Files @ r10696:8dfe83e30d01
Branch filter:

Location: cpp/openttd-patchpack/source/src/ai/api/ai_stationlist.cpp

truebrain
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
/* $Id$ */

/** @file ai_stationlist.cpp Implementation of AIStationList and friends. */

#include "ai_stationlist.hpp"
#include "ai_vehicle.hpp"
#include "../../openttd.h"
#include "../../company_func.h"
#include "../../station_base.h"
#include "../../vehicle_base.h"

AIStationList::AIStationList(AIStation::StationType station_type)
{
	Station *st;
	FOR_ALL_STATIONS(st) {
		if (st->owner == _current_company && (st->facilities & station_type) != 0) this->AddItem(st->index);
	}
}

AIStationList_Vehicle::AIStationList_Vehicle(VehicleID vehicle_id)
{
	if (!AIVehicle::IsValidVehicle(vehicle_id)) return;

	Vehicle *v = ::GetVehicle(vehicle_id);

	for (Order *o = v->GetFirstOrder(); o != NULL; o = o->next) {
		if (o->IsType(OT_GOTO_STATION)) this->AddItem(o->GetDestination());
	}
}