Files
@ r9859:8c15dba58099
Branch filter:
Location: cpp/openttd-patchpack/source/src/intro_gui.cpp
r9859:8c15dba58099
6.7 KiB
text/x-c
(svn r14004) -Codechange: Clean of drop down lists.
Move empty item drawing to base ListItem Draw() function.
Remove String() from base class.
Pass correct width to Draw().
Move empty item drawing to base ListItem Draw() function.
Remove String() from base class.
Pass correct width to Draw().
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 | /* $Id$ */
/** @file intro_gui.cpp The main menu GUI. */
#include "stdafx.h"
#include "openttd.h"
#include "gui.h"
#include "window_gui.h"
#include "textbuf_gui.h"
#include "network/network.h"
#include "variables.h"
#include "heightmap.h"
#include "genworld.h"
#include "network/network_gui.h"
#include "newgrf.h"
#include "strings_func.h"
#include "window_func.h"
#include "fios.h"
#include "gfx_func.h"
#include "settings_type.h"
#include "functions.h"
#include "table/strings.h"
#include "table/sprites.h"
static const Widget _select_game_widgets[] = {
{ WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN, 0, 335, 0, 13, STR_0307_OPENTTD, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 335, 14, 194, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 10, 167, 22, 33, STR_0140_NEW_GAME, STR_02FB_START_A_NEW_GAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 168, 325, 22, 33, STR_0141_LOAD_GAME, STR_02FC_LOAD_A_SAVED_GAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 10, 167, 40, 51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING},
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 168, 325, 40, 51, STR_PLAY_HEIGHTMAP, STR_PLAY_HEIGHTMAP_HINT},
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 10, 167, 58, 69, STR_SCENARIO_EDITOR, STR_02FE_CREATE_A_CUSTOMIZED_GAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 168, 325, 58, 69, STR_MULTIPLAYER, STR_0300_SELECT_MULTIPLAYER_GAME},
{ WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 10, 86, 77, 131, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE},
{ WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 90, 166, 77, 131, SPR_SELECT_SUB_ARCTIC, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
{ WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 170, 246, 77, 131, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
{ WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 250, 326, 77, 131, SPR_SELECT_TOYLAND, STR_0311_SELECT_TOYLAND_LANDSCAPE},
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 10, 167, 139, 150, STR_0148_GAME_OPTIONS, STR_0301_DISPLAY_GAME_OPTIONS},
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 168, 325, 139, 150, STR_01FE_DIFFICULTY, STR_0302_DISPLAY_DIFFICULTY_OPTIONS},
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 10, 167, 157, 168, STR_CONFIG_PATCHES, STR_CONFIG_PATCHES_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 168, 325, 157, 168, STR_NEWGRF_SETTINGS_BUTTON, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 104, 231, 175, 186, STR_0304_QUIT, STR_0305_QUIT_OPENTTD},
{ WIDGETS_END},
};
static inline void SetNewLandscapeType(byte landscape)
{
_settings_newgame.game_creation.landscape = landscape;
InvalidateWindowClasses(WC_SELECT_GAME);
}
struct SelectGameWindow : public Window {
private:
enum SelectGameIntroWidgets {
SGI_GENERATE_GAME = 2,
SGI_LOAD_GAME,
SGI_PLAY_SCENARIO,
SGI_PLAY_HEIGHTMAP,
SGI_EDIT_SCENARIO,
SGI_PLAY_NETWORK,
SGI_TEMPERATE_LANDSCAPE,
SGI_ARCTIC_LANDSCAPE,
SGI_TROPIC_LANDSCAPE,
SGI_TOYLAND_LANDSCAPE,
SGI_OPTIONS,
SGI_DIFFICULTIES,
SGI_PATCHES_OPTIONS,
SGI_GRF_SETTINGS,
SGI_EXIT,
};
public:
SelectGameWindow(const WindowDesc *desc) : Window(desc)
{
this->LowerWidget(_settings_newgame.game_creation.landscape + SGI_TEMPERATE_LANDSCAPE);
this->FindWindowPlacementAndResize(desc);
}
virtual void OnPaint()
{
this->SetWidgetLoweredState(SGI_TEMPERATE_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
this->SetWidgetLoweredState(SGI_ARCTIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_ARCTIC);
this->SetWidgetLoweredState(SGI_TROPIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TROPIC);
this->SetWidgetLoweredState(SGI_TOYLAND_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TOYLAND);
SetDParam(0, STR_6801_EASY + _settings_newgame.difficulty.diff_level);
this->DrawWidgets();
}
virtual void OnClick(Point pt, int widget)
{
#ifdef ENABLE_NETWORK
/* Do not create a network server when you (just) have closed one of the game
* creation/load windows for the network server. */
if (IsInsideMM(widget, SGI_GENERATE_GAME, SGI_EDIT_SCENARIO + 1)) _is_network_server = false;
#endif /* ENABLE_NETWORK */
switch (widget) {
case SGI_GENERATE_GAME: ShowGenerateLandscape(); break;
case SGI_LOAD_GAME: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
case SGI_PLAY_SCENARIO: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
case SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
case SGI_EDIT_SCENARIO: StartScenarioEditor(); break;
case SGI_PLAY_NETWORK:
if (!_network_available) {
ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
} else {
ShowNetworkGameWindow();
}
break;
case SGI_TEMPERATE_LANDSCAPE: case SGI_ARCTIC_LANDSCAPE:
case SGI_TROPIC_LANDSCAPE: case SGI_TOYLAND_LANDSCAPE:
this->RaiseWidget(_settings_newgame.game_creation.landscape + SGI_TEMPERATE_LANDSCAPE);
SetNewLandscapeType(widget - SGI_TEMPERATE_LANDSCAPE);
break;
case SGI_OPTIONS: ShowGameOptions(); break;
case SGI_DIFFICULTIES: ShowGameDifficulty(); break;
case SGI_PATCHES_OPTIONS: ShowPatchesSelection(); break;
case SGI_GRF_SETTINGS: ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break;
case SGI_EXIT: HandleExitGameRequest(); break;
}
}
};
static const WindowDesc _select_game_desc = {
WDP_CENTER, WDP_CENTER, 336, 195, 336, 195,
WC_SELECT_GAME, WC_NONE,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_select_game_widgets,
};
void ShowSelectGameWindow()
{
new SelectGameWindow(&_select_game_desc);
}
static void AskExitGameCallback(Window *w, bool confirmed)
{
if (confirmed) _exit_game = true;
}
void AskExitGame()
{
#if defined(_WIN32)
SetDParam(0, STR_OSNAME_WINDOWS);
#elif defined(__APPLE__)
SetDParam(0, STR_OSNAME_OSX);
#elif defined(__BEOS__)
SetDParam(0, STR_OSNAME_BEOS);
#elif defined(__MORPHOS__)
SetDParam(0, STR_OSNAME_MORPHOS);
#elif defined(__AMIGA__)
SetDParam(0, STR_OSNAME_AMIGAOS);
#elif defined(__OS2__)
SetDParam(0, STR_OSNAME_OS2);
#elif defined(SUNOS)
SetDParam(0, STR_OSNAME_SUNOS);
#else
SetDParam(0, STR_OSNAME_UNIX);
#endif
ShowQuery(
STR_00C7_QUIT,
STR_00CA_ARE_YOU_SURE_YOU_WANT_TO,
NULL,
AskExitGameCallback
);
}
static void AskExitToGameMenuCallback(Window *w, bool confirmed)
{
if (confirmed) _switch_mode = SM_MENU;
}
void AskExitToGameMenu()
{
ShowQuery(
STR_0161_QUIT_GAME,
(_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_QUIT_SCENARIO_QUERY,
NULL,
AskExitToGameMenuCallback
);
}
|