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Location: cpp/openttd-patchpack/source/src/blitter/8bpp_debug.hpp

truebrain
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
/* $Id$ */

/** @file 8bpp_debug.hpp A 8 bpp blitter that uses random colours to show the drawn sprites. */

#ifndef BLITTER_8BPP_DEBUG_HPP
#define BLITTER_8BPP_DEBUG_HPP

#include "8bpp_base.hpp"
#include "factory.hpp"

class Blitter_8bppDebug : public Blitter_8bppBase {
public:
	/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
	/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);

	/* virtual */ const char *GetName() { return "8bpp-debug"; }
};

class FBlitter_8bppDebug: public BlitterFactory<FBlitter_8bppDebug> {
public:
	/* virtual */ const char *GetName() { return "8bpp-debug"; }
	/* virtual */ const char *GetDescription() { return "8bpp Debug Blitter (testing only)"; }
	/* virtual */ Blitter *CreateInstance() { return new Blitter_8bppDebug(); }
};

#endif /* BLITTER_8BPP_DEBUG_HPP */