Files
@ r6669:831ea297162a
Branch filter:
Location: cpp/openttd-patchpack/source/src/bridge_map.h
r6669:831ea297162a
6.8 KiB
text/x-c
(svn r9900) -Codechange: Separate the variables for how to highlight a land area and what to do with it afterwards.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 | /* $Id$ */
/** @file bridge_map.h Map accessor functions for bridges. */
#ifndef BRIDGE_MAP_H
#define BRIDGE_MAP_H
#include "direction.h"
#include "macros.h"
#include "map.h"
#include "rail.h"
#include "road_map.h"
#include "tile.h"
/**
* Checks if this is a bridge, instead of a tunnel
* @param t The tile to analyze
* @pre IsTileType(t, MP_TUNNELBRIDGE)
* @return true if the structure is a bridge one
*/
static inline bool IsBridge(TileIndex t)
{
assert(IsTileType(t, MP_TUNNELBRIDGE));
return HASBIT(_m[t].m5, 7);
}
/**
* checks if there is a bridge on this tile
* @param t The tile to analyze
* @return true if a bridge is present
*/
static inline bool IsBridgeTile(TileIndex t)
{
return IsTileType(t, MP_TUNNELBRIDGE) && IsBridge(t);
}
/**
* checks for the possibility that a bridge may be on this tile
* These are in fact all the tile types on which a bridge can be found
* @param t The tile to analyze
* @return true if a bridge migh be present
*/
static inline bool MayHaveBridgeAbove(TileIndex t)
{
return
IsTileType(t, MP_CLEAR) ||
IsTileType(t, MP_RAILWAY) ||
IsTileType(t, MP_STREET) ||
IsTileType(t, MP_WATER) ||
IsTileType(t, MP_TUNNELBRIDGE) ||
IsTileType(t, MP_UNMOVABLE);
}
/**
* checks if a bridge is set above the ground of this tile
* @param t The tile to analyze
* @pre MayHaveBridgeAbove(t)
* @return true if a bridge is detected above
*/
static inline bool IsBridgeAbove(TileIndex t)
{
assert(MayHaveBridgeAbove(t));
return GB(_m[t].m6, 6, 2) != 0;
}
/**
* Determines the type of bridge on a tile
* @param t The tile to analyze
* @pre IsBridgeTile(t)
* @return The bridge type
*/
static inline uint GetBridgeType(TileIndex t)
{
assert(IsBridgeTile(t));
return GB(_m[t].m2, 4, 4);
}
/**
* Get the direction pointing onto the bridge
* @param t The tile to analyze
* @pre IsBridgeTile(t)
* @return the above mentionned direction
*/
static inline DiagDirection GetBridgeRampDirection(TileIndex t)
{
assert(IsBridgeTile(t));
return (DiagDirection)GB(_m[t].m5, 0, 2);
}
/**
* Get the axis of the bridge that goes over the tile. Not the axis or the ramp.
* @param t The tile to analyze
* @pre IsBridgeAbove(t)
* @return the above mentioned axis
*/
static inline Axis GetBridgeAxis(TileIndex t)
{
assert(IsBridgeAbove(t));
return (Axis)(GB(_m[t].m6, 6, 2) - 1);
}
/**
* Get the transport type of the bridge's ramp.
* @param t The ramp tile to analyze
* @pre IsBridgeTile(t)
* @return the transport type of the bridge
*/
static inline TransportType GetBridgeTransportType(TileIndex t)
{
assert(IsBridgeTile(t));
return (TransportType)GB(_m[t].m5, 2, 2);
}
/**
* Does the bridge ramp lie in a snow or desert area?
* @param t The ramp tile to analyze
* @pre IsBridgeTile(t)
* @return true if and only if in a snow or desert area
*/
static inline bool HasBridgeSnowOrDesert(TileIndex t)
{
assert(IsBridgeTile(t));
return HASBIT(_m[t].m4, 7);
}
/**
* Sets whether the bridge ramp lies in a snow or desert area.
* @param t The ramp tile to set (un)make a snow/desert area
* @param snow_or_desert Make (true) or unmake the tile a snow/desert area
* @pre IsBridgeTile(t)
*/
static inline void SetBridgeSnowOrDesert(TileIndex t, bool snow_or_desert)
{
assert(IsBridgeTile(t));
SB(_m[t].m4, 7, 1, snow_or_desert);
}
/**
* Finds the end of a bridge in the specified direction starting at a middle tile
* @param t the bridge tile to find the bridge ramp for
* @param d the direction to search in
*/
TileIndex GetBridgeEnd(TileIndex t, DiagDirection d);
/**
* Finds the northern end of a bridge starting at a middle tile
* @param t the bridge tile to find the bridge ramp for
*/
TileIndex GetNorthernBridgeEnd(TileIndex t);
/**
* Finds the southern end of a bridge starting at a middle tile
* @param t the bridge tile to find the bridge ramp for
*/
TileIndex GetSouthernBridgeEnd(TileIndex t);
/**
* Starting at one bridge end finds the other bridge end
* @param t the bridge ramp tile to find the other bridge ramp for
*/
TileIndex GetOtherBridgeEnd(TileIndex t);
/**
* Get the height ('z') of a bridge in pixels.
* @param tile the bridge ramp tile to get the bridge height from
* @return the height of the bridge in pixels
*/
uint GetBridgeHeight(TileIndex tile);
/**
* Remove the bridge over the given axis.
* @param t the tile to remove the bridge from
* @param a the axis of the bridge to remove
* @pre MayHaveBridgeAbove(t)
*/
static inline void ClearSingleBridgeMiddle(TileIndex t, Axis a)
{
assert(MayHaveBridgeAbove(t));
CLRBIT(_m[t].m6, 6 + a);
}
/**
* Removes bridges from the given, that is bridges along the X and Y axis.
* @param t the tile to remove the bridge from
* @pre MayHaveBridgeAbove(t)
*/
static inline void ClearBridgeMiddle(TileIndex t)
{
ClearSingleBridgeMiddle(t, AXIS_X);
ClearSingleBridgeMiddle(t, AXIS_Y);
}
/**
* Set that there is a bridge over the given axis.
* @param t the tile to add the bridge to
* @param a the axis of the bridge to add
* @pre MayHaveBridgeAbove(t)
*/
static inline void SetBridgeMiddle(TileIndex t, Axis a)
{
assert(MayHaveBridgeAbove(t));
SETBIT(_m[t].m6, 6 + a);
}
/**
* Generic part to make a bridge ramp for both roads and rails.
* @param t the tile to make a bridge ramp
* @param o the new owner of the bridge ramp
* @param bridgetype the type of bridge this bridge ramp belongs to
* @param d the direction this ramp must be facing
* @param tt the transport type of the bridge
* @param rt the road or rail type
* @note this function should not be called directly.
*/
static inline void MakeBridgeRamp(TileIndex t, Owner o, uint bridgetype, DiagDirection d, TransportType tt, uint rt)
{
SetTileType(t, MP_TUNNELBRIDGE);
SetTileOwner(t, o);
_m[t].m2 = bridgetype << 4;
_m[t].m3 = rt;
_m[t].m4 = 0;
_m[t].m5 = 1 << 7 | tt << 2 | d;
}
/**
* Make a bridge ramp for roads.
* @param t the tile to make a bridge ramp
* @param o the new owner of the bridge ramp
* @param bridgetype the type of bridge this bridge ramp belongs to
* @param d the direction this ramp must be facing
* @param r the road type of the bridge
*/
static inline void MakeRoadBridgeRamp(TileIndex t, Owner o, uint bridgetype, DiagDirection d, RoadTypes r)
{
MakeBridgeRamp(t, o, bridgetype, d, TRANSPORT_ROAD, r);
}
/**
* Make a bridge ramp for rails.
* @param t the tile to make a bridge ramp
* @param o the new owner of the bridge ramp
* @param bridgetype the type of bridge this bridge ramp belongs to
* @param d the direction this ramp must be facing
* @param r the rail type of the bridge
*/
static inline void MakeRailBridgeRamp(TileIndex t, Owner o, uint bridgetype, DiagDirection d, RailType r)
{
MakeBridgeRamp(t, o, bridgetype, d, TRANSPORT_RAIL, r);
}
#endif /* BRIDGE_MAP_H */
|