Files @ r25874:8e2606e1b5e5
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Location: cpp/openttd-patchpack/source/src/window_func.h

Patric Stout
Change: remove the ability to control "max spectators" (#9466)

Soon we will make "join game" join the game as spectator first,
so limiting the amount of spectators makes no sense anymore in
that context. Not sure it ever did make sense.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file window_func.h %Window functions not directly related to making/drawing windows. */

#ifndef WINDOW_FUNC_H
#define WINDOW_FUNC_H

#include "window_type.h"
#include "company_type.h"
#include "core/geometry_type.hpp"

Window *FindWindowById(WindowClass cls, WindowNumber number);
Window *FindWindowByClass(WindowClass cls);
void ChangeWindowOwner(Owner old_owner, Owner new_owner);

void ResizeWindow(Window *w, int x, int y, bool clamp_to_screen = true);
int PositionMainToolbar(Window *w);
int PositionStatusbar(Window *w);
int PositionNewsMessage(Window *w);
int PositionNetworkChatWindow(Window *w);

int GetMainViewTop();
int GetMainViewBottom();

void InitWindowSystem();
void UnInitWindowSystem();
void ResetWindowSystem();
void SetupColoursAndInitialWindow();
void InputLoop();

void InvalidateWindowData(WindowClass cls, WindowNumber number, int data = 0, bool gui_scope = false);
void InvalidateWindowClassesData(WindowClass cls, int data = 0, bool gui_scope = false);

void CloseNonVitalWindows();
void CloseAllNonVitalWindows();
void DeleteAllMessages();
void CloseConstructionWindows();
void HideVitalWindows();
void ShowVitalWindows();

/**
 * Re-initialize all windows.
 * @param zoom_changed Set if windows are being re-initialized due to a zoom level changed.
 */
void ReInitAllWindows(bool zoom_changed);

void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, byte widget_index);
void SetWindowDirty(WindowClass cls, WindowNumber number);
void SetWindowClassesDirty(WindowClass cls);

void CloseWindowById(WindowClass cls, WindowNumber number, bool force = true);
void CloseWindowByClass(WindowClass cls);

bool EditBoxInGlobalFocus();
bool FocusedWindowIsConsole();
Point GetCaretPosition();

#endif /* WINDOW_FUNC_H */