_INT = ::EXPENSES_LOAN_INT, ///< Interest payments over the loan.
EXPENSES_OTHER = ::EXPENSES_OTHER, ///< Other expenses.
EXPENSES_INVALID = ::INVALID_EXPENSES, ///< Invalid expense type.
};
/**
* Resolved the given company index to the correct index for the company. If
* the company index was COMPANY_SELF it will be resolved to the index of
* your company. If the company with the given index does not exist it will
* return COMPANY_INVALID.
* @param company The company index to resolve.
* @return The resolved company index.
*/
static CompanyID ResolveCompanyID(CompanyID company);
/**
* Check if a CompanyID is your CompanyID, to ease up checks.
* @param company The company index to check.
* @return True if and only if this company is your CompanyID.
* @api -game
*/
static bool IsMine(CompanyID company);
/**
* Set the name of your company.
* @param name The new name of the company (can be either a raw string, or a ScriptText object).
* @pre name != NULL && len(name) != 0.
* @exception ScriptError::ERR_NAME_IS_NOT_UNIQUE
* @return True if the name was changed.
*/
static bool SetName(Text *name);
/**
* Get the name of the given company.
* @param company The company to get the name for.
* @pre ResolveCompanyID(company) != COMPANY_INVALID.
* @return The name of the given company.
*/
static char *GetName(CompanyID company);
/**
* Set the name of your president.
* @param name The new name of the president (can be either a raw string, or a ScriptText object).
* @pre name != NULL && len(name) != 0.
* @exception ScriptError::ERR_NAME_IS_NOT_UNIQUE
* @return True if the name was changed.
*/
static bool SetPresidentName(Text *name);
/**
* Get the name of the president of the given company.
* @param company The company to get the president's name for.
* @pre ResolveCompanyID(company) != COMPANY_INVALID.
* @return The name of the president of the given company.
*/
static char *GetPresidentName(CompanyID company);
/**
* Set the gender of the president of your company.
* @param gender The new gender for your president.
* @pre GetPresidentGender(ScriptCompany.COMPANY_SELF) != gender.
* @return True if the gender was changed.
* @note When successful a random face will be created.
* @api -game
*/
static bool SetPresidentGender(Gender gender);
/**
* Get the gender of the president of the given company.
* @param company The company to get the presidents gender off.
* @return The gender of the president.
*/
static Gender GetPresidentGender(CompanyID company);
/**
* Sets the amount to loan.
* @param loan The amount to loan (multiplier of GetLoanInterval()).
* @pre 'loan' must be non-negative.
* @pre GetLoanInterval() must be a multiplier of 'loan'.
* @pre 'loan' must be below GetMaxLoanAmount().
* @pre 'loan' - GetLoanAmount() + GetBankBalance() must be non-negative.
* @game @pre Valid ScriptCompanyMode active in scope.
* @return True if the loan could be set to your requested amount.
*/
static bool SetLoanAmount(Money loan);
/**
* Sets the minimum amount to loan, i.e. the given amount of loan rounded up.
* @param loan The amount to loan (any positive number).
* @pre 'loan' must be non-negative.
* @pre 'loan' must be below GetMaxLoanAmount().
* @game @pre Valid ScriptCompanyMode active in scope.
* @return True if we could allocate a minimum of 'loan' loan.
*/
static bool SetMinimumLoanAmount(Money loan);
/**
* Gets the amount your company have loaned.
* @return The amount loaned money.
* @post GetLoanInterval() is always a multiplier of the return value.
*/
static Money GetLoanAmount();
/**
* Gets the maximum amount your company can loan.
* @return The maximum amount your company can loan.
* @post GetLoanInterval() is always a multiplier of the return value.
*/
static Money GetMaxLoanAmount();
/**
* Gets the interval/loan step.
* @return The loan step.
* @post Return value is always positive.
*/
static Money GetLoanInterval();
/**
* Gets the bank balance. In other words, the amount of money the given company can spent.
* @param company The company to get the bank balance of.
* @pre ResolveCompanyID(company) != COMPANY_INVALID.
* @return The actual bank balance.
*/
static Money GetBankBalance(CompanyID company);
/**
* Changes the bank balance by a delta value. This method does not affect the loan but instead
* allows a GS to give or take money from a company.
* @param company The company to change the bank balance of.
* @param delta Amount of money to give or take from the bank balance. A positive value adds money to the bank balance.
* @param expenses_type The account in the finances window that will register the cost.
* @return True, if the bank balance was changed.
* @game @pre No ScriptCompanyMode active in scope.
* @pre ResolveCompanyID(company) != COMPANY_INVALID.
* @pre delta >= -2**31
* @pre delta < 2**31
* @note You need to create your own news message to inform about costs/gifts that you create using this command.
* @api -ai
*/
static bool ChangeBankBalance(CompanyID company, Money delta, ExpensesType expenses_type);
/**
* Get the income of the company in the given quarter.
* Note that this function only considers recurring income from vehicles;
* it does not include one-time income from selling stuff.
* @param company The company to get the quarterly income of.
* @param quarter The quarter to get the income of.
* @pre ResolveCompanyID(company) != COMPANY_INVALID.
* @pre quarter <= EARLIEST_QUARTER.
* @return The gross income of the company in the given quarter.
*/
static Money GetQuarterlyIncome(CompanyID company, uint32 quarter);
/**
* Get the expenses of the company in the given quarter.
* Note that this function only considers recurring expenses from vehicle
* running cost, maintenance and interests; it does not include one-time
* expenses from construction and buying stuff.
* @param company The company to get the quarterly expenses of.
* @param quarter The quarter to get the expenses of.
* @pre ResolveCompanyID(company) != COMPANY_INVALID.
* @pre quarter <= EARLIEST_QUARTER.
* @return The expenses of the company in the given quarter.
*/
static Money GetQuarterlyExpenses(CompanyID company, uint32 quarter);
/**
* Get the amount of cargo delivered by the given company in the given quarter.
* @param company The company to get the amount of delivered cargo of.
* @param quarter The quarter to get the amount of delivered cargo of.
* @pre ResolveCompanyID(company) != COMPANY_INVALID.
* @pre quarter <= EARLIEST_QUARTER.
* @return The amount of cargo delivered by the given company in the given quarter.
*/
static int32 GetQuarterlyCargoDelivered(CompanyID company, uint32 quarter);
/**
* Get the performance rating of the given company in the given quarter.
* @param company The company to get the performance rating of.
* @param quarter The quarter to get the performance rating of.
* @pre ResolveCompanyID(company) != COMPANY_INVALID.
* @pre quarter <= EARLIEST_QUARTER.
* @pre quarter != CURRENT_QUARTER.
* @note The performance rating is calculated after every quarter, so the value for CURRENT_QUARTER is undefined.
* @return The performance rating of the given company in the given quarter.
*/
static int32 GetQuarterlyPerformanceRating(CompanyID company, uint32 quarter);
/**
* Get the value of the company in the given quarter.
* @param company The company to get the value of.
* @param quarter The quarter to get the value of.
* @pre ResolveCompanyID(company) != COMPANY_INVALID.
* @pre quarter <= EARLIEST_QUARTER.
* @return The value of the company in the given quarter.
*/
static Money GetQuarterlyCompanyValue(CompanyID company, uint32 quarter);
/**
* Build your company's HQ on the given tile.
* @param tile The tile to build your HQ on, this tile is the most northern tile of your HQ.
* @pre ScriptMap::IsValidTile(tile).
* @game @pre Valid ScriptCompanyMode active in scope.
* @exception ScriptError::ERR_AREA_NOT_CLEAR
* @exception ScriptError::ERR_FLAT_LAND_REQUIRED
* @return True if the HQ could be build.
* @note An HQ can not be removed, only by water or rebuilding; If an HQ is
* build again, the old one is removed.
*/
static bool BuildCompanyHQ(TileIndex tile);
/**
* Return the location of a company's HQ.
* @param company The company the get the HQ of.
* @pre ResolveCompanyID(company) != COMPANY_INVALID.
* @return The tile of the company's HQ, this tile is the most northern tile
* of that HQ, or ScriptMap::TILE_INVALID if there is no HQ yet.
*/
static TileIndex GetCompanyHQ(CompanyID company);
/**
* Set whether autorenew is enabled for your company.
* @param autorenew The new autorenew status.
* @return True if autorenew status has been modified.
* @api -game
*/
static bool SetAutoRenewStatus(bool autorenew);
/**
* Return whether autorenew is enabled for a company.
* @param company The company to get the autorenew status of.
* @pre ResolveCompanyID(company) != COMPANY_INVALID.
* @return True if autorenew is enabled.
*/
static bool GetAutoRenewStatus(CompanyID company);
/**
* Set the number of months before/after max age to autorenew an engine for your company.
* @param months The new months between autorenew.
* @return True if autorenew months has been modified.
* @api -game
*/
static bool SetAutoRenewMonths(int16 months);
/**
* Return the number of months before/after max age to autorenew an engine for a company.
* @param company The company to get the autorenew months of.
* @pre ResolveCompanyID(company) != COMPANY_INVALID.
* @return The months before/after max age of engine.
*/
static int16 GetAutoRenewMonths(CompanyID company);
/**
* Set the minimum money needed to autorenew an engine for your company.
* @param money The new minimum required money for autorenew to work.
* @return True if autorenew money has been modified.
* @pre money >= 0
* @pre money < 2**32
* @api -game
*/
static bool SetAutoRenewMoney(Money money);
/**
* Return the minimum money needed to autorenew an engine for a company.
* @param company The company to get the autorenew money of.
* @pre ResolveCompanyID(company) != COMPANY_INVALID.
* @return The minimum required money for autorenew to work.
*/
static Money GetAutoRenewMoney(CompanyID company);
};
DECLARE_POSTFIX_INCREMENT(ScriptCompany::CompanyID)
#endif /* SCRIPT_COMPANY_HPP */
|