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Location: cpp/openttd-patchpack/source/src/thread_win32.cpp
r9859:8c15dba58099
3.6 KiB
text/x-c
(svn r14004) -Codechange: Clean of drop down lists.
Move empty item drawing to base ListItem Draw() function.
Remove String() from base class.
Pass correct width to Draw().
Move empty item drawing to base ListItem Draw() function.
Remove String() from base class.
Pass correct width to Draw().
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/** @file thread_win32.cpp Win32 thread implementation of Threads. */
#include "stdafx.h"
#include "thread.h"
#include "debug.h"
#include "core/alloc_func.hpp"
#include <stdlib.h>
#include <windows.h>
#include <process.h>
/**
* Win32 thread version for ThreadObject.
*/
class ThreadObject_Win32 : public ThreadObject {
private:
uint m_id_thr;
HANDLE m_h_thr;
OTTDThreadFunc m_proc;
void *m_param;
bool m_attached;
public:
/**
* Create a win32 thread and start it, calling proc(param).
*/
ThreadObject_Win32(OTTDThreadFunc proc, void *param) :
m_id_thr(0),
m_h_thr(NULL),
m_proc(proc),
m_param(param),
m_attached(false)
{
m_h_thr = (HANDLE)_beginthreadex(NULL, 0, &stThreadProc, this, CREATE_SUSPENDED, &m_id_thr);
if (m_h_thr == NULL) return;
ResumeThread(m_h_thr);
}
/**
* Create a win32 thread and attach current thread to it.
*/
ThreadObject_Win32() :
m_id_thr(0),
m_h_thr(NULL),
m_proc(NULL),
m_param(NULL),
m_attached(false)
{
BOOL ret = DuplicateHandle(GetCurrentProcess(), GetCurrentThread(), GetCurrentProcess(), &m_h_thr, 0, FALSE, DUPLICATE_SAME_ACCESS);
if (!ret) return;
m_id_thr = GetCurrentThreadId();
}
/* virtual */ ~ThreadObject_Win32()
{
if (m_h_thr != NULL) {
CloseHandle(m_h_thr);
m_h_thr = NULL;
}
}
/* virtual */ bool IsRunning()
{
if (m_h_thr == NULL) return false;
DWORD exit_code = 0;
if (!GetExitCodeThread(m_h_thr, &exit_code)) return false;
return (exit_code == STILL_ACTIVE);
}
/* virtual */ bool WaitForStop()
{
/* You can't wait on yourself */
assert(!IsCurrent());
/* If the thread is not running, waiting is over */
if (!IsRunning()) return true;
DWORD res = WaitForSingleObject(m_h_thr, INFINITE);
return res == WAIT_OBJECT_0;
}
/* virtual */ bool Exit()
{
/* You can only exit yourself */
assert(IsCurrent());
/* If the thread is not running, we are already closed */
if (!IsRunning()) return false;
/* For now we terminate by throwing an error, gives much cleaner cleanup */
throw 0;
}
/* virtual */ void Join()
{
/* You cannot join yourself */
assert(!IsCurrent());
WaitForSingleObject(m_h_thr, INFINITE);
}
/* virtual */ bool IsCurrent()
{
DWORD id_cur = GetCurrentThreadId();
return id_cur == m_id_thr;
}
/* virtual */ uint GetId()
{
return m_id_thr;
}
private:
/**
* On thread creation, this function is called, which calls the real startup
* function. This to get back into the correct instance again.
*/
static uint CALLBACK stThreadProc(void *thr)
{
((ThreadObject_Win32 *)thr)->ThreadProc();
return 0;
}
/**
* A new thread is created, and this function is called. Call the custom
* function of the creator of the thread.
*/
void ThreadProc()
{
try {
m_proc(m_param);
} catch (...) {
}
}
};
/* static */ ThreadObject *ThreadObject::New(OTTDThreadFunc proc, void *param)
{
return new ThreadObject_Win32(proc, param);
}
/* static */ ThreadObject* ThreadObject::AttachCurrent()
{
return new ThreadObject_Win32();
}
/* static */ uint ThreadObject::CurrentId()
{
return GetCurrentThreadId();
}
/**
* Win32 thread version of ThreadSemaphore.
*/
class ThreadSemaphore_Win32 : public ThreadSemaphore {
private:
HANDLE m_handle;
public:
ThreadSemaphore_Win32()
{
m_handle = ::CreateEvent(NULL, FALSE, FALSE, NULL);
}
/* virtual */ ~ThreadSemaphore_Win32()
{
::CloseHandle(m_handle);
}
/* virtual */ void Set()
{
::SetEvent(m_handle);
}
/* virtual */ void Wait()
{
::WaitForSingleObject(m_handle, INFINITE);
}
};
/* static */ ThreadSemaphore *ThreadSemaphore::New()
{
return new ThreadSemaphore_Win32();
}
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