Files @ r28464:897e1f8149ff
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Location: cpp/openttd-patchpack/source/src/newgrf_townname.h

Patric Stout
Fix: [SDL] remove hint to avoid hardware acceleration (#11790)

This hint was once needed because of the way we handled surfaces.
But as OpenGL already uses a hardware surface, we already had to
fix all the issues that comes with it. As that is generic code,
this hint is no longer actually needed. Further more, recent SDL
versions break because of it on Wayland.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/**
 * @file newgrf_townname.h
 * Header of Action 0F "universal holder" structure and functions
 */

#ifndef NEWGRF_TOWNNAME_H
#define NEWGRF_TOWNNAME_H

#include "strings_type.h"

struct NamePart {
	std::string text; ///< If probability bit 7 is clear
	byte id;          ///< If probability bit 7 is set
	byte prob;        ///< The relative probability of the following name to appear in the bottom 7 bits.
};

struct NamePartList {
	byte bitstart;  ///< Start of random seed bits to use.
	byte bitcount;  ///< Number of bits of random seed to use.
	uint16_t maxprob; ///< Total probability of all parts.
	std::vector<NamePart> parts; ///< List of parts to choose from.
};

struct TownNameStyle {
	StringID name; ///< String ID of this town name style.
	byte id;       ///< Index within partlist for this town name style.

	TownNameStyle(StringID name, byte id) : name(name), id(id) { }
};

struct GRFTownName {
	static const uint MAX_LISTS = 128; ///< Maximum number of town name lists that can be defined per GRF.

	uint32_t grfid;                                   ///< GRF ID of NewGRF.
	std::vector<TownNameStyle> styles;              ///< Style names defined by the Town Name NewGRF.
	std::vector<NamePartList> partlists[MAX_LISTS]; ///< Lists of town name parts.
};

GRFTownName *AddGRFTownName(uint32_t grfid);
GRFTownName *GetGRFTownName(uint32_t grfid);
void DelGRFTownName(uint32_t grfid);
void CleanUpGRFTownNames();
uint32_t GetGRFTownNameId(uint16_t gen);
uint16_t GetGRFTownNameType(uint16_t gen);
StringID GetGRFTownNameName(uint16_t gen);

const std::vector<StringID> &GetGRFTownNameList();

#endif /* NEWGRF_TOWNNAME_H */