Files
@ r13144:8d93c5133775
Branch filter:
Location: cpp/openttd-patchpack/source/src/console.cpp
r13144:8d93c5133775
27.0 KiB
text/x-c
(svn r17659) -Codechange: remove the last custom drawing from the signal GUI
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file console.cpp Handling of the in-game console. */
#include "stdafx.h"
#include "core/alloc_func.hpp"
#include "core/math_func.hpp"
#include "string_func.h"
#include "console_internal.h"
#include "network/network.h"
#include "network/network_func.h"
#include "debug.h"
#include <stdarg.h>
#define ICON_BUFFER 79
#define ICON_HISTORY_SIZE 20
#define ICON_LINE_HEIGHT 12
#define ICON_RIGHT_BORDERWIDTH 10
#define ICON_BOTTOM_BORDERWIDTH 12
#define ICON_MAX_ALIAS_LINES 40
#define ICON_TOKEN_COUNT 20
/* console parser */
IConsoleCmd *_iconsole_cmds; ///< list of registred commands
IConsoleVar *_iconsole_vars; ///< list of registred vars
IConsoleAlias *_iconsole_aliases; ///< list of registred aliases
/* ** stdlib ** */
byte _stdlib_developer = 1;
bool _stdlib_con_developer = false;
FILE *_iconsole_output_file;
void IConsoleInit()
{
_iconsole_output_file = NULL;
#ifdef ENABLE_NETWORK /* Initialize network only variables */
_redirect_console_to_client = INVALID_CLIENT_ID;
#endif
IConsoleGUIInit();
IConsoleStdLibRegister();
}
static void IConsoleWriteToLogFile(const char *string)
{
if (_iconsole_output_file != NULL) {
/* if there is an console output file ... also print it there */
const char *header = GetLogPrefix();
if (fwrite(header, strlen(header), 1, _iconsole_output_file) != 1 ||
fwrite(string, strlen(string), 1, _iconsole_output_file) != 1 ||
fwrite("\n", 1, 1, _iconsole_output_file) != 1) {
fclose(_iconsole_output_file);
_iconsole_output_file = NULL;
IConsolePrintF(CC_DEFAULT, "cannot write to log file");
}
}
}
bool CloseConsoleLogIfActive()
{
if (_iconsole_output_file != NULL) {
IConsolePrintF(CC_DEFAULT, "file output complete");
fclose(_iconsole_output_file);
_iconsole_output_file = NULL;
return true;
}
return false;
}
void IConsoleFree()
{
IConsoleGUIFree();
CloseConsoleLogIfActive();
}
/**
* Handle the printing of text entered into the console or redirected there
* by any other means. Text can be redirected to other clients in a network game
* as well as to a logfile. If the network server is a dedicated server, all activities
* are also logged. All lines to print are added to a temporary buffer which can be
* used as a history to print them onscreen
* @param colour_code the colour of the command. Red in case of errors, etc.
* @param string the message entered or output on the console (notice, error, etc.)
*/
void IConsolePrint(ConsoleColour colour_code, const char *string)
{
char *str;
#ifdef ENABLE_NETWORK
if (_redirect_console_to_client != INVALID_CLIENT_ID) {
/* Redirect the string to the client */
NetworkServerSendRcon(_redirect_console_to_client, colour_code, string);
return;
}
#endif
/* Create a copy of the string, strip if of colours and invalid
* characters and (when applicable) assign it to the console buffer */
str = strdup(string);
str_strip_colours(str);
str_validate(str, str + strlen(str));
if (_network_dedicated) {
fprintf(stdout, "%s%s\n", GetLogPrefix(), str);
fflush(stdout);
IConsoleWriteToLogFile(str);
free(str); // free duplicated string since it's not used anymore
return;
}
IConsoleWriteToLogFile(str);
IConsoleGUIPrint(colour_code, str);
}
/**
* Handle the printing of text entered into the console or redirected there
* by any other means. Uses printf() style format, for more information look
* at IConsolePrint()
*/
void CDECL IConsolePrintF(ConsoleColour colour_code, const char *format, ...)
{
va_list va;
char buf[ICON_MAX_STREAMSIZE];
va_start(va, format);
vsnprintf(buf, sizeof(buf), format, va);
va_end(va);
IConsolePrint(colour_code, buf);
}
/**
* It is possible to print debugging information to the console,
* which is achieved by using this function. Can only be used by
* debug() in debug.cpp. You need at least a level 2 (developer) for debugging
* messages to show up
* @param dbg debugging category
* @param string debugging message
*/
void IConsoleDebug(const char *dbg, const char *string)
{
if (_stdlib_developer > 1)
IConsolePrintF(CC_DEBUG, "dbg: [%s] %s", dbg, string);
}
/**
* It is possible to print warnings to the console. These are mostly
* errors or mishaps, but non-fatal. You need at least a level 1 (developer) for
* debugging messages to show up
*/
void IConsoleWarning(const char *string)
{
if (_stdlib_developer > 0)
IConsolePrintF(CC_WARNING, "WARNING: %s", string);
}
/**
* It is possible to print error information to the console. This can include
* game errors, or errors in general you would want the user to notice
*/
void IConsoleError(const char *string)
{
IConsolePrintF(CC_ERROR, "ERROR: %s", string);
}
/**
* Change a string into its number representation. Supports
* decimal and hexadecimal numbers as well as 'on'/'off' 'true'/'false'
* @param *value the variable a successful conversion will be put in
* @param *arg the string to be converted
* @return Return true on success or false on failure
*/
bool GetArgumentInteger(uint32 *value, const char *arg)
{
char *endptr;
if (strcmp(arg, "on") == 0 || strcmp(arg, "true") == 0) {
*value = 1;
return true;
}
if (strcmp(arg, "off") == 0 || strcmp(arg, "false") == 0) {
*value = 0;
return true;
}
*value = strtoul(arg, &endptr, 0);
return arg != endptr;
}
/* * *************************
* hooking code *
* *************************/
/**
* General internal hooking code that is the same for both commands and variables
* @param hooks IConsoleHooks structure that will be set according to
* @param type type access trigger
* @param proc function called when the hook criteria is met
*/
static void IConsoleHookAdd(IConsoleHooks *hooks, IConsoleHookTypes type, IConsoleHook *proc)
{
if (hooks == NULL || proc == NULL) return;
switch (type) {
case ICONSOLE_HOOK_ACCESS:
hooks->access = proc;
break;
case ICONSOLE_HOOK_PRE_ACTION:
hooks->pre = proc;
break;
case ICONSOLE_HOOK_POST_ACTION:
hooks->post = proc;
break;
default: NOT_REACHED();
}
}
/**
* Handle any special hook triggers. If the hook type is met check if
* there is a function associated with that and if so, execute it
* @param hooks IConsoleHooks structure that will be checked
* @param type type of hook, trigger that needs to be activated
* @return true on a successful execution of the hook command or if there
* is no hook/trigger present at all. False otherwise
*/
static bool IConsoleHookHandle(const IConsoleHooks *hooks, IConsoleHookTypes type)
{
IConsoleHook *proc = NULL;
if (hooks == NULL) return false;
switch (type) {
case ICONSOLE_HOOK_ACCESS:
proc = hooks->access;
break;
case ICONSOLE_HOOK_PRE_ACTION:
proc = hooks->pre;
break;
case ICONSOLE_HOOK_POST_ACTION:
proc = hooks->post;
break;
default: NOT_REACHED();
}
return (proc == NULL) ? true : proc();
}
/**
* Add a hook to a command that will be triggered at certain points
* @param name name of the command that the hook is added to
* @param type type of hook that is added (ACCESS, BEFORE and AFTER change)
* @param proc function called when the hook criteria is met
*/
void IConsoleCmdHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc)
{
IConsoleCmd *cmd = IConsoleCmdGet(name);
if (cmd == NULL) return;
IConsoleHookAdd(&cmd->hook, type, proc);
}
/**
* Add a hook to a variable that will be triggered at certain points
* @param name name of the variable that the hook is added to
* @param type type of hook that is added (ACCESS, BEFORE and AFTER change)
* @param proc function called when the hook criteria is met
*/
void IConsoleVarHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc)
{
IConsoleVar *var = IConsoleVarGet(name);
if (var == NULL) return;
IConsoleHookAdd(&var->hook, type, proc);
}
/**
* Perhaps ugly macro, but this saves us the trouble of writing the same function
* three types, just with different variables. Yes, templates would be handy. It was
* either this define or an even more ugly void* magic function
*/
#define IConsoleAddSorted(_base, item_new, IConsoleType, type) \
{ \
IConsoleType *item, *item_before; \
/* first command */ \
if (_base == NULL) { \
_base = item_new; \
return; \
} \
\
item_before = NULL; \
item = _base; \
\
/* BEGIN - Alphabetically insert the commands into the linked list */ \
while (item != NULL) { \
int i = strcmp(item->name, item_new->name); \
if (i == 0) { \
IConsoleError(type " with this name already exists; insertion aborted"); \
free(item_new); \
return; \
} \
\
if (i > 0) break; /* insert at this position */ \
\
item_before = item; \
item = item->next; \
} \
\
if (item_before == NULL) { \
_base = item_new; \
} else { \
item_before->next = item_new; \
} \
\
item_new->next = item; \
/* END - Alphabetical insert */ \
}
/**
* Register a new command to be used in the console
* @param name name of the command that will be used
* @param proc function that will be called upon execution of command
*/
void IConsoleCmdRegister(const char *name, IConsoleCmdProc *proc)
{
char *new_cmd = strdup(name);
IConsoleCmd *item_new = MallocT<IConsoleCmd>(1);
item_new->next = NULL;
item_new->proc = proc;
item_new->name = new_cmd;
item_new->hook.access = NULL;
item_new->hook.pre = NULL;
item_new->hook.post = NULL;
IConsoleAddSorted(_iconsole_cmds, item_new, IConsoleCmd, "a command");
}
/**
* Find the command pointed to by its string
* @param name command to be found
* @return return Cmdstruct of the found command, or NULL on failure
*/
IConsoleCmd *IConsoleCmdGet(const char *name)
{
IConsoleCmd *item;
for (item = _iconsole_cmds; item != NULL; item = item->next) {
if (strcmp(item->name, name) == 0) return item;
}
return NULL;
}
/**
* Register a an alias for an already existing command in the console
* @param name name of the alias that will be used
* @param cmd name of the command that 'name' will be alias of
*/
void IConsoleAliasRegister(const char *name, const char *cmd)
{
char *new_alias = strdup(name);
char *cmd_aliased = strdup(cmd);
IConsoleAlias *item_new = MallocT<IConsoleAlias>(1);
item_new->next = NULL;
item_new->cmdline = cmd_aliased;
item_new->name = new_alias;
IConsoleAddSorted(_iconsole_aliases, item_new, IConsoleAlias, "an alias");
}
/**
* Find the alias pointed to by its string
* @param name alias to be found
* @return return Aliasstruct of the found alias, or NULL on failure
*/
IConsoleAlias *IConsoleAliasGet(const char *name)
{
IConsoleAlias *item;
for (item = _iconsole_aliases; item != NULL; item = item->next) {
if (strcmp(item->name, name) == 0) return item;
}
return NULL;
}
/** copy in an argument into the aliasstream */
static inline int IConsoleCopyInParams(char *dst, const char *src, uint bufpos)
{
/* len is the amount of bytes to add excluding the '\0'-termination */
int len = min(ICON_MAX_STREAMSIZE - bufpos - 1, (uint)strlen(src));
strecpy(dst, src, dst + len);
return len;
}
/**
* An alias is just another name for a command, or for more commands
* Execute it as well.
* @param *alias is the alias of the command
* @param tokencount the number of parameters passed
* @param *tokens are the parameters given to the original command (0 is the first param)
*/
static void IConsoleAliasExec(const IConsoleAlias *alias, byte tokencount, char *tokens[ICON_TOKEN_COUNT])
{
const char *cmdptr;
char *aliases[ICON_MAX_ALIAS_LINES], aliasstream[ICON_MAX_STREAMSIZE];
uint i;
uint a_index, astream_i;
memset(&aliases, 0, sizeof(aliases));
memset(&aliasstream, 0, sizeof(aliasstream));
if (_stdlib_con_developer)
IConsolePrintF(CC_DEBUG, "condbg: requested command is an alias; parsing...");
aliases[0] = aliasstream;
for (cmdptr = alias->cmdline, a_index = 0, astream_i = 0; *cmdptr != '\0'; cmdptr++) {
if (a_index >= lengthof(aliases) || astream_i >= lengthof(aliasstream)) break;
switch (*cmdptr) {
case '\'': // ' will double for ""
aliasstream[astream_i++] = '"';
break;
case ';': // Cmd seperator, start new command
aliasstream[astream_i] = '\0';
aliases[++a_index] = &aliasstream[++astream_i];
cmdptr++;
break;
case '%': // Some or all parameters
cmdptr++;
switch (*cmdptr) {
case '+': { // All parameters seperated: "[param 1]" "[param 2]"
for (i = 0; i != tokencount; i++) {
aliasstream[astream_i++] = '"';
astream_i += IConsoleCopyInParams(&aliasstream[astream_i], tokens[i], astream_i);
aliasstream[astream_i++] = '"';
aliasstream[astream_i++] = ' ';
}
} break;
case '!': { // Merge the parameters to one: "[param 1] [param 2] [param 3...]"
aliasstream[astream_i++] = '"';
for (i = 0; i != tokencount; i++) {
astream_i += IConsoleCopyInParams(&aliasstream[astream_i], tokens[i], astream_i);
aliasstream[astream_i++] = ' ';
}
aliasstream[astream_i++] = '"';
} break;
default: { // One specific parameter: %A = [param 1] %B = [param 2] ...
int param = *cmdptr - 'A';
if (param < 0 || param >= tokencount) {
IConsoleError("too many or wrong amount of parameters passed to alias, aborting");
IConsolePrintF(CC_WARNING, "Usage of alias '%s': %s", alias->name, alias->cmdline);
return;
}
aliasstream[astream_i++] = '"';
astream_i += IConsoleCopyInParams(&aliasstream[astream_i], tokens[param], astream_i);
aliasstream[astream_i++] = '"';
} break;
} break;
default:
aliasstream[astream_i++] = *cmdptr;
break;
}
}
for (i = 0; i <= a_index; i++) IConsoleCmdExec(aliases[i]); // execute each alias in turn
}
/**
* Special function for adding string-type variables. They in addition
* also need a 'size' value saying how long their string buffer is.
* @param name name of the variable that will be used
* @param addr memory location the variable will point to
* @param size the length of the string buffer
* @param help the help string shown for the variable
* For more information see IConsoleVarRegister()
*/
void IConsoleVarStringRegister(const char *name, void *addr, uint32 size, const char *help)
{
IConsoleVar *var;
IConsoleVarRegister(name, addr, ICONSOLE_VAR_STRING, help);
var = IConsoleVarGet(name);
var->size = size;
}
/**
* Register a new variable to be used in the console
* @param name name of the variable that will be used
* @param addr memory location the variable will point to
* @param help the help string shown for the variable
* @param type the type of the variable (simple atomic) so we know which values it can get
*/
void IConsoleVarRegister(const char *name, void *addr, IConsoleVarTypes type, const char *help)
{
char *new_cmd = strdup(name);
IConsoleVar *item_new = MallocT<IConsoleVar>(1);
item_new->help = (help != NULL) ? strdup(help) : NULL;
item_new->next = NULL;
item_new->name = new_cmd;
item_new->addr = addr;
item_new->proc = NULL;
item_new->type = type;
item_new->hook.access = NULL;
item_new->hook.pre = NULL;
item_new->hook.post = NULL;
IConsoleAddSorted(_iconsole_vars, item_new, IConsoleVar, "a variable");
}
/**
* Find the variable pointed to by its string
* @param name variable to be found
* @return return Varstruct of the found variable, or NULL on failure
*/
IConsoleVar *IConsoleVarGet(const char *name)
{
IConsoleVar *item;
for (item = _iconsole_vars; item != NULL; item = item->next) {
if (strcmp(item->name, name) == 0) return item;
}
return NULL;
}
/**
* Set a new value to a console variable
* @param *var the variable being set/changed
* @param value the new value given to the variable, cast properly
*/
static void IConsoleVarSetValue(const IConsoleVar *var, uint32 value)
{
IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_PRE_ACTION);
switch (var->type) {
case ICONSOLE_VAR_BOOLEAN:
*(bool*)var->addr = (value != 0);
break;
case ICONSOLE_VAR_BYTE:
*(byte*)var->addr = (byte)value;
break;
case ICONSOLE_VAR_UINT16:
*(uint16*)var->addr = (uint16)value;
break;
case ICONSOLE_VAR_INT16:
*(int16*)var->addr = (int16)value;
break;
case ICONSOLE_VAR_UINT32:
*(uint32*)var->addr = (uint32)value;
break;
case ICONSOLE_VAR_INT32:
*(int32*)var->addr = (int32)value;
break;
default: NOT_REACHED();
}
IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_POST_ACTION);
IConsoleVarPrintSetValue(var);
}
/**
* Set a new value to a string-type variable. Basically this
* means to copy the new value over to the container.
* @param *var the variable in question
* @param *value the new value
*/
static void IConsoleVarSetStringvalue(const IConsoleVar *var, const char *value)
{
if (var->type != ICONSOLE_VAR_STRING || var->addr == NULL) return;
IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_PRE_ACTION);
ttd_strlcpy((char*)var->addr, value, var->size);
IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_POST_ACTION);
IConsoleVarPrintSetValue(var); // print out the new value, giving feedback
return;
}
/**
* Query the current value of a variable and return it
* @param *var the variable queried
* @return current value of the variable
*/
static uint32 IConsoleVarGetValue(const IConsoleVar *var)
{
uint32 result = 0;
switch (var->type) {
case ICONSOLE_VAR_BOOLEAN:
result = *(bool*)var->addr;
break;
case ICONSOLE_VAR_BYTE:
result = *(byte*)var->addr;
break;
case ICONSOLE_VAR_UINT16:
result = *(uint16*)var->addr;
break;
case ICONSOLE_VAR_INT16:
result = *(int16*)var->addr;
break;
case ICONSOLE_VAR_UINT32:
result = *(uint32*)var->addr;
break;
case ICONSOLE_VAR_INT32:
result = *(int32*)var->addr;
break;
default: NOT_REACHED();
}
return result;
}
/**
* Get the value of the variable and put it into a printable
* string form so we can use it for printing
*/
static char *IConsoleVarGetStringValue(const IConsoleVar *var)
{
static char tempres[50];
char *value = tempres;
switch (var->type) {
case ICONSOLE_VAR_BOOLEAN:
snprintf(tempres, sizeof(tempres), "%s", (*(bool*)var->addr) ? "on" : "off");
break;
case ICONSOLE_VAR_BYTE:
snprintf(tempres, sizeof(tempres), "%u", *(byte*)var->addr);
break;
case ICONSOLE_VAR_UINT16:
snprintf(tempres, sizeof(tempres), "%u", *(uint16*)var->addr);
break;
case ICONSOLE_VAR_UINT32:
snprintf(tempres, sizeof(tempres), "%u", *(uint32*)var->addr);
break;
case ICONSOLE_VAR_INT16:
snprintf(tempres, sizeof(tempres), "%i", *(int16*)var->addr);
break;
case ICONSOLE_VAR_INT32:
snprintf(tempres, sizeof(tempres), "%i", *(int32*)var->addr);
break;
case ICONSOLE_VAR_STRING:
value = (char*)var->addr;
break;
default: NOT_REACHED();
}
return value;
}
/**
* Print out the value of the variable when asked
*/
void IConsoleVarPrintGetValue(const IConsoleVar *var)
{
char *value;
/* Some variables need really specific handling, handle this in its
* callback function */
if (var->proc != NULL) {
var->proc(0, NULL);
return;
}
value = IConsoleVarGetStringValue(var);
IConsolePrintF(CC_WARNING, "Current value for '%s' is: %s", var->name, value);
}
/**
* Print out the value of the variable after it has been assigned
* a new value, thus giving us feedback on the action
*/
void IConsoleVarPrintSetValue(const IConsoleVar *var)
{
char *value = IConsoleVarGetStringValue(var);
IConsolePrintF(CC_WARNING, "'%s' changed to: %s", var->name, value);
}
/**
* Execute a variable command. Without any parameters, print out its value
* with parameters it assigns a new value to the variable
* @param *var the variable that we will be querying/changing
* @param tokencount how many additional parameters have been given to the commandline
* @param *token the actual parameters the variable was called with
*/
void IConsoleVarExec(const IConsoleVar *var, byte tokencount, char *token[ICON_TOKEN_COUNT])
{
const char *tokenptr = token[0];
byte t_index = tokencount;
uint32 value;
if (_stdlib_con_developer)
IConsolePrintF(CC_DEBUG, "condbg: requested command is a variable");
if (tokencount == 0) { // Just print out value
IConsoleVarPrintGetValue(var);
return;
}
/* Use of assignment sign is not mandatory but supported, so just 'ignore it appropiately' */
if (strcmp(tokenptr, "=") == 0) tokencount--;
if (tokencount == 1) {
/* Some variables need really special handling, handle it in their callback procedure */
if (var->proc != NULL) {
var->proc(tokencount, &token[t_index - tokencount]); // set the new value
return;
}
/* Strings need special processing. No need to convert the argument to
* an integer value, just copy over the argument on a one-by-one basis */
if (var->type == ICONSOLE_VAR_STRING) {
IConsoleVarSetStringvalue(var, token[t_index - tokencount]);
return;
} else if (GetArgumentInteger(&value, token[t_index - tokencount])) {
IConsoleVarSetValue(var, value);
return;
}
/* Increase or decrease the value by one. This of course can only happen to 'number' types */
if (strcmp(tokenptr, "++") == 0 && var->type != ICONSOLE_VAR_STRING) {
IConsoleVarSetValue(var, IConsoleVarGetValue(var) + 1);
return;
}
if (strcmp(tokenptr, "--") == 0 && var->type != ICONSOLE_VAR_STRING) {
IConsoleVarSetValue(var, IConsoleVarGetValue(var) - 1);
return;
}
}
IConsoleError("invalid variable assignment");
}
/**
* Add a callback function to the variable. Some variables need
* very special processing, which can only be done with custom code
* @param name name of the variable the callback function is added to
* @param proc the function called
*/
void IConsoleVarProcAdd(const char *name, IConsoleCmdProc *proc)
{
IConsoleVar *var = IConsoleVarGet(name);
if (var == NULL) return;
var->proc = proc;
}
/**
* Execute a given command passed to us. First chop it up into
* individual tokens (seperated by spaces), then execute it if possible
* @param cmdstr string to be parsed and executed
*/
void IConsoleCmdExec(const char *cmdstr)
{
IConsoleCmd *cmd = NULL;
IConsoleAlias *alias = NULL;
IConsoleVar *var = NULL;
const char *cmdptr;
char *tokens[ICON_TOKEN_COUNT], tokenstream[ICON_MAX_STREAMSIZE];
uint t_index, tstream_i;
bool longtoken = false;
bool foundtoken = false;
if (cmdstr[0] == '#') return; // comments
for (cmdptr = cmdstr; *cmdptr != '\0'; cmdptr++) {
if (!IsValidChar(*cmdptr, CS_ALPHANUMERAL)) {
IConsoleError("command contains malformed characters, aborting");
IConsolePrintF(CC_ERROR, "ERROR: command was: '%s'", cmdstr);
return;
}
}
if (_stdlib_con_developer)
IConsolePrintF(CC_DEBUG, "condbg: executing cmdline: '%s'", cmdstr);
memset(&tokens, 0, sizeof(tokens));
memset(&tokenstream, 0, sizeof(tokenstream));
/* 1. Split up commandline into tokens, seperated by spaces, commands
* enclosed in "" are taken as one token. We can only go as far as the amount
* of characters in our stream or the max amount of tokens we can handle */
for (cmdptr = cmdstr, t_index = 0, tstream_i = 0; *cmdptr != '\0'; cmdptr++) {
if (t_index >= lengthof(tokens) || tstream_i >= lengthof(tokenstream)) break;
switch (*cmdptr) {
case ' ': // Token seperator
if (!foundtoken) break;
if (longtoken) {
tokenstream[tstream_i] = *cmdptr;
} else {
tokenstream[tstream_i] = '\0';
foundtoken = false;
}
tstream_i++;
break;
case '"': // Tokens enclosed in "" are one token
longtoken = !longtoken;
break;
case '\\': // Escape character for ""
if (cmdptr[1] == '"' && tstream_i + 1 < lengthof(tokenstream)) {
tokenstream[tstream_i++] = *++cmdptr;
break;
}
/* fallthrough */
default: // Normal character
tokenstream[tstream_i++] = *cmdptr;
if (!foundtoken) {
tokens[t_index++] = &tokenstream[tstream_i - 1];
foundtoken = true;
}
break;
}
}
if (_stdlib_con_developer) {
uint i;
for (i = 0; tokens[i] != NULL; i++) {
IConsolePrintF(CC_DEBUG, "condbg: token %d is: '%s'", i, tokens[i]);
}
}
if (tokens[0] == '\0') return; // don't execute empty commands
/* 2. Determine type of command (cmd, alias or variable) and execute
* First try commands, then aliases, and finally variables. Execute
* the found action taking into account its hooking code
*/
cmd = IConsoleCmdGet(tokens[0]);
if (cmd != NULL) {
if (IConsoleHookHandle(&cmd->hook, ICONSOLE_HOOK_ACCESS)) {
IConsoleHookHandle(&cmd->hook, ICONSOLE_HOOK_PRE_ACTION);
if (cmd->proc(t_index, tokens)) { // index started with 0
IConsoleHookHandle(&cmd->hook, ICONSOLE_HOOK_POST_ACTION);
} else {
cmd->proc(0, NULL); // if command failed, give help
}
}
return;
}
t_index--; // ignore the variable-name for comfort for both aliases and variaables
alias = IConsoleAliasGet(tokens[0]);
if (alias != NULL) {
IConsoleAliasExec(alias, t_index, &tokens[1]);
return;
}
var = IConsoleVarGet(tokens[0]);
if (var != NULL) {
if (IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_ACCESS)) {
IConsoleVarExec(var, t_index, &tokens[1]);
}
return;
}
IConsoleError("command or variable not found");
}
|