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Location: cpp/openttd-patchpack/source/src/ai/api/ai_map.cpp

truebrain
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
/* $Id$ */

/** @file ai_map.cpp Implementation of AIMap. */

#include "ai_map.hpp"
#include "../../map_func.h"
#include "../../tile_map.h"

/* static */ bool AIMap::IsValidTile(TileIndex t)
{
	return ::IsValidTile(t);
}

/* static */ TileIndex AIMap::GetMapSize()
{
	return ::MapSize();
}

/* static */ uint32 AIMap::GetMapSizeX()
{
	return ::MapSizeX();
}

/* static */ uint32 AIMap::GetMapSizeY()
{
	return ::MapSizeY();
}

/* static */ uint32 AIMap::GetTileX(TileIndex t)
{
	return ::TileX(t);
}

/* static */ uint32 AIMap::GetTileY(TileIndex t)
{
	return ::TileY(t);
}

/* static */ TileIndex AIMap::GetTileIndex(uint32 x, uint32 y)
{
	return ::TileXY(x, y);
}

/* static */ uint32 AIMap::DistanceManhattan(TileIndex t1, TileIndex t2)
{
	return ::DistanceManhattan(t1, t2);
}

/* static */ uint32 AIMap::DistanceMax(TileIndex t1, TileIndex t2)
{
	return ::DistanceMax(t1, t2);
}

/* static */ uint32 AIMap::DistanceSquare(TileIndex t1, TileIndex t2)
{
	return ::DistanceSquare(t1, t2);
}

/* static */ uint32 AIMap::DistanceFromEdge(TileIndex t)
{
	return ::DistanceFromEdge(t);
}