Files @ r18501:8e3d905ea4bc
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Location: cpp/openttd-patchpack/source/src/ai/api/ai_gamesettings.hpp.sq

truebrain
(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */

#include "../../script/api/script_gamesettings.hpp"

namespace SQConvert {
	/* Allow ScriptGameSettings to be used as Squirrel parameter */
	template <> inline ScriptGameSettings *GetParam(ForceType<ScriptGameSettings *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return  (ScriptGameSettings *)instance; }
	template <> inline ScriptGameSettings &GetParam(ForceType<ScriptGameSettings &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(ScriptGameSettings *)instance; }
	template <> inline const ScriptGameSettings *GetParam(ForceType<const ScriptGameSettings *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return  (ScriptGameSettings *)instance; }
	template <> inline const ScriptGameSettings &GetParam(ForceType<const ScriptGameSettings &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(ScriptGameSettings *)instance; }
	template <> inline int Return<ScriptGameSettings *>(HSQUIRRELVM vm, ScriptGameSettings *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "GameSettings", res, NULL, DefSQDestructorCallback<ScriptGameSettings>, true); return 1; }
} // namespace SQConvert

template <> const char *GetClassName<ScriptGameSettings, ST_AI>() { return "AIGameSettings"; }

void SQAIGameSettings_Register(Squirrel *engine)
{
	DefSQClass<ScriptGameSettings, ST_AI> SQAIGameSettings("AIGameSettings");
	SQAIGameSettings.PreRegister(engine);
	SQAIGameSettings.AddConstructor<void (ScriptGameSettings::*)(), 1>(engine, "x");

	SQAIGameSettings.DefSQStaticMethod(engine, &ScriptGameSettings::IsValid,               "IsValid",               2, "..");
	SQAIGameSettings.DefSQStaticMethod(engine, &ScriptGameSettings::GetValue,              "GetValue",              2, "..");
	SQAIGameSettings.DefSQStaticMethod(engine, &ScriptGameSettings::IsDisabledVehicleType, "IsDisabledVehicleType", 2, ".i");

	SQAIGameSettings.PostRegister(engine);
}