Files @ r10770:83e24d905570
Branch filter:

Location: cpp/openttd-patchpack/source/src/fios.cpp

frosch
(svn r15103) -Change: Keep industry variables 8E and 8F in sync with 93, when changing production using results 0D, 0E or 0F of callback 29 or 35.
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
/* $Id$ */

/** @file fios.cpp
 * This file contains functions for building file lists for the save/load dialogs.
 */

#include "stdafx.h"
#include "openttd.h"
#include "variables.h"
#include "heightmap.h"
#include "fios.h"
#include "fileio_func.h"
#include "functions.h"
#include "string_func.h"
#include <sys/types.h>
#include <sys/stat.h>

#ifdef WIN32
# include <tchar.h>
# ifndef UNICODE
#  include <io.h>
# endif
# define access _taccess
# define unlink _tunlink
#else
# include <unistd.h>
#endif /* WIN32 */

#include "table/strings.h"

/* Variables to display file lists */
SmallVector<FiosItem, 32> _fios_items;
static char *_fios_path;
SmallFiosItem _file_to_saveload;

/* OS-specific functions are taken from their respective files (win32/unix/os2 .c) */
extern bool FiosIsRoot(const char *path);
extern bool FiosIsValidFile(const char *path, const struct dirent *ent, struct stat *sb);
extern bool FiosIsHiddenFile(const struct dirent *ent);
extern void FiosGetDrives();
extern bool FiosGetDiskFreeSpace(const char *path, uint32 *tot);

/* get the name of an oldstyle savegame */
extern void GetOldSaveGameName(char *title, const char *path, const char *file);

/**
 * Compare two FiosItem's. Used with qsort when sorting the file list.
 * @param a A pointer to the first FiosItem to compare.
 * @param b A pointer to the second FiosItem to compare.
 * @return -1, 0 or 1, depending on how the two items should be sorted.
 */
int CDECL compare_FiosItems(const void *a, const void *b)
{
	const FiosItem *da = (const FiosItem *)a;
	const FiosItem *db = (const FiosItem *)b;
	int r;

	if (_savegame_sort_order & SORT_BY_NAME) {
		r = strcasecmp(da->title, db->title);
	} else {
		r = da->mtime < db->mtime ? -1 : 1;
	}

	if (_savegame_sort_order & SORT_DESCENDING) r = -r;
	return r;
}

/** Clear the list */
void FiosFreeSavegameList()
{
	_fios_items.Clear();
	_fios_items.Compact();
};

/**
 * Get descriptive texts. Returns the path and free space
 * left on the device
 * @param path string describing the path
 * @param total_free total free space in megabytes, optional (can be NULL)
 * @return StringID describing the path (free space or failure)
 */
StringID FiosGetDescText(const char **path, uint32 *total_free)
{
	*path = _fios_path;
	return FiosGetDiskFreeSpace(*path, total_free) ? STR_4005_BYTES_FREE : STR_4006_UNABLE_TO_READ_DRIVE;
}

/* Browse to a new path based on the passed FiosItem struct
 * @param *item FiosItem object telling us what to do
 * @return a string if we have given a file as a target, otherwise NULL */
char *FiosBrowseTo(const FiosItem *item)
{
	char *path = _fios_path;

	switch (item->type) {
		case FIOS_TYPE_DRIVE:
#if defined(WINCE)
			snprintf(path, MAX_PATH, PATHSEP "");
#elif defined(WIN32) || defined(__OS2__)
			snprintf(path, MAX_PATH, "%c:" PATHSEP, item->title[0]);
#endif
		/* Fallthrough */
		case FIOS_TYPE_INVALID:
			break;

		case FIOS_TYPE_PARENT: {
			/* Check for possible NULL ptr (not required for UNIXes, but AmigaOS-alikes) */
			char *s = strrchr(path, PATHSEPCHAR);
			if (s != NULL && s != path) {
				s[0] = '\0'; // Remove last path separator character, so we can go up one level.
			}
			s = strrchr(path, PATHSEPCHAR);
			if (s != NULL) s[1] = '\0'; // go up a directory
#if defined(__MORPHOS__) || defined(__AMIGAOS__)
			/* On MorphOS or AmigaOS paths look like: "Volume:directory/subdirectory" */
			else if ((s = strrchr(path, ':')) != NULL) s[1] = '\0';
#endif
			break;
		}

		case FIOS_TYPE_DIR:
			strcat(path, item->name);
			strcat(path, PATHSEP);
			break;

		case FIOS_TYPE_DIRECT:
			snprintf(path, MAX_PATH, "%s", item->name);
			break;

		case FIOS_TYPE_FILE:
		case FIOS_TYPE_OLDFILE:
		case FIOS_TYPE_SCENARIO:
		case FIOS_TYPE_OLD_SCENARIO:
		case FIOS_TYPE_PNG:
		case FIOS_TYPE_BMP:
		{
			static char str_buffr[512];
			snprintf(str_buffr, lengthof(str_buffr), "%s%s", path, item->name);
			return str_buffr;
		}
	}

	return NULL;
}

void FiosMakeSavegameName(char *buf, const char *name, size_t size)
{
	const char *extension, *period;

	extension = (_game_mode == GM_EDITOR) ? ".scn" : ".sav";

	/* Don't append the extension if it is already there */
	period = strrchr(name, '.');
	if (period != NULL && strcasecmp(period, extension) == 0) extension = "";
#if  defined(__MORPHOS__) || defined(__AMIGAOS__)
	if (_fios_path != NULL) {
		unsigned char sepchar = _fios_path[(strlen(_fios_path) - 1)];

		if (sepchar != ':' && sepchar != '/') {
			snprintf(buf, size, "%s" PATHSEP "%s%s", _fios_path, name, extension);
		} else {
			snprintf(buf, size, "%s%s%s", _fios_path, name, extension);
		}
	} else {
		snprintf(buf, size, "%s%s", name, extension);
	}
#else
	snprintf(buf, size, "%s" PATHSEP "%s%s", _fios_path, name, extension);
#endif
}

#if defined(WIN32)
# define unlink _tunlink
#endif

bool FiosDelete(const char *name)
{
	char filename[512];

	FiosMakeSavegameName(filename, name, lengthof(filename));
	return unlink(OTTD2FS(filename)) == 0;
}

bool FileExists(const char *filename)
{
#if defined(WINCE)
	/* There is always one platform that doesn't support basic commands... */
	HANDLE hand = CreateFile(OTTD2FS(filename), 0, 0, NULL, OPEN_EXISTING, 0, NULL);
	if (hand == INVALID_HANDLE_VALUE) return 1;
	CloseHandle(hand);
	return 0;
#else
	return access(OTTD2FS(filename), 0) == 0;
#endif
}

typedef FiosType fios_getlist_callback_proc(SaveLoadDialogMode mode, const char *filename, const char *ext, char *title);

/** Create a list of the files in a directory, according to some arbitrary rule.
 *  @param mode The mode we are in. Some modes don't allow 'parent'.
 *  @param callback_proc The function that is called where you need to do the filtering.
 *  @return Return the list of files. */
static FiosItem *FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_proc *callback_proc)
{
	struct stat sb;
	struct dirent *dirent;
	DIR *dir;
	FiosItem *fios;
	int sort_start;
	char d_name[sizeof(fios->name)];

	_fios_items.Clear();

	/* A parent directory link exists if we are not in the root directory */
	if (!FiosIsRoot(_fios_path) && mode != SLD_NEW_GAME) {
		fios = _fios_items.Append();
		fios->type = FIOS_TYPE_PARENT;
		fios->mtime = 0;
		strecpy(fios->name, "..", lastof(fios->name));
		strecpy(fios->title, ".. (Parent directory)", lastof(fios->title));
	}

	/* Show subdirectories */
	if (mode != SLD_NEW_GAME && (dir = ttd_opendir(_fios_path)) != NULL) {
		while ((dirent = readdir(dir)) != NULL) {
			strecpy(d_name, FS2OTTD(dirent->d_name), lastof(d_name));

			/* found file must be directory, but not '.' or '..' */
			if (FiosIsValidFile(_fios_path, dirent, &sb) && S_ISDIR(sb.st_mode) &&
					(!FiosIsHiddenFile(dirent) || strncasecmp(d_name, PERSONAL_DIR, strlen(d_name)) == 0) &&
					strcmp(d_name, ".") != 0 && strcmp(d_name, "..") != 0) {
				fios = _fios_items.Append();
				fios->type = FIOS_TYPE_DIR;
				fios->mtime = 0;
				strecpy(fios->name, d_name, lastof(fios->name));
				snprintf(fios->title, lengthof(fios->title), "%s" PATHSEP " (Directory)", d_name);
				str_validate(fios->title);
			}
		}
		closedir(dir);
	}

	/* Sort the subdirs always by name, ascending, remember user-sorting order */
	{
		byte order = _savegame_sort_order;
		_savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING;
		qsort(_fios_items.Begin(), _fios_items.Length(), sizeof(FiosItem), compare_FiosItems);
		_savegame_sort_order = order;
	}

	/* This is where to start sorting for the filenames */
	sort_start = _fios_items.Length();

	/* Show files */
	dir = ttd_opendir(_fios_path);
	if (dir != NULL) {
		while ((dirent = readdir(dir)) != NULL) {
			char fios_title[64];
			char *t;
			strecpy(d_name, FS2OTTD(dirent->d_name), lastof(d_name));

			if (!FiosIsValidFile(_fios_path, dirent, &sb) || !S_ISREG(sb.st_mode) || FiosIsHiddenFile(dirent)) continue;

			/* File has no extension, skip it */
			if ((t = strrchr(d_name, '.')) == NULL) continue;
			fios_title[0] = '\0'; // reset the title;

			FiosType type = callback_proc(mode, d_name, t, fios_title);
			if (type != FIOS_TYPE_INVALID) {
				fios = _fios_items.Append();
				fios->mtime = sb.st_mtime;
				fios->type = type;
				strecpy(fios->name, d_name, lastof(fios->name));

				/* Some callbacks want to lookup the title of the file. Allow that.
				 * If we just copy the title from the filename, strip the extension */
				t = (fios_title[0] == '\0') ? *t = '\0', d_name : fios_title;
				strecpy(fios->title, t, lastof(fios->title));
				str_validate(fios->title);
			}
		}
		closedir(dir);
	}

	qsort(_fios_items.Get(sort_start), _fios_items.Length() - sort_start, sizeof(FiosItem), compare_FiosItems);

	/* Show drives */
	if (mode != SLD_NEW_GAME) FiosGetDrives();

	_fios_items.Compact();

	return _fios_items.Begin();
}

/**
 * Callback for FiosGetFileList. It tells if a file is a savegame or not.
 * @param mode Save/load mode.
 * @param file Name of the file to check.
 * @param ext A pointer to the extension identifier inside file
 * @param title Buffer if a callback wants to lookup the title of the file; NULL to skip the lookup
 * @return a FIOS_TYPE_* type of the found file, FIOS_TYPE_INVALID if not a savegame
 * @see FiosGetFileList
 * @see FiosGetSavegameList
 */
FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title)
{
	/* Show savegame files
	 * .SAV OpenTTD saved game
	 * .SS1 Transport Tycoon Deluxe preset game
	 * .SV1 Transport Tycoon Deluxe (Patch) saved game
	 * .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game */
	if (strcasecmp(ext, ".sav") == 0) return FIOS_TYPE_FILE;

	if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) {
		if (strcasecmp(ext, ".ss1") == 0 || strcasecmp(ext, ".sv1") == 0 ||
				strcasecmp(ext, ".sv2") == 0) {
			if (title != NULL) GetOldSaveGameName(title, _fios_path, file);
			return FIOS_TYPE_OLDFILE;
		}
	}

	return FIOS_TYPE_INVALID;
}

/**
 * Get a list of savegames.
 * @param mode Save/load mode.
 * @return A pointer to an array of FiosItem representing all the files to be shown in the save/load dialog.
 * @see FiosGetFileList
 */
void FiosGetSavegameList(SaveLoadDialogMode mode)
{
	static char *fios_save_path = NULL;

	if (fios_save_path == NULL) {
		fios_save_path = MallocT<char>(MAX_PATH);
		FioGetDirectory(fios_save_path, MAX_PATH, SAVE_DIR);
	}

	_fios_path = fios_save_path;

	FiosGetFileList(mode, &FiosGetSavegameListCallback);
}

/**
 * Callback for FiosGetFileList. It tells if a file is a scenario or not.
 * @param mode Save/load mode.
 * @param file Name of the file to check.
 * @param ext A pointer to the extension identifier inside file
 * @param title Buffer if a callback wants to lookup the title of the file
 * @return a FIOS_TYPE_* type of the found file, FIOS_TYPE_INVALID if not a scenario
 * @see FiosGetFileList
 * @see FiosGetScenarioList
 */
static FiosType FiosGetScenarioListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title)
{
	/* Show scenario files
	 * .SCN OpenTTD style scenario file
	 * .SV0 Transport Tycoon Deluxe (Patch) scenario
	 * .SS0 Transport Tycoon Deluxe preset scenario */
	if (strcasecmp(ext, ".scn") == 0) return FIOS_TYPE_SCENARIO;

	if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO || mode == SLD_NEW_GAME) {
		if (strcasecmp(ext, ".sv0") == 0 || strcasecmp(ext, ".ss0") == 0 ) {
			GetOldSaveGameName(title, _fios_path, file);
			return FIOS_TYPE_OLD_SCENARIO;
		}
	}

	return FIOS_TYPE_INVALID;
}

/**
 * Get a list of scenarios.
 * @param mode Save/load mode.
 * @return A pointer to an array of FiosItem representing all the files to be shown in the save/load dialog.
 * @see FiosGetFileList
 */
void FiosGetScenarioList(SaveLoadDialogMode mode)
{
	static char *fios_scn_path = NULL;

	/* Copy the default path on first run or on 'New Game' */
	if (fios_scn_path == NULL) {
		fios_scn_path = MallocT<char>(MAX_PATH);
		FioGetDirectory(fios_scn_path, MAX_PATH, SCENARIO_DIR);
	}

	_fios_path = fios_scn_path;

	FiosGetFileList(mode, &FiosGetScenarioListCallback);
}

static FiosType FiosGetHeightmapListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title)
{
	/* Show heightmap files
	 * .PNG PNG Based heightmap files
	 * .BMP BMP Based heightmap files
	 */

#ifdef WITH_PNG
	if (strcasecmp(ext, ".png") == 0) return FIOS_TYPE_PNG;
#endif /* WITH_PNG */

	if (strcasecmp(ext, ".bmp") == 0) return FIOS_TYPE_BMP;

	return FIOS_TYPE_INVALID;
}

/* Get a list of Heightmaps */
void FiosGetHeightmapList(SaveLoadDialogMode mode)
{
	static char *fios_hmap_path = NULL;

	if (fios_hmap_path == NULL) {
		fios_hmap_path = MallocT<char>(MAX_PATH);
		FioGetDirectory(fios_hmap_path, MAX_PATH, HEIGHTMAP_DIR);
	}

	_fios_path = fios_hmap_path;

	FiosGetFileList(mode, &FiosGetHeightmapListCallback);
}