Files @ r27283:895ef9174a75
Branch filter:

Location: cpp/openttd-patchpack/source/src/music_gui.cpp

Rubidium
Change: include fmt.h C++ headers in stdafx.h

This to prevent compilation issues between runs with and without precompiled
headers. Also remove the headers from the rest of the code base as they are
not needed there anymore, although they do relatively little harm.
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/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file music_gui.cpp GUI for the music playback. */

#include "stdafx.h"
#include "openttd.h"
#include "base_media_base.h"
#include "music/music_driver.hpp"
#include "window_gui.h"
#include "strings_func.h"
#include "window_func.h"
#include "sound_func.h"
#include "gfx_func.h"
#include "zoom_func.h"
#include "core/random_func.hpp"
#include "error.h"
#include "core/geometry_func.hpp"
#include "string_func.h"
#include "settings_type.h"
#include "settings_gui.h"
#include "widgets/dropdown_func.h"
#include "widgets/dropdown_type.h"
#include "widgets/slider_func.h"
#include "mixer.h"

#include "widgets/music_widget.h"

#include "table/strings.h"
#include "table/sprites.h"

#include "safeguards.h"


struct MusicSystem {
	struct PlaylistEntry : MusicSongInfo {
		const MusicSet *set;  ///< music set the song comes from
		uint set_index;        ///< index of song in set

		PlaylistEntry(const MusicSet *set, uint set_index) : MusicSongInfo(set->songinfo[set_index]), set(set), set_index(set_index) { }
		bool IsValid() const { return !this->songname.empty(); }
	};
	typedef std::vector<PlaylistEntry> Playlist;

	enum PlaylistChoices {
		PLCH_ALLMUSIC,
		PLCH_OLDSTYLE,
		PLCH_NEWSTYLE,
		PLCH_EZYSTREET,
		PLCH_CUSTOM1,
		PLCH_CUSTOM2,
		PLCH_THEMEONLY,
		PLCH_MAX,
	};

	Playlist active_playlist;    ///< current play order of songs, including any shuffle
	Playlist displayed_playlist; ///< current playlist as displayed in GUI, never in shuffled order
	Playlist music_set;          ///< all songs in current music set, in set order

	PlaylistChoices selected_playlist;

	void BuildPlaylists();

	void ChangePlaylist(PlaylistChoices pl);
	void ChangeMusicSet(const std::string &set_name);
	void Shuffle();
	void Unshuffle();

	void Play();
	void Stop();
	void Next();
	void Prev();
	void CheckStatus();

	bool IsPlaying() const;
	bool IsShuffle() const;
	PlaylistEntry GetCurrentSong() const;

	bool IsCustomPlaylist() const;
	void PlaylistAdd(size_t song_index);
	void PlaylistRemove(size_t song_index);
	void PlaylistClear();

private:
	void ChangePlaylistPosition(int ofs);
	int playlist_position;

	void SaveCustomPlaylist(PlaylistChoices pl);

	Playlist standard_playlists[PLCH_MAX];
};

MusicSystem _music;


/** Rebuild all playlists for the current music set */
void MusicSystem::BuildPlaylists()
{
	const MusicSet *set = BaseMusic::GetUsedSet();

	/* Clear current playlists */
	for (size_t i = 0; i < lengthof(this->standard_playlists); ++i) this->standard_playlists[i].clear();
	this->music_set.clear();

	/* Build standard playlists, and a list of available music */
	for (uint i = 0; i < NUM_SONGS_AVAILABLE; i++) {
		PlaylistEntry entry(set, i);
		if (!entry.IsValid()) continue;

		this->music_set.push_back(entry);

		/* Add theme song to theme-only playlist */
		if (i == 0) this->standard_playlists[PLCH_THEMEONLY].push_back(entry);

		/* Don't add the theme song to standard playlists */
		if (i > 0) {
			this->standard_playlists[PLCH_ALLMUSIC].push_back(entry);
			uint theme = (i - 1) / NUM_SONGS_CLASS;
			this->standard_playlists[PLCH_OLDSTYLE + theme].push_back(entry);
		}
	}

	/* Load custom playlists
	 * Song index offsets are 1-based, zero indicates invalid/end-of-list value */
	for (uint i = 0; i < NUM_SONGS_PLAYLIST; i++) {
		if (_settings_client.music.custom_1[i] > 0 && _settings_client.music.custom_1[i] <= NUM_SONGS_AVAILABLE) {
			PlaylistEntry entry(set, _settings_client.music.custom_1[i] - 1);
			if (entry.IsValid()) this->standard_playlists[PLCH_CUSTOM1].push_back(entry);
		}
		if (_settings_client.music.custom_2[i] > 0 && _settings_client.music.custom_2[i] <= NUM_SONGS_AVAILABLE) {
			PlaylistEntry entry(set, _settings_client.music.custom_2[i] - 1);
			if (entry.IsValid()) this->standard_playlists[PLCH_CUSTOM2].push_back(entry);
		}
	}
}

/**
 * Switch to another playlist, or reload the current one.
 * @param pl Playlist to select
 */
void MusicSystem::ChangePlaylist(PlaylistChoices pl)
{
	assert(pl < PLCH_MAX && pl >= PLCH_ALLMUSIC);

	if (pl != PLCH_THEMEONLY) _settings_client.music.playlist = pl;

	if (_game_mode != GM_MENU || pl == PLCH_THEMEONLY) {
		this->displayed_playlist = this->standard_playlists[pl];
		this->active_playlist = this->displayed_playlist;
		this->selected_playlist = pl;
		this->playlist_position = 0;

		if (_settings_client.music.shuffle) {
			this->Shuffle();
			/* Shuffle() will also Play() if necessary, only start once */
		} else if (_settings_client.music.playing) {
			this->Play();
		}
	}

	InvalidateWindowData(WC_MUSIC_TRACK_SELECTION, 0);
	InvalidateWindowData(WC_MUSIC_WINDOW, 0);
}

/**
 * Change to named music set, and reset playback.
 * @param set_name Name of music set to select
 */
void MusicSystem::ChangeMusicSet(const std::string &set_name)
{
	BaseMusic::SetSet(set_name);
	BaseMusic::ini_set = set_name;

	this->BuildPlaylists();
	this->ChangePlaylist(this->selected_playlist);

	InvalidateWindowData(WC_GAME_OPTIONS, WN_GAME_OPTIONS_GAME_OPTIONS, 0, true);
	InvalidateWindowData(WC_MUSIC_TRACK_SELECTION, 0, 1, true);
	InvalidateWindowData(WC_MUSIC_WINDOW, 0, 1, true);
}

/** Enable shuffle mode and restart playback */
void MusicSystem::Shuffle()
{
	_settings_client.music.shuffle = true;

	this->active_playlist = this->displayed_playlist;
	for (size_t i = 0; i < this->active_playlist.size(); i++) {
		size_t shuffle_index = InteractiveRandom() % (this->active_playlist.size() - i);
		std::swap(this->active_playlist[i], this->active_playlist[i + shuffle_index]);
	}

	if (_settings_client.music.playing) this->Play();

	InvalidateWindowData(WC_MUSIC_WINDOW, 0);
}

/** Disable shuffle and restart playback */
void MusicSystem::Unshuffle()
{
	_settings_client.music.shuffle = false;
	this->active_playlist = this->displayed_playlist;

	if (_settings_client.music.playing) this->Play();

	InvalidateWindowData(WC_MUSIC_WINDOW, 0);
}

/** Start/restart playback at current song */
void MusicSystem::Play()
{
	/* Always set the playing flag, even if there is no music */
	_settings_client.music.playing = true;
	MusicDriver::GetInstance()->StopSong();
	/* Make sure playlist_position is a valid index, if playlist has changed etc. */
	this->ChangePlaylistPosition(0);

	/* If there is no music, don't try to play it */
	if (this->active_playlist.empty()) return;

	MusicSongInfo song = this->active_playlist[this->playlist_position];
	if (_game_mode == GM_MENU && this->selected_playlist == PLCH_THEMEONLY) song.loop = true;
	MusicDriver::GetInstance()->PlaySong(song);

	InvalidateWindowData(WC_MUSIC_WINDOW, 0);
}

/** Stop playback and set flag that we don't intend to play music */
void MusicSystem::Stop()
{
	MusicDriver::GetInstance()->StopSong();
	_settings_client.music.playing = false;

	InvalidateWindowData(WC_MUSIC_WINDOW, 0);
}

/** Skip to next track */
void MusicSystem::Next()
{
	this->ChangePlaylistPosition(+1);
	if (_settings_client.music.playing) this->Play();

	InvalidateWindowData(WC_MUSIC_WINDOW, 0);
}

/** Skip to previous track */
void MusicSystem::Prev()
{
	this->ChangePlaylistPosition(-1);
	if (_settings_client.music.playing) this->Play();

	InvalidateWindowData(WC_MUSIC_WINDOW, 0);
}

/** Check that music is playing if it should, and that appropriate playlist is active for game/main menu */
void MusicSystem::CheckStatus()
{
	if ((_game_mode == GM_MENU) != (this->selected_playlist == PLCH_THEMEONLY)) {
		/* Make sure the theme-only playlist is active when on the title screen, and not during gameplay */
		this->ChangePlaylist((_game_mode == GM_MENU) ? PLCH_THEMEONLY : (PlaylistChoices)_settings_client.music.playlist);
	}
	if (this->active_playlist.empty()) return;
	/* If we were supposed to be playing, but music has stopped, move to next song */
	if (this->IsPlaying() && !MusicDriver::GetInstance()->IsSongPlaying()) this->Next();
}

/** Is the player getting music right now? */
bool MusicSystem::IsPlaying() const
{
	return _settings_client.music.playing && !this->active_playlist.empty();
}

/** Is shuffle mode enabled? */
bool MusicSystem::IsShuffle() const
{
	return _settings_client.music.shuffle;
}

/** Return the current song, or a dummy if none */
MusicSystem::PlaylistEntry MusicSystem::GetCurrentSong() const
{
	if (!this->IsPlaying()) return PlaylistEntry(BaseMusic::GetUsedSet(), 0);
	return this->active_playlist[this->playlist_position];
}

/** Is one of the custom playlists selected? */
bool MusicSystem::IsCustomPlaylist() const
{
	return (this->selected_playlist == PLCH_CUSTOM1) || (this->selected_playlist == PLCH_CUSTOM2);
}

/**
 * Append a song to a custom playlist.
 * Always adds to the currently active playlist.
 * @param song_index Index of song in the current music set to add
 */
void MusicSystem::PlaylistAdd(size_t song_index)
{
	if (!this->IsCustomPlaylist()) return;

	/* Pick out song from the music set */
	if (song_index >= this->music_set.size()) return;
	PlaylistEntry entry = this->music_set[song_index];

	/* Check for maximum length */
	if (this->standard_playlists[this->selected_playlist].size() >= NUM_SONGS_PLAYLIST) return;

	/* Add it to the appropriate playlist, and the display */
	this->standard_playlists[this->selected_playlist].push_back(entry);
	this->displayed_playlist.push_back(entry);

	/* Add it to the active playlist, if playback is shuffled select a random position to add at */
	if (this->active_playlist.empty()) {
		this->active_playlist.push_back(entry);
		if (this->IsPlaying()) this->Play();
	} else if (this->IsShuffle()) {
		/* Generate a random position between 0 and n (inclusive, new length) to insert at */
		size_t maxpos = this->displayed_playlist.size();
		size_t newpos = InteractiveRandom() % maxpos;
		this->active_playlist.insert(this->active_playlist.begin() + newpos, entry);
		/* Make sure to shift up the current playback position if the song was inserted before it */
		if ((int)newpos <= this->playlist_position) this->playlist_position++;
	} else {
		this->active_playlist.push_back(entry);
	}

	this->SaveCustomPlaylist(this->selected_playlist);

	InvalidateWindowData(WC_MUSIC_TRACK_SELECTION, 0);
}

/**
 * Remove a song from a custom playlist.
 * @param song_index Index in the custom playlist to remove.
 */
void MusicSystem::PlaylistRemove(size_t song_index)
{
	if (!this->IsCustomPlaylist()) return;

	Playlist &pl = this->standard_playlists[this->selected_playlist];
	if (song_index >= pl.size()) return;

	/* Remove from "simple" playlists */
	PlaylistEntry song = pl[song_index];
	pl.erase(pl.begin() + song_index);
	this->displayed_playlist.erase(this->displayed_playlist.begin() + song_index);

	/* Find in actual active playlist (may be shuffled) and remove,
	 * if it's the current song restart playback */
	for (size_t i = 0; i < this->active_playlist.size(); i++) {
		Playlist::iterator s2 = this->active_playlist.begin() + i;
		if (s2->filename == song.filename && s2->cat_index == song.cat_index) {
			this->active_playlist.erase(s2);
			if ((int)i == this->playlist_position && this->IsPlaying()) this->Play();
			break;
		}
	}

	this->SaveCustomPlaylist(this->selected_playlist);

	InvalidateWindowData(WC_MUSIC_TRACK_SELECTION, 0);
}

/**
 * Remove all songs from the current custom playlist.
 * Effectively stops playback too.
 */
void MusicSystem::PlaylistClear()
{
	if (!this->IsCustomPlaylist()) return;

	this->standard_playlists[this->selected_playlist].clear();
	this->ChangePlaylist(this->selected_playlist);

	this->SaveCustomPlaylist(this->selected_playlist);
}

/**
 * Change playlist position pointer by the given offset, making sure to keep it within valid range.
 * If the playlist is empty, position is always set to 0.
 * @param ofs Amount to move playlist position by.
 */
void MusicSystem::ChangePlaylistPosition(int ofs)
{
	if (this->active_playlist.empty()) {
		this->playlist_position = 0;
	} else {
		this->playlist_position += ofs;
		while (this->playlist_position >= (int)this->active_playlist.size()) this->playlist_position -= (int)this->active_playlist.size();
		while (this->playlist_position < 0) this->playlist_position += (int)this->active_playlist.size();
	}
}

/**
 * Save a custom playlist to settings after modification.
 * @param pl Playlist to store back
 */
void MusicSystem::SaveCustomPlaylist(PlaylistChoices pl)
{
	byte *settings_pl;
	if (pl == PLCH_CUSTOM1) {
		settings_pl = _settings_client.music.custom_1;
	} else if (pl == PLCH_CUSTOM2) {
		settings_pl = _settings_client.music.custom_2;
	} else {
		return;
	}

	size_t num = 0;
	MemSetT(settings_pl, 0, NUM_SONGS_PLAYLIST);

	for (Playlist::const_iterator song = this->standard_playlists[pl].begin(); song != this->standard_playlists[pl].end(); ++song) {
		/* Music set indices in the settings playlist are 1-based, 0 means unused slot */
		settings_pl[num++] = (byte)song->set_index + 1;
	}
}


/**
 * Check music playback status and start/stop/song-finished.
 * Called from main loop.
 */
void MusicLoop()
{
	_music.CheckStatus();
}

/**
 * Change the configured music set and reset playback
 * @param index Index of music set to switch to
 */
void ChangeMusicSet(int index)
{
	if (BaseMusic::GetIndexOfUsedSet() == index) return;
	_music.ChangeMusicSet(BaseMusic::GetSet(index)->name);
}

/**
 * Prepare the music system for use.
 * Called from \c InitializeGame
 */
void InitializeMusic()
{
	_music.BuildPlaylists();
}


struct MusicTrackSelectionWindow : public Window {
	MusicTrackSelectionWindow(WindowDesc *desc, WindowNumber number) : Window(desc)
	{
		this->InitNested(number);
		this->LowerWidget(WID_MTS_LIST_LEFT);
		this->LowerWidget(WID_MTS_LIST_RIGHT);
		this->SetWidgetDisabledState(WID_MTS_CLEAR, _settings_client.music.playlist <= 3);
		this->LowerWidget(WID_MTS_ALL + _settings_client.music.playlist);
	}

	void SetStringParameters(int widget) const override
	{
		switch (widget) {
			case WID_MTS_PLAYLIST:
				SetDParam(0, STR_MUSIC_PLAYLIST_ALL + _settings_client.music.playlist);
				break;
			case WID_MTS_CAPTION:
				SetDParamStr(0, BaseMusic::GetUsedSet()->name);
				break;
		}
	}

	/**
	 * Some data on this window has become invalid.
	 * @param data Information about the changed data.
	 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
	 */
	void OnInvalidateData(int data = 0, bool gui_scope = true) override
	{
		if (!gui_scope) return;
		for (int i = 0; i < 6; i++) {
			this->SetWidgetLoweredState(WID_MTS_ALL + i, i == _settings_client.music.playlist);
		}
		this->SetWidgetDisabledState(WID_MTS_CLEAR, _settings_client.music.playlist <= 3);

		if (data == 1) {
			this->ReInit();
		} else {
			this->SetDirty();
		}
	}

	void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
	{
		switch (widget) {
			case WID_MTS_PLAYLIST: {
				Dimension d = {0, 0};

				for (int i = 0; i < 6; i++) {
					SetDParam(0, STR_MUSIC_PLAYLIST_ALL + i);
					d = maxdim(d, GetStringBoundingBox(STR_PLAYLIST_PROGRAM));
				}
				d.width += padding.width;
				d.height += padding.height;
				*size = maxdim(*size, d);
				break;
			}

			case WID_MTS_LIST_LEFT: case WID_MTS_LIST_RIGHT: {
				Dimension d = {0, 0};

				for (MusicSystem::Playlist::const_iterator song = _music.music_set.begin(); song != _music.music_set.end(); ++song) {
					SetDParam(0, song->tracknr);
					SetDParam(1, 2);
					SetDParamStr(2, song->songname);
					Dimension d2 = GetStringBoundingBox(STR_PLAYLIST_TRACK_NAME);
					d.width = std::max(d.width, d2.width);
					d.height += d2.height;
				}
				d.width += padding.width;
				d.height += padding.height;
				*size = maxdim(*size, d);
				break;
			}
		}
	}

	void DrawWidget(const Rect &r, int widget) const override
	{
		switch (widget) {
			case WID_MTS_LIST_LEFT: {
				GfxFillRect(r.Shrink(WidgetDimensions::scaled.bevel), PC_BLACK);

				Rect tr = r.Shrink(WidgetDimensions::scaled.framerect);
				for (MusicSystem::Playlist::const_iterator song = _music.music_set.begin(); song != _music.music_set.end(); ++song) {
					SetDParam(0, song->tracknr);
					SetDParam(1, 2);
					SetDParamStr(2, song->songname);
					DrawString(tr, STR_PLAYLIST_TRACK_NAME);
					tr.top += FONT_HEIGHT_SMALL;
				}
				break;
			}

			case WID_MTS_LIST_RIGHT: {
				GfxFillRect(r.Shrink(WidgetDimensions::scaled.bevel), PC_BLACK);

				Rect tr = r.Shrink(WidgetDimensions::scaled.framerect);
				for (MusicSystem::Playlist::const_iterator song = _music.active_playlist.begin(); song != _music.active_playlist.end(); ++song) {
					SetDParam(0, song->tracknr);
					SetDParam(1, 2);
					SetDParamStr(2, song->songname);
					DrawString(tr, STR_PLAYLIST_TRACK_NAME);
					tr.top += FONT_HEIGHT_SMALL;
				}
				break;
			}
		}
	}

	void OnClick(Point pt, int widget, int click_count) override
	{
		switch (widget) {
			case WID_MTS_LIST_LEFT: { // add to playlist
				int y = this->GetRowFromWidget(pt.y, widget, 0, FONT_HEIGHT_SMALL);
				_music.PlaylistAdd(y);
				break;
			}

			case WID_MTS_LIST_RIGHT: { // remove from playlist
				int y = this->GetRowFromWidget(pt.y, widget, 0, FONT_HEIGHT_SMALL);
				_music.PlaylistRemove(y);
				break;
			}

			case WID_MTS_MUSICSET: {
				int selected = 0;
				ShowDropDownList(this, BuildMusicSetDropDownList(&selected), selected, widget);
				break;
			}

			case WID_MTS_CLEAR: // clear
				_music.PlaylistClear();
				break;

			case WID_MTS_ALL: case WID_MTS_OLD: case WID_MTS_NEW:
			case WID_MTS_EZY: case WID_MTS_CUSTOM1: case WID_MTS_CUSTOM2: // set playlist
				_music.ChangePlaylist((MusicSystem::PlaylistChoices)(widget - WID_MTS_ALL));
				break;
		}
	}

	void OnDropdownSelect(int widget, int index) override
	{
		switch (widget) {
			case WID_MTS_MUSICSET:
				ChangeMusicSet(index);
				break;
			default:
				NOT_REACHED();
		}
	}
};

static const NWidgetPart _nested_music_track_selection_widgets[] = {
	NWidget(NWID_HORIZONTAL),
		NWidget(WWT_CLOSEBOX, COLOUR_GREY),
		NWidget(WWT_CAPTION, COLOUR_GREY, WID_MTS_CAPTION), SetDataTip(STR_PLAYLIST_MUSIC_SELECTION_SETNAME, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
		NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_MTS_MUSICSET), SetDataTip(STR_PLAYLIST_CHANGE_SET, STR_PLAYLIST_TOOLTIP_CHANGE_SET),
	EndContainer(),
	NWidget(WWT_PANEL, COLOUR_GREY),
		NWidget(NWID_HORIZONTAL), SetPIP(2, 4, 2),
			/* Left panel. */
			NWidget(NWID_VERTICAL),
				NWidget(WWT_LABEL, COLOUR_GREY), SetFill(1, 0), SetDataTip(STR_PLAYLIST_TRACK_INDEX, STR_NULL),
				NWidget(WWT_PANEL, COLOUR_GREY, WID_MTS_LIST_LEFT), SetFill(1, 1), SetMinimalSize(180, 194), SetDataTip(0x0, STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK), EndContainer(),
				NWidget(NWID_SPACER), SetFill(1, 0), SetMinimalSize(0, 2),
			EndContainer(),
			/* Middle buttons. */
			NWidget(NWID_VERTICAL),
				NWidget(NWID_SPACER), SetMinimalSize(60, 30), // Space above the first button from the title bar.
				NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_MTS_ALL), SetFill(1, 0), SetDataTip(STR_MUSIC_PLAYLIST_ALL, STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM),
				NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_MTS_OLD), SetFill(1, 0), SetDataTip(STR_MUSIC_PLAYLIST_OLD_STYLE, STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC),
				NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_MTS_NEW), SetFill(1, 0), SetDataTip(STR_MUSIC_PLAYLIST_NEW_STYLE, STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC),
				NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_MTS_EZY), SetFill(1, 0), SetDataTip(STR_MUSIC_PLAYLIST_EZY_STREET, STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE),
				NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_MTS_CUSTOM1), SetFill(1, 0), SetDataTip(STR_MUSIC_PLAYLIST_CUSTOM_1, STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED),
				NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_MTS_CUSTOM2), SetFill(1, 0), SetDataTip(STR_MUSIC_PLAYLIST_CUSTOM_2, STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED),
				NWidget(NWID_SPACER), SetMinimalSize(0, 16), // Space above 'clear' button
				NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_MTS_CLEAR), SetFill(1, 0), SetDataTip(STR_PLAYLIST_CLEAR, STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1),
				NWidget(NWID_SPACER), SetFill(0, 1),
			EndContainer(),
			/* Right panel. */
			NWidget(NWID_VERTICAL),
				NWidget(WWT_LABEL, COLOUR_GREY, WID_MTS_PLAYLIST), SetFill(1, 0), SetDataTip(STR_PLAYLIST_PROGRAM, STR_NULL),
				NWidget(WWT_PANEL, COLOUR_GREY, WID_MTS_LIST_RIGHT), SetFill(1, 1), SetMinimalSize(180, 194), SetDataTip(0x0, STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK), EndContainer(),
				NWidget(NWID_SPACER), SetFill(1, 0), SetMinimalSize(0, 2),
			EndContainer(),
		EndContainer(),
	EndContainer(),
};

static WindowDesc _music_track_selection_desc(
	WDP_AUTO, "music_track", 0, 0,
	WC_MUSIC_TRACK_SELECTION, WC_NONE,
	0,
	_nested_music_track_selection_widgets, lengthof(_nested_music_track_selection_widgets)
);

static void ShowMusicTrackSelection()
{
	AllocateWindowDescFront<MusicTrackSelectionWindow>(&_music_track_selection_desc, 0);
}

struct MusicWindow : public Window {
	MusicWindow(WindowDesc *desc, WindowNumber number) : Window(desc)
	{
		this->InitNested(number);
		this->LowerWidget(_settings_client.music.playlist + WID_M_ALL);
		this->SetWidgetLoweredState(WID_M_SHUFFLE, _settings_client.music.shuffle);

		UpdateDisabledButtons();
	}

	void UpdateDisabledButtons()
	{
		/* Disable music control widgets if there is no music
		 * -- except Programme button! So you can still select a music set. */
		this->SetWidgetsDisabledState(
			BaseMusic::GetUsedSet()->num_available == 0,
			WID_M_PREV, WID_M_NEXT, WID_M_STOP, WID_M_PLAY, WID_M_SHUFFLE,
			WID_M_ALL, WID_M_OLD, WID_M_NEW, WID_M_EZY, WID_M_CUSTOM1, WID_M_CUSTOM2,
			WIDGET_LIST_END
			);
	}

	void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
	{
		switch (widget) {
			/* Make sure that WID_M_SHUFFLE and WID_M_PROGRAMME have the same size.
			 * This can't be done by using NC_EQUALSIZE as the WID_M_INFO is
			 * between those widgets and of different size. */
			case WID_M_SHUFFLE: case WID_M_PROGRAMME: {
				Dimension d = maxdim(GetStringBoundingBox(STR_MUSIC_PROGRAM), GetStringBoundingBox(STR_MUSIC_SHUFFLE));
				d.width += padding.width;
				d.height += padding.height;
				*size = maxdim(*size, d);
				break;
			}

			case WID_M_TRACK_NR: {
				Dimension d = GetStringBoundingBox(STR_MUSIC_TRACK_NONE);
				d.width += padding.width;
				d.height += padding.height;
				*size = maxdim(*size, d);
				break;
			}

			case WID_M_TRACK_NAME: {
				Dimension d = GetStringBoundingBox(STR_MUSIC_TITLE_NONE);
				for (MusicSystem::Playlist::const_iterator song = _music.music_set.begin(); song != _music.music_set.end(); ++song) {
					SetDParamStr(0, song->songname);
					d = maxdim(d, GetStringBoundingBox(STR_MUSIC_TITLE_NAME));
				}
				d.width += padding.width;
				d.height += padding.height;
				*size = maxdim(*size, d);
				break;
			}

			/* Hack-ish: set the proper widget data; only needs to be done once
			 * per (Re)Init as that's the only time the language changes. */
			case WID_M_PREV: this->GetWidget<NWidgetCore>(WID_M_PREV)->widget_data = _current_text_dir == TD_RTL ? SPR_IMG_SKIP_TO_NEXT : SPR_IMG_SKIP_TO_PREV; break;
			case WID_M_NEXT: this->GetWidget<NWidgetCore>(WID_M_NEXT)->widget_data = _current_text_dir == TD_RTL ? SPR_IMG_SKIP_TO_PREV : SPR_IMG_SKIP_TO_NEXT; break;
			case WID_M_PLAY: this->GetWidget<NWidgetCore>(WID_M_PLAY)->widget_data = _current_text_dir == TD_RTL ? SPR_IMG_PLAY_MUSIC_RTL : SPR_IMG_PLAY_MUSIC; break;
		}
	}

	void DrawWidget(const Rect &r, int widget) const override
	{
		switch (widget) {
			case WID_M_TRACK_NR: {
				GfxFillRect(r.Shrink(WidgetDimensions::scaled.bevel.left, WidgetDimensions::scaled.bevel.top, 0, WidgetDimensions::scaled.bevel.bottom), PC_BLACK);
				if (BaseMusic::GetUsedSet()->num_available == 0) {
					break;
				}
				StringID str = STR_MUSIC_TRACK_NONE;
				if (_music.IsPlaying()) {
					SetDParam(0, _music.GetCurrentSong().tracknr);
					SetDParam(1, 2);
					str = STR_MUSIC_TRACK_DIGIT;
				}
				DrawString(r.Shrink(WidgetDimensions::scaled.framerect), str);
				break;
			}

			case WID_M_TRACK_NAME: {
				GfxFillRect(r.Shrink(0, WidgetDimensions::scaled.bevel.top, WidgetDimensions::scaled.bevel.right, WidgetDimensions::scaled.bevel.bottom), PC_BLACK);
				StringID str = STR_MUSIC_TITLE_NONE;
				MusicSystem::PlaylistEntry entry(_music.GetCurrentSong());
				if (BaseMusic::GetUsedSet()->num_available == 0) {
					str = STR_MUSIC_TITLE_NOMUSIC;
				} else if (_music.IsPlaying()) {
					str = STR_MUSIC_TITLE_NAME;
					SetDParamStr(0, entry.songname);
				}
				DrawString(r.Shrink(WidgetDimensions::scaled.framerect), str, TC_FROMSTRING, SA_HOR_CENTER);
				break;
			}

			case WID_M_MUSIC_VOL:
				DrawSliderWidget(r, 0, INT8_MAX, _settings_client.music.music_vol, {});
				break;

			case WID_M_EFFECT_VOL:
				DrawSliderWidget(r, 0, INT8_MAX, _settings_client.music.effect_vol, {});
				break;
		}
	}

	/**
	 * Some data on this window has become invalid.
	 * @param data Information about the changed data.
	 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
	 */
	void OnInvalidateData(int data = 0, bool gui_scope = true) override
	{
		if (!gui_scope) return;
		for (int i = 0; i < 6; i++) {
			this->SetWidgetLoweredState(WID_M_ALL + i, i == _settings_client.music.playlist);
		}

		UpdateDisabledButtons();

		if (data == 1) {
			this->ReInit();
		} else {
			this->SetDirty();
		}
	}

	void OnClick(Point pt, int widget, int click_count) override
	{
		switch (widget) {
			case WID_M_PREV: // skip to prev
				_music.Prev();
				break;

			case WID_M_NEXT: // skip to next
				_music.Next();
				break;

			case WID_M_STOP: // stop playing
				_music.Stop();
				break;

			case WID_M_PLAY: // start playing
				_music.Play();
				break;

			case WID_M_MUSIC_VOL: case WID_M_EFFECT_VOL: { // volume sliders
				byte &vol = (widget == WID_M_MUSIC_VOL) ? _settings_client.music.music_vol : _settings_client.music.effect_vol;
				if (ClickSliderWidget(this->GetWidget<NWidgetBase>(widget)->GetCurrentRect(), pt, 0, INT8_MAX, vol)) {
					if (widget == WID_M_MUSIC_VOL) {
						MusicDriver::GetInstance()->SetVolume(vol);
					} else {
						SetEffectVolume(vol);
					}
					this->SetWidgetDirty(widget);
					SetWindowClassesDirty(WC_GAME_OPTIONS);
				}

				if (click_count > 0) this->mouse_capture_widget = widget;
				break;
			}

			case WID_M_SHUFFLE: // toggle shuffle
				if (_music.IsShuffle()) {
					_music.Unshuffle();
				} else {
					_music.Shuffle();
				}
				this->SetWidgetLoweredState(WID_M_SHUFFLE, _music.IsShuffle());
				this->SetWidgetDirty(WID_M_SHUFFLE);
				break;

			case WID_M_PROGRAMME: // show track selection
				ShowMusicTrackSelection();
				break;

			case WID_M_ALL: case WID_M_OLD: case WID_M_NEW:
			case WID_M_EZY: case WID_M_CUSTOM1: case WID_M_CUSTOM2: // playlist
				_music.ChangePlaylist((MusicSystem::PlaylistChoices)(widget - WID_M_ALL));
				break;
		}
	}
};

static const NWidgetPart _nested_music_window_widgets[] = {
	NWidget(NWID_HORIZONTAL),
		NWidget(WWT_CLOSEBOX, COLOUR_GREY),
		NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_MUSIC_JAZZ_JUKEBOX_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
		NWidget(WWT_SHADEBOX, COLOUR_GREY),
		NWidget(WWT_STICKYBOX, COLOUR_GREY),
	EndContainer(),

	NWidget(NWID_HORIZONTAL),
		NWidget(NWID_VERTICAL),
			NWidget(WWT_PANEL, COLOUR_GREY, -1), SetFill(1, 1), EndContainer(),
			NWidget(NWID_HORIZONTAL),
				NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_M_PREV), SetMinimalSize(22, 22), SetDataTip(SPR_IMG_SKIP_TO_PREV, STR_MUSIC_TOOLTIP_SKIP_TO_PREVIOUS_TRACK),
				NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_M_NEXT), SetMinimalSize(22, 22), SetDataTip(SPR_IMG_SKIP_TO_NEXT, STR_MUSIC_TOOLTIP_SKIP_TO_NEXT_TRACK_IN_SELECTION),
				NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_M_STOP), SetMinimalSize(22, 22), SetDataTip(SPR_IMG_STOP_MUSIC, STR_MUSIC_TOOLTIP_STOP_PLAYING_MUSIC),
				NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_M_PLAY), SetMinimalSize(22, 22), SetDataTip(SPR_IMG_PLAY_MUSIC, STR_MUSIC_TOOLTIP_START_PLAYING_MUSIC),
			EndContainer(),
			NWidget(WWT_PANEL, COLOUR_GREY, -1), SetFill(1, 1), EndContainer(),
		EndContainer(),
		NWidget(WWT_PANEL, COLOUR_GREY, WID_M_SLIDERS),
			NWidget(NWID_HORIZONTAL), SetPIP(4, 0, 4),
				NWidget(NWID_VERTICAL),
					NWidget(WWT_LABEL, COLOUR_GREY, -1), SetFill(1, 0), SetDataTip(STR_MUSIC_MUSIC_VOLUME, STR_NULL),
					NWidget(WWT_EMPTY, COLOUR_GREY, WID_M_MUSIC_VOL), SetMinimalSize(67, 0), SetPadding(2), SetMinimalTextLines(1, 0), SetFill(1, 0), SetDataTip(0x0, STR_MUSIC_TOOLTIP_DRAG_SLIDERS_TO_SET_MUSIC),
				EndContainer(),
				NWidget(NWID_VERTICAL),
					NWidget(WWT_LABEL, COLOUR_GREY, -1), SetFill(1, 0), SetDataTip(STR_MUSIC_EFFECTS_VOLUME, STR_NULL),
					NWidget(WWT_EMPTY, COLOUR_GREY, WID_M_EFFECT_VOL), SetMinimalSize(67, 0), SetPadding(2), SetMinimalTextLines(1, 0), SetFill(1, 0), SetDataTip(0x0, STR_MUSIC_TOOLTIP_DRAG_SLIDERS_TO_SET_MUSIC),
				EndContainer(),
			EndContainer(),
		EndContainer(),
	EndContainer(),
	NWidget(WWT_PANEL, COLOUR_GREY, WID_M_BACKGROUND),
		NWidget(NWID_HORIZONTAL), SetPIP(6, 0, 6),
			NWidget(NWID_VERTICAL),
				NWidget(NWID_SPACER), SetFill(0, 1),
				NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_M_SHUFFLE), SetMinimalSize(50, 8), SetDataTip(STR_MUSIC_SHUFFLE, STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE),
				NWidget(NWID_SPACER), SetFill(0, 1),
			EndContainer(),
			NWidget(NWID_VERTICAL), SetPadding(0, 0, 3, 3),
				NWidget(WWT_LABEL, COLOUR_GREY, WID_M_TRACK), SetFill(0, 0), SetDataTip(STR_MUSIC_TRACK, STR_NULL),
				NWidget(WWT_PANEL, COLOUR_GREY, WID_M_TRACK_NR), EndContainer(),
			EndContainer(),
			NWidget(NWID_VERTICAL), SetPadding(0, 3, 3, 0),
				NWidget(WWT_LABEL, COLOUR_GREY, WID_M_TRACK_TITLE), SetFill(1, 0), SetDataTip(STR_MUSIC_XTITLE, STR_NULL),
				NWidget(WWT_PANEL, COLOUR_GREY, WID_M_TRACK_NAME), SetFill(1, 0), EndContainer(),
			EndContainer(),
			NWidget(NWID_VERTICAL),
				NWidget(NWID_SPACER), SetFill(0, 1),
				NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_M_PROGRAMME), SetMinimalSize(50, 8), SetDataTip(STR_MUSIC_PROGRAM, STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION),
				NWidget(NWID_SPACER), SetFill(0, 1),
			EndContainer(),
		EndContainer(),
	EndContainer(),
	NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
		NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_M_ALL), SetFill(1, 0), SetDataTip(STR_MUSIC_PLAYLIST_ALL, STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM),
		NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_M_OLD), SetFill(1, 0), SetDataTip(STR_MUSIC_PLAYLIST_OLD_STYLE, STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC),
		NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_M_NEW), SetFill(1, 0), SetDataTip(STR_MUSIC_PLAYLIST_NEW_STYLE, STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC),
		NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_M_EZY), SetFill(1, 0), SetDataTip(STR_MUSIC_PLAYLIST_EZY_STREET, STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE),
		NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_M_CUSTOM1), SetFill(1, 0), SetDataTip(STR_MUSIC_PLAYLIST_CUSTOM_1, STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED),
		NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_M_CUSTOM2), SetFill(1, 0), SetDataTip(STR_MUSIC_PLAYLIST_CUSTOM_2, STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED),
	EndContainer(),
};

static WindowDesc _music_window_desc(
	WDP_AUTO, "music", 0, 0,
	WC_MUSIC_WINDOW, WC_NONE,
	0,
	_nested_music_window_widgets, lengthof(_nested_music_window_widgets)
);

void ShowMusicWindow()
{
	AllocateWindowDescFront<MusicWindow>(&_music_window_desc, 0);
}