Files @ r10696:8dfe83e30d01
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Location: cpp/openttd-patchpack/source/src/ai/api/ai_base.hpp.sq

truebrain
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
/* $Id$ */
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */

#include "ai_base.hpp"

namespace SQConvert {
	/* Allow AIBase to be used as Squirrel parameter */
	template <> AIBase *GetParam(ForceType<AIBase *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return  (AIBase *)instance; }
	template <> AIBase &GetParam(ForceType<AIBase &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIBase *)instance; }
	template <> const AIBase *GetParam(ForceType<const AIBase *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return  (AIBase *)instance; }
	template <> const AIBase &GetParam(ForceType<const AIBase &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIBase *)instance; }
	template <> int Return<AIBase *>(HSQUIRRELVM vm, AIBase *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "AIBase", res, NULL, DefSQDestructorCallback<AIBase>); return 1; }
}; // namespace SQConvert

void SQAIBase_Register(Squirrel *engine) {
	DefSQClass <AIBase> SQAIBase("AIBase");
	SQAIBase.PreRegister(engine);
	SQAIBase.AddConstructor<void (AIBase::*)(), 1>(engine, "x");

	SQAIBase.DefSQStaticMethod(engine, &AIBase::GetClassName,  "GetClassName",  1, "x");
	SQAIBase.DefSQStaticMethod(engine, &AIBase::Rand,          "Rand",          1, "x");
	SQAIBase.DefSQStaticMethod(engine, &AIBase::RandItem,      "RandItem",      2, "xi");
	SQAIBase.DefSQStaticMethod(engine, &AIBase::RandRange,     "RandRange",     2, "xi");
	SQAIBase.DefSQStaticMethod(engine, &AIBase::RandRangeItem, "RandRangeItem", 3, "xii");
	SQAIBase.DefSQStaticMethod(engine, &AIBase::Chance,        "Chance",        3, "xii");
	SQAIBase.DefSQStaticMethod(engine, &AIBase::ChanceItem,    "ChanceItem",    4, "xiii");

	SQAIBase.PostRegister(engine);
}