Files @ r25874:8e2606e1b5e5
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Location: cpp/openttd-patchpack/source/src/texteff.cpp

Patric Stout
Change: remove the ability to control "max spectators" (#9466)

Soon we will make "join game" join the game as spectator first,
so limiting the amount of spectators makes no sense anymore in
that context. Not sure it ever did make sense.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file texteff.cpp Handling of text effects. */

#include "stdafx.h"
#include "texteff.hpp"
#include "transparency.h"
#include "strings_func.h"
#include "core/smallvec_type.hpp"
#include "viewport_func.h"
#include "settings_type.h"
#include "guitimer_func.h"

#include "safeguards.h"

/** Container for all information about a text effect */
struct TextEffect : public ViewportSign {
	uint64 params_1;     ///< DParam parameter
	uint64 params_2;     ///< second DParam parameter
	StringID string_id;  ///< String to draw for the text effect, if INVALID_STRING_ID then it's not valid
	uint8 duration;      ///< How long the text effect should stay, in ticks (applies only when mode == TE_RISING)
	TextEffectMode mode; ///< Type of text effect

	/** Reset the text effect */
	void Reset()
	{
		this->MarkDirty();
		this->width_normal = 0;
		this->string_id = INVALID_STRING_ID;
	}
};

static std::vector<struct TextEffect> _text_effects; ///< Text effects are stored there

/* Text Effects */
TextEffectID AddTextEffect(StringID msg, int center, int y, uint8 duration, TextEffectMode mode)
{
	if (_game_mode == GM_MENU) return INVALID_TE_ID;

	TextEffectID i;
	for (i = 0; i < _text_effects.size(); i++) {
		if (_text_effects[i].string_id == INVALID_STRING_ID) break;
	}
	if (i == _text_effects.size()) _text_effects.emplace_back();

	TextEffect &te = _text_effects[i];

	/* Start defining this object */
	te.string_id = msg;
	te.duration = duration;
	te.params_1 = GetDParam(0);
	te.params_2 = GetDParam(1);
	te.mode = mode;

	/* Make sure we only dirty the new area */
	te.width_normal = 0;
	te.UpdatePosition(center, y, msg);

	return i;
}

void UpdateTextEffect(TextEffectID te_id, StringID msg)
{
	/* Update details */
	TextEffect *te = _text_effects.data() + te_id;
	if (msg == te->string_id && GetDParam(0) == te->params_1) return;
	te->string_id = msg;
	te->params_1 = GetDParam(0);
	te->params_2 = GetDParam(1);

	te->UpdatePosition(te->center, te->top, te->string_id, te->string_id - 1);
}

void UpdateAllTextEffectVirtCoords()
{
	for (auto &te : _text_effects) {
		if (te.string_id == INVALID_STRING_ID) continue;
		SetDParam(0, te.params_1);
		SetDParam(1, te.params_2);
		te.UpdatePosition(te.center, te.top, te.string_id, te.string_id - 1);
	}
}

void RemoveTextEffect(TextEffectID te_id)
{
	_text_effects[te_id].Reset();
}

void MoveAllTextEffects(uint delta_ms)
{
	static GUITimer texteffecttimer = GUITimer(MILLISECONDS_PER_TICK);
	uint count = texteffecttimer.CountElapsed(delta_ms);
	if (count == 0) return;

	for (TextEffect &te : _text_effects) {
		if (te.string_id == INVALID_STRING_ID) continue;
		if (te.mode != TE_RISING) continue;

		if (te.duration < count) {
			te.Reset();
			continue;
		}

		te.MarkDirty(ZOOM_LVL_OUT_8X);
		te.duration -= count;
		te.top -= count * ZOOM_LVL_BASE;
		te.MarkDirty(ZOOM_LVL_OUT_8X);
	}
}

void InitTextEffects()
{
	_text_effects.clear();
	_text_effects.shrink_to_fit();
}

void DrawTextEffects(DrawPixelInfo *dpi)
{
	/* Don't draw the text effects when zoomed out a lot */
	if (dpi->zoom > ZOOM_LVL_OUT_8X) return;

	for (TextEffect &te : _text_effects) {
		if (te.string_id == INVALID_STRING_ID) continue;
		if (te.mode == TE_RISING || (_settings_client.gui.loading_indicators && !IsTransparencySet(TO_LOADING))) {
			ViewportAddString(dpi, ZOOM_LVL_OUT_8X, &te, te.string_id, te.string_id - 1, STR_NULL, te.params_1, te.params_2);
		}
	}
}