Files
@ r19478:8cc1ec86658e
Branch filter:
Location: cpp/openttd-patchpack/source/src/video/win32_v.cpp
r19478:8cc1ec86658e
27.7 KiB
text/x-c
(svn r24395) -Doc: Fixed argument references in @param descriptions.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file win32_v.cpp Implementation of the Windows (GDI) video driver. */
#include "../stdafx.h"
#include "../openttd.h"
#include "../gfx_func.h"
#include "../os/windows/win32.h"
#include "../rev.h"
#include "../blitter/factory.hpp"
#include "../network/network.h"
#include "../core/math_func.hpp"
#include "../core/random_func.hpp"
#include "../texteff.hpp"
#include "../thread/thread.h"
#include "../progress.h"
#include "win32_v.h"
#include <windows.h>
static struct {
HWND main_wnd;
HBITMAP dib_sect;
void *buffer_bits;
HPALETTE gdi_palette;
RECT update_rect;
int width;
int height;
int width_org;
int height_org;
bool fullscreen;
bool has_focus;
bool running;
} _wnd;
bool _force_full_redraw;
bool _window_maximize;
uint _display_hz;
uint _fullscreen_bpp;
static Dimension _bck_resolution;
#if !defined(UNICODE)
uint _codepage;
#endif
/** Whether the drawing is/may be done in a separate thread. */
static bool _draw_threaded;
/** Thread used to 'draw' to the screen, i.e. push data to the screen. */
static ThreadObject *_draw_thread = NULL;
/** Mutex to keep the access to the shared memory controlled. */
static ThreadMutex *_draw_mutex = NULL;
/** Should we keep continue drawing? */
static volatile bool _draw_continue;
/** Local copy of the palette for use in the drawing thread. */
static Palette _local_palette;
static void MakePalette()
{
LOGPALETTE *pal = (LOGPALETTE*)alloca(sizeof(LOGPALETTE) + (256 - 1) * sizeof(PALETTEENTRY));
pal->palVersion = 0x300;
pal->palNumEntries = 256;
for (uint i = 0; i != 256; i++) {
pal->palPalEntry[i].peRed = _cur_palette.palette[i].r;
pal->palPalEntry[i].peGreen = _cur_palette.palette[i].g;
pal->palPalEntry[i].peBlue = _cur_palette.palette[i].b;
pal->palPalEntry[i].peFlags = 0;
}
_wnd.gdi_palette = CreatePalette(pal);
if (_wnd.gdi_palette == NULL) usererror("CreatePalette failed!\n");
_cur_palette.first_dirty = 0;
_cur_palette.count_dirty = 256;
_local_palette = _cur_palette;
}
static void UpdatePalette(HDC dc, uint start, uint count)
{
RGBQUAD rgb[256];
uint i;
for (i = 0; i != count; i++) {
rgb[i].rgbRed = _local_palette.palette[start + i].r;
rgb[i].rgbGreen = _local_palette.palette[start + i].g;
rgb[i].rgbBlue = _local_palette.palette[start + i].b;
rgb[i].rgbReserved = 0;
}
SetDIBColorTable(dc, start, count, rgb);
}
bool VideoDriver_Win32::ClaimMousePointer()
{
MyShowCursor(false, true);
return true;
}
struct VkMapping {
byte vk_from;
byte vk_count;
byte map_to;
};
#define AS(x, z) {x, 0, z}
#define AM(x, y, z, w) {x, y - x, z}
static const VkMapping _vk_mapping[] = {
/* Pageup stuff + up/down */
AM(VK_PRIOR, VK_DOWN, WKC_PAGEUP, WKC_DOWN),
/* Map letters & digits */
AM('A', 'Z', 'A', 'Z'),
AM('0', '9', '0', '9'),
AS(VK_ESCAPE, WKC_ESC),
AS(VK_PAUSE, WKC_PAUSE),
AS(VK_BACK, WKC_BACKSPACE),
AM(VK_INSERT, VK_DELETE, WKC_INSERT, WKC_DELETE),
AS(VK_SPACE, WKC_SPACE),
AS(VK_RETURN, WKC_RETURN),
AS(VK_TAB, WKC_TAB),
/* Function keys */
AM(VK_F1, VK_F12, WKC_F1, WKC_F12),
/* Numeric part */
AM(VK_NUMPAD0, VK_NUMPAD9, '0', '9'),
AS(VK_DIVIDE, WKC_NUM_DIV),
AS(VK_MULTIPLY, WKC_NUM_MUL),
AS(VK_SUBTRACT, WKC_NUM_MINUS),
AS(VK_ADD, WKC_NUM_PLUS),
AS(VK_DECIMAL, WKC_NUM_DECIMAL),
/* Other non-letter keys */
AS(0xBF, WKC_SLASH),
AS(0xBA, WKC_SEMICOLON),
AS(0xBB, WKC_EQUALS),
AS(0xDB, WKC_L_BRACKET),
AS(0xDC, WKC_BACKSLASH),
AS(0xDD, WKC_R_BRACKET),
AS(0xDE, WKC_SINGLEQUOTE),
AS(0xBC, WKC_COMMA),
AS(0xBD, WKC_MINUS),
AS(0xBE, WKC_PERIOD)
};
static uint MapWindowsKey(uint sym)
{
const VkMapping *map;
uint key = 0;
for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
if ((uint)(sym - map->vk_from) <= map->vk_count) {
key = sym - map->vk_from + map->map_to;
break;
}
}
if (GetAsyncKeyState(VK_SHIFT) < 0) key |= WKC_SHIFT;
if (GetAsyncKeyState(VK_CONTROL) < 0) key |= WKC_CTRL;
if (GetAsyncKeyState(VK_MENU) < 0) key |= WKC_ALT;
return key;
}
static bool AllocateDibSection(int w, int h, bool force = false);
static void ClientSizeChanged(int w, int h)
{
/* allocate new dib section of the new size */
if (AllocateDibSection(w, h)) {
/* mark all palette colours dirty */
_cur_palette.first_dirty = 0;
_cur_palette.count_dirty = 256;
_local_palette = _cur_palette;
BlitterFactoryBase::GetCurrentBlitter()->PostResize();
GameSizeChanged();
/* redraw screen */
if (_wnd.running) {
_screen.dst_ptr = _wnd.buffer_bits;
UpdateWindows();
}
}
}
#ifdef _DEBUG
/* Keep this function here..
* It allows you to redraw the screen from within the MSVC debugger */
int RedrawScreenDebug()
{
HDC dc, dc2;
static int _fooctr;
HBITMAP old_bmp;
HPALETTE old_palette;
_screen.dst_ptr = _wnd.buffer_bits;
UpdateWindows();
dc = GetDC(_wnd.main_wnd);
dc2 = CreateCompatibleDC(dc);
old_bmp = (HBITMAP)SelectObject(dc2, _wnd.dib_sect);
old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE);
BitBlt(dc, 0, 0, _wnd.width, _wnd.height, dc2, 0, 0, SRCCOPY);
SelectPalette(dc, old_palette, TRUE);
SelectObject(dc2, old_bmp);
DeleteDC(dc2);
ReleaseDC(_wnd.main_wnd, dc);
return _fooctr++;
}
#endif
/* Windows 95 will not have a WM_MOUSELEAVE message, so define it if needed */
#if !defined(WM_MOUSELEAVE)
#define WM_MOUSELEAVE 0x02A3
#endif
#define TID_POLLMOUSE 1
#define MOUSE_POLL_DELAY 75
static void CALLBACK TrackMouseTimerProc(HWND hwnd, UINT msg, UINT event, DWORD time)
{
RECT rc;
POINT pt;
/* Get the rectangle of our window and translate it to screen coordinates.
* Compare this with the current screen coordinates of the mouse and if it
* falls outside of the area or our window we have left the window. */
GetClientRect(hwnd, &rc);
MapWindowPoints(hwnd, HWND_DESKTOP, (LPPOINT)(LPRECT)&rc, 2);
GetCursorPos(&pt);
if (!PtInRect(&rc, pt) || (WindowFromPoint(pt) != hwnd)) {
KillTimer(hwnd, event);
PostMessage(hwnd, WM_MOUSELEAVE, 0, 0L);
}
}
/**
* Instantiate a new window.
* @param full_screen Whether to make a full screen window or not.
* @return True if the window could be created.
*/
bool VideoDriver_Win32::MakeWindow(bool full_screen)
{
_fullscreen = full_screen;
/* recreate window? */
if ((full_screen || _wnd.fullscreen) && _wnd.main_wnd) {
DestroyWindow(_wnd.main_wnd);
_wnd.main_wnd = 0;
}
#if defined(WINCE)
/* WinCE is always fullscreen */
#else
if (full_screen) {
DEVMODE settings;
/* Make sure we are always at least the screen-depth of the blitter */
if (_fullscreen_bpp < BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth()) _fullscreen_bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
memset(&settings, 0, sizeof(settings));
settings.dmSize = sizeof(settings);
settings.dmFields =
(_fullscreen_bpp != 0 ? DM_BITSPERPEL : 0) |
DM_PELSWIDTH |
DM_PELSHEIGHT |
(_display_hz != 0 ? DM_DISPLAYFREQUENCY : 0);
settings.dmBitsPerPel = _fullscreen_bpp;
settings.dmPelsWidth = _wnd.width_org;
settings.dmPelsHeight = _wnd.height_org;
settings.dmDisplayFrequency = _display_hz;
/* Test fullscreen with current resolution, if it fails use desktop resolution. */
if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN | CDS_TEST) != DISP_CHANGE_SUCCESSFUL) {
RECT r;
GetWindowRect(GetDesktopWindow(), &r);
return this->ChangeResolution(r.right - r.left, r.bottom - r.top);
}
if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) {
this->MakeWindow(false); // don't care about the result
return false; // the request failed
}
} else if (_wnd.fullscreen) {
/* restore display? */
ChangeDisplaySettings(NULL, 0);
/* restore the resolution */
_wnd.width = _bck_resolution.width;
_wnd.height = _bck_resolution.height;
}
#endif
{
RECT r;
DWORD style, showstyle;
int w, h;
showstyle = SW_SHOWNORMAL;
_wnd.fullscreen = full_screen;
if (_wnd.fullscreen) {
style = WS_POPUP;
SetRect(&r, 0, 0, _wnd.width_org, _wnd.height_org);
} else {
style = WS_OVERLAPPEDWINDOW;
/* On window creation, check if we were in maximize mode before */
if (_window_maximize) showstyle = SW_SHOWMAXIMIZED;
SetRect(&r, 0, 0, _wnd.width, _wnd.height);
}
#if !defined(WINCE)
AdjustWindowRect(&r, style, FALSE);
#endif
w = r.right - r.left;
h = r.bottom - r.top;
if (_wnd.main_wnd != NULL) {
if (!_window_maximize) SetWindowPos(_wnd.main_wnd, 0, 0, 0, w, h, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOZORDER | SWP_NOMOVE);
} else {
TCHAR Windowtitle[50];
int x = (GetSystemMetrics(SM_CXSCREEN) - w) / 2;
int y = (GetSystemMetrics(SM_CYSCREEN) - h) / 2;
_sntprintf(Windowtitle, lengthof(Windowtitle), _T("OpenTTD %s"), MB_TO_WIDE(_openttd_revision));
_wnd.main_wnd = CreateWindow(_T("OTTD"), Windowtitle, style, x, y, w, h, 0, 0, GetModuleHandle(NULL), 0);
if (_wnd.main_wnd == NULL) usererror("CreateWindow failed");
ShowWindow(_wnd.main_wnd, showstyle);
}
}
BlitterFactoryBase::GetCurrentBlitter()->PostResize();
GameSizeChanged(); // invalidate all windows, force redraw
return true; // the request succedded
}
/** Do palette animation and blit to the window. */
static void PaintWindow(HDC dc)
{
HDC dc2 = CreateCompatibleDC(dc);
HBITMAP old_bmp = (HBITMAP)SelectObject(dc2, _wnd.dib_sect);
HPALETTE old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE);
if (_cur_palette.count_dirty != 0) {
Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
switch (blitter->UsePaletteAnimation()) {
case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
UpdatePalette(dc2, _local_palette.first_dirty, _local_palette.count_dirty);
break;
case Blitter::PALETTE_ANIMATION_BLITTER:
blitter->PaletteAnimate(_local_palette);
break;
case Blitter::PALETTE_ANIMATION_NONE:
break;
default:
NOT_REACHED();
}
_cur_palette.count_dirty = 0;
}
BitBlt(dc, 0, 0, _wnd.width, _wnd.height, dc2, 0, 0, SRCCOPY);
SelectPalette(dc, old_palette, TRUE);
SelectObject(dc2, old_bmp);
DeleteDC(dc2);
}
static void PaintWindowThread(void *)
{
/* First tell the main thread we're started */
_draw_mutex->BeginCritical();
_draw_mutex->SendSignal();
/* Do our best to make sure the main thread is the one that
* gets the signal, and not our wait below. */
Sleep(0);
/* Now wait for the first thing to draw! */
_draw_mutex->WaitForSignal();
while (_draw_continue) {
/* Convert update region from logical to device coordinates. */
POINT pt = {0, 0};
ClientToScreen(_wnd.main_wnd, &pt);
OffsetRect(&_wnd.update_rect, pt.x, pt.y);
/* Create a device context that is clipped to the region we need to draw.
* GetDCEx 'consumes' the update region, so we may not destroy it ourself. */
HRGN rgn = CreateRectRgnIndirect(&_wnd.update_rect);
HDC dc = GetDCEx(_wnd.main_wnd, rgn, DCX_CLIPSIBLINGS | DCX_CLIPCHILDREN | DCX_INTERSECTRGN);
PaintWindow(dc);
/* Clear update rect. */
SetRectEmpty(&_wnd.update_rect);
ReleaseDC(_wnd.main_wnd, dc);
/* Flush GDI buffer to ensure drawing here doesn't conflict with any GDI usage in the main WndProc. */
GdiFlush();
_draw_mutex->WaitForSignal();
}
_draw_mutex->EndCritical();
_draw_thread->Exit();
}
static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
static uint32 keycode = 0;
static bool console = false;
static bool in_sizemove = false;
switch (msg) {
case WM_CREATE:
SetTimer(hwnd, TID_POLLMOUSE, MOUSE_POLL_DELAY, (TIMERPROC)TrackMouseTimerProc);
break;
case WM_ENTERSIZEMOVE:
in_sizemove = true;
break;
case WM_EXITSIZEMOVE:
in_sizemove = false;
break;
case WM_PAINT:
if (!in_sizemove && _draw_mutex != NULL && !HasModalProgress()) {
/* Get the union of the old update rect and the new update rect. */
RECT r;
GetUpdateRect(hwnd, &r, FALSE);
UnionRect(&_wnd.update_rect, &_wnd.update_rect, &r);
/* Mark the window as updated, otherwise Windows would send more WM_PAINT messages. */
ValidateRect(hwnd, NULL);
_draw_mutex->SendSignal();
} else {
PAINTSTRUCT ps;
BeginPaint(hwnd, &ps);
PaintWindow(ps.hdc);
EndPaint(hwnd, &ps);
}
return 0;
case WM_PALETTECHANGED:
if ((HWND)wParam == hwnd) return 0;
/* FALL THROUGH */
case WM_QUERYNEWPALETTE: {
HDC hDC = GetWindowDC(hwnd);
HPALETTE hOldPalette = SelectPalette(hDC, _wnd.gdi_palette, FALSE);
UINT nChanged = RealizePalette(hDC);
SelectPalette(hDC, hOldPalette, TRUE);
ReleaseDC(hwnd, hDC);
if (nChanged != 0) InvalidateRect(hwnd, NULL, FALSE);
return 0;
}
case WM_CLOSE:
HandleExitGameRequest();
return 0;
case WM_DESTROY:
if (_window_maximize) _cur_resolution = _bck_resolution;
return 0;
case WM_LBUTTONDOWN:
SetCapture(hwnd);
_left_button_down = true;
HandleMouseEvents();
return 0;
case WM_LBUTTONUP:
ReleaseCapture();
_left_button_down = false;
_left_button_clicked = false;
HandleMouseEvents();
return 0;
case WM_RBUTTONDOWN:
SetCapture(hwnd);
_right_button_down = true;
_right_button_clicked = true;
HandleMouseEvents();
return 0;
case WM_RBUTTONUP:
ReleaseCapture();
_right_button_down = false;
HandleMouseEvents();
return 0;
case WM_MOUSELEAVE:
UndrawMouseCursor();
_cursor.in_window = false;
if (!_left_button_down && !_right_button_down) MyShowCursor(true);
return 0;
case WM_MOUSEMOVE: {
int x = (int16)LOWORD(lParam);
int y = (int16)HIWORD(lParam);
POINT pt;
/* If the mouse was not in the window and it has moved it means it has
* come into the window, so start drawing the mouse. Also start
* tracking the mouse for exiting the window */
if (!_cursor.in_window) {
_cursor.in_window = true;
SetTimer(hwnd, TID_POLLMOUSE, MOUSE_POLL_DELAY, (TIMERPROC)TrackMouseTimerProc);
DrawMouseCursor();
}
if (_cursor.fix_at) {
int dx = x - _cursor.pos.x;
int dy = y - _cursor.pos.y;
if (dx != 0 || dy != 0) {
_cursor.delta.x = dx;
_cursor.delta.y = dy;
pt.x = _cursor.pos.x;
pt.y = _cursor.pos.y;
ClientToScreen(hwnd, &pt);
SetCursorPos(pt.x, pt.y);
}
} else {
_cursor.delta.x = x - _cursor.pos.x;
_cursor.delta.y = y - _cursor.pos.y;
_cursor.pos.x = x;
_cursor.pos.y = y;
_cursor.dirty = true;
}
MyShowCursor(false);
HandleMouseEvents();
return 0;
}
#if !defined(UNICODE)
case WM_INPUTLANGCHANGE: {
TCHAR locale[6];
LCID lcid = GB(lParam, 0, 16);
int len = GetLocaleInfo(lcid, LOCALE_IDEFAULTANSICODEPAGE, locale, lengthof(locale));
if (len != 0) _codepage = _ttoi(locale);
return 1;
}
#endif /* UNICODE */
case WM_DEADCHAR:
console = GB(lParam, 16, 8) == 41;
return 0;
case WM_CHAR: {
uint scancode = GB(lParam, 16, 8);
uint charcode = wParam;
/* If the console key is a dead-key, we need to press it twice to get a WM_CHAR message.
* But we then get two WM_CHAR messages, so ignore the first one */
if (console && scancode == 41) {
console = false;
return 0;
}
#if !defined(UNICODE)
wchar_t w;
int len = MultiByteToWideChar(_codepage, 0, (char*)&charcode, 1, &w, 1);
charcode = len == 1 ? w : 0;
#endif /* UNICODE */
/* No matter the keyboard layout, we will map the '~' to the console */
scancode = scancode == 41 ? (int)WKC_BACKQUOTE : keycode;
HandleKeypress(GB(charcode, 0, 16) | (scancode << 16));
return 0;
}
case WM_KEYDOWN: {
keycode = MapWindowsKey(wParam);
/* Silently drop all messages handled by WM_CHAR. */
MSG msg;
if (PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE)) {
if (msg.message == WM_CHAR && GB(lParam, 16, 8) == GB(msg.lParam, 16, 8)) {
return 0;
}
}
HandleKeypress(0 | (keycode << 16));
return 0;
}
case WM_SYSKEYDOWN: // user presses F10 or Alt, both activating the title-menu
switch (wParam) {
case VK_RETURN:
case 'F': // Full Screen on ALT + ENTER/F
ToggleFullScreen(!_wnd.fullscreen);
return 0;
case VK_MENU: // Just ALT
return 0; // do nothing
case VK_F10: // F10, ignore activation of menu
HandleKeypress(MapWindowsKey(wParam) << 16);
return 0;
default: // ALT in combination with something else
HandleKeypress(MapWindowsKey(wParam) << 16);
break;
}
break;
case WM_SIZE:
if (wParam != SIZE_MINIMIZED) {
/* Set maximized flag when we maximize (obviously), but also when we
* switched to fullscreen from a maximized state */
_window_maximize = (wParam == SIZE_MAXIMIZED || (_window_maximize && _fullscreen));
if (_window_maximize || _fullscreen) _bck_resolution = _cur_resolution;
ClientSizeChanged(LOWORD(lParam), HIWORD(lParam));
}
return 0;
#if !defined(WINCE)
case WM_SIZING: {
RECT *r = (RECT*)lParam;
RECT r2;
int w, h;
SetRect(&r2, 0, 0, 0, 0);
AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
w = r->right - r->left - (r2.right - r2.left);
h = r->bottom - r->top - (r2.bottom - r2.top);
w = max(w, 64);
h = max(h, 64);
SetRect(&r2, 0, 0, w, h);
AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
w = r2.right - r2.left;
h = r2.bottom - r2.top;
switch (wParam) {
case WMSZ_BOTTOM:
r->bottom = r->top + h;
break;
case WMSZ_BOTTOMLEFT:
r->bottom = r->top + h;
r->left = r->right - w;
break;
case WMSZ_BOTTOMRIGHT:
r->bottom = r->top + h;
r->right = r->left + w;
break;
case WMSZ_LEFT:
r->left = r->right - w;
break;
case WMSZ_RIGHT:
r->right = r->left + w;
break;
case WMSZ_TOP:
r->top = r->bottom - h;
break;
case WMSZ_TOPLEFT:
r->top = r->bottom - h;
r->left = r->right - w;
break;
case WMSZ_TOPRIGHT:
r->top = r->bottom - h;
r->right = r->left + w;
break;
}
return TRUE;
}
#endif
/* needed for wheel */
#if !defined(WM_MOUSEWHEEL)
# define WM_MOUSEWHEEL 0x020A
#endif /* WM_MOUSEWHEEL */
#if !defined(GET_WHEEL_DELTA_WPARAM)
# define GET_WHEEL_DELTA_WPARAM(wparam) ((short)HIWORD(wparam))
#endif /* GET_WHEEL_DELTA_WPARAM */
case WM_MOUSEWHEEL: {
int delta = GET_WHEEL_DELTA_WPARAM(wParam);
if (delta < 0) {
_cursor.wheel++;
} else if (delta > 0) {
_cursor.wheel--;
}
HandleMouseEvents();
return 0;
}
case WM_SETFOCUS:
_wnd.has_focus = true;
break;
case WM_KILLFOCUS:
_wnd.has_focus = false;
break;
#if !defined(WINCE)
case WM_ACTIVATE: {
/* Don't do anything if we are closing openttd */
if (_exit_game) break;
bool active = (LOWORD(wParam) != WA_INACTIVE);
bool minimized = (HIWORD(wParam) != 0);
if (_wnd.fullscreen) {
if (active && minimized) {
/* Restore the game window */
ShowWindow(hwnd, SW_RESTORE);
static_cast<VideoDriver_Win32 *>(_video_driver)->MakeWindow(true);
} else if (!active && !minimized) {
/* Minimise the window and restore desktop */
ShowWindow(hwnd, SW_MINIMIZE);
ChangeDisplaySettings(NULL, 0);
}
}
break;
}
#endif
}
return DefWindowProc(hwnd, msg, wParam, lParam);
}
static void RegisterWndClass()
{
static bool registered = false;
if (!registered) {
HINSTANCE hinst = GetModuleHandle(NULL);
WNDCLASS wnd = {
CS_OWNDC,
WndProcGdi,
0,
0,
hinst,
LoadIcon(hinst, MAKEINTRESOURCE(100)),
LoadCursor(NULL, IDC_ARROW),
0,
0,
_T("OTTD")
};
registered = true;
if (!RegisterClass(&wnd)) usererror("RegisterClass failed");
}
}
static bool AllocateDibSection(int w, int h, bool force)
{
BITMAPINFO *bi;
HDC dc;
int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
w = max(w, 64);
h = max(h, 64);
if (bpp == 0) usererror("Can't use a blitter that blits 0 bpp for normal visuals");
if (!force && w == _screen.width && h == _screen.height) return false;
_screen.width = w;
_screen.pitch = (bpp == 8) ? Align(w, 4) : w;
_screen.height = h;
bi = (BITMAPINFO*)alloca(sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256);
memset(bi, 0, sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256);
bi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bi->bmiHeader.biWidth = _wnd.width = w;
bi->bmiHeader.biHeight = -(_wnd.height = h);
bi->bmiHeader.biPlanes = 1;
bi->bmiHeader.biBitCount = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
bi->bmiHeader.biCompression = BI_RGB;
if (_wnd.dib_sect) DeleteObject(_wnd.dib_sect);
dc = GetDC(0);
_wnd.dib_sect = CreateDIBSection(dc, bi, DIB_RGB_COLORS, (VOID**)&_wnd.buffer_bits, NULL, 0);
if (_wnd.dib_sect == NULL) usererror("CreateDIBSection failed");
ReleaseDC(0, dc);
return true;
}
static const Dimension default_resolutions[] = {
{ 640, 480 },
{ 800, 600 },
{ 1024, 768 },
{ 1152, 864 },
{ 1280, 800 },
{ 1280, 960 },
{ 1280, 1024 },
{ 1400, 1050 },
{ 1600, 1200 },
{ 1680, 1050 },
{ 1920, 1200 }
};
static void FindResolutions()
{
uint n = 0;
#if defined(WINCE)
/* EnumDisplaySettingsW is only supported in CE 4.2+
* XXX -- One might argue that we assume 4.2+ on every system. Then we can use this function safely */
#else
uint i;
DEVMODEA dm;
/* XXX - EnumDisplaySettingsW crashes with unicows.dll on Windows95
* Doesn't really matter since we don't pass a string anyways, but still
* a letdown */
for (i = 0; EnumDisplaySettingsA(NULL, i, &dm) != 0; i++) {
if (dm.dmBitsPerPel == BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() &&
dm.dmPelsWidth >= 640 && dm.dmPelsHeight >= 480) {
uint j;
for (j = 0; j < n; j++) {
if (_resolutions[j].width == dm.dmPelsWidth && _resolutions[j].height == dm.dmPelsHeight) break;
}
/* In the previous loop we have checked already existing/added resolutions if
* they are the same as the new ones. If this is not the case (j == n); we have
* looped all and found none, add the new one to the list. If we have reached the
* maximum amount of resolutions, then quit querying the display */
if (j == n) {
_resolutions[j].width = dm.dmPelsWidth;
_resolutions[j].height = dm.dmPelsHeight;
if (++n == lengthof(_resolutions)) break;
}
}
}
#endif
/* We have found no resolutions, show the default list */
if (n == 0) {
memcpy(_resolutions, default_resolutions, sizeof(default_resolutions));
n = lengthof(default_resolutions);
}
_num_resolutions = n;
SortResolutions(_num_resolutions);
}
static FVideoDriver_Win32 iFVideoDriver_Win32;
const char *VideoDriver_Win32::Start(const char * const *parm)
{
memset(&_wnd, 0, sizeof(_wnd));
RegisterWndClass();
MakePalette();
FindResolutions();
DEBUG(driver, 2, "Resolution for display: %ux%u", _cur_resolution.width, _cur_resolution.height);
/* fullscreen uses those */
_wnd.width_org = _cur_resolution.width;
_wnd.height_org = _cur_resolution.height;
AllocateDibSection(_cur_resolution.width, _cur_resolution.height);
this->MakeWindow(_fullscreen);
MarkWholeScreenDirty();
_draw_threaded = GetDriverParam(parm, "no_threads") == NULL && GetDriverParam(parm, "no_thread") == NULL && GetCPUCoreCount() > 1;
return NULL;
}
void VideoDriver_Win32::Stop()
{
DeleteObject(_wnd.gdi_palette);
DeleteObject(_wnd.dib_sect);
DestroyWindow(_wnd.main_wnd);
#if !defined(WINCE)
if (_wnd.fullscreen) ChangeDisplaySettings(NULL, 0);
#endif
MyShowCursor(true);
}
void VideoDriver_Win32::MakeDirty(int left, int top, int width, int height)
{
RECT r = { left, top, left + width, top + height };
InvalidateRect(_wnd.main_wnd, &r, FALSE);
}
static void CheckPaletteAnim()
{
if (_cur_palette.count_dirty == 0) return;
_local_palette = _cur_palette;
InvalidateRect(_wnd.main_wnd, NULL, FALSE);
}
void VideoDriver_Win32::MainLoop()
{
MSG mesg;
uint32 cur_ticks = GetTickCount();
uint32 last_cur_ticks = cur_ticks;
uint32 next_tick = cur_ticks + MILLISECONDS_PER_TICK;
if (_draw_threaded) {
/* Initialise the mutex first, because that's the thing we *need*
* directly in the newly created thread. */
_draw_mutex = ThreadMutex::New();
if (_draw_mutex == NULL) {
_draw_threaded = false;
} else {
_draw_mutex->BeginCritical();
_draw_continue = true;
_draw_threaded = ThreadObject::New(&PaintWindowThread, NULL, &_draw_thread);
/* Free the mutex if we won't be able to use it. */
if (!_draw_threaded) {
_draw_mutex->EndCritical();
delete _draw_mutex;
_draw_mutex = NULL;
} else {
DEBUG(driver, 1, "Threaded drawing enabled");
/* Wait till the draw mutex has started itself. */
_draw_mutex->WaitForSignal();
}
}
}
_wnd.running = true;
CheckPaletteAnim();
for (;;) {
uint32 prev_cur_ticks = cur_ticks; // to check for wrapping
while (PeekMessage(&mesg, NULL, 0, 0, PM_REMOVE)) {
InteractiveRandom(); // randomness
TranslateMessage(&mesg);
DispatchMessage(&mesg);
}
if (_exit_game) return;
#if defined(_DEBUG)
if (_wnd.has_focus && GetAsyncKeyState(VK_SHIFT) < 0 &&
#else
/* Speed up using TAB, but disable for ALT+TAB of course */
if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0 && GetAsyncKeyState(VK_MENU) >= 0 &&
#endif
!_networking && _game_mode != GM_MENU) {
_fast_forward |= 2;
} else if (_fast_forward & 2) {
_fast_forward = 0;
}
cur_ticks = GetTickCount();
if (cur_ticks >= next_tick || (_fast_forward && !_pause_mode) || cur_ticks < prev_cur_ticks) {
_realtime_tick += cur_ticks - last_cur_ticks;
last_cur_ticks = cur_ticks;
next_tick = cur_ticks + MILLISECONDS_PER_TICK;
bool old_ctrl_pressed = _ctrl_pressed;
_ctrl_pressed = _wnd.has_focus && GetAsyncKeyState(VK_CONTROL)<0;
_shift_pressed = _wnd.has_focus && GetAsyncKeyState(VK_SHIFT)<0;
/* determine which directional keys are down */
if (_wnd.has_focus) {
_dirkeys =
(GetAsyncKeyState(VK_LEFT) < 0 ? 1 : 0) +
(GetAsyncKeyState(VK_UP) < 0 ? 2 : 0) +
(GetAsyncKeyState(VK_RIGHT) < 0 ? 4 : 0) +
(GetAsyncKeyState(VK_DOWN) < 0 ? 8 : 0);
} else {
_dirkeys = 0;
}
if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
#if !defined(WINCE)
/* Flush GDI buffer to ensure we don't conflict with the drawing thread. */
GdiFlush();
#endif
/* The game loop is the part that can run asynchronously.
* The rest except sleeping can't. */
if (_draw_threaded) _draw_mutex->EndCritical();
GameLoop();
if (_draw_threaded) _draw_mutex->BeginCritical();
if (_force_full_redraw) MarkWholeScreenDirty();
_screen.dst_ptr = _wnd.buffer_bits;
UpdateWindows();
CheckPaletteAnim();
} else {
#if !defined(WINCE)
/* Flush GDI buffer to ensure we don't conflict with the drawing thread. */
GdiFlush();
#endif
/* Release the thread while sleeping */
if (_draw_threaded) _draw_mutex->EndCritical();
Sleep(1);
if (_draw_threaded) _draw_mutex->BeginCritical();
_screen.dst_ptr = _wnd.buffer_bits;
NetworkDrawChatMessage();
DrawMouseCursor();
}
}
if (_draw_threaded) {
_draw_continue = false;
/* Sending signal if there is no thread blocked
* is very valid and results in noop */
_draw_mutex->SendSignal();
_draw_mutex->EndCritical();
_draw_thread->Join();
delete _draw_mutex;
delete _draw_thread;
}
}
bool VideoDriver_Win32::ChangeResolution(int w, int h)
{
if (_window_maximize) ShowWindow(_wnd.main_wnd, SW_SHOWNORMAL);
_wnd.width = _wnd.width_org = w;
_wnd.height = _wnd.height_org = h;
return this->MakeWindow(_fullscreen); // _wnd.fullscreen screws up ingame resolution switching
}
bool VideoDriver_Win32::ToggleFullscreen(bool full_screen)
{
return this->MakeWindow(full_screen);
}
bool VideoDriver_Win32::AfterBlitterChange()
{
return AllocateDibSection(_screen.width, _screen.height, true) && this->MakeWindow(_fullscreen);
}
|