Files @ r10696:8dfe83e30d01
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Location: cpp/openttd-patchpack/source/src/ai/api/ai_engine.cpp

truebrain
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
/* $Id$ */

/** @file ai_engine.cpp Implementation of AIEngine. */

#include "ai_engine.hpp"
#include "ai_cargo.hpp"
#include "ai_rail.hpp"
#include "../../openttd.h"
#include "../../company_func.h"
#include "../../strings_func.h"
#include "../../roadveh.h"
#include "../../train.h"
#include "../../ship.h"
#include "../../aircraft.h"
#include "../../vehicle_func.h"
#include "../../core/alloc_func.hpp"
#include "../../economy_func.h"
#include "../../core/bitmath_func.hpp"
#include "../../settings_type.h"
#include "../../articulated_vehicles.h"
#include "table/strings.h"

/* static */ bool AIEngine::IsValidEngine(EngineID engine_id)
{
	return ::IsEngineIndex(engine_id) && HasBit(::GetEngine(engine_id)->company_avail, _current_company);
}

/* static */ const char *AIEngine::GetName(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return NULL;

	static const int len = 64;
	char *engine_name = MallocT<char>(len);

	::SetDParam(0, engine_id);
	::GetString(engine_name, STR_ENGINE_NAME, &engine_name[len - 1]);
	return engine_name;
}

/* static */ CargoID AIEngine::GetCargoType(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return CT_INVALID;

	switch (::GetEngine(engine_id)->type) {
		case VEH_ROAD: {
			const RoadVehicleInfo *vi = ::RoadVehInfo(engine_id);
			return vi->cargo_type;
		} break;

		case VEH_TRAIN: {
			const RailVehicleInfo *vi = ::RailVehInfo(engine_id);
			return vi->cargo_type;
		} break;

		case VEH_SHIP: {
			const ShipVehicleInfo *vi = ::ShipVehInfo(engine_id);
			return vi->cargo_type;
		} break;

		case VEH_AIRCRAFT: {
			return CT_PASSENGERS;
		} break;

		default: NOT_REACHED();
	}
}

/* static */ bool AIEngine::CanRefitCargo(EngineID engine_id, CargoID cargo_id)
{
	if (!IsValidEngine(engine_id)) return false;
	if (!AICargo::IsValidCargo(cargo_id)) return false;

	if (GetCargoType(engine_id) == cargo_id) return true;
	if (cargo_id == CT_MAIL && ::GetEngine(engine_id)->type == VEH_AIRCRAFT) return true;
	if (::GetEngine(engine_id)->type == VEH_SHIP && !ShipVehInfo(engine_id)->refittable) return false;
	return ::CanRefitTo(engine_id, cargo_id);
}

/* static */ bool AIEngine::CanPullCargo(EngineID engine_id, CargoID cargo_id)
{
	if (!IsValidEngine(engine_id)) return false;
	if (GetVehicleType(engine_id) != AIVehicle::VEHICLE_RAIL) return false;
	if (!AICargo::IsValidCargo(cargo_id)) return false;

	return (::RailVehInfo(engine_id)->ai_passenger_only != 1) || AICargo::HasCargoClass(cargo_id, AICargo::CC_PASSENGERS);
}


/* static */ int32 AIEngine::GetCapacity(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return -1;

	switch (::GetEngine(engine_id)->type) {
		case VEH_ROAD:
		case VEH_TRAIN: {
			uint16 *capacities = GetCapacityOfArticulatedParts(engine_id, ::GetEngine(engine_id)->type);
			for (CargoID c = 0; c < NUM_CARGO; c++) {
				if (capacities[c] == 0) continue;
				return capacities[c];
			}
			return -1;
		} break;

		case VEH_SHIP: {
			const ShipVehicleInfo *vi = ::ShipVehInfo(engine_id);
			return vi->capacity;
		} break;

		case VEH_AIRCRAFT: {
			const AircraftVehicleInfo *vi = ::AircraftVehInfo(engine_id);
			return vi->passenger_capacity;
		} break;

		default: NOT_REACHED();
	}
}

/* static */ int32 AIEngine::GetReliability(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return -1;

	return (::GetEngine(engine_id)->reliability * 100 >> 16);
}

/* static */ int32 AIEngine::GetMaxSpeed(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return -1;

	switch (::GetEngine(engine_id)->type) {
		case VEH_ROAD: {
			const RoadVehicleInfo *vi = ::RoadVehInfo(engine_id);
			/* Internal speeds are km/h * 2 */
			return vi->max_speed / 2;
		} break;

		case VEH_TRAIN: {
			const RailVehicleInfo *vi = ::RailVehInfo(engine_id);
			return vi->max_speed;
		} break;

		case VEH_SHIP: {
			const ShipVehicleInfo *vi = ::ShipVehInfo(engine_id);
			/* Internal speeds are km/h * 2 */
			return vi->max_speed / 2;
		} break;

		case VEH_AIRCRAFT: {
			const AircraftVehicleInfo *vi = ::AircraftVehInfo(engine_id);
			return vi->max_speed / _settings_game.vehicle.plane_speed;
		} break;

		default: NOT_REACHED();
	}
}

/* static */ Money AIEngine::GetPrice(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return -1;

	switch (::GetEngine(engine_id)->type) {
		case VEH_ROAD: {
			const RoadVehicleInfo *vi = ::RoadVehInfo(engine_id);
			return (_price.roadveh_base >> 3) * vi->cost_factor >> 5;
		} break;

		case VEH_TRAIN: {
			const RailVehicleInfo *vi = ::RailVehInfo(engine_id);
			return (_price.build_railvehicle >> 3) * vi->cost_factor >> 5;
		} break;

		case VEH_SHIP: {
			const ShipVehicleInfo *vi = ::ShipVehInfo(engine_id);
			return (_price.ship_base >> 3) * vi->cost_factor >> 5;
		} break;

		case VEH_AIRCRAFT: {
			const AircraftVehicleInfo *vi = ::AircraftVehInfo(engine_id);
			return (_price.aircraft_base >> 3) * vi->cost_factor >> 5;
		} break;

		default: NOT_REACHED();
	}
}

/* static */ int32 AIEngine::GetMaxAge(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return -1;

	return ::GetEngine(engine_id)->lifelength * 366;
}

/* static */ Money AIEngine::GetRunningCost(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return -1;

	/* We need to create an instance in order to obtain GetRunningCost.
	 *  This means we temporary allocate a vehicle in the pool, but
	 *  there is no other way.. */
	Vehicle *vehicle;
	switch (::GetEngine(engine_id)->type) {
		case VEH_ROAD: {
			vehicle = new RoadVehicle();
		} break;

		case VEH_TRAIN: {
			vehicle = new Train();
		} break;

		case VEH_SHIP: {
			vehicle = new Ship();
		} break;

		case VEH_AIRCRAFT: {
			vehicle = new Aircraft();
		} break;

		default: NOT_REACHED();
	}

	vehicle->engine_type = engine_id;
	Money runningCost = vehicle->GetRunningCost();
	delete vehicle;
	return runningCost >> 8;
}

/* static */ AIVehicle::VehicleType AIEngine::GetVehicleType(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return AIVehicle::VEHICLE_INVALID;

	switch (::GetEngine(engine_id)->type) {
		case VEH_ROAD:     return AIVehicle::VEHICLE_ROAD;
		case VEH_TRAIN:    return AIVehicle::VEHICLE_RAIL;
		case VEH_SHIP:     return AIVehicle::VEHICLE_WATER;
		case VEH_AIRCRAFT: return AIVehicle::VEHICLE_AIR;
		default: NOT_REACHED();
	}
}

/* static */ bool AIEngine::IsWagon(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return false;
	if (GetVehicleType(engine_id) != AIVehicle::VEHICLE_RAIL) return false;

	return ::RailVehInfo(engine_id)->power == 0;
}

/* static */ bool AIEngine::CanRunOnRail(EngineID engine_id, AIRail::RailType track_rail_type)
{
	if (!IsValidEngine(engine_id)) return false;
	if (GetVehicleType(engine_id) != AIVehicle::VEHICLE_RAIL) return false;
	if (!AIRail::IsRailTypeAvailable(track_rail_type)) return false;

	return ::IsCompatibleRail((::RailType)::RailVehInfo(engine_id)->railtype, (::RailType)track_rail_type);
}

/* static */ bool AIEngine::HasPowerOnRail(EngineID engine_id, AIRail::RailType track_rail_type)
{
	if (!IsValidEngine(engine_id)) return false;
	if (GetVehicleType(engine_id) != AIVehicle::VEHICLE_RAIL) return false;
	if (!AIRail::IsRailTypeAvailable(track_rail_type)) return false;

	return ::HasPowerOnRail((::RailType)::RailVehInfo(engine_id)->railtype, (::RailType)track_rail_type);
}

/* static */ AIRoad::RoadType AIEngine::GetRoadType(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return AIRoad::ROADTYPE_INVALID;
	if (GetVehicleType(engine_id) != AIVehicle::VEHICLE_ROAD) return AIRoad::ROADTYPE_INVALID;

	return HasBit(::EngInfo(engine_id)->misc_flags, EF_ROAD_TRAM) ? AIRoad::ROADTYPE_TRAM : AIRoad::ROADTYPE_ROAD;
}

/* static */ AIRail::RailType AIEngine::GetRailType(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return AIRail::RAILTYPE_INVALID;
	if (GetVehicleType(engine_id) != AIVehicle::VEHICLE_RAIL) return AIRail::RAILTYPE_INVALID;

	return (AIRail::RailType)(uint)::RailVehInfo(engine_id)->railtype;
}

/* static */ bool AIEngine::IsArticulated(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return false;
	if (GetVehicleType(engine_id) != AIVehicle::VEHICLE_ROAD && GetVehicleType(engine_id) != AIVehicle::VEHICLE_RAIL) return false;

	return CountArticulatedParts(engine_id, true) != 0;
}

/* static */ AIAirport::PlaneType AIEngine::GetPlaneType(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return AIAirport::PT_INVALID;
	if (GetVehicleType(engine_id) != AIVehicle::VEHICLE_AIR) return AIAirport::PT_INVALID;

	return (AIAirport::PlaneType)::AircraftVehInfo(engine_id)->subtype;
}