Files @ r25874:8e2606e1b5e5
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Location: cpp/openttd-patchpack/source/src/newgrf_sound.h

Patric Stout
Change: remove the ability to control "max spectators" (#9466)

Soon we will make "join game" join the game as spectator first,
so limiting the amount of spectators makes no sense anymore in
that context. Not sure it ever did make sense.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file newgrf_sound.h Functions related to NewGRF provided sounds. */

#ifndef NEWGRF_SOUND_H
#define NEWGRF_SOUND_H

#include "sound_type.h"
#include "tile_type.h"
#include "vehicle_type.h"

/** Events at which a sound might be played. */
enum VehicleSoundEvent {
	VSE_START         = 1, ///< Vehicle starting, i.e. leaving, the station.
	VSE_TUNNEL        = 2, ///< Train entering a tunnel.
	VSE_BREAKDOWN     = 3, ///< Vehicle breaking down.
	VSE_RUNNING       = 4, ///< Vehicle running normally.
	VSE_TOUCHDOWN     = 5, ///< Whenever a plane touches down.
	VSE_VISUAL_EFFECT = 6, ///< Vehicle visual effect (steam, diesel smoke or electric spark) is shown.
	VSE_RUNNING_16    = 7, ///< Every 16 ticks while the vehicle is running (speed > 0).
	VSE_STOPPED_16    = 8, ///< Every 16 ticks while the vehicle is stopped (speed == 0).
	VSE_LOAD_UNLOAD   = 9, ///< Whenever cargo payment is made for a vehicle.
};


SoundEntry *AllocateSound(uint num);
void InitializeSoundPool();
bool LoadNewGRFSound(SoundEntry *sound);
SoundID GetNewGRFSoundID(const struct GRFFile *file, SoundID sound_id);
SoundEntry *GetSound(SoundID sound_id);
uint GetNumSounds();
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event);
void PlayTileSound(const struct GRFFile *file, SoundID sound_id, TileIndex tile);

#endif /* NEWGRF_SOUND_H */