Files @ r22926:82779a967ee2
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Location: cpp/openttd-patchpack/source/src/hotkeys.cpp

Niels Martin Hansen
Change: Modernise music control logic implementation (#6839)

Rewrite of almost the entire music control logic to a more modern style, hopefully also easier to understand. The old playlist handling made it look like arcane magic, which it doesn't have to be.

- Playlists are now stored in std::vector of objects instead of arrays of bytes with magic sentinel values, that need to be rotated around all the time. Position in playlist is stored as a simple index.
- The theme song is now reserved for the title screen, it doesn't play on any of the standard playlists, but is still available for use on custom playlists.
- When the player enters/leaves the game from the main menu, the music always restarts.
- Playback state (playing or not) is kept even if music becomes unavailable due to an empty playlist (or an empty music set), so it can restart immediately if music becomes available again.
- The shuffle algorithm was changed to a standard Fisher-Yates.
- Possibly better behavior when editing a custom playlist while it's playing.
- Custom playlists should be compatible.
- Framework for supporting custom playlists with songs from multiple music sets.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file hotkeys.cpp Implementation of hotkey related functions */

#include "stdafx.h"
#include "openttd.h"
#include "hotkeys.h"
#include "ini_type.h"
#include "string_func.h"
#include "window_gui.h"

#include "safeguards.h"

char *_hotkeys_file;

/**
 * List of all HotkeyLists.
 * This is a pointer to ensure initialisation order with the various static HotkeyList instances.
 */
static SmallVector<HotkeyList*, 16> *_hotkey_lists = NULL;

/** String representation of a keycode */
struct KeycodeNames {
	const char *name;       ///< Name of the keycode
	WindowKeyCodes keycode; ///< The keycode
};

/** Array of non-standard keycodes that can be used in the hotkeys config file. */
static const KeycodeNames _keycode_to_name[] = {
	{"SHIFT", WKC_SHIFT},
	{"CTRL", WKC_CTRL},
	{"ALT", WKC_ALT},
	{"META", WKC_META},
	{"GLOBAL", WKC_GLOBAL_HOTKEY},
	{"ESC", WKC_ESC},
	{"DEL", WKC_DELETE},
	{"RETURN", WKC_RETURN},
	{"BACKQUOTE", WKC_BACKQUOTE},
	{"F1", WKC_F1},
	{"F2", WKC_F2},
	{"F3", WKC_F3},
	{"F4", WKC_F4},
	{"F5", WKC_F5},
	{"F6", WKC_F6},
	{"F7", WKC_F7},
	{"F8", WKC_F8},
	{"F9", WKC_F9},
	{"F10", WKC_F10},
	{"F11", WKC_F11},
	{"F12", WKC_F12},
	{"PAUSE", WKC_PAUSE},
	{"COMMA", WKC_COMMA},
	{"NUM_PLUS", WKC_NUM_PLUS},
	{"NUM_MINUS", WKC_NUM_MINUS},
	{"=", WKC_EQUALS},
	{"-", WKC_MINUS},
};

/**
 * Try to parse a single part of a keycode.
 * @param start Start of the string to parse.
 * @param end End of the string to parse.
 * @return A keycode if a match is found or 0.
 */
static uint16 ParseCode(const char *start, const char *end)
{
	assert(start <= end);
	while (start < end && *start == ' ') start++;
	while (end > start && *end == ' ') end--;
	for (uint i = 0; i < lengthof(_keycode_to_name); i++) {
		if (strlen(_keycode_to_name[i].name) == (size_t)(end - start) && strncasecmp(start, _keycode_to_name[i].name, end - start) == 0) {
			return _keycode_to_name[i].keycode;
		}
	}
	if (end - start == 1) {
		if (*start >= 'a' && *start <= 'z') return *start - ('a'-'A');
		/* Ignore invalid keycodes */
		if (*(const uint8 *)start < 128) return *start;
	}
	return 0;
}

/**
 * Parse a string representation of a keycode.
 * @param start Start of the input.
 * @param end End of the input.
 * @return A valid keycode or 0.
 */
static uint16 ParseKeycode(const char *start, const char *end)
{
	assert(start <= end);
	uint16 keycode = 0;
	for (;;) {
		const char *cur = start;
		while (*cur != '+' && cur != end) cur++;
		uint16 code = ParseCode(start, cur);
		if (code == 0) return 0;
		if (code & WKC_SPECIAL_KEYS) {
			/* Some completely wrong keycode we don't support. */
			if (code & ~WKC_SPECIAL_KEYS) return 0;
			keycode |= code;
		} else {
			/* Ignore the code if it has more then 1 letter. */
			if (keycode & ~WKC_SPECIAL_KEYS) return 0;
			keycode |= code;
		}
		if (cur == end) break;
		assert(cur < end);
		start = cur + 1;
	}
	return keycode;
}

/**
 * Parse a string to the keycodes it represents
 * @param hotkey The hotkey object to add the keycodes to
 * @param value The string to parse
 */
static void ParseHotkeys(Hotkey *hotkey, const char *value)
{
	const char *start = value;
	while (*start != '\0') {
		const char *end = start;
		while (*end != '\0' && *end != ',') end++;
		uint16 keycode = ParseKeycode(start, end);
		if (keycode != 0) hotkey->AddKeycode(keycode);
		start = (*end == ',') ? end + 1: end;
	}
}

/**
 * Convert a hotkey to it's string representation so it can be written to the
 * config file. Separate parts of the keycode (like "CTRL" and "F1" are split
 * by a '+'.
 * @param keycode The keycode to convert to a string.
 * @return A string representation of this keycode.
 * @note The return value is a static buffer, stredup the result before calling
 *  this function again.
 */
static const char *KeycodeToString(uint16 keycode)
{
	static char buf[32];
	buf[0] = '\0';
	bool first = true;
	if (keycode & WKC_GLOBAL_HOTKEY) {
		strecat(buf, "GLOBAL", lastof(buf));
		first = false;
	}
	if (keycode & WKC_SHIFT) {
		if (!first) strecat(buf, "+", lastof(buf));
		strecat(buf, "SHIFT", lastof(buf));
		first = false;
	}
	if (keycode & WKC_CTRL) {
		if (!first) strecat(buf, "+", lastof(buf));
		strecat(buf, "CTRL", lastof(buf));
		first = false;
	}
	if (keycode & WKC_ALT) {
		if (!first) strecat(buf, "+", lastof(buf));
		strecat(buf, "ALT", lastof(buf));
		first = false;
	}
	if (keycode & WKC_META) {
		if (!first) strecat(buf, "+", lastof(buf));
		strecat(buf, "META", lastof(buf));
		first = false;
	}
	if (!first) strecat(buf, "+", lastof(buf));
	keycode = keycode & ~WKC_SPECIAL_KEYS;

	for (uint i = 0; i < lengthof(_keycode_to_name); i++) {
		if (_keycode_to_name[i].keycode == keycode) {
			strecat(buf, _keycode_to_name[i].name, lastof(buf));
			return buf;
		}
	}
	assert(keycode < 128);
	char key[2];
	key[0] = keycode;
	key[1] = '\0';
	strecat(buf, key, lastof(buf));
	return buf;
}

/**
 * Convert all keycodes attached to a hotkey to a single string. If multiple
 * keycodes are attached to the hotkey they are split by a comma.
 * @param hotkey The keycodes of this hotkey need to be converted to a string.
 * @return A string representation of all keycodes.
 * @note The return value is a static buffer, stredup the result before calling
 *  this function again.
 */
const char *SaveKeycodes(const Hotkey *hotkey)
{
	static char buf[128];
	buf[0] = '\0';
	for (uint i = 0; i < hotkey->keycodes.Length(); i++) {
		const char *str = KeycodeToString(hotkey->keycodes[i]);
		if (i > 0) strecat(buf, ",", lastof(buf));
		strecat(buf, str, lastof(buf));
	}
	return buf;
}

/**
 * Create a new Hotkey object with a single default keycode.
 * @param default_keycode The default keycode for this hotkey.
 * @param name The name of this hotkey.
 * @param num Number of this hotkey, should be unique within the hotkey list.
 */
Hotkey::Hotkey(uint16 default_keycode, const char *name, int num) :
	name(name),
	num(num)
{
	if (default_keycode != 0) this->AddKeycode(default_keycode);
}

/**
 * Create a new Hotkey object with multiple default keycodes.
 * @param default_keycodes An array of default keycodes terminated with 0.
 * @param name The name of this hotkey.
 * @param num Number of this hotkey, should be unique within the hotkey list.
 */
Hotkey::Hotkey(const uint16 *default_keycodes, const char *name, int num) :
	name(name),
	num(num)
{
	const uint16 *keycode = default_keycodes;
	while (*keycode != 0) {
		this->AddKeycode(*keycode);
		keycode++;
	}
}

/**
 * Add a keycode to this hotkey, from now that keycode will be matched
 * in addition to any previously added keycodes.
 * @param keycode The keycode to add.
 */
void Hotkey::AddKeycode(uint16 keycode)
{
	this->keycodes.Include(keycode);
}

HotkeyList::HotkeyList(const char *ini_group, Hotkey *items, GlobalHotkeyHandlerFunc global_hotkey_handler) :
	global_hotkey_handler(global_hotkey_handler), ini_group(ini_group), items(items)
{
	if (_hotkey_lists == NULL) _hotkey_lists = new SmallVector<HotkeyList*, 16>();
	*_hotkey_lists->Append() = this;
}

HotkeyList::~HotkeyList()
{
	_hotkey_lists->Erase(_hotkey_lists->Find(this));
}

/**
 * Load HotkeyList from IniFile.
 * @param ini IniFile to load from.
 */
void HotkeyList::Load(IniFile *ini)
{
	IniGroup *group = ini->GetGroup(this->ini_group);
	for (Hotkey *hotkey = this->items; hotkey->name != NULL; ++hotkey) {
		IniItem *item = group->GetItem(hotkey->name, false);
		if (item != NULL) {
			hotkey->keycodes.Clear();
			if (item->value != NULL) ParseHotkeys(hotkey, item->value);
		}
	}
}

/**
 * Save HotkeyList to IniFile.
 * @param ini IniFile to save to.
 */
void HotkeyList::Save(IniFile *ini) const
{
	IniGroup *group = ini->GetGroup(this->ini_group);
	for (const Hotkey *hotkey = this->items; hotkey->name != NULL; ++hotkey) {
		IniItem *item = group->GetItem(hotkey->name, true);
		item->SetValue(SaveKeycodes(hotkey));
	}
}

/**
 * Check if a keycode is bound to something.
 * @param keycode The keycode that was pressed
 * @param global_only Limit the search to hotkeys defined as 'global'.
 * @return The number of the matching hotkey or -1.
 */
int HotkeyList::CheckMatch(uint16 keycode, bool global_only) const
{
	for (const Hotkey *list = this->items; list->name != NULL; ++list) {
		if (list->keycodes.Contains(keycode | WKC_GLOBAL_HOTKEY) || (!global_only && list->keycodes.Contains(keycode))) {
			return list->num;
		}
	}
	return -1;
}


static void SaveLoadHotkeys(bool save)
{
	IniFile *ini = new IniFile();
	ini->LoadFromDisk(_hotkeys_file, NO_DIRECTORY);

	for (HotkeyList **list = _hotkey_lists->Begin(); list != _hotkey_lists->End(); ++list) {
		if (save) {
			(*list)->Save(ini);
		} else {
			(*list)->Load(ini);
		}
	}

	if (save) ini->SaveToDisk(_hotkeys_file);
	delete ini;
}


/** Load the hotkeys from the config file */
void LoadHotkeysFromConfig()
{
	SaveLoadHotkeys(false);
}

/** Save the hotkeys to the config file */
void SaveHotkeysToConfig()
{
	SaveLoadHotkeys(true);
}

void HandleGlobalHotkeys(WChar key, uint16 keycode)
{
	for (HotkeyList **list = _hotkey_lists->Begin(); list != _hotkey_lists->End(); ++list) {
		if ((*list)->global_hotkey_handler == NULL) continue;

		int hotkey = (*list)->CheckMatch(keycode, true);
		if (hotkey >= 0 && ((*list)->global_hotkey_handler(hotkey) == ES_HANDLED)) return;
	}
}