Files @ r10696:8dfe83e30d01
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Location: cpp/openttd-patchpack/source/src/ai/api/ai_vehiclelist.cpp

truebrain
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
/* $Id$ */

/** @file ai_vehiclelist.cpp Implementation of AIVehicleList and friends. */

#include "ai_vehiclelist.hpp"
#include "ai_station.hpp"
#include "../../openttd.h"
#include "../../company_func.h"
#include "../../vehicle_base.h"

AIVehicleList::AIVehicleList()
{
	Vehicle *v;
	FOR_ALL_VEHICLES(v) {
		if (v->owner == _current_company && v->IsPrimaryVehicle()) this->AddItem(v->index);
	}
}

AIVehicleList_Station::AIVehicleList_Station(StationID station_id)
{
	if (!AIStation::IsValidStation(station_id)) return;

	Vehicle *v;

	FOR_ALL_VEHICLES(v) {
		if (v->owner == _current_company && v->IsPrimaryVehicle()) {
			const Order *order;

			FOR_VEHICLE_ORDERS(v, order) {
				if (order->IsType(OT_GOTO_STATION) && order->GetDestination() == station_id) {
					this->AddItem(v->index);
					break;
				}
			}
		}
	}
}