Files @ r25874:8e2606e1b5e5
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Location: cpp/openttd-patchpack/source/src/script/script_storage.hpp

Patric Stout
Change: remove the ability to control "max spectators" (#9466)

Soon we will make "join game" join the game as spectator first,
so limiting the amount of spectators makes no sense anymore in
that context. Not sure it ever did make sense.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file script_storage.hpp Defines ScriptStorage and includes all files required for it. */

#ifndef SCRIPT_STORAGE_HPP
#define SCRIPT_STORAGE_HPP

#include "../signs_func.h"
#include "../vehicle_func.h"
#include "../road_type.h"
#include "../group.h"
#include "../goal_type.h"
#include "../story_type.h"

#include "table/strings.h"
#include <vector>

/**
 * The callback function for Mode-classes.
 */
typedef bool (ScriptModeProc)();

/**
 * The storage for each script. It keeps track of important information.
 */
class ScriptStorage {
friend class ScriptObject;
private:
	ScriptModeProc *mode;             ///< The current build mode we are int.
	class ScriptObject *mode_instance; ///< The instance belonging to the current build mode.
	CompanyID root_company;          ///< The root company, the company that the script really belongs to.
	CompanyID company;               ///< The current company.

	uint delay;                      ///< The ticks of delay each DoCommand has.
	bool allow_do_command;           ///< Is the usage of DoCommands restricted?

	CommandCost costs;               ///< The costs the script is tracking.
	Money last_cost;                 ///< The last cost of the command.
	uint last_error;                 ///< The last error of the command.
	bool last_command_res;           ///< The last result of the command.

	TileIndex last_tile;             ///< The last tile passed to a command.
	uint32 last_p1;                  ///< The last p1 passed to a command.
	uint32 last_p2;                  ///< The last p2 passed to a command.
	uint32 last_cmd;                 ///< The last cmd passed to a command.

	VehicleID new_vehicle_id;        ///< The ID of the new Vehicle.
	SignID new_sign_id;              ///< The ID of the new Sign.
	GroupID new_group_id;            ///< The ID of the new Group.
	GoalID new_goal_id;              ///< The ID of the new Goal.
	StoryPageID new_story_page_id;   ///< The ID of the new StoryPage.
	StoryPageID new_story_page_element_id; ///< The ID of the new StoryPageElement.

	std::vector<int> callback_value; ///< The values which need to survive a callback.

	RoadType road_type;              ///< The current roadtype we build.
	RailType rail_type;              ///< The current railtype we build.

	void *event_data;                ///< Pointer to the event data storage.
	void *log_data;                  ///< Pointer to the log data storage.

public:
	ScriptStorage() :
		mode              (nullptr),
		mode_instance     (nullptr),
		root_company      (INVALID_OWNER),
		company           (INVALID_OWNER),
		delay             (1),
		allow_do_command  (true),
		/* costs (can't be set) */
		last_cost         (0),
		last_error        (STR_NULL),
		last_command_res  (true),
		last_tile         (INVALID_TILE),
		last_p1           (0),
		last_p2           (0),
		last_cmd          (CMD_END),
		new_vehicle_id    (0),
		new_sign_id       (0),
		new_group_id      (0),
		new_goal_id       (0),
		new_story_page_id (0),
		new_story_page_element_id(0),
		/* calback_value (can't be set) */
		road_type         (INVALID_ROADTYPE),
		rail_type         (INVALID_RAILTYPE),
		event_data        (nullptr),
		log_data          (nullptr)
	{ }

	~ScriptStorage();
};

#endif /* SCRIPT_STORAGE_HPP */