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Location: cpp/openttd-patchpack/source/src/ai/api/ai_object.hpp

truebrain
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
/* $Id$ */

/** @file ai_object.hpp Main object, on which all objects depend. */

#ifndef AI_OBJECT_HPP
#define AI_OBJECT_HPP

#include "../../stdafx.h"
#include "../../misc/countedptr.hpp"
#include "../../road_type.h"
#include "../../rail_type.h"

#include "ai_types.hpp"

/**
 * The callback function when an AI suspends.
 */
typedef void (AISuspendCallbackProc)(class AIInstance *instance);

/**
 * The callback function for Mode-classes.
 */
typedef bool (AIModeProc)(TileIndex tile, uint32 p1, uint32 p2, uint cmd, CommandCost costs);

/**
 * Uper-parent object of all API classes. You should never use this class in
 *   your AI, as it doesn't publish any public functions. It is used
 *   internally to have a common place to handle general things, like internal
 *   command processing, and command-validation checks.
 */
class AIObject : public SimpleCountedObject {
friend void CcAI(bool success, TileIndex tile, uint32 p1, uint32 p2);
friend class AIInstance;
friend class AIController;
protected:
	/**
	 * Executes a raw DoCommand for the AI.
	 */
	static bool DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint cmd, const char *text = NULL, AISuspendCallbackProc *callback = NULL);

	/**
	 * Sets the DoCommand costs counter to a value.
	 */
	static void SetDoCommandCosts(Money value);

	/**
	 * Increase the current value of the DoCommand costs counter.
	 */
	static void IncreaseDoCommandCosts(Money value);

	/**
	 * Get the current DoCommand costs counter.
	 */
	static Money GetDoCommandCosts();

	/**
	 * Set the DoCommand last error.
	 */
	static void SetLastError(AIErrorType last_error);

	/**
	 * Get the DoCommand last error.
	 */
	static AIErrorType GetLastError();

	/**
	 * Set the road type.
	 */
	static void SetRoadType(RoadType road_type);

	/**
	 * Get the road type.
	 */
	static RoadType GetRoadType();

	/**
	 * Set the rail type.
	 */
	static void SetRailType(RailType rail_type);

	/**
	 * Get the rail type.
	 */
	static RailType GetRailType();

	/**
	 * Set the current mode of your AI to this proc.
	 */
	static void SetDoCommandMode(AIModeProc *proc, AIObject *instance);

	/**
	 * Get the current mode your AI is currently under.
	 */
	static AIModeProc *GetDoCommandMode();

	/**
	 * Get the instance of the current mode your AI is currently under.
	 */
	static AIObject *GetDoCommandModeInstance();

	/**
	 * Set the delay of the DoCommand.
	 */
	static void SetDoCommandDelay(uint ticks);

	/**
	 * Get the delay of the DoCommand.
	 */
	static uint GetDoCommandDelay();

	/**
	 * Get the latest result of a DoCommand.
	 */
	static bool GetLastCommandRes();

	/**
	 * Get the latest stored new_vehicle_id.
	 */
	static VehicleID GetNewVehicleID();

	/**
	 * Get the latest stored new_sign_id.
	 */
	static SignID GetNewSignID();

	/**
	 * Get the latest stored new_tunnel_endtile.
	 */
	static TileIndex GetNewTunnelEndtile();

	/**
	 * Get the latest stored new_group_id.
	 */
	static GroupID GetNewGroupID();

	/**
	 * Get the latest stored allow_do_command.
	 *  If this is false, you are not allowed to do any DoCommands.
	 */
	static bool GetAllowDoCommand();

	/**
	 * Get the pointer to store event data in.
	 */
	static void *&GetEventPointer();

	static void SetLastCost(Money last_cost);
	static Money GetLastCost();
	static void SetCallbackVariable(int index, int value);
	static int GetCallbackVariable(int index);

public:
	/**
	 * Store the latest result of a DoCommand per company.
	 * @note NEVER use this yourself in your AI!
	 * @param res The result of the last command.
	 */
	static void SetLastCommandRes(bool res);

	/**
	 * Store a new_vehicle_id per company.
	 * @note NEVER use this yourself in your AI!
	 * @param vehicle_id The new VehicleID.
	 */
	static void SetNewVehicleID(VehicleID vehicle_id);

	/**
	 * Store a new_sign_id per company.
	 * @note NEVER use this yourself in your AI!
	 * @param sign_id The new SignID.
	 */
	static void SetNewSignID(SignID sign_id);

	/**
	 * Store a new_tunnel_endtile per company.
	 * @note NEVER use this yourself in your AI!
	 * @param tile The new TileIndex.
	 */
	static void SetNewTunnelEndtile(TileIndex tile);

	/**
	 * Store a new_group_id per company.
	 * @note NEVER use this yourself in your AI!
	 * @param group_id The new GroupID.
	 */
	static void SetNewGroupID(GroupID group_id);

	/**
	 * Store a allow_do_command per company.
	 * @note NEVER use this yourself in your AI!
	 * @param allow The new allow.
	 */
	static void SetAllowDoCommand(bool allow);

	/**
	 * Get the pointer to store log message in.
	 * @note NEVER use this yourself in your AI!
	 */
	static void *&GetLogPointer();
};

#endif /* AI_OBJECT_HPP */