Files @ r25874:8e2606e1b5e5
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Location: cpp/openttd-patchpack/source/src/company_func.h

Patric Stout
Change: remove the ability to control "max spectators" (#9466)

Soon we will make "join game" join the game as spectator first,
so limiting the amount of spectators makes no sense anymore in
that context. Not sure it ever did make sense.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file company_func.h Functions related to companies. */

#ifndef COMPANY_FUNC_H
#define COMPANY_FUNC_H

#include "command_type.h"
#include "company_type.h"
#include "gfx_type.h"
#include "vehicle_type.h"

bool MayCompanyTakeOver(CompanyID cbig, CompanyID small);
void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner);
void GetNameOfOwner(Owner owner, TileIndex tile);
void SetLocalCompany(CompanyID new_company);
void ShowBuyCompanyDialog(CompanyID company);
void CompanyAdminUpdate(const Company *company);
void CompanyAdminBankrupt(CompanyID company_id);
void UpdateLandscapingLimits();

bool CheckCompanyHasMoney(CommandCost &cost);
void SubtractMoneyFromCompany(const CommandCost& cost);
void SubtractMoneyFromCompanyFract(CompanyID company, const CommandCost& cost);
CommandCost CheckOwnership(Owner owner, TileIndex tile = 0);
CommandCost CheckTileOwnership(TileIndex tile);

extern CompanyID _local_company;
extern CompanyID _current_company;

extern Colours _company_colours[MAX_COMPANIES];
extern CompanyManagerFace _company_manager_face;

/**
 * Is the current company the local company?
 * @return \c true of the current company is the local company, \c false otherwise.
 */
static inline bool IsLocalCompany()
{
	return _local_company == _current_company;
}

/**
 * Is the user representing \a company?
 * @param company Company where interaction is needed with.
 * @return Gives \c true if the user can answer questions interactively as representative of \a company, else \c false
 */
static inline bool IsInteractiveCompany(CompanyID company)
{
	return company == _local_company;
}

int CompanyServiceInterval(const Company *c, VehicleType type);

#endif /* COMPANY_FUNC_H */