Files @ r25874:8e2606e1b5e5
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Location: cpp/openttd-patchpack/source/src/sound/null_s.h

Patric Stout
Change: remove the ability to control "max spectators" (#9466)

Soon we will make "join game" join the game as spectator first,
so limiting the amount of spectators makes no sense anymore in
that context. Not sure it ever did make sense.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file null_s.h Base for the sound of silence. */

#ifndef SOUND_NULL_H
#define SOUND_NULL_H

#include "sound_driver.hpp"

/** Implementation of the null sound driver. */
class SoundDriver_Null : public SoundDriver {
public:
	const char *Start(const StringList &param) override { return nullptr; }

	void Stop() override { }
	const char *GetName() const override { return "null"; }
	bool HasOutput() const override { return false; }
};

/** Factory for the null sound driver. */
class FSoundDriver_Null : public DriverFactoryBase {
public:
	FSoundDriver_Null() : DriverFactoryBase(Driver::DT_SOUND, 1, "null", "Null Sound Driver") {}
	Driver *CreateInstance() const override { return new SoundDriver_Null(); }
};

#endif /* SOUND_NULL_H */