Files @ r22926:82779a967ee2
Branch filter:

Location: cpp/openttd-patchpack/source/src/safeguards.h

Niels Martin Hansen
Change: Modernise music control logic implementation (#6839)

Rewrite of almost the entire music control logic to a more modern style, hopefully also easier to understand. The old playlist handling made it look like arcane magic, which it doesn't have to be.

- Playlists are now stored in std::vector of objects instead of arrays of bytes with magic sentinel values, that need to be rotated around all the time. Position in playlist is stored as a simple index.
- The theme song is now reserved for the title screen, it doesn't play on any of the standard playlists, but is still available for use on custom playlists.
- When the player enters/leaves the game from the main menu, the music always restarts.
- Playback state (playing or not) is kept even if music becomes unavailable due to an empty playlist (or an empty music set), so it can restart immediately if music becomes available again.
- The shuffle algorithm was changed to a standard Fisher-Yates.
- Possibly better behavior when editing a custom playlist while it's playing.
- Custom playlists should be compatible.
- Framework for supporting custom playlists with songs from multiple music sets.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/**
 * @file safeguards.h A number of safeguards to prevent using unsafe methods.
 *
 * Unsafe methods are, for example, strndup and strncpy because they may leave the
 * string without a null termination, but also strdup and strndup because they can
 * return NULL and then all strdups would need to be guarded against that instead
 * of using the current MallocT/ReallocT/CallocT technique of just giving the user
 * an error that too much memory was used instead of spreading that code though
 * the whole code base.
 */

#ifndef SAFEGUARDS_H
#define SAFEGUARDS_H

/* Use MallocT instead. */
#define malloc    SAFEGUARD_DO_NOT_USE_THIS_METHOD

/* Use MallocT instead. */
#define calloc    SAFEGUARD_DO_NOT_USE_THIS_METHOD

/* Use ReallocT instead. */
#define realloc   SAFEGUARD_DO_NOT_USE_THIS_METHOD

/* Use stredup instead. */
#define strdup    SAFEGUARD_DO_NOT_USE_THIS_METHOD
#define strndup   SAFEGUARD_DO_NOT_USE_THIS_METHOD

/* Use strecpy instead. */
#define strcpy    SAFEGUARD_DO_NOT_USE_THIS_METHOD
#define strncpy   SAFEGUARD_DO_NOT_USE_THIS_METHOD

/* Use strecat instead. */
#define strcat    SAFEGUARD_DO_NOT_USE_THIS_METHOD
#define strncat   SAFEGUARD_DO_NOT_USE_THIS_METHOD

/* Use seprintf instead. */
#define sprintf   SAFEGUARD_DO_NOT_USE_THIS_METHOD
#define snprintf  SAFEGUARD_DO_NOT_USE_THIS_METHOD

/* Use vseprintf instead. */
#define vsprintf  SAFEGUARD_DO_NOT_USE_THIS_METHOD
#define vsnprintf SAFEGUARD_DO_NOT_USE_THIS_METHOD

/* Use fgets instead. */
#define gets      SAFEGUARD_DO_NOT_USE_THIS_METHOD

/* No clear replacement. */
#define strtok    SAFEGUARD_DO_NOT_USE_THIS_METHOD

/* Use our own templated implementation instead of a macro or function with only one type. */
#ifdef min
#undef min
#endif

/* Use our own templated implementation instead of a macro or function with only one type. */
#ifdef max
#undef max
#endif

/* Use our own templated implementation instead of a macro or function with only one type. */
#ifdef abs
#undef abs
#endif

#endif /* SAFEGUARDS_H */