Files @ r10696:8dfe83e30d01
Branch filter:

Location: cpp/openttd-patchpack/source/src/currency.h

truebrain
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
/* $Id$ */

/** @file currency.h Functions to handle different currencies. */

#ifndef CURRENCY_H
#define CURRENCY_H

#include "date_type.h"
#include "strings_type.h"

enum {
	CF_NOEURO = 0,
	CF_ISEURO = 1,
	NUM_CURRENCY = 29,
	CUSTOM_CURRENCY_ID = NUM_CURRENCY - 1
};

struct CurrencySpec {
	uint16 rate;
	char separator;
	Year to_euro;
	char prefix[16];
	char suffix[16];
	/**
	 * The currency symbol is represented by two possible values, prefix and suffix
	 * Usage of one or the other is determined by symbol_pos.
	 * 0 = prefix
	 * 1 = suffix
	 * 2 = both : Special case only for custom currency.
	 *            It is not a spec from Newgrf,
	 *            rather a way to let users do what they want with custom curency
	 */
	byte symbol_pos;
	StringID name;
};


extern CurrencySpec _currency_specs[NUM_CURRENCY];

// XXX small hack, but makes the rest of the code a bit nicer to read
#define _custom_currency (_currency_specs[CUSTOM_CURRENCY_ID])
#define _currency ((const CurrencySpec*)&_currency_specs[_game_mode == GM_MENU ? _settings_newgame.locale.currency : _settings_game.locale.currency])

uint GetMaskOfAllowedCurrencies();
void CheckSwitchToEuro();
void ResetCurrencies(bool preserve_custom = true);
StringID *BuildCurrencyDropdown();
byte GetNewgrfCurrencyIdConverted(byte grfcurr_id);

#endif /* CURRENCY_H */