Files @ r9296:85dd6a1ab06a
Branch filter:

Location: cpp/openttd-patchpack/source/src/order_cmd.cpp

glx
(svn r13163) -Codechange: remove unused code
   1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
/* $Id$ */

/** @file order_cmd.cpp Handling of orders. */

#include "stdafx.h"
#include "openttd.h"
#include "order_base.h"
#include "order_func.h"
#include "airport.h"
#include "order_base.h"
#include "waypoint.h"
#include "command_func.h"
#include "player_func.h"
#include "news_func.h"
#include "saveload.h"
#include "vehicle_gui.h"
#include "cargotype.h"
#include "aircraft.h"
#include "strings_func.h"
#include "core/alloc_func.hpp"
#include "functions.h"
#include "window_func.h"
#include "settings_type.h"
#include "string_func.h"
#include "newgrf_cargo.h"
#include "timetable.h"
#include "vehicle_func.h"
#include "oldpool_func.h"
#include "depot_base.h"

#include "table/strings.h"

/* DestinationID must be at least as large as every these below, because it can
 * be any of them
 */
assert_compile(sizeof(DestinationID) >= sizeof(DepotID));
assert_compile(sizeof(DestinationID) >= sizeof(WaypointID));
assert_compile(sizeof(DestinationID) >= sizeof(StationID));

TileIndex _backup_orders_tile;
BackuppedOrders _backup_orders_data;

DEFINE_OLD_POOL_GENERIC(Order, Order);

void Order::Free()
{
	this->type  = OT_NOTHING;
	this->flags = 0;
	this->dest  = 0;
	this->next  = NULL;
}

void Order::MakeGoToStation(StationID destination)
{
	this->type = OT_GOTO_STATION;
	this->flags = 0;
	this->dest = destination;
}

void Order::MakeGoToDepot(DepotID destination, OrderDepotTypeFlags order, CargoID cargo, byte subtype)
{
	this->type = OT_GOTO_DEPOT;
	this->flags = 0;
	this->SetDepotOrderType(order);
	if (!(order & ODTFB_PART_OF_ORDERS)) {
		this->SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS);
	}
	this->dest = destination;
	this->SetRefit(cargo, subtype);
}

void Order::MakeGoToWaypoint(WaypointID destination)
{
	this->type = OT_GOTO_WAYPOINT;
	this->flags = 0;
	this->dest = destination;
}

void Order::MakeLoading(bool ordered)
{
	this->type = OT_LOADING;
	if (!ordered) this->flags = 0;
}

void Order::MakeLeaveStation()
{
	this->type = OT_LEAVESTATION;
	this->flags = 0;
}

void Order::MakeDummy()
{
	this->type = OT_DUMMY;
	this->flags = 0;
}

void Order::MakeConditional(VehicleOrderID order)
{
	this->type = OT_CONDITIONAL;
	this->flags = order;
	this->dest = 0;
}

void Order::SetRefit(CargoID cargo, byte subtype)
{
	this->refit_cargo = cargo;
	this->refit_subtype = subtype;
}

void Order::FreeChain()
{
	if (next != NULL) next->FreeChain();
	delete this;
}

bool Order::Equals(const Order &other) const
{
	return
			this->type  == other.type &&
			this->flags == other.flags &&
			this->dest  == other.dest;
}

static bool HasOrderPoolFree(uint amount)
{
	const Order *order;

	/* There is always room if not all blocks in the pool are reserved */
	if (_Order_pool.CanAllocateMoreBlocks()) return true;

	FOR_ALL_ORDERS(order) if (!order->IsValid() && --amount == 0) return true;

	return false;
}

uint32 Order::Pack() const
{
	return this->dest << 16 | this->flags << 8 | this->type;
}

Order::Order(uint32 packed)
{
	this->type    = (OrderType)GB(packed,  0,  8);
	this->flags   = GB(packed,  8,  8);
	this->dest    = GB(packed, 16, 16);
	this->next    = NULL;
	this->refit_cargo   = CT_NO_REFIT;
	this->refit_subtype = 0;
	this->wait_time     = 0;
	this->travel_time   = 0;
}

void Order::ConvertFromOldSavegame()
{
	/* First handle non-stop, because those bits are going to be reused. */
	if (_patches.sg_new_nonstop) {
		this->SetNonStopType((this->flags & 0x08) ? ONSF_NO_STOP_AT_ANY_STATION : ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS);
	} else {
		this->SetNonStopType((this->flags & 0x08) ? ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS : ONSF_STOP_EVERYWHERE);
	}

	switch (this->GetType()) {
		/* Only a few types need the other savegame conversions. */
		case OT_GOTO_DEPOT: case OT_GOTO_STATION: case OT_LOADING: break;
		default: return;
	}

	/* Then the load/depot action flags because those bits are going to be reused too
	 * and they reuse the non-stop bits. */
	if (this->GetType() != OT_GOTO_DEPOT) {
		if ((this->flags & 4) == 0) {
			this->SetLoadType(OLF_LOAD_IF_POSSIBLE);
		} else {
			this->SetLoadType(_patches.sg_full_load_any ? OLF_FULL_LOAD_ANY : OLFB_FULL_LOAD);
		}
	} else {
		this->SetDepotActionType(((this->flags & 6) == 4) ? ODATFB_HALT : ODATF_SERVICE_ONLY);
	}

	/* Finally fix the unload/depot type flags. */
	if (this->GetType() != OT_GOTO_DEPOT) {
		uint t = ((this->flags & 1) == 0) ? OUF_UNLOAD_IF_POSSIBLE : OUFB_TRANSFER;
		if ((this->flags & 2) != 0) t |= OUFB_UNLOAD;
		this->SetUnloadType((OrderUnloadFlags)t);

		if ((this->GetUnloadType() & (OUFB_UNLOAD | OUFB_TRANSFER)) == (OUFB_UNLOAD | OUFB_TRANSFER)) {
			this->SetUnloadType(OUFB_TRANSFER);
			this->SetLoadType(OLFB_NO_LOAD);
		}
	} else {
		uint t = ((this->flags & 6) == 6) ? ODTFB_SERVICE : ODTF_MANUAL;
		if ((this->flags & 2) != 0) t |= ODTFB_PART_OF_ORDERS;
		this->SetDepotOrderType((OrderDepotTypeFlags)t);
	}
}

/**
 *
 * Unpacks a order from savegames with version 4 and lower
 *
 */
static Order UnpackVersion4Order(uint16 packed)
{
	return Order(GB(packed, 8, 8) << 16 | GB(packed, 4, 4) << 8 | GB(packed, 0, 4));
}

/**
 *
 * Unpacks a order from savegames made with TTD(Patch)
 *
 */
Order UnpackOldOrder(uint16 packed)
{
	Order order = UnpackVersion4Order(packed);

	/*
	 * Sanity check
	 * TTD stores invalid orders as OT_NOTHING with non-zero flags/station
	 */
	if (!order.IsValid() && packed != 0) order.MakeDummy();

	return order;
}

/**
 *
 * Updates the widgets of a vehicle which contains the order-data
 *
 */
void InvalidateVehicleOrder(const Vehicle *v)
{
	InvalidateWindow(WC_VEHICLE_VIEW,      v->index);
	InvalidateWindow(WC_VEHICLE_ORDERS,    v->index);
	InvalidateWindow(WC_VEHICLE_TIMETABLE, v->index);
}

/**
 *
 * Swap two orders
 *
 */
static void SwapOrders(Order *order1, Order *order2)
{
	Order temp_order;

	temp_order = *order1;
	order1->AssignOrder(*order2);
	order1->next = order2->next;
	order2->AssignOrder(temp_order);
	order2->next = temp_order.next;
}

/**
 *
 * Assign data to an order (from an other order)
 *   This function makes sure that the index is maintained correctly
 *
 */
void Order::AssignOrder(const Order &other)
{
	this->type  = other.type;
	this->flags = other.flags;
	this->dest  = other.dest;

	this->refit_cargo   = other.refit_cargo;
	this->refit_subtype = other.refit_subtype;

	this->wait_time   = other.wait_time;
	this->travel_time = other.travel_time;
}


/**
 * Delete all news items regarding defective orders about a vehicle
 * This could kill still valid warnings (for example about void order when just
 * another order gets added), but assume the player will notice the problems,
 * when (s)he's changing the orders.
 */
static void DeleteOrderWarnings(const Vehicle* v)
{
	DeleteVehicleNews(v->index, STR_TRAIN_HAS_TOO_FEW_ORDERS  + v->type * 4);
	DeleteVehicleNews(v->index, STR_TRAIN_HAS_VOID_ORDER      + v->type * 4);
	DeleteVehicleNews(v->index, STR_TRAIN_HAS_DUPLICATE_ENTRY + v->type * 4);
	DeleteVehicleNews(v->index, STR_TRAIN_HAS_INVALID_ENTRY   + v->type * 4);
}


static TileIndex GetOrderLocation(const Order& o)
{
	switch (o.GetType()) {
		default: NOT_REACHED();
		case OT_GOTO_STATION: return GetStation(o.GetDestination())->xy;
		case OT_GOTO_DEPOT:   return GetDepot(o.GetDestination())->xy;
	}
}


/** Add an order to the orderlist of a vehicle.
 * @param tile unused
 * @param flags operation to perform
 * @param p1 various bitstuffed elements
 * - p1 = (bit  0 - 15) - ID of the vehicle
 * - p1 = (bit 16 - 31) - the selected order (if any). If the last order is given,
 *                        the order will be inserted before that one
 *                        only the first 8 bits used currently (bit 16 - 23) (max 255)
 * @param p2 packed order to insert
 */
CommandCost CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	Vehicle *v;
	VehicleID veh   = GB(p1,  0, 16);
	VehicleOrderID sel_ord = GB(p1, 16, 16);
	Order new_order(p2);

	if (!IsValidVehicleID(veh)) return CMD_ERROR;

	v = GetVehicle(veh);

	if (!CheckOwnership(v->owner)) return CMD_ERROR;

	/* Check if the inserted order is to the correct destination (owner, type),
	 * and has the correct flags if any */
	switch (new_order.GetType()) {
		case OT_GOTO_STATION: {
			if (!IsValidStationID(new_order.GetDestination())) return CMD_ERROR;

			const Station *st = GetStation(new_order.GetDestination());

			if (st->owner != OWNER_NONE && !CheckOwnership(st->owner)) {
				return CMD_ERROR;
			}

			switch (v->type) {
				case VEH_TRAIN:
					if (!(st->facilities & FACIL_TRAIN)) return CMD_ERROR;
					break;

				case VEH_ROAD:
					if (IsCargoInClass(v->cargo_type, CC_PASSENGERS)) {
						if (!(st->facilities & FACIL_BUS_STOP)) return CMD_ERROR;
					} else {
						if (!(st->facilities & FACIL_TRUCK_STOP)) return CMD_ERROR;
					}
					break;

				case VEH_SHIP:
					if (!(st->facilities & FACIL_DOCK)) return CMD_ERROR;
					break;

				case VEH_AIRCRAFT:
					if (!(st->facilities & FACIL_AIRPORT) || !CanAircraftUseStation(v->engine_type, st)) {
						return CMD_ERROR;
					}
					break;

				default: return CMD_ERROR;
			}

			/* Non stop not allowed for non-trains. */
			if (new_order.GetNonStopType() != ONSF_STOP_EVERYWHERE && v->type != VEH_TRAIN && v->type != VEH_ROAD) return CMD_ERROR;

			/* Full load and unload are mutual exclusive. */
			if ((new_order.GetLoadType() & OLFB_FULL_LOAD) && (new_order.GetUnloadType() & OUFB_UNLOAD)) return CMD_ERROR;

			/* Filter invalid load/unload types. */
			switch (new_order.GetLoadType()) {
				case OLF_LOAD_IF_POSSIBLE: case OLFB_FULL_LOAD: case OLF_FULL_LOAD_ANY: case OLFB_NO_LOAD: break;
				default: return CMD_ERROR;
			}
			switch (new_order.GetUnloadType()) {
				case OUF_UNLOAD_IF_POSSIBLE: case OUFB_UNLOAD: case OUFB_TRANSFER: case OUFB_NO_UNLOAD: break;
				default: return CMD_ERROR;
			}
			break;
		}

		case OT_GOTO_DEPOT: {
			if (new_order.GetDepotActionType() != ODATFB_NEAREST_DEPOT) {
				if (v->type == VEH_AIRCRAFT) {
					if (!IsValidStationID(new_order.GetDestination())) return CMD_ERROR;

					const Station *st = GetStation(new_order.GetDestination());

					if (!CheckOwnership(st->owner) ||
							!(st->facilities & FACIL_AIRPORT) ||
							st->Airport()->nof_depots == 0 ||
							!CanAircraftUseStation(v->engine_type, st)) {
						return CMD_ERROR;
					}
				} else {
					if (!IsValidDepotID(new_order.GetDestination())) return CMD_ERROR;

					const Depot *dp = GetDepot(new_order.GetDestination());

					if (!CheckOwnership(GetTileOwner(dp->xy))) return CMD_ERROR;

					switch (v->type) {
						case VEH_TRAIN:
							if (!IsRailDepotTile(dp->xy)) return CMD_ERROR;
							break;

						case VEH_ROAD:
							if (!IsRoadDepotTile(dp->xy)) return CMD_ERROR;
							break;

						case VEH_SHIP:
							if (!IsShipDepotTile(dp->xy)) return CMD_ERROR;
							break;

						default: return CMD_ERROR;
					}
				}
			} else {
				if (!IsPlayerBuildableVehicleType(v)) return CMD_ERROR;
			}

			if (new_order.GetNonStopType() != ONSF_STOP_EVERYWHERE && v->type != VEH_TRAIN && v->type != VEH_ROAD) return CMD_ERROR;
			if (new_order.GetDepotOrderType() & ~ODTFB_PART_OF_ORDERS) return CMD_ERROR;
			if (new_order.GetDepotActionType() & ~ODATFB_NEAREST_DEPOT) return CMD_ERROR;
			break;
		}

		case OT_GOTO_WAYPOINT: {

			if (v->type != VEH_TRAIN) return CMD_ERROR;

			if (!IsValidWaypointID(new_order.GetDestination())) return CMD_ERROR;
			const Waypoint *wp = GetWaypoint(new_order.GetDestination());

			if (!CheckOwnership(GetTileOwner(wp->xy))) return CMD_ERROR;

			/* Order flags can be any of the following for waypoints:
			 * [non-stop]
			 * non-stop orders (if any) are only valid for trains */
			if (new_order.GetNonStopType() != ONSF_STOP_EVERYWHERE && v->type != VEH_TRAIN) return CMD_ERROR;
			break;
		}

		case OT_CONDITIONAL: {
			if (!IsPlayerBuildableVehicleType(v)) return CMD_ERROR;

			VehicleOrderID skip_to = new_order.GetConditionSkipToOrder();
			if (skip_to >= v->num_orders) return CMD_ERROR;
			if (new_order.GetNonStopType() != ONSF_STOP_EVERYWHERE) return CMD_ERROR;
		} break;

		default: return CMD_ERROR;
	}

	if (sel_ord > v->num_orders) return CMD_ERROR;

	if (!HasOrderPoolFree(1)) return_cmd_error(STR_8831_NO_MORE_SPACE_FOR_ORDERS);

	if (v->type == VEH_SHIP && IsHumanPlayer(v->owner) && _patches.pathfinder_for_ships != VPF_NPF) {
		/* Make sure the new destination is not too far away from the previous */
		const Order *prev = NULL;
		uint n = 0;

		/* Find the last goto station or depot order before the insert location.
		 * If the order is to be inserted at the beginning of the order list this
		 * finds the last order in the list. */
		for (const Order *o = v->orders; o != NULL; o = o->next) {
			if (o->IsType(OT_GOTO_STATION) || o->IsType(OT_GOTO_DEPOT)) prev = o;
			if (++n == sel_ord && prev != NULL) break;
		}
		if (prev != NULL) {
			uint dist = DistanceManhattan(
				GetOrderLocation(*prev),
				GetOrderLocation(new_order)
			);
			if (dist >= 130) {
				return_cmd_error(STR_0210_TOO_FAR_FROM_PREVIOUS_DESTINATIO);
			}
		}
	}

	if (flags & DC_EXEC) {
		Vehicle *u;
		Order *new_o = new Order();
		new_o->AssignOrder(new_order);

		/* Create new order and link in list */
		if (v->orders == NULL) {
			v->orders = new_o;
		} else {
			/* Try to get the previous item (we are inserting above the
			    selected) */
			Order *order = GetVehicleOrder(v, sel_ord - 1);

			if (order == NULL && GetVehicleOrder(v, sel_ord) != NULL) {
				/* There is no previous item, so we are altering v->orders itself
				    But because the orders can be shared, we copy the info over
				    the v->orders, so we don't have to change the pointers of
				    all vehicles */
				SwapOrders(v->orders, new_o);
				/* Now update the next pointers */
				v->orders->next = new_o;
			} else if (order == NULL) {
				/* 'sel' is a non-existing order, add him to the end */
				order = GetLastVehicleOrder(v);
				order->next = new_o;
			} else {
				/* Put the new order in between */
				new_o->next = order->next;
				order->next = new_o;
			}
		}

		u = GetFirstVehicleFromSharedList(v);
		DeleteOrderWarnings(u);
		for (; u != NULL; u = u->next_shared) {
			/* Increase amount of orders */
			u->num_orders++;

			/* If the orderlist was empty, assign it */
			if (u->orders == NULL) u->orders = v->orders;

			assert(v->orders == u->orders);

			/* If there is added an order before the current one, we need
			to update the selected order */
			if (sel_ord <= u->cur_order_index) {
				uint cur = u->cur_order_index + 1;
				/* Check if we don't go out of bound */
				if (cur < u->num_orders)
					u->cur_order_index = cur;
			}
			/* Update any possible open window of the vehicle */
			InvalidateVehicleOrder(u);
		}

		/* As we insert an order, the order to skip to will be 'wrong'. */
		VehicleOrderID cur_order_id = 0;
		Order *order;
		FOR_VEHICLE_ORDERS(v, order) {
			if (order->IsType(OT_CONDITIONAL)) {
				VehicleOrderID order_id = order->GetConditionSkipToOrder();
				if (order_id >= sel_ord) {
					order->SetConditionSkipToOrder(order_id + 1);
				}
				if (order_id == cur_order_id) {
					order->SetConditionSkipToOrder((order_id + 1) % v->num_orders);
				}
			}
			cur_order_id++;
		}

		/* Make sure to rebuild the whole list */
		RebuildVehicleLists();
	}

	return CommandCost();
}

/** Declone an order-list
 * @param *dst delete the orders of this vehicle
 * @param flags execution flags
 */
static CommandCost DecloneOrder(Vehicle *dst, uint32 flags)
{
	if (flags & DC_EXEC) {
		DeleteVehicleOrders(dst);
		InvalidateVehicleOrder(dst);
		RebuildVehicleLists();
	}
	return CommandCost();
}

/**
 * Remove the VehicleList that shows all the vehicles with the same shared
 *  orders.
 */
static void RemoveSharedOrderVehicleList(Vehicle *v)
{
	assert(v->orders != NULL);
	WindowClass window_class = WC_NONE;

	switch (v->type) {
		default: NOT_REACHED();
		case VEH_TRAIN:    window_class = WC_TRAINS_LIST;   break;
		case VEH_ROAD:     window_class = WC_ROADVEH_LIST;  break;
		case VEH_SHIP:     window_class = WC_SHIPS_LIST;    break;
		case VEH_AIRCRAFT: window_class = WC_AIRCRAFT_LIST; break;
	}
	DeleteWindowById(window_class, (v->orders->index << 16) | (v->type << 11) | VLW_SHARED_ORDERS | v->owner);
}

/** Delete an order from the orderlist of a vehicle.
 * @param tile unused
 * @param flags operation to perform
 * @param p1 the ID of the vehicle
 * @param p2 the order to delete (max 255)
 */
CommandCost CmdDeleteOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	Vehicle *v, *u;
	VehicleID veh_id = p1;
	VehicleOrderID sel_ord = p2;
	Order *order;

	if (!IsValidVehicleID(veh_id)) return CMD_ERROR;

	v = GetVehicle(veh_id);

	if (!CheckOwnership(v->owner)) return CMD_ERROR;

	/* If we did not select an order, we maybe want to de-clone the orders */
	if (sel_ord >= v->num_orders)
		return DecloneOrder(v, flags);

	order = GetVehicleOrder(v, sel_ord);
	if (order == NULL) return CMD_ERROR;

	if (flags & DC_EXEC) {
		if (GetVehicleOrder(v, sel_ord - 1) == NULL) {
			if (GetVehicleOrder(v, sel_ord + 1) != NULL) {
				/* First item, but not the last, so we need to alter v->orders
				    Because we can have shared order, we copy the data
				    from the next item over the deleted */
				order = GetVehicleOrder(v, sel_ord + 1);
				SwapOrders(v->orders, order);
			} else {
				/* XXX -- The system currently can't handle a shared-order vehicle list
				 *  open when there aren't any orders in the list, so close the window
				 *  in this case. Of course it needs a better fix later */
				RemoveSharedOrderVehicleList(v);
				/* Last item, so clean the list */
				v->orders = NULL;
			}
		} else {
			GetVehicleOrder(v, sel_ord - 1)->next = order->next;
		}

		/* Give the item free */
		order->Free();

		u = GetFirstVehicleFromSharedList(v);
		DeleteOrderWarnings(u);
		for (; u != NULL; u = u->next_shared) {
			u->num_orders--;

			if (sel_ord < u->cur_order_index)
				u->cur_order_index--;

			/* If we removed the last order, make sure the shared vehicles
			 * also set their orders to NULL */
			if (v->orders == NULL) u->orders = NULL;

			assert(v->orders == u->orders);

			/* NON-stop flag is misused to see if a train is in a station that is
			 * on his order list or not */
			if (sel_ord == u->cur_order_index && u->current_order.IsType(OT_LOADING)) {
				u->current_order.SetNonStopType(ONSF_STOP_EVERYWHERE);
			}

			/* Update any possible open window of the vehicle */
			InvalidateVehicleOrder(u);
		}

		/* As we delete an order, the order to skip to will be 'wrong'. */
		VehicleOrderID cur_order_id = 0;
		FOR_VEHICLE_ORDERS(v, order) {
			if (order->IsType(OT_CONDITIONAL)) {
				VehicleOrderID order_id = order->GetConditionSkipToOrder();
				if (order_id >= sel_ord) {
					order->SetConditionSkipToOrder(max(order_id - 1, 0));
				}
				if (order_id == cur_order_id) {
					order->SetConditionSkipToOrder((order_id + 1) % v->num_orders);
				}
			}
			cur_order_id++;
		}

		RebuildVehicleLists();
	}

	return CommandCost();
}

/** Goto order of order-list.
 * @param tile unused
 * @param flags operation to perform
 * @param p1 The ID of the vehicle which order is skipped
 * @param p2 the selected order to which we want to skip
 */
CommandCost CmdSkipToOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	Vehicle *v;
	VehicleID veh_id = p1;
	VehicleOrderID sel_ord = p2;

	if (!IsValidVehicleID(veh_id)) return CMD_ERROR;

	v = GetVehicle(veh_id);

	if (!CheckOwnership(v->owner) || sel_ord == v->cur_order_index ||
			sel_ord >= v->num_orders || v->num_orders < 2) return CMD_ERROR;

	if (flags & DC_EXEC) {
		v->cur_order_index = sel_ord;

		if (v->type == VEH_ROAD) ClearSlot(v);

		if (v->current_order.IsType(OT_LOADING)) v->LeaveStation();

		InvalidateVehicleOrder(v);
	}

	/* We have an aircraft/ship, they have a mini-schedule, so update them all */
	if (v->type == VEH_AIRCRAFT) InvalidateWindowClasses(WC_AIRCRAFT_LIST);
	if (v->type == VEH_SHIP) InvalidateWindowClasses(WC_SHIPS_LIST);

	return CommandCost();
}

/**
 * Move an order inside the orderlist
 * @param tile unused
 * @param p1 the ID of the vehicle
 * @param p2 order to move and target
 *           bit 0-15  : the order to move
 *           bit 16-31 : the target order
 * @note The target order will move one place down in the orderlist
 *  if you move the order upwards else it'll move it one place down
 */
CommandCost CmdMoveOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	VehicleID veh = p1;
	VehicleOrderID moving_order = GB(p2,  0, 16);
	VehicleOrderID target_order = GB(p2, 16, 16);

	if (!IsValidVehicleID(veh)) return CMD_ERROR;

	Vehicle *v = GetVehicle(veh);
	if (!CheckOwnership(v->owner)) return CMD_ERROR;

	/* Don't make senseless movements */
	if (moving_order >= v->num_orders || target_order >= v->num_orders ||
			moving_order == target_order || v->num_orders <= 1)
		return CMD_ERROR;

	Order *moving_one = GetVehicleOrder(v, moving_order);
	/* Don't move an empty order */
	if (moving_one == NULL) return CMD_ERROR;

	if (flags & DC_EXEC) {
		/* Take the moving order out of the pointer-chain */
		Order *one_before = GetVehicleOrder(v, moving_order - 1);
		Order *one_past = GetVehicleOrder(v, moving_order + 1);

		if (one_before == NULL) {
			/* First order edit */
			v->orders = moving_one->next;
		} else {
			one_before->next = moving_one->next;
		}

		/* Insert the moving_order again in the pointer-chain */
		one_before = GetVehicleOrder(v, target_order - 1);
		one_past = GetVehicleOrder(v, target_order);

		moving_one->next = one_past;

		if (one_before == NULL) {
			/* first order edit */
			SwapOrders(v->orders, moving_one);
			v->orders->next = moving_one;
		} else {
			one_before->next = moving_one;
		}

		/* Update shared list */
		Vehicle *u = GetFirstVehicleFromSharedList(v);

		DeleteOrderWarnings(u);

		for (; u != NULL; u = u->next_shared) {
			/* Update the first order */
			if (u->orders != v->orders) u->orders = v->orders;

			/* Update the current order */
			if (u->cur_order_index == moving_order) {
				u->cur_order_index = target_order;
			} else if(u->cur_order_index > moving_order && u->cur_order_index <= target_order) {
				u->cur_order_index--;
			} else if(u->cur_order_index < moving_order && u->cur_order_index >= target_order) {
				u->cur_order_index++;
			}

			assert(v->orders == u->orders);
			/* Update any possible open window of the vehicle */
			InvalidateVehicleOrder(u);
		}

		/* As we move an order, the order to skip to will be 'wrong'. */
		Order *order;
		FOR_VEHICLE_ORDERS(v, order) {
			if (order->IsType(OT_CONDITIONAL)) {
				VehicleOrderID order_id = order->GetConditionSkipToOrder();
				if (order_id == moving_order) {
					order_id = target_order;
				} else if(order_id > moving_order && order_id <= target_order) {
					order_id--;
				} else if(order_id < moving_order && order_id >= target_order) {
					order_id++;
				}
				order->SetConditionSkipToOrder(order_id);
			}
		}

		/* Make sure to rebuild the whole list */
		RebuildVehicleLists();
	}

	return CommandCost();
}

/** Modify an order in the orderlist of a vehicle.
 * @param tile unused
 * @param flags operation to perform
 * @param p1 various bitstuffed elements
 * - p1 = (bit  0 - 15) - ID of the vehicle
 * - p1 = (bit 16 - 31) - the selected order (if any). If the last order is given,
 *                        the order will be inserted before that one
 *                        only the first 8 bits used currently (bit 16 - 23) (max 255)
 * @param p2 various bitstuffed elements
 *  - p2 = (bit 0 -  3) - what data to modify (@see ModifyOrderFlags)
 *  - p2 = (bit 4 - 15) - the data to modify
 */
CommandCost CmdModifyOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	VehicleOrderID sel_ord = GB(p1, 16, 16); // XXX - automatically truncated to 8 bits.
	VehicleID veh          = GB(p1,  0, 16);
	ModifyOrderFlags mof   = (ModifyOrderFlags)GB(p2,  0,  4);
	uint16 data             = GB(p2, 4, 11);

	if (mof >= MOF_END) return CMD_ERROR;
	if (!IsValidVehicleID(veh)) return CMD_ERROR;

	Vehicle *v = GetVehicle(veh);
	if (!CheckOwnership(v->owner)) return CMD_ERROR;

	/* Is it a valid order? */
	if (sel_ord >= v->num_orders) return CMD_ERROR;

	Order *order = GetVehicleOrder(v, sel_ord);
	switch (order->GetType()) {
		case OT_GOTO_STATION:
			if (mof == MOF_COND_VARIABLE || mof == MOF_COND_COMPARATOR || mof == MOF_DEPOT_ACTION || mof == MOF_COND_VALUE || GetStation(order->GetDestination())->IsBuoy()) return CMD_ERROR;
			break;

		case OT_GOTO_DEPOT:
			if (mof != MOF_NON_STOP && mof != MOF_DEPOT_ACTION) return CMD_ERROR;
			break;

		case OT_GOTO_WAYPOINT:
			if (mof != MOF_NON_STOP) return CMD_ERROR;
			break;

		case OT_CONDITIONAL:
			if (mof != MOF_COND_VARIABLE && mof != MOF_COND_COMPARATOR && mof != MOF_COND_VALUE) return CMD_ERROR;
			break;

		default:
			return CMD_ERROR;
	}

	switch (mof) {
		default: NOT_REACHED();

		case MOF_NON_STOP:
			if (v->type != VEH_TRAIN && v->type != VEH_ROAD) return CMD_ERROR;
			if (data >= ONSF_END) return CMD_ERROR;
			if (data == order->GetNonStopType()) return CMD_ERROR;
			break;

		case MOF_UNLOAD:
			if ((data & ~(OUFB_UNLOAD | OUFB_TRANSFER | OUFB_NO_UNLOAD)) != 0) return CMD_ERROR;
			/* Unload and no-unload are mutual exclusive and so are transfer and no unload. */
			if (data != 0 && ((data & (OUFB_UNLOAD | OUFB_TRANSFER)) != 0) == ((data & OUFB_NO_UNLOAD) != 0)) return CMD_ERROR;
			if (data == order->GetUnloadType()) return CMD_ERROR;
			break;

		case MOF_LOAD:
			if (data > OLFB_NO_LOAD || data == 1) return CMD_ERROR;
			if (data == order->GetLoadType()) return CMD_ERROR;
			break;

		case MOF_DEPOT_ACTION:
			if (data != 0) return CMD_ERROR;
			break;

		case MOF_COND_VARIABLE:
			if (data >= OCV_END) return CMD_ERROR;
			break;

		case MOF_COND_COMPARATOR:
			if (data >= OCC_END) return CMD_ERROR;
			switch (order->GetConditionVariable()) {
				case OCV_UNCONDITIONALLY: return CMD_ERROR;

				case OCV_REQUIRES_SERVICE:
					if (data != OCC_IS_TRUE && data != OCC_IS_FALSE) return CMD_ERROR;
					break;

				default:
					if (data == OCC_IS_TRUE || data == OCC_IS_FALSE) return CMD_ERROR;
					break;
			}
			break;

		case MOF_COND_VALUE:
			switch (order->GetConditionVariable()) {
				case OCV_UNCONDITIONALLY: return CMD_ERROR;

				case OCV_LOAD_PERCENTAGE:
				case OCV_RELIABILITY:
					if (data > 100) return CMD_ERROR;
					break;

				default:
					if (data > 2047) return CMD_ERROR;
					break;
			}
			break;
	}

	if (flags & DC_EXEC) {
		switch (mof) {
			case MOF_NON_STOP:
				order->SetNonStopType((OrderNonStopFlags)data);
				break;

			case MOF_UNLOAD:
				order->SetUnloadType((OrderUnloadFlags)data);
				if ((data & OUFB_NO_UNLOAD) != 0 && (order->GetLoadType() & OLFB_NO_LOAD) != 0) {
					order->SetLoadType((OrderLoadFlags)(order->GetLoadType() & ~OLFB_NO_LOAD));
				}
				break;

			case MOF_LOAD:
				order->SetLoadType((OrderLoadFlags)data);
				if ((data & OLFB_NO_LOAD) != 0 && (order->GetUnloadType() & OUFB_NO_UNLOAD) != 0) {
					/* No load + no unload isn't compatible */
					order->SetUnloadType((OrderUnloadFlags)(order->GetUnloadType() & ~OUFB_NO_UNLOAD));
				}
				break;

			case MOF_DEPOT_ACTION:
				order->SetDepotOrderType((OrderDepotTypeFlags)(order->GetDepotOrderType() ^ ODTFB_SERVICE));
				break;

			case MOF_COND_VARIABLE: {
				order->SetConditionVariable((OrderConditionVariable)data);

				OrderConditionComparator occ = order->GetConditionComparator();
				switch (order->GetConditionVariable()) {
					case OCV_UNCONDITIONALLY:
						order->SetConditionComparator(OCC_EQUALS);
						order->SetConditionValue(0);
						break;

					case OCV_REQUIRES_SERVICE:
						if (occ != OCC_IS_TRUE && occ != OCC_IS_FALSE) order->SetConditionComparator(OCC_IS_TRUE);
						break;

					case OCV_LOAD_PERCENTAGE:
					case OCV_RELIABILITY:
						if (order->GetConditionValue() > 100) order->SetConditionValue(100);
						/* FALL THROUGH */
					default:
						if (occ == OCC_IS_TRUE || occ == OCC_IS_FALSE) order->SetConditionComparator(OCC_EQUALS);
						break;
				}
			} break;

			case MOF_COND_COMPARATOR:
				order->SetConditionComparator((OrderConditionComparator)data);
				break;

			case MOF_COND_VALUE:
				order->SetConditionValue(data);
				break;

			default: NOT_REACHED();
		}

		/* Update the windows and full load flags, also for vehicles that share the same order list */
		Vehicle *u = GetFirstVehicleFromSharedList(v);
		DeleteOrderWarnings(u);
		for (; u != NULL; u = u->next_shared) {
			/* Toggle u->current_order "Full load" flag if it changed.
			 * However, as the same flag is used for depot orders, check
			 * whether we are not going to a depot as there are three
			 * cases where the full load flag can be active and only
			 * one case where the flag is used for depot orders. In the
			 * other cases for the OrderTypeByte the flags are not used,
			 * so do not care and those orders should not be active
			 * when this function is called.
			 */
			if (sel_ord == u->cur_order_index &&
					(u->current_order.IsType(OT_GOTO_STATION) || u->current_order.IsType(OT_LOADING)) &&
					u->current_order.GetLoadType() != order->GetLoadType()) {
				u->current_order.SetLoadType(order->GetLoadType());
			}
			InvalidateVehicleOrder(u);
		}
	}

	return CommandCost();
}

/** Clone/share/copy an order-list of an other vehicle.
 * @param tile unused
 * @param flags operation to perform
 * @param p1 various bitstuffed elements
 * - p1 = (bit  0-15) - destination vehicle to clone orders to (p1 & 0xFFFF)
 * - p1 = (bit 16-31) - source vehicle to clone orders from, if any (none for CO_UNSHARE)
 * @param p2 mode of cloning: CO_SHARE, CO_COPY, or CO_UNSHARE
 */
CommandCost CmdCloneOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	Vehicle *dst;
	VehicleID veh_src = GB(p1, 16, 16);
	VehicleID veh_dst = GB(p1,  0, 16);

	if (!IsValidVehicleID(veh_dst)) return CMD_ERROR;

	dst = GetVehicle(veh_dst);

	if (!CheckOwnership(dst->owner)) return CMD_ERROR;

	switch (p2) {
		case CO_SHARE: {
			Vehicle *src;

			if (!IsValidVehicleID(veh_src)) return CMD_ERROR;

			src = GetVehicle(veh_src);

			/* Sanity checks */
			if (!CheckOwnership(src->owner) || dst->type != src->type || dst == src)
				return CMD_ERROR;

			/* Trucks can't share orders with busses (and visa versa) */
			if (src->type == VEH_ROAD) {
				if (src->cargo_type != dst->cargo_type && (IsCargoInClass(src->cargo_type, CC_PASSENGERS) || IsCargoInClass(dst->cargo_type, CC_PASSENGERS)))
					return CMD_ERROR;
			}

			/* Is the vehicle already in the shared list? */
			{
				const Vehicle* u;

				for (u = GetFirstVehicleFromSharedList(src); u != NULL; u = u->next_shared) {
					if (u == dst) return CMD_ERROR;
				}
			}

			if (flags & DC_EXEC) {
				/* If the destination vehicle had a OrderList, destroy it */
				DeleteVehicleOrders(dst);

				dst->orders = src->orders;
				dst->num_orders = src->num_orders;

				/* Link this vehicle in the shared-list */
				dst->next_shared = src->next_shared;
				dst->prev_shared = src;
				if (src->next_shared != NULL) src->next_shared->prev_shared = dst;
				src->next_shared = dst;

				InvalidateVehicleOrder(dst);
				InvalidateVehicleOrder(src);

				RebuildVehicleLists();
			}
		} break;

		case CO_COPY: {
			Vehicle *src;
			int delta;

			if (!IsValidVehicleID(veh_src)) return CMD_ERROR;

			src = GetVehicle(veh_src);

			/* Sanity checks */
			if (!CheckOwnership(src->owner) || dst->type != src->type || dst == src)
				return CMD_ERROR;

			/* Trucks can't copy all the orders from busses (and visa versa) */
			if (src->type == VEH_ROAD) {
				const Order *order;
				TileIndex required_dst = INVALID_TILE;

				FOR_VEHICLE_ORDERS(src, order) {
					if (order->IsType(OT_GOTO_STATION)) {
						const Station *st = GetStation(order->GetDestination());
						if (IsCargoInClass(dst->cargo_type, CC_PASSENGERS)) {
							if (st->bus_stops != NULL) required_dst = st->bus_stops->xy;
						} else {
							if (st->truck_stops != NULL) required_dst = st->truck_stops->xy;
						}
						/* This station has not the correct road-bay, so we can't copy! */
						if (required_dst == INVALID_TILE)
							return CMD_ERROR;
					}
				}
			}

			/* make sure there are orders available */
			delta = dst->IsOrderListShared() ? src->num_orders + 1 : src->num_orders - dst->num_orders;
			if (!HasOrderPoolFree(delta))
				return_cmd_error(STR_8831_NO_MORE_SPACE_FOR_ORDERS);

			if (flags & DC_EXEC) {
				const Order *order;
				Order **order_dst;

				/* If the destination vehicle had a OrderList, destroy it */
				DeleteVehicleOrders(dst);

				order_dst = &dst->orders;
				FOR_VEHICLE_ORDERS(src, order) {
					*order_dst = new Order();
					(*order_dst)->AssignOrder(*order);
					order_dst = &(*order_dst)->next;
				}

				dst->num_orders = src->num_orders;

				InvalidateVehicleOrder(dst);

				RebuildVehicleLists();
			}
		} break;

		case CO_UNSHARE: return DecloneOrder(dst, flags);
		default: return CMD_ERROR;
	}

	return CommandCost();
}

/** Add/remove refit orders from an order
 * @param tile Not used
 * @param flags operation to perform
 * @param p1 VehicleIndex of the vehicle having the order
 * @param p2 bitmask
 *   - bit 0-7 CargoID
 *   - bit 8-15 Cargo subtype
 *   - bit 16-23 number of order to modify
 */
CommandCost CmdOrderRefit(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	const Vehicle *v;
	Order *order;
	VehicleID veh = GB(p1, 0, 16);
	VehicleOrderID order_number  = GB(p2, 16, 8);
	CargoID cargo = GB(p2, 0, 8);
	byte subtype  = GB(p2, 8, 8);

	if (!IsValidVehicleID(veh)) return CMD_ERROR;

	v = GetVehicle(veh);

	if (!CheckOwnership(v->owner)) return CMD_ERROR;

	order = GetVehicleOrder(v, order_number);
	if (order == NULL) return CMD_ERROR;

	if (flags & DC_EXEC) {
		Vehicle *u;

		order->SetRefit(cargo, subtype);

		u = GetFirstVehicleFromSharedList(v);
		for (; u != NULL; u = u->next_shared) {
			/* Update any possible open window of the vehicle */
			InvalidateVehicleOrder(u);

			/* If the vehicle already got the current depot set as current order, then update current order as well */
			if (u->cur_order_index == order_number && u->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) {
				u->current_order.SetRefit(cargo, subtype);
			}
		}
	}

	return CommandCost();
}

/**
 *
 * Backup a vehicle order-list, so you can replace a vehicle
 *  without loosing the order-list
 *
 */
void BackupVehicleOrders(const Vehicle *v, BackuppedOrders *bak)
{
	/* Make sure we always have freed the stuff */
	free(bak->order);
	bak->order = NULL;
	free(bak->name);
	bak->name = NULL;

	/* Save general info */
	bak->orderindex       = v->cur_order_index;
	bak->group            = v->group_id;
	bak->service_interval = v->service_interval;
	if (v->name != NULL) bak->name = strdup(v->name);

	/* If we have shared orders, store it on a special way */
	if (v->IsOrderListShared()) {
		const Vehicle *u = (v->next_shared) ? v->next_shared : v->prev_shared;

		bak->clone = u->index;
	} else {
		/* Else copy the orders */

		/* We do not have shared orders */
		bak->clone = INVALID_VEHICLE;


		/* Count the number of orders */
		uint cnt = 0;
		const Order *order;
		FOR_VEHICLE_ORDERS(v, order) cnt++;

		/* Allocate memory for the orders plus an end-of-orders marker */
		bak->order = MallocT<Order>(cnt + 1);

		Order *dest = bak->order;

		/* Copy the orders */
		FOR_VEHICLE_ORDERS(v, order) {
			memcpy(dest, order, sizeof(Order));
			dest++;
		}
		/* End the list with an empty order */
		dest->Free();
	}
}

/**
 *
 * Restore vehicle orders that are backupped via BackupVehicleOrders
 *
 */
void RestoreVehicleOrders(const Vehicle *v, const BackuppedOrders *bak)
{
	/* If we have a custom name, process that */
	if (bak->name != NULL) {
		_cmd_text = bak->name;
		DoCommandP(0, v->index, 0, NULL, CMD_NAME_VEHICLE);
	}

	/* If we had shared orders, recover that */
	if (bak->clone != INVALID_VEHICLE) {
		DoCommandP(0, v->index | (bak->clone << 16), CO_SHARE, NULL, CMD_CLONE_ORDER);
	} else {

		/* CMD_NO_TEST_IF_IN_NETWORK is used here, because CMD_INSERT_ORDER checks if the
		 *  order number is one more than the current amount of orders, and because
		 *  in network the commands are queued before send, the second insert always
		 *  fails in test mode. By bypassing the test-mode, that no longer is a problem. */
		for (uint i = 0; bak->order[i].IsValid(); i++) {
			if (!DoCommandP(0, v->index + (i << 16), bak->order[i].Pack(), NULL,
					CMD_INSERT_ORDER | CMD_NO_TEST_IF_IN_NETWORK)) {
				break;
			}

			/* Copy timetable if enabled */
			if (_patches.timetabling && !DoCommandP(0, v->index | (i << 16) | (1 << 25),
					bak->order[i].wait_time << 16 | bak->order[i].travel_time, NULL,
					CMD_CHANGE_TIMETABLE | CMD_NO_TEST_IF_IN_NETWORK)) {
				break;
			}
		}
	}

	/* Restore vehicle order-index and service interval */
	DoCommandP(0, v->index, bak->orderindex | (bak->service_interval << 16) , NULL, CMD_RESTORE_ORDER_INDEX);

	/* Restore vehicle group */
	DoCommandP(0, bak->group, v->index, NULL, CMD_ADD_VEHICLE_GROUP);
}

/** Restores vehicle orders that was previously backed up by BackupVehicleOrders()
 * This will restore to the point where it was at the time of the backup meaning
 * it will presume the same order indexes can be used.
 * This is needed when restoring a backed up vehicle
 * @param v The vehicle that should gain the orders
 * @param bak the backup of the orders
 */
void RestoreVehicleOrdersBruteForce(Vehicle *v, const BackuppedOrders *bak)
{
	if (bak->name != NULL) {
		/* Restore the name. */
		v->name = strdup(bak->name);
	}

	/* If we had shared orders, recover that */
	if (bak->clone != INVALID_VEHICLE) {
		/* We will place it at the same location in the linked list as it previously was. */
		if (v->prev_shared != NULL) {
			assert(v->prev_shared->next_shared == v->next_shared);
			v->prev_shared->next_shared = v;
		}
		if (v->next_shared != NULL) {
			assert(v->next_shared->prev_shared == v->prev_shared);
			v->next_shared->prev_shared = v;
		}
	} else {
		/* Restore the orders at the indexes they originally were. */
		for (Order *order = bak->order; order->IsValid(); order++) {
			Order *dst = GetOrder(order->index);
			/* Since we are restoring something we removed a moment ago all the orders should be free. */
			assert(!dst->IsValid());
			memcpy(dst, order, sizeof(Order));
		}
	}
}

/** Restore the current order-index of a vehicle and sets service-interval.
 * @param tile unused
 * @param flags operation to perform
 * @param p1 the ID of the vehicle
 * @param p2 various bistuffed elements
 * - p2 = (bit  0-15) - current order-index (p2 & 0xFFFF)
 * - p2 = (bit 16-31) - service interval (p2 >> 16)
 * @todo Unfortunately you cannot safely restore the unitnumber or the old vehicle
 * as far as I can see. We can store it in BackuppedOrders, and restore it, but
 * but we have no way of seeing it has been tampered with or not, as we have no
 * legit way of knowing what that ID was.@n
 * If we do want to backup/restore it, just add UnitID uid to BackuppedOrders, and
 * restore it as parameter 'y' (ugly hack I know) for example. "v->unitnumber = y;"
 */
CommandCost CmdRestoreOrderIndex(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	Vehicle *v;
	VehicleOrderID cur_ord = GB(p2,  0, 16);
	uint16 serv_int = GB(p2, 16, 16);

	if (!IsValidVehicleID(p1)) return CMD_ERROR;

	v = GetVehicle(p1);

	/* Check the vehicle type and ownership, and if the service interval and order are in range */
	if (!CheckOwnership(v->owner)) return CMD_ERROR;
	if (serv_int != GetServiceIntervalClamped(serv_int) || cur_ord >= v->num_orders) return CMD_ERROR;

	if (flags & DC_EXEC) {
		v->cur_order_index = cur_ord;
		v->service_interval = serv_int;
	}

	return CommandCost();
}


static TileIndex GetStationTileForVehicle(const Vehicle* v, const Station* st)
{
	switch (v->type) {
		default: NOT_REACHED();
		case VEH_TRAIN:     return st->train_tile;
		case VEH_AIRCRAFT:  return CanAircraftUseStation(v->engine_type, st) ? st->airport_tile : 0;
		case VEH_SHIP:      return st->dock_tile;
		case VEH_ROAD:
			if (IsCargoInClass(v->cargo_type, CC_PASSENGERS)) {
				return (st->bus_stops != NULL) ? st->bus_stops->xy : 0;
			} else {
				return (st->truck_stops != NULL) ? st->truck_stops->xy : 0;
			}
	}
}


/**
 *
 * Check the orders of a vehicle, to see if there are invalid orders and stuff
 *
 */
void CheckOrders(const Vehicle* v)
{
	/* Does the user wants us to check things? */
	if (_patches.order_review_system == 0) return;

	/* Do nothing for crashed vehicles */
	if (v->vehstatus & VS_CRASHED) return;

	/* Do nothing for stopped vehicles if setting is '1' */
	if (_patches.order_review_system == 1 && v->vehstatus & VS_STOPPED)
		return;

	/* do nothing we we're not the first vehicle in a share-chain */
	if (v->next_shared != NULL) return;

	/* Only check every 20 days, so that we don't flood the message log */
	if (v->owner == _local_player && v->day_counter % 20 == 0) {
		int n_st, problem_type = -1;
		const Order *order;
		int message = 0;

		/* Check the order list */
		n_st = 0;

		FOR_VEHICLE_ORDERS(v, order) {
			/* Dummy order? */
			if (order->IsType(OT_DUMMY)) {
				problem_type = 1;
				break;
			}
			/* Does station have a load-bay for this vehicle? */
			if (order->IsType(OT_GOTO_STATION)) {
				const Station* st = GetStation(order->GetDestination());
				TileIndex required_tile = GetStationTileForVehicle(v, st);

				n_st++;
				if (required_tile == 0) problem_type = 3;
			}
		}

		/* Check if the last and the first order are the same */
		if (v->num_orders > 1) {
			const Order* last = GetLastVehicleOrder(v);

			if (v->orders->Equals(*last)) {
				problem_type = 2;
			}
		}

		/* Do we only have 1 station in our order list? */
		if (n_st < 2 && problem_type == -1) problem_type = 0;

		/* We don't have a problem */
		if (problem_type < 0) return;

		message = STR_TRAIN_HAS_TOO_FEW_ORDERS + (v->type << 2) + problem_type;
		//DEBUG(misc, 3, "Triggered News Item for vehicle %d", v->index);

		SetDParam(0, v->unitnumber);
		AddNewsItem(
			message,
			NS_ADVICE,
			v->index,
			0
		);
	}
}

/**
 * Removes an order from all vehicles. Triggers when, say, a station is removed.
 * @param type The type of the order (OT_GOTO_[STATION|DEPOT|WAYPOINT]).
 * @param destination The destination. Can be a StationID, DepotID or WaypointID.
 */
void RemoveOrderFromAllVehicles(OrderType type, DestinationID destination)
{
	Vehicle *v;

	/* Aircraft have StationIDs for depot orders and never use DepotIDs
	 * This fact is handled specially below
	 */

	/* Go through all vehicles */
	FOR_ALL_VEHICLES(v) {
		Order *order;
		bool invalidate;

		/* Forget about this station if this station is removed */
		if (v->last_station_visited == destination && type == OT_GOTO_STATION) {
			v->last_station_visited = INVALID_STATION;
		}

		order = &v->current_order;
		if ((v->type == VEH_AIRCRAFT && order->IsType(OT_GOTO_DEPOT) ? OT_GOTO_STATION : order->GetType()) == type &&
				v->current_order.GetDestination() == destination) {
			order->MakeDummy();
			InvalidateWindow(WC_VEHICLE_VIEW, v->index);
		}

		/* Clear the order from the order-list */
		invalidate = false;
		FOR_VEHICLE_ORDERS(v, order) {
			if ((v->type == VEH_AIRCRAFT && order->IsType(OT_GOTO_DEPOT) ? OT_GOTO_STATION : order->GetType()) == type &&
					order->GetDestination() == destination) {
				order->MakeDummy();
				invalidate = true;
			}
		}

		/* Only invalidate once, and if needed */
		if (invalidate) InvalidateWindow(WC_VEHICLE_ORDERS, v->index);
	}
}

/**
 *
 * Checks if a vehicle has a GOTO_DEPOT in his order list
 *
 * @return True if this is true (lol ;))
 *
 */
bool VehicleHasDepotOrders(const Vehicle *v)
{
	const Order *order;

	FOR_VEHICLE_ORDERS(v, order) {
		if (order->IsType(OT_GOTO_DEPOT))
			return true;
	}

	return false;
}

/**
 *
 * Delete all orders from a vehicle
 *
 */
void DeleteVehicleOrders(Vehicle *v)
{
	DeleteOrderWarnings(v);

	/* If we have a shared order-list, don't delete the list, but just
	    remove our pointer */
	if (v->IsOrderListShared()) {
		Vehicle *u = v;

		v->orders = NULL;
		v->num_orders = 0;

		/* Unlink ourself */
		if (v->prev_shared != NULL) {
			v->prev_shared->next_shared = v->next_shared;
			u = v->prev_shared;
		}
		if (v->next_shared != NULL) {
			v->next_shared->prev_shared = v->prev_shared;
			u = v->next_shared;
		}
		v->prev_shared = NULL;
		v->next_shared = NULL;

		/* If we are the only one left in the Shared Order Vehicle List,
		 *  remove it, as we are no longer a Shared Order Vehicle */
		if (u->prev_shared == NULL && u->next_shared == NULL && u->orders != NULL) RemoveSharedOrderVehicleList(u);

		/* We only need to update this-one, because if there is a third
		 *  vehicle which shares the same order-list, nothing will change. If
		 *  this is the last vehicle, the last line of the order-window
		 *  will change from Shared order list, to Order list, so it needs
		 *  an update */
		InvalidateVehicleOrder(u);
		return;
	}

	/* Remove the orders */
	Order *cur = v->orders;
	/* Delete the vehicle list of shared orders, if any */
	if (cur != NULL) RemoveSharedOrderVehicleList(v);
	v->orders = NULL;
	v->num_orders = 0;

	if (cur != NULL) {
		cur->FreeChain(); // Free the orders.
	}
}

Date GetServiceIntervalClamped(uint index)
{
	return (_patches.servint_ispercent) ? Clamp(index, MIN_SERVINT_PERCENT, MAX_SERVINT_PERCENT) : Clamp(index, MIN_SERVINT_DAYS, MAX_SERVINT_DAYS);
}

/**
 *
 * Check if a vehicle has any valid orders
 *
 * @return false if there are no valid orders
 *
 */
static bool CheckForValidOrders(const Vehicle *v)
{
	const Order *order;

	FOR_VEHICLE_ORDERS(v, order) if (!order->IsType(OT_DUMMY)) return true;

	return false;
}

/**
 * Compare the variable and value based on the given comparator.
 */
static bool OrderConditionCompare(OrderConditionComparator occ, int variable, int value)
{
	switch (occ) {
		case OCC_EQUALS:      return variable == value;
		case OCC_NOT_EQUALS:  return variable != value;
		case OCC_LESS_THAN:   return variable <  value;
		case OCC_LESS_EQUALS: return variable <= value;
		case OCC_MORE_THAN:   return variable >  value;
		case OCC_MORE_EQUALS: return variable >= value;
		case OCC_IS_TRUE:     return variable != 0;
		case OCC_IS_FALSE:    return variable == 0;
		default: NOT_REACHED();
	}
}

/**
 * Handle the orders of a vehicle and determine the next place
 * to go to if needed.
 * @param v the vehicle to do this for.
 * @return true *if* the vehicle is eligible for reversing
 *              (basically only when leaving a station).
 */
bool ProcessOrders(Vehicle *v)
{
	switch (v->current_order.GetType()) {
		case OT_GOTO_DEPOT:
			/* Let a depot order in the orderlist interrupt. */
			if (!(v->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS)) return false;

			if ((v->current_order.GetDepotOrderType() & ODTFB_SERVICE) && !v->NeedsServicing()) {
				UpdateVehicleTimetable(v, true);
				v->cur_order_index++;
			}
			break;

		case OT_LOADING:
			return false;

		case OT_LEAVESTATION:
			if (v->type != VEH_AIRCRAFT) return false;
			break;

		default: break;
	}

	/**
	 * Reversing because of order change is allowed only just after leaving a
	 * station (and the difficulty setting to allowed, of course)
	 * this can be detected because only after OT_LEAVESTATION, current_order
	 * will be reset to nothing. (That also happens if no order, but in that case
	 * it won't hit the point in code where may_reverse is checked)
	 */
	bool may_reverse = v->current_order.IsType(OT_NOTHING);

	/* Check if we've reached the waypoint? */
	if (v->current_order.IsType(OT_GOTO_WAYPOINT) && v->tile == v->dest_tile) {
		UpdateVehicleTimetable(v, true);
		v->cur_order_index++;
	}

	/* Check if we've reached a non-stop station.. */
	if (v->current_order.IsType(OT_GOTO_STATION) && (v->current_order.GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION) &&
			IsTileType(v->tile, MP_STATION) &&
			v->current_order.GetDestination() == GetStationIndex(v->tile)) {
		v->last_station_visited = v->current_order.GetDestination();
		UpdateVehicleTimetable(v, true);
		v->cur_order_index++;
	}

	/* Get the current order */
	if (v->cur_order_index >= v->num_orders) v->cur_order_index = 0;

	const Order *order = GetVehicleOrder(v, v->cur_order_index);

	/* If no order, do nothing. */
	if (order == NULL || (v->type == VEH_AIRCRAFT && order->IsType(OT_DUMMY) && !CheckForValidOrders(v))) {
		if (v->type == VEH_AIRCRAFT) {
			/* Aircraft do something vastly different here, so handle separately */
			extern void HandleMissingAircraftOrders(Vehicle *v);
			HandleMissingAircraftOrders(v);
			return false;
		}

		v->current_order.Free();
		v->dest_tile = 0;
		if (v->type == VEH_ROAD) ClearSlot(v);
		return false;
	}

	/* If it is unchanged, keep it. */
	if (order->Equals(v->current_order) && (v->type == VEH_AIRCRAFT || v->dest_tile != 0) &&
			(v->type != VEH_SHIP || !order->IsType(OT_GOTO_STATION) || GetStation(order->GetDestination())->dock_tile != 0)) {
		return false;
	}

	/* Otherwise set it, and determine the destination tile. */
	v->current_order = *order;

	InvalidateVehicleOrder(v);
	switch (v->type) {
		default:
			NOT_REACHED();

		case VEH_ROAD:
		case VEH_TRAIN:
			break;

		case VEH_AIRCRAFT:
		case VEH_SHIP:
			InvalidateWindowClasses(GetWindowClassForVehicleType(v->type));
			break;
	}

	switch (order->GetType()) {
		case OT_GOTO_STATION:
			v->dest_tile = v->GetOrderStationLocation(order->GetDestination());
			break;

		case OT_GOTO_DEPOT:
			if (v->current_order.GetDepotActionType() & ODATFB_NEAREST_DEPOT) {
				/* We need to search for the nearest depot (hangar). */
				TileIndex location;
				DestinationID destination;
				bool reverse;

				if (v->FindClosestDepot(&location, &destination, &reverse)) {
					v->dest_tile = location;
					v->current_order.MakeGoToDepot(destination, ODTFB_PART_OF_ORDERS);

					/* If there is no depot in front, reverse automatically (trains only) */
					if (v->type == VEH_TRAIN && reverse) DoCommand(v->tile, v->index, 0, DC_EXEC, CMD_REVERSE_TRAIN_DIRECTION);

					if (v->type == VEH_AIRCRAFT && v->u.air.state == FLYING && v->u.air.targetairport != destination) {
						/* The aircraft is now heading for a different hangar than the next in the orders */
						extern void AircraftNextAirportPos_and_Order(Vehicle *v);
						AircraftNextAirportPos_and_Order(v);
					}
				} else {
					UpdateVehicleTimetable(v, true);
					v->cur_order_index++;
				}
			} else if (v->type != VEH_AIRCRAFT) {
				v->dest_tile = GetDepot(order->GetDestination())->xy;
			}
			break;

		case OT_GOTO_WAYPOINT:
			v->dest_tile = GetWaypoint(order->GetDestination())->xy;
			break;

		case OT_CONDITIONAL: {
			bool skip_order = false;
			OrderConditionComparator occ = order->GetConditionComparator();
			uint16 value = order->GetConditionValue();

			switch (order->GetConditionVariable()) {
				case OCV_LOAD_PERCENTAGE:  skip_order = OrderConditionCompare(occ, CalcPercentVehicleFilled(v, NULL), value); break;
				case OCV_RELIABILITY:      skip_order = OrderConditionCompare(occ, v->reliability * 100 >> 16,        value); break;
				case OCV_MAX_SPEED:        skip_order = OrderConditionCompare(occ, v->GetDisplayMaxSpeed(),           value); break;
				case OCV_AGE:              skip_order = OrderConditionCompare(occ, v->age / 366,                      value); break;
				case OCV_REQUIRES_SERVICE: skip_order = OrderConditionCompare(occ, v->NeedsServicing(),               value); break;
				case OCV_UNCONDITIONALLY:  skip_order = true; break;
				default: NOT_REACHED();
			}
			UpdateVehicleTimetable(v, true);
			if (skip_order) {
				v->cur_order_index = order->GetConditionSkipToOrder();
			} else {
				v->cur_order_index++;
			}
		} return false;

		default:
			v->dest_tile = 0;
			return false;
	}

	return may_reverse;
}

/**
 * Check whether the given vehicle should stop at the given station
 * based on this order and the non-stop settings.
 * @param v       the vehicle that might be stopping.
 * @param station the station to stop at.
 * @return true if the vehicle should stop.
 */
bool Order::ShouldStopAtStation(const Vehicle *v, StationID station) const
{
	bool is_dest_station = this->IsType(OT_GOTO_STATION) && this->dest == station;
	return
			(!this->IsType(OT_GOTO_DEPOT) || (this->GetDepotOrderType() & ODTFB_PART_OF_ORDERS) != 0) &&
			v->last_station_visited != station && // Do stop only when we've not just been there
			/* Finally do stop when there is no non-stop flag set for this type of station. */
			!(this->GetNonStopType() & (is_dest_station ? ONSF_NO_STOP_AT_DESTINATION_STATION : ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS));
}

void InitializeOrders()
{
	_Order_pool.CleanPool();
	_Order_pool.AddBlockToPool();

	_backup_orders_tile = 0;
}

const SaveLoad *GetOrderDescription() {
static const SaveLoad _order_desc[] = {
	SLE_VAR(Order, type,  SLE_UINT8),
	SLE_VAR(Order, flags, SLE_UINT8),
	SLE_VAR(Order, dest,  SLE_UINT16),
	SLE_REF(Order, next,  REF_ORDER),
	SLE_CONDVAR(Order, refit_cargo,    SLE_UINT8,  36, SL_MAX_VERSION),
	SLE_CONDVAR(Order, refit_subtype,  SLE_UINT8,  36, SL_MAX_VERSION),
	SLE_CONDVAR(Order, wait_time,      SLE_UINT16, 67, SL_MAX_VERSION),
	SLE_CONDVAR(Order, travel_time,    SLE_UINT16, 67, SL_MAX_VERSION),

	/* Leftover from the minor savegame version stuff
	 * We will never use those free bytes, but we have to keep this line to allow loading of old savegames */
	SLE_CONDNULL(10, 5, 35),
	SLE_END()
};
	return _order_desc;
}

static void Save_ORDR()
{
	Order *order;

	FOR_ALL_ORDERS(order) {
		SlSetArrayIndex(order->index);
		SlObject(order, GetOrderDescription());
	}
}

static void Load_ORDR()
{
	if (CheckSavegameVersionOldStyle(5, 2)) {
		/* Version older than 5.2 did not have a ->next pointer. Convert them
		    (in the old days, the orderlist was 5000 items big) */
		uint len = SlGetFieldLength();
		uint i;

		if (CheckSavegameVersion(5)) {
			/* Pre-version 5 had an other layout for orders
			    (uint16 instead of uint32) */
			len /= sizeof(uint16);
			uint16 *orders = MallocT<uint16>(len + 1);

			SlArray(orders, len, SLE_UINT16);

			for (i = 0; i < len; ++i) {
				Order *order = new (i) Order();
				order->AssignOrder(UnpackVersion4Order(orders[i]));
			}

			free(orders);
		} else if (CheckSavegameVersionOldStyle(5, 2)) {
			len /= sizeof(uint16);
			uint16 *orders = MallocT<uint16>(len + 1);

			SlArray(orders, len, SLE_UINT32);

			for (i = 0; i < len; ++i) {
				new (i) Order(orders[i]);
			}

			free(orders);
		}

		/* Update all the next pointer */
		for (i = 1; i < len; ++i) {
			/* The orders were built like this:
			 *   While the order is valid, set the previous will get it's next pointer set
			 *   We start with index 1 because no order will have the first in it's next pointer */
			if (GetOrder(i)->IsValid())
				GetOrder(i - 1)->next = GetOrder(i);
		}
	} else {
		int index;

		while ((index = SlIterateArray()) != -1) {
			Order *order = new (index) Order();
			SlObject(order, GetOrderDescription());
		}
	}
}

extern const ChunkHandler _order_chunk_handlers[] = {
	{ 'ORDR', Save_ORDR, Load_ORDR, CH_ARRAY | CH_LAST},
};