Files
@ r6669:831ea297162a
Branch filter:
Location: cpp/openttd-patchpack/source/src/texteff.cpp
r6669:831ea297162a
10.7 KiB
text/x-c
(svn r9900) -Codechange: Separate the variables for how to highlight a land area and what to do with it afterwards.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 | /* $Id$ */
/** @file texteff.cpp */
#include "stdafx.h"
#include "openttd.h"
#include "functions.h"
#include "macros.h"
#include "strings.h"
#include "gfx.h"
#include "landscape.h"
#include "viewport.h"
#include "saveload.h"
#include "hal.h"
#include "console.h"
#include "string.h"
#include "variables.h"
#include "table/sprites.h"
#include <stdarg.h> /* va_list */
#include "date.h"
enum {
MAX_TEXTMESSAGE_LENGTH = 200,
MAX_TEXT_MESSAGES = 30,
MAX_CHAT_MESSAGES = 10,
MAX_ANIMATED_TILES = 256,
};
struct TextEffect {
StringID string_id;
int32 x;
int32 y;
int32 right;
int32 bottom;
uint16 duration;
uint32 params_1;
uint32 params_2;
};
struct TextMessage {
char message[MAX_TEXTMESSAGE_LENGTH];
uint16 color;
Date end_date;
};
static TextEffect _text_effect_list[MAX_TEXT_MESSAGES];
static TextMessage _textmsg_list[MAX_CHAT_MESSAGES];
TileIndex _animated_tile_list[MAX_ANIMATED_TILES];
static bool _textmessage_dirty = false;
static bool _textmessage_visible = false;
/* The chatbox grows from the bottom so the coordinates are pixels from
* the left and pixels from the bottom. The height is the maximum height */
static const Oblong _textmsg_box = {10, 30, 500, 150};
static Pixel _textmessage_backup[150 * 500]; // (height * width)
extern void memcpy_pitch(void *dst, void *src, int w, int h, int srcpitch, int dstpitch);
static inline uint GetTextMessageCount()
{
uint i;
for (i = 0; i < MAX_CHAT_MESSAGES; i++) {
if (_textmsg_list[i].message[0] == '\0') break;
}
return i;
}
/* Add a text message to the 'chat window' to be shown
* @param color The colour this message is to be shown in
* @param duration The duration of the chat message in game-days
* @param message message itself in printf() style */
void CDECL AddTextMessage(uint16 color, uint8 duration, const char *message, ...)
{
char buf[MAX_TEXTMESSAGE_LENGTH];
const char *bufp;
va_list va;
uint msg_count;
uint16 lines;
va_start(va, message);
vsnprintf(buf, lengthof(buf), message, va);
va_end(va);
Utf8TrimString(buf, MAX_TEXTMESSAGE_LENGTH);
/* Force linebreaks for strings that are too long */
lines = GB(FormatStringLinebreaks(buf, _textmsg_box.width - 8), 0, 16) + 1;
if (lines >= MAX_CHAT_MESSAGES) return;
msg_count = GetTextMessageCount();
/* We want to add more chat messages than there is free space for, remove 'old' */
if (lines > MAX_CHAT_MESSAGES - msg_count) {
int i = lines - (MAX_CHAT_MESSAGES - msg_count);
memmove(&_textmsg_list[0], &_textmsg_list[i], sizeof(_textmsg_list[0]) * (msg_count - i));
msg_count = MAX_CHAT_MESSAGES - lines;
}
for (bufp = buf; lines != 0; lines--) {
TextMessage *tmsg = &_textmsg_list[msg_count++];
ttd_strlcpy(tmsg->message, bufp, sizeof(tmsg->message));
/* The default colour for a message is player colour. Replace this with
* white for any additional lines */
tmsg->color = (bufp == buf && color & IS_PALETTE_COLOR) ? color : (0x1D - 15) | IS_PALETTE_COLOR;
tmsg->end_date = _date + duration;
bufp += strlen(bufp) + 1; // jump to 'next line' in the formatted string
}
_textmessage_dirty = true;
}
void InitTextMessage()
{
uint i;
for (i = 0; i < MAX_CHAT_MESSAGES; i++) {
_textmsg_list[i].message[0] = '\0';
}
}
/** Hide the textbox */
void UndrawTextMessage()
{
if (_textmessage_visible) {
/* Sometimes we also need to hide the cursor
* This is because both textmessage and the cursor take a shot of the
* screen before drawing.
* Now the textmessage takes his shot and paints his data before the cursor
* does, so in the shot of the cursor is the screen-data of the textmessage
* included when the cursor hangs somewhere over the textmessage. To
* avoid wrong repaints, we undraw the cursor in that case, and everything
* looks nicely ;)
* (and now hope this story above makes sense to you ;))
*/
if (_cursor.visible) {
if (_cursor.draw_pos.x + _cursor.draw_size.x >= _textmsg_box.x &&
_cursor.draw_pos.x <= _textmsg_box.x + _textmsg_box.width &&
_cursor.draw_pos.y + _cursor.draw_size.y >= _screen.height - _textmsg_box.y - _textmsg_box.height &&
_cursor.draw_pos.y <= _screen.height - _textmsg_box.y) {
UndrawMouseCursor();
}
}
int x = _textmsg_box.x;
int y = _screen.height - _textmsg_box.y - _textmsg_box.height;
int width = _textmsg_box.width;
int height = _textmsg_box.height;
if (y < 0) {
height = max(height + y, min(_textmsg_box.height, _screen.height));
y = 0;
}
if (x + width >= _screen.width) {
width = _screen.width - x;
}
if (width <= 0 || height <= 0) return;
_textmessage_visible = false;
/* Put our 'shot' back to the screen */
memcpy_pitch(
_screen.dst_ptr + x + y * _screen.pitch,
_textmessage_backup,
width, height, _textmsg_box.width, _screen.pitch);
/* And make sure it is updated next time */
_video_driver->make_dirty(x, y, width, height);
_textmessage_dirty = true;
}
}
/** Check if a message is expired every day */
void TextMessageDailyLoop()
{
uint i;
for (i = 0; i < MAX_CHAT_MESSAGES; i++) {
TextMessage *tmsg = &_textmsg_list[i];
if (tmsg->message[0] == '\0') continue;
/* Message has expired, remove from the list */
if (tmsg->end_date < _date) {
/* Move the remaining messages over the current message */
if (i != MAX_CHAT_MESSAGES - 1) memmove(tmsg, tmsg + 1, sizeof(*tmsg) * (MAX_CHAT_MESSAGES - i - 1));
/* Mark the last item as empty */
_textmsg_list[MAX_CHAT_MESSAGES - 1].message[0] = '\0';
_textmessage_dirty = true;
/* Go one item back, because we moved the array 1 to the left */
i--;
}
}
}
/** Draw the textmessage-box */
void DrawTextMessage()
{
if (!_textmessage_dirty) return;
/* First undraw if needed */
UndrawTextMessage();
if (_iconsole_mode == ICONSOLE_FULL) return;
/* Check if we have anything to draw at all */
uint count = GetTextMessageCount();
if (count == 0) return;
int x = _textmsg_box.x;
int y = _screen.height - _textmsg_box.y - _textmsg_box.height;
int width = _textmsg_box.width;
int height = _textmsg_box.height;
if (y < 0) {
height = max(height + y, min(_textmsg_box.height, _screen.height));
y = 0;
}
if (x + width >= _screen.width) {
width = _screen.width - x;
}
if (width <= 0 || height <= 0) return;
/* Make a copy of the screen as it is before painting (for undraw) */
memcpy_pitch(
_textmessage_backup,
_screen.dst_ptr + x + y * _screen.pitch,
width, height, _screen.pitch, _textmsg_box.width);
_cur_dpi = &_screen; // switch to _screen painting
/* Paint a half-transparent box behind the text messages */
GfxFillRect(
_textmsg_box.x,
_screen.height - _textmsg_box.y - count * 13 - 2,
_textmsg_box.x + _textmsg_box.width - 1,
_screen.height - _textmsg_box.y - 2,
PALETTE_TO_TRANSPARENT | (1 << USE_COLORTABLE) // black, but with some alpha for background
);
/* Paint the messages starting with the lowest at the bottom */
for (uint y = 13; count-- != 0; y += 13) {
DoDrawString(_textmsg_list[count].message, _textmsg_box.x + 3, _screen.height - _textmsg_box.y - y + 1, _textmsg_list[count].color);
}
/* Make sure the data is updated next flush */
_video_driver->make_dirty(x, y, width, height);
_textmessage_visible = true;
_textmessage_dirty = false;
}
static void MarkTextEffectAreaDirty(TextEffect *te)
{
MarkAllViewportsDirty(
te->x,
te->y - 1,
(te->right - te->x)*2 + te->x + 1,
(te->bottom - (te->y - 1)) * 2 + (te->y - 1) + 1
);
}
void AddTextEffect(StringID msg, int x, int y, uint16 duration)
{
TextEffect *te;
int w;
char buffer[100];
if (_game_mode == GM_MENU) return;
for (te = _text_effect_list; te->string_id != INVALID_STRING_ID; ) {
if (++te == endof(_text_effect_list)) return;
}
te->string_id = msg;
te->duration = duration;
te->y = y - 5;
te->bottom = y + 5;
te->params_1 = GetDParam(0);
te->params_2 = GetDParam(4);
GetString(buffer, msg, lastof(buffer));
w = GetStringBoundingBox(buffer).width;
te->x = x - (w >> 1);
te->right = x + (w >> 1) - 1;
MarkTextEffectAreaDirty(te);
}
static void MoveTextEffect(TextEffect *te)
{
if (te->duration < 8) {
te->string_id = INVALID_STRING_ID;
} else {
te->duration -= 8;
te->y--;
te->bottom--;
}
MarkTextEffectAreaDirty(te);
}
void MoveAllTextEffects()
{
TextEffect *te;
for (te = _text_effect_list; te != endof(_text_effect_list); te++) {
if (te->string_id != INVALID_STRING_ID) MoveTextEffect(te);
}
}
void InitTextEffects()
{
TextEffect *te;
for (te = _text_effect_list; te != endof(_text_effect_list); te++) {
te->string_id = INVALID_STRING_ID;
}
}
void DrawTextEffects(DrawPixelInfo *dpi)
{
const TextEffect* te;
switch (dpi->zoom) {
case ZOOM_LVL_NORMAL:
for (te = _text_effect_list; te != endof(_text_effect_list); te++) {
if (te->string_id != INVALID_STRING_ID &&
dpi->left <= te->right &&
dpi->top <= te->bottom &&
dpi->left + dpi->width > te->x &&
dpi->top + dpi->height > te->y) {
AddStringToDraw(te->x, te->y, te->string_id, te->params_1, te->params_2);
}
}
break;
case ZOOM_LVL_OUT_2X:
for (te = _text_effect_list; te != endof(_text_effect_list); te++) {
if (te->string_id != INVALID_STRING_ID &&
dpi->left <= te->right * 2 - te->x &&
dpi->top <= te->bottom * 2 - te->y &&
dpi->left + dpi->width > te->x &&
dpi->top + dpi->height > te->y) {
AddStringToDraw(te->x, te->y, (StringID)(te->string_id-1), te->params_1, te->params_2);
}
}
break;
case ZOOM_LVL_OUT_4X:
case ZOOM_LVL_OUT_8X:
case ZOOM_LVL_OUT_16X:
break;
default: NOT_REACHED();
}
}
void DeleteAnimatedTile(TileIndex tile)
{
TileIndex *ti;
for (ti = _animated_tile_list; ti != endof(_animated_tile_list); ti++) {
if (tile == *ti) {
/* remove the hole */
memmove(ti, ti + 1, (lastof(_animated_tile_list) - ti) * sizeof(*ti));
/* and clear last item */
*lastof(_animated_tile_list) = 0;
MarkTileDirtyByTile(tile);
return;
}
}
}
bool AddAnimatedTile(TileIndex tile)
{
TileIndex *ti;
for (ti = _animated_tile_list; ti != endof(_animated_tile_list); ti++) {
if (tile == *ti || *ti == 0) {
*ti = tile;
MarkTileDirtyByTile(tile);
return true;
}
}
return false;
}
void AnimateAnimatedTiles()
{
const TileIndex* ti;
for (ti = _animated_tile_list; ti != endof(_animated_tile_list) && *ti != 0; ti++) {
AnimateTile(*ti);
}
}
void InitializeAnimatedTiles()
{
memset(_animated_tile_list, 0, sizeof(_animated_tile_list));
}
static void SaveLoad_ANIT()
{
/* In pre version 6, we has 16bit per tile, now we have 32bit per tile, convert it ;) */
if (CheckSavegameVersion(6)) {
SlArray(_animated_tile_list, lengthof(_animated_tile_list), SLE_FILE_U16 | SLE_VAR_U32);
} else {
SlArray(_animated_tile_list, lengthof(_animated_tile_list), SLE_UINT32);
}
}
extern const ChunkHandler _animated_tile_chunk_handlers[] = {
{ 'ANIT', SaveLoad_ANIT, SaveLoad_ANIT, CH_RIFF | CH_LAST},
};
|