Files @ r25874:8e2606e1b5e5
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Location: cpp/openttd-patchpack/source/src/saveload/object_sl.cpp

Patric Stout
Change: remove the ability to control "max spectators" (#9466)

Soon we will make "join game" join the game as spectator first,
so limiting the amount of spectators makes no sense anymore in
that context. Not sure it ever did make sense.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file object_sl.cpp Code handling saving and loading of objects */

#include "../stdafx.h"

#include "saveload.h"
#include "compat/object_sl_compat.h"

#include "../object_base.h"
#include "../object_map.h"
#include "newgrf_sl.h"

#include "../safeguards.h"

static const SaveLoad _object_desc[] = {
	    SLE_VAR(Object, location.tile,              SLE_UINT32),
	    SLE_VAR(Object, location.w,                 SLE_FILE_U8 | SLE_VAR_U16),
	    SLE_VAR(Object, location.h,                 SLE_FILE_U8 | SLE_VAR_U16),
	    SLE_REF(Object, town,                       REF_TOWN),
	    SLE_VAR(Object, build_date,                 SLE_UINT32),
	SLE_CONDVAR(Object, colour,                     SLE_UINT8,                  SLV_148, SL_MAX_VERSION),
	SLE_CONDVAR(Object, view,                       SLE_UINT8,                  SLV_155, SL_MAX_VERSION),
	SLE_CONDVAR(Object, type,                       SLE_UINT16,                 SLV_186, SL_MAX_VERSION),
};

struct OBJSChunkHandler : ChunkHandler {
	OBJSChunkHandler() : ChunkHandler('OBJS', CH_TABLE) {}

	void Save() const override
	{
		SlTableHeader(_object_desc);

		/* Write the objects */
		for (Object *o : Object::Iterate()) {
			SlSetArrayIndex(o->index);
			SlObject(o, _object_desc);
		}
	}

	void Load() const override
	{
		const std::vector<SaveLoad> slt = SlCompatTableHeader(_object_desc, _object_sl_compat);

		int index;
		while ((index = SlIterateArray()) != -1) {
			Object *o = new (index) Object();
			SlObject(o, slt);
		}
	}

	void FixPointers() const override
	{
		for (Object *o : Object::Iterate()) {
			SlObject(o, _object_desc);
			if (IsSavegameVersionBefore(SLV_148) && !IsTileType(o->location.tile, MP_OBJECT)) {
				/* Due to a small bug stale objects could remain. */
				delete o;
			}
		}
	}
};

struct OBIDChunkHandler : NewGRFMappingChunkHandler {
	OBIDChunkHandler() : NewGRFMappingChunkHandler('OBID', _object_mngr) {}
};

static const OBIDChunkHandler OBID;
static const OBJSChunkHandler OBJS;
static const ChunkHandlerRef object_chunk_handlers[] = {
	OBID,
	OBJS,
};

extern const ChunkHandlerTable _object_chunk_handlers(object_chunk_handlers);