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@ r9859:8c15dba58099
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Location: cpp/openttd-patchpack/source/src/gamelog.cpp
r9859:8c15dba58099
23.9 KiB
text/x-c
(svn r14004) -Codechange: Clean of drop down lists.
Move empty item drawing to base ListItem Draw() function.
Remove String() from base class.
Pass correct width to Draw().
Move empty item drawing to base ListItem Draw() function.
Remove String() from base class.
Pass correct width to Draw().
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/** @file gamelog.cpp Definition of functions used for logging of important changes in the game */
#include "stdafx.h"
#include "openttd.h"
#include "saveload.h"
#include "core/alloc_func.hpp"
#include "core/bitmath_func.hpp"
#include "core/math_func.hpp"
#include "network/core/config.h"
#include "variables.h"
#include "string_func.h"
#include "settings_type.h"
#include "newgrf_config.h"
#include <string.h>
#include <stdarg.h>
#include "gamelog.h"
#include "console_func.h"
#include "debug.h"
#include "rev.h"
extern const uint16 SAVEGAME_VERSION; ///< current savegame version
extern SavegameType _savegame_type; ///< type of savegame we are loading
extern uint32 _ttdp_version; ///< version of TTDP savegame (if applicable)
extern uint16 _sl_version; ///< the major savegame version identifier
extern byte _sl_minor_version; ///< the minor savegame version, DO NOT USE!
/** Type of logged change */
enum GamelogChangeType {
GLCT_MODE, ///< Scenario editor x Game, different landscape
GLCT_REVISION, ///< Changed game revision string
GLCT_OLDVER, ///< Loaded from savegame without logged data
GLCT_PATCH, ///< Non-networksafe patch value changed
GLCT_GRFADD, ///< Removed GRF
GLCT_GRFREM, ///< Added GRF
GLCT_GRFCOMPAT, ///< Loading compatible GRF
GLCT_GRFPARAM, ///< GRF parameter changed
GLCT_GRFMOVE, ///< GRF order changed
GLCT_GRFBUG, ///< GRF bug triggered
GLCT_END, ///< So we know how many GLCTs are there
GLCT_NONE = 0xFF, ///< In savegames, end of list
};
/** Contains information about one logged change */
struct LoggedChange {
GamelogChangeType ct; ///< Type of change logged in this struct
union {
struct {
byte mode; ///< new game mode - Editor x Game
byte landscape; ///< landscape (temperate, arctic, ...)
} mode;
struct {
char text[NETWORK_REVISION_LENGTH]; ///< revision string, _openttd_revision
uint32 newgrf; ///< _openttd_newgrf_version
uint16 slver; ///< _sl_version
byte modified; ///< _openttd_revision_modified
} revision;
struct {
uint32 type; ///< type of savegame, @see SavegameType
uint32 version; ///< major and minor version OR ttdp version
} oldver;
GRFIdentifier grfadd; ///< ID and md5sum of added GRF
struct {
uint32 grfid; ///< ID of removed GRF
} grfrem;
GRFIdentifier grfcompat; ///< ID and new md5sum of changed GRF
struct {
uint32 grfid; ///< ID of GRF with changed parameters
} grfparam;
struct {
uint32 grfid; ///< ID of moved GRF
int32 offset; ///< offset, positive = move down
} grfmove;
struct {
char *name; ///< name of the patch
int32 oldval; ///< old value
int32 newval; ///< new value
} patch;
struct {
uint64 data; ///< additional data
uint32 grfid; ///< ID of problematic GRF
byte bug; ///< type of bug, @see enum GRFBugs
} grfbug;
};
};
/** Contains information about one logged action that caused at least one logged change */
struct LoggedAction {
LoggedChange *change; ///< First logged change in this action
uint32 changes; ///< Number of changes in this action
GamelogActionType at; ///< Type of action
uint16 tick; ///< Tick when it happened
};
static GamelogActionType _gamelog_action_type = GLAT_NONE; ///< action to record if anything changes
static LoggedAction *_gamelog_action = NULL; ///< first logged action
static uint _gamelog_actions = 0; ///< number of actions
static LoggedAction *_current_action = NULL; ///< current action we are logging, NULL when there is no action active
/** Stores information about new action, but doesn't allocate it
* Action is allocated only when there is at least one change
* @param at type of action
*/
void GamelogStartAction(GamelogActionType at)
{
assert(_gamelog_action_type == GLAT_NONE); // do not allow starting new action without stopping the previous first
_gamelog_action_type = at;
}
/** Stops logging of any changes
*/
void GamelogStopAction()
{
assert(_gamelog_action_type != GLAT_NONE); // nobody should try to stop if there is no action in progress
bool print = _current_action != NULL;
_current_action = NULL;
_gamelog_action_type = GLAT_NONE;
if (print) GamelogPrintDebug(5);
}
/** Resets and frees all memory allocated - used before loading or starting a new game
*/
void GamelogReset()
{
assert(_gamelog_action_type == GLAT_NONE);
for (uint i = 0; i < _gamelog_actions; i++) {
const LoggedAction *la = &_gamelog_action[i];
for (uint j = 0; j < la->changes; j++) {
const LoggedChange *lc = &la->change[j];
if (lc->ct == GLCT_PATCH) free(lc->patch.name);
}
free(la->change);
}
free(_gamelog_action);
_gamelog_action = NULL;
_gamelog_actions = 0;
_current_action = NULL;
}
enum {
GAMELOG_BUF_LEN = 1024 ///< length of buffer for one line of text
};
static int _dbgofs = 0; ///< offset in current output buffer
static void AddDebugText(char *buf, const char *s, ...)
{
if (GAMELOG_BUF_LEN <= _dbgofs) return;
va_list va;
va_start(va, s);
_dbgofs += vsnprintf(buf + _dbgofs, GAMELOG_BUF_LEN - _dbgofs, s, va);
va_end(va);
}
/** Prints GRF filename if found
* @param grfid GRF which filename to print
*/
static void PrintGrfFilename(char *buf, uint grfid)
{
const GRFConfig *gc = FindGRFConfig(grfid);
if (gc == NULL) return;
AddDebugText(buf, ", filename: %s", gc->filename);
}
/** Prints GRF ID, checksum and filename if found
* @param grfid GRF ID
* @param md5sum array of md5sum to print
*/
static void PrintGrfInfo(char *buf, uint grfid, const uint8 *md5sum)
{
char txt[40];
md5sumToString(txt, lastof(txt), md5sum);
AddDebugText(buf, "GRF ID %08X, checksum %s", BSWAP32(grfid), txt);
PrintGrfFilename(buf, grfid);
return;
}
/** Text messages for various logged actions */
static const char *la_text[] = {
"new game started",
"game loaded",
"GRF config changed",
"cheat was used",
"patch settings changed",
"GRF bug triggered",
};
assert_compile(lengthof(la_text) == GLAT_END);
/** Prints active gamelog */
void GamelogPrint(GamelogPrintProc *proc)
{
char buf[GAMELOG_BUF_LEN];
proc("---- gamelog start ----");
const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
assert((uint)la->at < GLAT_END);
snprintf(buf, GAMELOG_BUF_LEN, "Tick %u: %s", (uint)la->tick, la_text[(uint)la->at]);
proc(buf);
const LoggedChange *lcend = &la->change[la->changes];
for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
_dbgofs = 0;
AddDebugText(buf, " ");
switch (lc->ct) {
default: NOT_REACHED();
case GLCT_MODE:
AddDebugText(buf, "New game mode: %u landscape: %u",
(uint)lc->mode.mode, (uint)lc->mode.landscape);
break;
case GLCT_REVISION:
AddDebugText(buf, "Revision text changed to %s, savegame version %u, ",
lc->revision.text, lc->revision.slver);
switch (lc->revision.modified) {
case 0: AddDebugText(buf, "not "); break;
case 1: AddDebugText(buf, "maybe "); break;
default: break;
}
AddDebugText(buf, "modified, _openttd_newgrf_version = 0x%08x", lc->revision.newgrf);
break;
case GLCT_OLDVER:
AddDebugText(buf, "Conversion from ");
switch (lc->oldver.type) {
default: NOT_REACHED();
case SGT_OTTD:
AddDebugText(buf, "OTTD savegame without gamelog: version %u, %u",
GB(lc->oldver.version, 8, 16), GB(lc->oldver.version, 0, 8));
break;
case SGT_TTD:
AddDebugText(buf, "TTD savegame");
break;
case SGT_TTDP1:
case SGT_TTDP2:
AddDebugText(buf, "TTDP savegame, %s format",
lc->oldver.type == SGT_TTDP1 ? "old" : "new");
if (lc->oldver.version != 0) {
AddDebugText(buf, ", TTDP version %u.%u.%u.%u",
GB(lc->oldver.version, 24, 8), GB(lc->oldver.version, 20, 4),
GB(lc->oldver.version, 16, 4), GB(lc->oldver.version, 0, 16));
}
break;
}
break;
case GLCT_PATCH:
AddDebugText(buf, "Patch setting changed: %s : %d -> %d", lc->patch.name, lc->patch.oldval, lc->patch.newval);
break;
case GLCT_GRFADD:
AddDebugText(buf, "Added NewGRF: ");
PrintGrfInfo(buf, lc->grfadd.grfid, lc->grfadd.md5sum);
break;
case GLCT_GRFREM:
AddDebugText(buf, "Removed NewGRF: %08X", BSWAP32(lc->grfrem.grfid));
PrintGrfFilename(buf, lc->grfrem.grfid);
break;
case GLCT_GRFCOMPAT:
AddDebugText(buf, "Compatible NewGRF loaded: ");
PrintGrfInfo(buf, lc->grfcompat.grfid, lc->grfcompat.md5sum);
break;
case GLCT_GRFPARAM:
AddDebugText(buf, "GRF parameter changed: %08X", BSWAP32(lc->grfparam.grfid));
PrintGrfFilename(buf, lc->grfparam.grfid);
break;
case GLCT_GRFMOVE:
AddDebugText(buf, "GRF order changed: %08X moved %d places %s",
BSWAP32(lc->grfmove.grfid), abs(lc->grfmove.offset), lc->grfmove.offset >= 0 ? "down" : "up" );
PrintGrfFilename(buf, lc->grfmove.grfid);
break;
case GLCT_GRFBUG:
switch (lc->grfbug.bug) {
default: NOT_REACHED();
case GBUG_VEH_LENGTH:
AddDebugText(buf, "Rail vehicle changes length outside a depot: GRF ID %08X, internal ID 0x%X", BSWAP32(lc->grfbug.grfid), (uint)lc->grfbug.data);
PrintGrfFilename(buf, lc->grfbug.grfid);
break;
}
}
proc(buf);
}
}
proc("---- gamelog end ----");
}
static void GamelogPrintConsoleProc(const char *s)
{
IConsolePrint(CC_WARNING, s);
}
void GamelogPrintConsole()
{
GamelogPrint(&GamelogPrintConsoleProc);
}
static int _gamelog_print_level = 0; ///< gamelog debug level we need to print stuff
static void GamelogPrintDebugProc(const char *s)
{
DEBUG(gamelog, _gamelog_print_level, s);
}
/** Prints gamelog to debug output. Code is executed even when
* there will be no output. It is called very seldom, so it
* doesn't matter that much. At least it gives more uniform code...
* @param level debug level we need to print stuff
*/
void GamelogPrintDebug(int level)
{
_gamelog_print_level = level;
GamelogPrint(&GamelogPrintDebugProc);
}
/** Allocates new LoggedChange and new LoggedAction if needed.
* If there is no action active, NULL is returned.
* @param ct type of change
* @return new LoggedChange, or NULL if there is no action active
*/
static LoggedChange *GamelogChange(GamelogChangeType ct)
{
if (_current_action == NULL) {
if (_gamelog_action_type == GLAT_NONE) return NULL;
_gamelog_action = ReallocT(_gamelog_action, _gamelog_actions + 1);
_current_action = &_gamelog_action[_gamelog_actions++];
_current_action->at = _gamelog_action_type;
_current_action->tick = _tick_counter;
_current_action->change = NULL;
_current_action->changes = 0;
}
_current_action->change = ReallocT(_current_action->change, _current_action->changes + 1);
LoggedChange *lc = &_current_action->change[_current_action->changes++];
lc->ct = ct;
return lc;
}
/** Logs a change in game revision
* @param revision new revision string
*/
void GamelogRevision()
{
assert(_gamelog_action_type == GLAT_START || _gamelog_action_type == GLAT_LOAD);
LoggedChange *lc = GamelogChange(GLCT_REVISION);
if (lc == NULL) return;
strncpy(lc->revision.text, _openttd_revision, lengthof(lc->revision.text));
lc->revision.slver = SAVEGAME_VERSION;
lc->revision.modified = _openttd_revision_modified;
lc->revision.newgrf = _openttd_newgrf_version;
}
/** Logs a change in game mode (scenario editor or game)
*/
void GamelogMode()
{
assert(_gamelog_action_type == GLAT_START || _gamelog_action_type == GLAT_LOAD || _gamelog_action_type == GLAT_CHEAT);
LoggedChange *lc = GamelogChange(GLCT_MODE);
if (lc == NULL) return;
lc->mode.mode = _game_mode;
lc->mode.landscape = _settings_game.game_creation.landscape;
}
/** Logs loading from savegame without gamelog
*/
void GamelogOldver()
{
assert(_gamelog_action_type == GLAT_LOAD);
LoggedChange *lc = GamelogChange(GLCT_OLDVER);
if (lc == NULL) return;
lc->oldver.type = _savegame_type;
lc->oldver.version = (_savegame_type == SGT_OTTD ? ((uint32)_sl_version << 8 | _sl_minor_version) : _ttdp_version);
}
/** Logs change in game patches. Only non-networksafe patches are logged
* @param name patch name
* @param oldval old patch value
* @param newval new patch value
*/
void GamelogPatch(const char *name, int32 oldval, int32 newval)
{
assert(_gamelog_action_type == GLAT_PATCH);
LoggedChange *lc = GamelogChange(GLCT_PATCH);
if (lc == NULL) return;
lc->patch.name = strdup(name);
lc->patch.oldval = oldval;
lc->patch.newval = newval;
}
/** Finds out if current revision is different than last revision stored in the savegame.
* Appends GLCT_REVISION when the revision string changed
*/
void GamelogTestRevision()
{
const LoggedChange *rev = NULL;
const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
const LoggedChange *lcend = &la->change[la->changes];
for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
if (lc->ct == GLCT_REVISION) rev = lc;
}
}
if (rev == NULL || strcmp(rev->revision.text, _openttd_revision) != 0 ||
rev->revision.modified != _openttd_revision_modified ||
rev->revision.newgrf != _openttd_newgrf_version) {
GamelogRevision();
}
}
/** Finds last stored game mode or landscape.
* Any change is logged
*/
void GamelogTestMode()
{
const LoggedChange *mode = NULL;
const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
const LoggedChange *lcend = &la->change[la->changes];
for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
if (lc->ct == GLCT_MODE) mode = lc;
}
}
if (mode == NULL || mode->mode.mode != _game_mode || mode->mode.landscape != _settings_game.game_creation.landscape) GamelogMode();
}
/** Logs triggered GRF bug.
* @param grfid ID of problematic GRF
* @param bug type of bug, @see enum GRFBugs
* @param data additional data
*/
static void GamelogGRFBug(uint32 grfid, byte bug, uint64 data)
{
assert(_gamelog_action_type == GLAT_GRFBUG);
LoggedChange *lc = GamelogChange(GLCT_GRFBUG);
if (lc == NULL) return;
lc->grfbug.data = data;
lc->grfbug.grfid = grfid;
lc->grfbug.bug = bug;
}
/** Logs GRF bug - rail vehicle has different length after reversing.
* Ensures this is logged only once for each GRF and engine type
* This check takes some time, but it is called pretty seldom, so it
* doesn't matter that much (ideally it shouldn't be called at all).
* @param engine engine to log
* @return true iff a unique record was done
*/
bool GamelogGRFBugReverse(uint32 grfid, uint16 internal_id)
{
const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
const LoggedChange *lcend = &la->change[la->changes];
for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
if (lc->ct == GLCT_GRFBUG && lc->grfbug.grfid == grfid &&
lc->grfbug.bug == GBUG_VEH_LENGTH && lc->grfbug.data == internal_id) {
return false;
}
}
}
GamelogStartAction(GLAT_GRFBUG);
GamelogGRFBug(grfid, GBUG_VEH_LENGTH, internal_id);
GamelogStopAction();
return true;
}
/** Decides if GRF should be logged
* @param g grf to determine
* @return true iff GRF is not static and is loaded
*/
static inline bool IsLoggableGrfConfig(const GRFConfig *g)
{
return !HasBit(g->flags, GCF_STATIC) && g->status != GCS_NOT_FOUND;
}
/** Logs removal of a GRF
* @param grfid ID of removed GRF
*/
void GamelogGRFRemove(uint32 grfid)
{
assert(_gamelog_action_type == GLAT_LOAD || _gamelog_action_type == GLAT_GRF);
LoggedChange *lc = GamelogChange(GLCT_GRFREM);
if (lc == NULL) return;
lc->grfrem.grfid = grfid;
}
/** Logs adding of a GRF
* @param newg added GRF
*/
void GamelogGRFAdd(const GRFConfig *newg)
{
assert(_gamelog_action_type == GLAT_LOAD || _gamelog_action_type == GLAT_START || _gamelog_action_type == GLAT_GRF);
if (!IsLoggableGrfConfig(newg)) return;
LoggedChange *lc = GamelogChange(GLCT_GRFADD);
if (lc == NULL) return;
memcpy(&lc->grfadd, newg, sizeof(GRFIdentifier));
}
/** Logs loading compatible GRF
* (the same ID, but different MD5 hash)
* @param newg new (updated) GRF
*/
void GamelogGRFCompatible(const GRFIdentifier *newg)
{
assert(_gamelog_action_type == GLAT_LOAD || _gamelog_action_type == GLAT_GRF);
LoggedChange *lc = GamelogChange(GLCT_GRFCOMPAT);
if (lc == NULL) return;
memcpy(&lc->grfcompat, newg, sizeof(GRFIdentifier));
}
/** Logs changing GRF order
* @param grfid GRF that is moved
* @param offset how far it is moved, positive = moved down
*/
static void GamelogGRFMove(uint32 grfid, int32 offset)
{
assert(_gamelog_action_type == GLAT_GRF);
LoggedChange *lc = GamelogChange(GLCT_GRFMOVE);
if (lc == NULL) return;
lc->grfmove.grfid = grfid;
lc->grfmove.offset = offset;
}
/** Logs change in GRF parameters.
* Details about parameters changed are not stored
* @param grfid ID of GRF to store
*/
static void GamelogGRFParameters(uint32 grfid)
{
assert(_gamelog_action_type == GLAT_GRF);
LoggedChange *lc = GamelogChange(GLCT_GRFPARAM);
if (lc == NULL) return;
lc->grfparam.grfid = grfid;
}
/** Logs adding of list of GRFs.
* Useful when old savegame is loaded or when new game is started
* @param newg head of GRF linked list
*/
void GamelogGRFAddList(const GRFConfig *newg)
{
assert(_gamelog_action_type == GLAT_START || _gamelog_action_type == GLAT_LOAD);
for (; newg != NULL; newg = newg->next) {
GamelogGRFAdd(newg);
}
}
/** List of GRFs using array of pointers instead of linked list */
struct GRFList {
uint n;
const GRFConfig *grf[VARARRAY_SIZE];
};
/** Generates GRFList
* @param grfc head of GRF linked list
*/
static GRFList *GenerateGRFList(const GRFConfig *grfc)
{
uint n = 0;
for (const GRFConfig *g = grfc; g != NULL; g = g->next) {
if (IsLoggableGrfConfig(g)) n++;
}
GRFList *list = (GRFList*)MallocT<byte>(sizeof(GRFList) + n * sizeof(GRFConfig*));
list->n = 0;
for (const GRFConfig *g = grfc; g != NULL; g = g->next) {
if (IsLoggableGrfConfig(g)) list->grf[list->n++] = g;
}
return list;
}
/** Compares two NewGRF lists and logs any change
* @param oldc original GRF list
* @param newc new GRF list
*/
void GamelogGRFUpdate(const GRFConfig *oldc, const GRFConfig *newc)
{
GRFList *ol = GenerateGRFList(oldc);
GRFList *nl = GenerateGRFList(newc);
uint o = 0, n = 0;
while (o < ol->n && n < nl->n) {
const GRFConfig *og = ol->grf[o];
const GRFConfig *ng = nl->grf[n];
if (og->grfid != ng->grfid) {
uint oi, ni;
for (oi = 0; oi < ol->n; oi++) {
if (ol->grf[oi]->grfid == nl->grf[n]->grfid) break;
}
if (oi < o) {
/* GRF was moved, this change has been logged already */
n++;
continue;
}
if (oi == ol->n) {
/* GRF couldn't be found in the OLD list, GRF was ADDED */
GamelogGRFAdd(nl->grf[n++]);
continue;
}
for (ni = 0; ni < nl->n; ni++) {
if (nl->grf[ni]->grfid == ol->grf[o]->grfid) break;
}
if (ni < n) {
/* GRF was moved, this change has been logged already */
o++;
continue;
}
if (ni == nl->n) {
/* GRF couldn't be found in the NEW list, GRF was REMOVED */
GamelogGRFRemove(ol->grf[o++]->grfid);
continue;
}
/* o < oi < ol->n
* n < ni < nl->n */
assert(ni > n && ni < nl->n);
assert(oi > o && oi < ol->n);
ni -= n; // number of GRFs it was moved downwards
oi -= o; // number of GRFs it was moved upwards
if (ni >= oi) { // prefer the one that is moved further
/* GRF was moved down */
GamelogGRFMove(ol->grf[o++]->grfid, ni);
} else {
GamelogGRFMove(nl->grf[n++]->grfid, -(int)oi);
}
} else {
if (memcmp(og->md5sum, ng->md5sum, sizeof(og->md5sum)) != 0) {
/* md5sum changed, probably loading 'compatible' GRF */
GamelogGRFCompatible(nl->grf[n]);
}
if (og->num_params != ng->num_params || memcmp(og->param, ng->param, og->num_params * sizeof(og->param[0])) != 0) {
GamelogGRFParameters(ol->grf[o]->grfid);
}
o++;
n++;
}
}
while (o < ol->n) GamelogGRFRemove(ol->grf[o++]->grfid); // remaining GRFs were removed ...
while (n < nl->n) GamelogGRFAdd (nl->grf[n++]); // ... or added
free(ol);
free(nl);
}
static const SaveLoad _glog_action_desc[] = {
SLE_VAR(LoggedAction, tick, SLE_UINT16),
SLE_END()
};
static const SaveLoad _glog_mode_desc[] = {
SLE_VAR(LoggedChange, mode.mode, SLE_UINT8),
SLE_VAR(LoggedChange, mode.landscape, SLE_UINT8),
SLE_END()
};
static const SaveLoad _glog_revision_desc[] = {
SLE_ARR(LoggedChange, revision.text, SLE_UINT8, NETWORK_REVISION_LENGTH),
SLE_VAR(LoggedChange, revision.newgrf, SLE_UINT32),
SLE_VAR(LoggedChange, revision.slver, SLE_UINT16),
SLE_VAR(LoggedChange, revision.modified, SLE_UINT8),
SLE_END()
};
static const SaveLoad _glog_oldver_desc[] = {
SLE_VAR(LoggedChange, oldver.type, SLE_UINT32),
SLE_VAR(LoggedChange, oldver.version, SLE_UINT32),
SLE_END()
};
static const SaveLoad _glog_patch_desc[] = {
SLE_STR(LoggedChange, patch.name, SLE_STR, 128),
SLE_VAR(LoggedChange, patch.oldval, SLE_INT32),
SLE_VAR(LoggedChange, patch.newval, SLE_INT32),
SLE_END()
};
static const SaveLoad _glog_grfadd_desc[] = {
SLE_VAR(LoggedChange, grfadd.grfid, SLE_UINT32 ),
SLE_ARR(LoggedChange, grfadd.md5sum, SLE_UINT8, 16),
SLE_END()
};
static const SaveLoad _glog_grfrem_desc[] = {
SLE_VAR(LoggedChange, grfrem.grfid, SLE_UINT32),
SLE_END()
};
static const SaveLoad _glog_grfcompat_desc[] = {
SLE_VAR(LoggedChange, grfcompat.grfid, SLE_UINT32 ),
SLE_ARR(LoggedChange, grfcompat.md5sum, SLE_UINT8, 16),
SLE_END()
};
static const SaveLoad _glog_grfparam_desc[] = {
SLE_VAR(LoggedChange, grfparam.grfid, SLE_UINT32),
SLE_END()
};
static const SaveLoad _glog_grfmove_desc[] = {
SLE_VAR(LoggedChange, grfmove.grfid, SLE_UINT32),
SLE_VAR(LoggedChange, grfmove.offset, SLE_INT32),
SLE_END()
};
static const SaveLoad _glog_grfbug_desc[] = {
SLE_VAR(LoggedChange, grfbug.data, SLE_UINT64),
SLE_VAR(LoggedChange, grfbug.grfid, SLE_UINT32),
SLE_VAR(LoggedChange, grfbug.bug, SLE_UINT8),
SLE_END()
};
static const SaveLoad *_glog_desc[] = {
_glog_mode_desc,
_glog_revision_desc,
_glog_oldver_desc,
_glog_patch_desc,
_glog_grfadd_desc,
_glog_grfrem_desc,
_glog_grfcompat_desc,
_glog_grfparam_desc,
_glog_grfmove_desc,
_glog_grfbug_desc,
};
assert_compile(lengthof(_glog_desc) == GLCT_END);
static void Load_GLOG()
{
assert(_gamelog_action == NULL);
assert(_gamelog_actions == 0);
GamelogActionType at;
while ((at = (GamelogActionType)SlReadByte()) != GLAT_NONE) {
_gamelog_action = ReallocT(_gamelog_action, _gamelog_actions + 1);
LoggedAction *la = &_gamelog_action[_gamelog_actions++];
la->at = at;
SlObject(la, _glog_action_desc); // has to be saved after 'DATE'!
la->change = NULL;
la->changes = 0;
GamelogChangeType ct;
while ((ct = (GamelogChangeType)SlReadByte()) != GLCT_NONE) {
la->change = ReallocT(la->change, la->changes + 1);
LoggedChange *lc = &la->change[la->changes++];
/* for SLE_STR, pointer has to be valid! so make it NULL */
memset(lc, 0, sizeof(*lc));
lc->ct = ct;
assert((uint)ct < GLCT_END);
SlObject(lc, _glog_desc[ct]);
}
}
}
static void Save_GLOG()
{
const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
size_t length = 0;
for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
const LoggedChange *lcend = &la->change[la->changes];
for (LoggedChange *lc = la->change; lc != lcend; lc++) {
assert((uint)lc->ct < lengthof(_glog_desc));
length += SlCalcObjLength(lc, _glog_desc[lc->ct]) + 1;
}
length += 4;
}
length++;
SlSetLength(length);
for (LoggedAction *la = _gamelog_action; la != laend; la++) {
SlWriteByte(la->at);
SlObject(la, _glog_action_desc);
const LoggedChange *lcend = &la->change[la->changes];
for (LoggedChange *lc = la->change; lc != lcend; lc++) {
SlWriteByte(lc->ct);
assert((uint)lc->ct < GLCT_END);
SlObject(lc, _glog_desc[lc->ct]);
}
SlWriteByte(GLCT_NONE);
}
SlWriteByte(GLAT_NONE);
}
extern const ChunkHandler _gamelog_chunk_handlers[] = {
{ 'GLOG', Save_GLOG, Load_GLOG, CH_RIFF | CH_LAST }
};
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