Files
@ r6669:831ea297162a
Branch filter:
Location: cpp/openttd-patchpack/source/src/rail_map.h
r6669:831ea297162a
10.3 KiB
text/x-c
(svn r9900) -Codechange: Separate the variables for how to highlight a land area and what to do with it afterwards.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 | /* $Id$ */
/** @file rail_map.h Hides the direct accesses to the map array with map accessors */
#ifndef RAIL_MAP_H
#define RAIL_MAP_H
#include "direction.h"
#include "rail.h"
#include "tile.h"
/** Different types of Rail-related tiles */
enum RailTileType {
RAIL_TILE_NORMAL = 0, ///< Normal rail tile without signals
RAIL_TILE_SIGNALS = 1, ///< Normal rail tile with signals
RAIL_TILE_WAYPOINT = 2, ///< Waypoint (X or Y direction)
RAIL_TILE_DEPOT = 3, ///< Depot (one entrance)
};
/**
* Returns the RailTileType (normal with or without signals,
* waypoint or depot).
* @param t the tile to get the information from
* @pre IsTileType(t, MP_RAILWAY)
* @return the RailTileType
*/
static inline RailTileType GetRailTileType(TileIndex t)
{
assert(IsTileType(t, MP_RAILWAY));
return (RailTileType)GB(_m[t].m5, 6, 2);
}
/**
* Returns whether this is plain rails, with or without signals. Iow, if this
* tiles RailTileType is RAIL_TILE_NORMAL or RAIL_TILE_SIGNALS.
* @param t the tile to get the information from
* @pre IsTileType(t, MP_RAILWAY)
* @return true if and only if the tile is normal rail (with or without signals)
*/
static inline bool IsPlainRailTile(TileIndex t)
{
RailTileType rtt = GetRailTileType(t);
return rtt == RAIL_TILE_NORMAL || rtt == RAIL_TILE_SIGNALS;
}
/**
* Checks if a rail tile has signals.
* @param t the tile to get the information from
* @pre IsTileType(t, MP_RAILWAY)
* @return true if and only if the tile has signals
*/
static inline bool HasSignals(TileIndex t)
{
return GetRailTileType(t) == RAIL_TILE_SIGNALS;
}
/**
* Add/remove the 'has signal' bit from the RailTileType
* @param tile the tile to add/remove the signals to/from
* @param signals whether the rail tile should have signals or not
* @pre IsPlainRailTile(tile)
*/
static inline void SetHasSignals(TileIndex tile, bool signals)
{
assert(IsPlainRailTile(tile));
SB(_m[tile].m5, 6, 1, signals);
}
/**
* Is this tile a rail depot?
* @param t the tile to get the information from
* @pre IsTileType(t, MP_RAILWAY)
* @return true if and only if the tile is a rail depot
*/
static inline bool IsRailDepot(TileIndex t)
{
return GetRailTileType(t) == RAIL_TILE_DEPOT;
}
/**
* Is this tile a rail waypoint?
* @param t the tile to get the information from
* @pre IsTileType(t, MP_RAILWAY)
* @return true if and only if the tile is a rail waypoint
*/
static inline bool IsRailWaypoint(TileIndex t)
{
return GetRailTileType(t) == RAIL_TILE_WAYPOINT;
}
/**
* Gets the rail type of the given tile
* @param t the tile to get the rail type from
* @return the rail type of the tile
*/
static inline RailType GetRailType(TileIndex t)
{
return (RailType)GB(_m[t].m3, 0, 4);
}
/**
* Sets the track bits of the given tile
* @param t the tile to set the track bits of
* @param r the new track bits for the tile
*/
static inline void SetRailType(TileIndex t, RailType r)
{
SB(_m[t].m3, 0, 4, r);
}
/**
* Gets the rail type of the given tile
* @param t the tile to get the rail type from
* @return the rail type of the tile
*/
static inline TrackBits GetTrackBits(TileIndex tile)
{
return (TrackBits)GB(_m[tile].m5, 0, 6);
}
/**
* Sets the track bits of the given tile
* @param t the tile to set the track bits of
* @param b the new track bits for the tile
*/
static inline void SetTrackBits(TileIndex t, TrackBits b)
{
SB(_m[t].m5, 0, 6, b);
}
/**
* Returns whether the given track is present on the given tile.
* @param tile the tile to check the track presence of
* @param track the track to search for on the tile
* @pre IsPlainRailTile(tile)
* @return true if and only if the given track exists on the tile
*/
static inline bool HasTrack(TileIndex tile, Track track)
{
return HASBIT(GetTrackBits(tile), track);
}
/**
* Returns the direction the depot is facing to
* @param t the tile to get the depot facing from
* @pre IsRailDepotTile(t)
* @return the direction the depot is facing
*/
static inline DiagDirection GetRailDepotDirection(TileIndex t)
{
return (DiagDirection)GB(_m[t].m5, 0, 2);
}
/**
* Returns the axis of the waypoint
* @param t the tile to get the waypoint axis from
* @pre IsRailWaypointTile(t)
* @return the axis of the waypoint
*/
static inline Axis GetWaypointAxis(TileIndex t)
{
return (Axis)GB(_m[t].m5, 0, 1);
}
/**
* Returns the track of the waypoint
* @param t the tile to get the waypoint track from
* @pre IsRailWaypointTile(t)
* @return the track of the waypoint
*/
static inline Track GetRailWaypointTrack(TileIndex t)
{
return AxisToTrack(GetWaypointAxis(t));
}
/**
* Returns the track bits of the waypoint
* @param t the tile to get the waypoint track bits from
* @pre IsRailWaypointTile(t)
* @return the track bits of the waypoint
*/
static inline TrackBits GetRailWaypointBits(TileIndex t)
{
return TrackToTrackBits(GetRailWaypointTrack(t));
}
/**
* Returns waypoint index (for the waypoint pool)
* @param t the tile to get the waypoint index from
* @pre IsRailWaypointTile(t)
* @return the waypoint index
*/
static inline WaypointID GetWaypointIndex(TileIndex t)
{
return (WaypointID)_m[t].m2;
}
/** Type of signal, i.e. how does the signal behave? */
enum SignalType {
SIGTYPE_NORMAL = 0, ///< normal signal
SIGTYPE_ENTRY = 1, ///< presignal block entry
SIGTYPE_EXIT = 2, ///< presignal block exit
SIGTYPE_COMBO = 3 ///< presignal inter-block
};
static inline SignalType GetSignalType(TileIndex t)
{
assert(GetRailTileType(t) == RAIL_TILE_SIGNALS);
return (SignalType)GB(_m[t].m2, 0, 2);
}
static inline void SetSignalType(TileIndex t, SignalType s)
{
assert(GetRailTileType(t) == RAIL_TILE_SIGNALS);
SB(_m[t].m2, 0, 2, s);
}
static inline bool IsPresignalEntry(TileIndex t)
{
return GetSignalType(t) == SIGTYPE_ENTRY || GetSignalType(t) == SIGTYPE_COMBO;
}
static inline bool IsPresignalExit(TileIndex t)
{
return GetSignalType(t) == SIGTYPE_EXIT || GetSignalType(t) == SIGTYPE_COMBO;
}
static inline void CycleSignalSide(TileIndex t, Track track)
{
byte sig;
byte pos = 6;
if (track == TRACK_LOWER || track == TRACK_RIGHT) pos = 4;
sig = GB(_m[t].m3, pos, 2);
if (--sig == 0) sig = 3;
SB(_m[t].m3, pos, 2, sig);
}
/** Variant of the signal, i.e. how does the signal look? */
enum SignalVariant {
SIG_ELECTRIC = 0, ///< Light signal
SIG_SEMAPHORE = 1 ///< Old-fashioned semaphore signal
};
static inline SignalVariant GetSignalVariant(TileIndex t)
{
return (SignalVariant)GB(_m[t].m2, 2, 1);
}
static inline void SetSignalVariant(TileIndex t, SignalVariant v)
{
SB(_m[t].m2, 2, 1, v);
}
static inline bool IsSignalPresent(TileIndex t, byte signalbit)
{
return HASBIT(_m[t].m3, signalbit + 4);
}
/** These are states in which a signal can be. Currently these are only two, so
* simple boolean logic will do. But do try to compare to this enum instead of
* normal boolean evaluation, since that will make future additions easier.
*/
enum SignalState {
SIGNAL_STATE_RED = 0, ///< The signal is red
SIGNAL_STATE_GREEN = 1, ///< The signal is green
};
static inline SignalState GetSingleSignalState(TileIndex t, byte signalbit)
{
return (SignalState)HASBIT(_m[t].m2, signalbit + 4);
}
/**
* Checks for the presence of signals (either way) on the given track on the
* given rail tile.
*/
static inline bool HasSignalOnTrack(TileIndex tile, Track track)
{
assert(IsValidTrack(track));
return
GetRailTileType(tile) == RAIL_TILE_SIGNALS &&
(_m[tile].m3 & SignalOnTrack(track)) != 0;
}
/**
* Checks for the presence of signals along the given trackdir on the given
* rail tile.
*
* Along meaning if you are currently driving on the given trackdir, this is
* the signal that is facing us (for which we stop when it's red).
*/
static inline bool HasSignalOnTrackdir(TileIndex tile, Trackdir trackdir)
{
assert (IsValidTrackdir(trackdir));
return
GetRailTileType(tile) == RAIL_TILE_SIGNALS &&
_m[tile].m3 & SignalAlongTrackdir(trackdir);
}
/**
* Gets the state of the signal along the given trackdir.
*
* Along meaning if you are currently driving on the given trackdir, this is
* the signal that is facing us (for which we stop when it's red).
*/
static inline SignalState GetSignalStateByTrackdir(TileIndex tile, Trackdir trackdir)
{
assert(IsValidTrackdir(trackdir));
assert(HasSignalOnTrack(tile, TrackdirToTrack(trackdir)));
return _m[tile].m2 & SignalAlongTrackdir(trackdir) ?
SIGNAL_STATE_GREEN : SIGNAL_STATE_RED;
}
/**
* Return the rail type of tile, or INVALID_RAILTYPE if this is no rail tile.
*/
RailType GetTileRailType(TileIndex tile);
/** The ground 'under' the rail */
enum RailGroundType {
RAIL_GROUND_BARREN = 0, ///< Nothing (dirt)
RAIL_GROUND_GRASS = 1, ///< Grassy
RAIL_GROUND_FENCE_NW = 2, ///< Grass with a fence at the NW edge
RAIL_GROUND_FENCE_SE = 3, ///< Grass with a fence at the SE edge
RAIL_GROUND_FENCE_SENW = 4, ///< Grass with a fence at the NW and SE edges
RAIL_GROUND_FENCE_NE = 5, ///< Grass with a fence at the NE edge
RAIL_GROUND_FENCE_SW = 6, ///< Grass with a fence at the SW edge
RAIL_GROUND_FENCE_NESW = 7, ///< Grass with a fence at the NE and SW edges
RAIL_GROUND_FENCE_VERT1 = 8, ///< Grass with a fence at the western side
RAIL_GROUND_FENCE_VERT2 = 9, ///< Grass with a fence at the eastern side
RAIL_GROUND_FENCE_HORIZ1 = 10, ///< Grass with a fence at the southern side
RAIL_GROUND_FENCE_HORIZ2 = 11, ///< Grass with a fence at the northern side
RAIL_GROUND_ICE_DESERT = 12, ///< Icy or sandy
};
static inline void SetRailGroundType(TileIndex t, RailGroundType rgt)
{
SB(_m[t].m4, 0, 4, rgt);
}
static inline RailGroundType GetRailGroundType(TileIndex t)
{
return (RailGroundType)GB(_m[t].m4, 0, 4);
}
static inline bool IsSnowRailGround(TileIndex t)
{
return GetRailGroundType(t) == RAIL_GROUND_ICE_DESERT;
}
static inline void MakeRailNormal(TileIndex t, Owner o, TrackBits b, RailType r)
{
SetTileType(t, MP_RAILWAY);
SetTileOwner(t, o);
_m[t].m2 = 0;
_m[t].m3 = r;
_m[t].m4 = 0;
_m[t].m5 = RAIL_TILE_NORMAL << 6 | b;
}
static inline void MakeRailDepot(TileIndex t, Owner o, DiagDirection d, RailType r)
{
SetTileType(t, MP_RAILWAY);
SetTileOwner(t, o);
_m[t].m2 = 0;
_m[t].m3 = r;
_m[t].m4 = 0;
_m[t].m5 = RAIL_TILE_DEPOT << 6 | d;
}
static inline void MakeRailWaypoint(TileIndex t, Owner o, Axis a, RailType r, uint index)
{
SetTileType(t, MP_RAILWAY);
SetTileOwner(t, o);
_m[t].m2 = index;
_m[t].m3 = r;
_m[t].m4 = 0;
_m[t].m5 = RAIL_TILE_WAYPOINT << 6 | a;
}
#endif /* RAIL_MAP_H */
|