Files @ r7921:8e674055514f
Branch filter:

Location: cpp/openttd-patchpack/source/src/autoslope.h

belugas
(svn r11474) -Feature: Allow to resize on creation the smallmap gui in order to show all the types industry available.
-Feature: Allow to enable/disable individually or all at once, the industries shown on small map.
This will permit to easily find those that are of some interest for the player.
Heavily based on gule's patch
/* $Id$ */

/** @file autoslope.h */

#ifndef AUTOSLOPE_H
#define AUTOSLOPE_H

#include "depot.h"

/**
 * Autoslope check for tiles with an entrance on an edge.
 * E.g. depots and non-drive-through-road-stops.
 *
 * The test succeeds if the slope is not steep and at least one corner of the entrance edge is on the TileMaxZ() level.
 *
 * @note The test does not check if autoslope is enabled at all.
 *
 * @param tile The tile.
 * @param z_new New TileZ.
 * @param tileh_new New TileSlope.
 * @param entrance Entrance edge.
 * @return true iff terraforming is allowed.
 */
static inline bool AutoslopeCheckForEntranceEdge(TileIndex tile, uint z_new, Slope tileh_new, DiagDirection entrance)
{
	if (IsSteepSlope(tileh_new) || (GetTileMaxZ(tile) != z_new + GetSlopeMaxZ(tileh_new))) return false;
	return ((tileh_new == SLOPE_FLAT) || CanBuildDepotByTileh(entrance, tileh_new));
}

/**
 * Tests if autoslope is enabled for _current_player.
 *
 * Autoslope is disabled for town/industry construction and old ai players.
 *
 * @return true iff autoslope is enabled.
 */
static inline bool AutoslopeEnabled()
{
	return (_patches.autoslope &&
	        ((IsValidPlayer(_current_player) && !_is_old_ai_player) ||
	         (_current_player == OWNER_NONE && _game_mode == GM_EDITOR)));
}

#endif /* AUTOSLOPE_H */