Files @ r7921:8e674055514f
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Location: cpp/openttd-patchpack/source/src/genworld_gui.cpp

belugas
(svn r11474) -Feature: Allow to resize on creation the smallmap gui in order to show all the types industry available.
-Feature: Allow to enable/disable individually or all at once, the industries shown on small map.
This will permit to easily find those that are of some interest for the player.
Heavily based on gule's patch
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/* $Id$ */

/** @file genworld_gui.cpp */

#include "stdafx.h"
#include "openttd.h"
#include "heightmap.h"
#include "functions.h"
#include "table/strings.h"
#include "table/sprites.h"
#include "window.h"
#include "gui.h"
#include "gfx.h"
#include "strings.h"
#include "gfxinit.h"
#include "player.h"
#include "command.h"
#include "sound.h"
#include "variables.h"
#include "string.h"
#include "settings.h"
#include "debug.h"
#include "genworld.h"
#include "network/network.h"
#include "thread.h"
#include "date.h"
#include "newgrf_config.h"

/**
 * In what 'mode' the GenerateLandscapeWindowProc is.
 */
enum glwp_modes {
	GLWP_GENERATE,
	GLWP_HEIGHTMAP,
	GLWP_SCENARIO,
	GLWP_END
};

struct generate_d {
	uint widget_id;
	uint x;
	uint y;
	char name[64];
};

extern void SwitchMode(int new_mode);

static inline void SetNewLandscapeType(byte landscape)
{
	_opt_newgame.landscape = landscape;
	InvalidateWindowClasses(WC_SELECT_GAME);
	InvalidateWindowClasses(WC_GENERATE_LANDSCAPE);
}

enum GenerateLandscapeWindowWidgets {
	GLAND_TEMPERATE = 3,
	GLAND_ARCTIC,
	GLAND_TROPICAL,
	GLAND_TOYLAND,

	GLAND_MAPSIZE_X_TEXT,
	GLAND_MAPSIZE_X_PULLDOWN,
	GLAND_MAPSIZE_Y_TEXT,
	GLAND_MAPSIZE_Y_PULLDOWN,

	GLAND_TOWN_TEXT,
	GLAND_TOWN_PULLDOWN,
	GLAND_INDUSTRY_TEXT,
	GLAND_INDUSTRY_PULLDOWN,

	GLAND_RANDOM_EDITBOX,
	GLAND_RANDOM_BUTTON,

	GLAND_GENERATE_BUTTON,

	GLAND_START_DATE_DOWN,
	GLAND_START_DATE_TEXT,
	GLAND_START_DATE_UP,

	GLAND_SNOW_LEVEL_DOWN,
	GLAND_SNOW_LEVEL_TEXT,
	GLAND_SNOW_LEVEL_UP,

	GLAND_TREE_TEXT,
	GLAND_TREE_PULLDOWN,
	GLAND_LANDSCAPE_TEXT,
	GLAND_LANDSCAPE_PULLDOWN,
	GLAND_HEIGHTMAP_ROTATION_TEXT = GLAND_LANDSCAPE_TEXT,
	GLAND_HEIGHTMAP_ROTATION_PULLDOWN = GLAND_LANDSCAPE_PULLDOWN,

	GLAND_TERRAIN_TEXT,
	GLAND_TERRAIN_PULLDOWN,
	GLAND_WATER_TEXT,
	GLAND_WATER_PULLDOWN,
	GLAND_SMOOTHNESS_TEXT,
	GLAND_SMOOTHNESS_PULLDOWN
};

static const Widget _generate_landscape_widgets[] = {
{  WWT_CLOSEBOX,  RESIZE_NONE, 13,   0,  10,   0,  13, STR_00C5,                     STR_018B_CLOSE_WINDOW},
{    WWT_CAPTION, RESIZE_NONE, 13,  11, 337,   0,  13, STR_WORLD_GENERATION_CAPTION, STR_NULL},
{      WWT_PANEL, RESIZE_NONE, 13,   0, 337,  14, 267, 0x0,                          STR_NULL},

{   WWT_IMGBTN_2, RESIZE_NONE, 12,  10,  86,  24,  78, SPR_SELECT_TEMPERATE,         STR_030E_SELECT_TEMPERATE_LANDSCAPE},
{   WWT_IMGBTN_2, RESIZE_NONE, 12,  90, 166,  24,  78, SPR_SELECT_SUB_ARCTIC,        STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
{   WWT_IMGBTN_2, RESIZE_NONE, 12, 170, 246,  24,  78, SPR_SELECT_SUB_TROPICAL,      STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
{   WWT_IMGBTN_2, RESIZE_NONE, 12, 250, 326,  24,  78, SPR_SELECT_TOYLAND,           STR_0311_SELECT_TOYLAND_LANDSCAPE},

{      WWT_PANEL, RESIZE_NONE, 12, 114, 149,  90, 101, 0x0,                          STR_NULL},
{    WWT_TEXTBTN, RESIZE_NONE, 12, 150, 161,  90, 101, STR_0225,                     STR_NULL}, // Mapsize X
{      WWT_PANEL, RESIZE_NONE, 12, 180, 215,  90, 101, 0x0,                          STR_NULL},
{    WWT_TEXTBTN, RESIZE_NONE, 12, 216, 227,  90, 101, STR_0225,                     STR_NULL}, // Mapsize Y

{      WWT_PANEL, RESIZE_NONE, 12, 114, 163, 112, 123, 0x0,                          STR_NULL},
{    WWT_TEXTBTN, RESIZE_NONE, 12, 164, 175, 112, 123, STR_0225,                     STR_NULL}, // Number of towns
{      WWT_PANEL, RESIZE_NONE, 12, 114, 163, 130, 141, 0x0,                          STR_NULL},
{    WWT_TEXTBTN, RESIZE_NONE, 12, 164, 175, 130, 141, STR_0225,                     STR_NULL}, // Number of industries

{      WWT_PANEL, RESIZE_NONE, 15, 114, 207, 152, 163, 0x0,                          STR_RANDOM_SEED_HELP}, // Edit box for seed
{    WWT_TEXTBTN, RESIZE_NONE, 12, 216, 326, 152, 163, STR_RANDOM,                   STR_RANDOM_HELP},

{    WWT_TEXTBTN, RESIZE_NONE,  6, 243, 326, 228, 257, STR_GENERATE,                 STR_NULL}, // Generate button

{     WWT_IMGBTN, RESIZE_NONE, 12, 216, 227, 112, 123, SPR_ARROW_DOWN,               STR_029E_MOVE_THE_STARTING_DATE},
{      WWT_PANEL, RESIZE_NONE, 12, 228, 314, 112, 123, 0x0,                          STR_NULL},
{     WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 112, 123, SPR_ARROW_UP,                 STR_029F_MOVE_THE_STARTING_DATE},

{     WWT_IMGBTN, RESIZE_NONE, 12, 282, 293, 130, 141, SPR_ARROW_DOWN,               STR_SNOW_LINE_DOWN},
{      WWT_PANEL, RESIZE_NONE, 12, 294, 314, 130, 141, 0x0,                          STR_NULL},
{     WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 130, 141, SPR_ARROW_UP,                 STR_SNOW_LINE_UP},

{      WWT_PANEL, RESIZE_NONE, 12, 114, 219, 192, 203, 0x0,                          STR_NULL},
{    WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 192, 203, STR_0225,                     STR_NULL}, // Tree placer
{      WWT_PANEL, RESIZE_NONE, 12, 114, 219, 174, 185, 0x0,                          STR_NULL},
{    WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 174, 185, STR_0225,                     STR_NULL}, // Landscape generator
{      WWT_PANEL, RESIZE_NONE, 12, 114, 219, 210, 221, 0x0,                          STR_NULL},
{    WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 210, 221, STR_0225,                     STR_NULL}, // Terrain type
{      WWT_PANEL, RESIZE_NONE, 12, 113, 219, 228, 239, 0x0,                          STR_NULL},
{    WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 228, 239, STR_0225,                     STR_NULL}, // Water quantity
{      WWT_PANEL, RESIZE_NONE, 12, 113, 219, 246, 257, 0x0,                          STR_NULL},
{    WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 246, 257, STR_0225,                     STR_NULL}, // Map smoothness
{   WIDGETS_END},
};

static const Widget _heightmap_load_widgets[] = {
{   WWT_CLOSEBOX, RESIZE_NONE, 13,   0,  10,   0,  13, STR_00C5,                     STR_018B_CLOSE_WINDOW},
{    WWT_CAPTION, RESIZE_NONE, 13,  11, 337,   0,  13, STR_WORLD_GENERATION_CAPTION, STR_NULL},
{      WWT_PANEL, RESIZE_NONE, 13,   0, 337,  14, 235, 0x0,                          STR_NULL},

{   WWT_IMGBTN_2, RESIZE_NONE, 12,  10,  86,  24,  78, SPR_SELECT_TEMPERATE,        STR_030E_SELECT_TEMPERATE_LANDSCAPE},
{   WWT_IMGBTN_2, RESIZE_NONE, 12,  90, 166,  24,  78, SPR_SELECT_SUB_ARCTIC,       STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
{   WWT_IMGBTN_2, RESIZE_NONE, 12, 170, 246,  24,  78, SPR_SELECT_SUB_TROPICAL,     STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
{   WWT_IMGBTN_2, RESIZE_NONE, 12, 250, 326,  24,  78, SPR_SELECT_TOYLAND,          STR_0311_SELECT_TOYLAND_LANDSCAPE},

{      WWT_PANEL, RESIZE_NONE, 12, 114, 149, 112, 123, 0x0,                          STR_NULL},
{    WWT_TEXTBTN, RESIZE_NONE, 12, 150, 161, 112, 123, STR_0225,                     STR_NULL}, // Mapsize X
{      WWT_PANEL, RESIZE_NONE, 12, 180, 215, 112, 123, 0x0,                          STR_NULL},
{    WWT_TEXTBTN, RESIZE_NONE, 12, 216, 227, 112, 123, STR_0225,                     STR_NULL}, // Mapsize Y

{      WWT_PANEL, RESIZE_NONE, 12, 114, 163, 134, 145, 0x0,                          STR_NULL},
{    WWT_TEXTBTN, RESIZE_NONE, 12, 164, 175, 134, 145, STR_0225,                     STR_NULL}, // Number of towns
{      WWT_PANEL, RESIZE_NONE, 12, 114, 163, 152, 163, 0x0,                          STR_NULL},
{    WWT_TEXTBTN, RESIZE_NONE, 12, 164, 175, 152, 163, STR_0225,                     STR_NULL}, // Number of industries

{      WWT_PANEL, RESIZE_NONE, 15, 114, 194, 174, 185, 0x0,                          STR_RANDOM_SEED_HELP}, // Edit box for seed
{    WWT_TEXTBTN, RESIZE_NONE, 12, 203, 285, 174, 185, STR_RANDOM,                   STR_RANDOM_HELP},

{    WWT_TEXTBTN, RESIZE_NONE,  6, 243, 326, 196, 225, STR_GENERATE,                 STR_NULL}, // Generate button

{     WWT_IMGBTN, RESIZE_NONE, 12, 216, 227, 134, 145, SPR_ARROW_DOWN,               STR_029E_MOVE_THE_STARTING_DATE},
{      WWT_PANEL, RESIZE_NONE, 12, 228, 314, 134, 145, 0x0,                          STR_NULL},
{     WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 134, 145, SPR_ARROW_UP,                 STR_029F_MOVE_THE_STARTING_DATE},

{     WWT_IMGBTN, RESIZE_NONE, 12, 282, 293, 152, 163, SPR_ARROW_DOWN,               STR_SNOW_LINE_DOWN},
{      WWT_PANEL, RESIZE_NONE, 12, 294, 314, 152, 163, 0x0,                          STR_NULL},
{     WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 152, 163, SPR_ARROW_UP,                 STR_SNOW_LINE_UP},

{      WWT_PANEL, RESIZE_NONE, 12, 114, 219, 196, 207, 0x0,                          STR_NULL},
{    WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 196, 207, STR_0225,                     STR_NULL}, // Tree placer

{      WWT_PANEL, RESIZE_NONE, 12, 114, 219, 214, 225, 0x0,                          STR_NULL},
{    WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 214, 225, STR_0225,                     STR_NULL}, // Heightmap rotation
{   WIDGETS_END},
};

void StartGeneratingLandscape(glwp_modes mode)
{
	DeleteAllNonVitalWindows();

	/* Copy all XXX_newgame to XXX when coming from outside the editor */
	UpdatePatches();
	_opt = _opt_newgame;
	_opt_ptr = &_opt;
	ResetGRFConfig(true);

	SndPlayFx(SND_15_BEEP);
	switch (mode) {
		case GLWP_GENERATE:  _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND    : SM_NEWGAME;         break;
		case GLWP_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
		case GLWP_SCENARIO:  _switch_mode = SM_EDITOR; break;
		default: NOT_REACHED();
	}
}

static void LandscapeGenerationCallback(Window *w, bool confirmed)
{
	if (confirmed) StartGeneratingLandscape((glwp_modes)w->window_number);
}

static void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
{
	static const StringID mapsizes[]    = {STR_64, STR_128, STR_256, STR_512, STR_1024, STR_2048, INVALID_STRING_ID};
	static const StringID elevations[]  = {STR_682A_VERY_FLAT, STR_682B_FLAT, STR_682C_HILLY, STR_682D_MOUNTAINOUS, INVALID_STRING_ID};
	static const StringID sea_lakes[]   = {STR_VERY_LOW, STR_6820_LOW, STR_6821_MEDIUM, STR_6822_HIGH, INVALID_STRING_ID};
	static const StringID smoothness[]  = {STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID};
	static const StringID tree_placer[] = {STR_CONFIG_PATCHES_TREE_PLACER_NONE, STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL, STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED, INVALID_STRING_ID};
	static const StringID rotation[]    = {STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID};
	static const StringID landscape[]   = {STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL, STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
	static const StringID num_towns[]   = {STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID};
	static const StringID num_inds[]    = {STR_26816_NONE, STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID};

	/* Data used for the generate seed edit box */
	static querystr_d _genseed_query;
	static char _genseed_buffer[11];

	glwp_modes mode = (glwp_modes)w->window_number;
	uint y;

	switch (e->event) {
	case WE_CREATE:
		LowerWindowWidget(w, _opt_newgame.landscape + GLAND_TEMPERATE);

		snprintf(_genseed_buffer, sizeof(_genseed_buffer), "%u", _patches_newgame.generation_seed);
		InitializeTextBuffer(&_genseed_query.text, _genseed_buffer, lengthof(_genseed_buffer), 120);
		_genseed_query.caption = STR_NULL;
		_genseed_query.afilter = CS_NUMERAL;
		break;

	case WE_PAINT:
		/* You can't select smoothness if not terragenesis */
		if (mode == GLWP_GENERATE) {
			SetWindowWidgetDisabledState(w, GLAND_SMOOTHNESS_TEXT,     _patches_newgame.land_generator == 0);
			SetWindowWidgetDisabledState(w, GLAND_SMOOTHNESS_PULLDOWN, _patches_newgame.land_generator == 0);
		}
		/* Disable snowline if not hilly */
		SetWindowWidgetDisabledState(w, GLAND_SNOW_LEVEL_TEXT, _opt_newgame.landscape != LT_ARCTIC);
		/* Disable town, industry and trees in SE */
		SetWindowWidgetDisabledState(w, GLAND_TOWN_TEXT,         _game_mode == GM_EDITOR);
		SetWindowWidgetDisabledState(w, GLAND_TOWN_PULLDOWN,     _game_mode == GM_EDITOR);
		SetWindowWidgetDisabledState(w, GLAND_INDUSTRY_TEXT,     _game_mode == GM_EDITOR);
		SetWindowWidgetDisabledState(w, GLAND_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
		SetWindowWidgetDisabledState(w, GLAND_TREE_TEXT,         _game_mode == GM_EDITOR);
		SetWindowWidgetDisabledState(w, GLAND_TREE_PULLDOWN,     _game_mode == GM_EDITOR);

		SetWindowWidgetDisabledState(w, GLAND_START_DATE_DOWN, _patches_newgame.starting_year <= MIN_YEAR);
		SetWindowWidgetDisabledState(w, GLAND_START_DATE_UP,   _patches_newgame.starting_year >= MAX_YEAR);
		SetWindowWidgetDisabledState(w, GLAND_SNOW_LEVEL_DOWN, _patches_newgame.snow_line_height <= 2 || _opt_newgame.landscape != LT_ARCTIC);
		SetWindowWidgetDisabledState(w, GLAND_SNOW_LEVEL_UP,   _patches_newgame.snow_line_height >= MAX_SNOWLINE_HEIGHT || _opt_newgame.landscape != LT_ARCTIC);

		SetWindowWidgetLoweredState(w, GLAND_TEMPERATE, _opt_newgame.landscape == LT_TEMPERATE);
		SetWindowWidgetLoweredState(w, GLAND_ARCTIC,    _opt_newgame.landscape == LT_ARCTIC);
		SetWindowWidgetLoweredState(w, GLAND_TROPICAL,  _opt_newgame.landscape == LT_TROPIC);
		SetWindowWidgetLoweredState(w, GLAND_TOYLAND,   _opt_newgame.landscape == LT_TOYLAND);
		DrawWindowWidgets(w);

		y = (mode == GLWP_HEIGHTMAP) ? 22 : 0;

		DrawString( 12,  91 + y, STR_MAPSIZE, TC_FROMSTRING);
		DrawString(119,  91 + y, mapsizes[_patches_newgame.map_x - 6], TC_BLACK);
		DrawString(168,  91 + y, STR_BY, TC_FROMSTRING);
		DrawString(182,  91 + y, mapsizes[_patches_newgame.map_y - 6], TC_BLACK);

		DrawString( 12, 113 + y, STR_NUMBER_OF_TOWNS, TC_FROMSTRING);
		DrawString( 12, 131 + y, STR_NUMBER_OF_INDUSTRIES, TC_FROMSTRING);
		if (_game_mode == GM_EDITOR) {
			DrawString(118, 113 + y, STR_6836_OFF, TC_BLACK);
			DrawString(118, 131 + y, STR_6836_OFF, TC_BLACK);
		} else {
			DrawString(118, 113 + y, num_towns[_opt_newgame.diff.number_towns], TC_BLACK);
			DrawString(118, 131 + y, num_inds[_opt_newgame.diff.number_industries], TC_BLACK);
		}

		DrawString( 12, 153 + y, STR_RANDOM_SEED, TC_FROMSTRING);
		DrawEditBox(w, &_genseed_query, GLAND_RANDOM_EDITBOX);

		DrawString(182, 113 + y, STR_DATE, TC_FROMSTRING);
		SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
		DrawStringCentered(271, 113 + y, STR_GENERATE_DATE, TC_FROMSTRING);

		DrawString(182, 131 + y, STR_SNOW_LINE_HEIGHT, TC_FROMSTRING);
		SetDParam(0, _patches_newgame.snow_line_height);
		DrawStringCentered(303, 131 + y, STR_SNOW_LINE_HEIGHT_NUM, TC_BLACK);

		if (mode == GLWP_GENERATE) {
			DrawString( 12, 175, STR_LAND_GENERATOR, TC_FROMSTRING);
			DrawString(118, 175, landscape[_patches_newgame.land_generator], TC_BLACK);

			DrawString( 12, 193, STR_TREE_PLACER, TC_FROMSTRING);
			DrawString(118, 193, tree_placer[_patches_newgame.tree_placer], TC_BLACK);

			DrawString( 12, 211, STR_TERRAIN_TYPE, TC_FROMSTRING);
			DrawString(118, 211, elevations[_opt_newgame.diff.terrain_type], TC_BLACK);

			DrawString( 12, 229, STR_QUANTITY_OF_SEA_LAKES, TC_FROMSTRING);
			DrawString(118, 229, sea_lakes[_opt_newgame.diff.quantity_sea_lakes], TC_BLACK);

			DrawString( 12, 247, STR_SMOOTHNESS, TC_FROMSTRING);
			DrawString(118, 247, smoothness[_patches_newgame.tgen_smoothness], TC_BLACK);
		} else {
			char buffer[512];

			if (_patches_newgame.heightmap_rotation == HM_CLOCKWISE) {
				SetDParam(0, WP(w, generate_d).y);
				SetDParam(1, WP(w, generate_d).x);
			} else {
				SetDParam(0, WP(w, generate_d).x);
				SetDParam(1, WP(w, generate_d).y);
			}
			GetString(buffer, STR_HEIGHTMAP_SIZE, lastof(buffer));
			DrawStringRightAligned(326, 91, STR_HEIGHTMAP_SIZE, TC_BLACK);

			DrawString( 12,  91, STR_HEIGHTMAP_NAME, TC_BLACK);
			SetDParamStr(0, WP(w, generate_d).name);
			DrawStringTruncated(114,  91, STR_ORANGE, TC_BLACK, 326 - 114 - GetStringBoundingBox(buffer).width - 5);

			DrawString( 12, 197, STR_TREE_PLACER, TC_FROMSTRING);
			DrawString(118, 197, tree_placer[_patches_newgame.tree_placer], TC_BLACK);

			DrawString( 12, 215, STR_HEIGHTMAP_ROTATION, TC_FROMSTRING);
			DrawString(118, 215, rotation[_patches_newgame.heightmap_rotation], TC_BLACK);
		}

		break;
	case WE_CLICK:
		switch (e->we.click.widget) {
		case 0: DeleteWindow(w); break;
		case GLAND_TEMPERATE: case GLAND_ARCTIC: case GLAND_TROPICAL: case GLAND_TOYLAND:
			RaiseWindowWidget(w, _opt_newgame.landscape + GLAND_TEMPERATE);
			SetNewLandscapeType(e->we.click.widget - GLAND_TEMPERATE);
			break;
		case GLAND_MAPSIZE_X_TEXT: case GLAND_MAPSIZE_X_PULLDOWN: // Mapsize X
			ShowDropDownMenu(w, mapsizes, _patches_newgame.map_x - 6, GLAND_MAPSIZE_X_PULLDOWN, 0, 0);
			break;
		case GLAND_MAPSIZE_Y_TEXT: case GLAND_MAPSIZE_Y_PULLDOWN: // Mapsize Y
			ShowDropDownMenu(w, mapsizes, _patches_newgame.map_y - 6, GLAND_MAPSIZE_Y_PULLDOWN, 0, 0);
			break;
		case GLAND_TOWN_TEXT: case GLAND_TOWN_PULLDOWN: // Number of towns
			ShowDropDownMenu(w, num_towns, _opt_newgame.diff.number_towns, GLAND_TOWN_PULLDOWN, 0, 0);
			break;
		case GLAND_INDUSTRY_TEXT: case GLAND_INDUSTRY_PULLDOWN: // Number of industries
			ShowDropDownMenu(w, num_inds, _opt_newgame.diff.number_industries, GLAND_INDUSTRY_PULLDOWN, 0, 0);
			break;
		case GLAND_RANDOM_BUTTON: // Random seed
			_patches_newgame.generation_seed = InteractiveRandom();
			snprintf(_genseed_buffer, lengthof(_genseed_buffer), "%u", _patches_newgame.generation_seed);
			UpdateTextBufferSize(&_genseed_query.text);
			SetWindowDirty(w);
			break;
		case GLAND_GENERATE_BUTTON: // Generate

			UpdatePatches();

			if (_patches.town_layout == TL_NO_ROADS) {
				ShowQuery(
					STR_TOWN_LAYOUT_WARNING_CAPTION,
					STR_TOWN_LAYOUT_WARNING_MESSAGE,
					w,
					LandscapeGenerationCallback);
			} else if (mode == GLWP_HEIGHTMAP &&
					(WP(w, generate_d).x * 2 < (1U << _patches_newgame.map_x) ||
					WP(w, generate_d).x / 2 > (1U << _patches_newgame.map_x) ||
					WP(w, generate_d).y * 2 < (1U << _patches_newgame.map_y) ||
					WP(w, generate_d).y / 2 > (1U << _patches_newgame.map_y))) {
				ShowQuery(
					STR_HEIGHTMAP_SCALE_WARNING_CAPTION,
					STR_HEIGHTMAP_SCALE_WARNING_MESSAGE,
					w,
					LandscapeGenerationCallback);

			} else {
				StartGeneratingLandscape(mode);
			}
			break;
		case GLAND_START_DATE_DOWN: case GLAND_START_DATE_UP: // Year buttons
			/* Don't allow too fast scrolling */
			if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
				HandleButtonClick(w, e->we.click.widget);
				SetWindowDirty(w);

				_patches_newgame.starting_year = clamp(_patches_newgame.starting_year + e->we.click.widget - GLAND_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
			}
			_left_button_clicked = false;
			break;
		case GLAND_START_DATE_TEXT: // Year text
			WP(w, generate_d).widget_id = GLAND_START_DATE_TEXT;
			SetDParam(0, _patches_newgame.starting_year);
			ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, w, CS_NUMERAL);
			break;
		case GLAND_SNOW_LEVEL_DOWN: case GLAND_SNOW_LEVEL_UP: // Snow line buttons
			/* Don't allow too fast scrolling */
			if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
				HandleButtonClick(w, e->we.click.widget);
				SetWindowDirty(w);

				_patches_newgame.snow_line_height = clamp(_patches_newgame.snow_line_height + e->we.click.widget - GLAND_SNOW_LEVEL_TEXT, 2, MAX_SNOWLINE_HEIGHT);
			}
			_left_button_clicked = false;
			break;
		case GLAND_SNOW_LEVEL_TEXT: // Snow line text
			WP(w, generate_d).widget_id = GLAND_SNOW_LEVEL_TEXT;
			SetDParam(0, _patches_newgame.snow_line_height);
			ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_SNOW_LINE_QUERY_CAPT, 3, 100, w, CS_NUMERAL);
			break;
		case GLAND_TREE_TEXT: case GLAND_TREE_PULLDOWN: // Tree placer
			ShowDropDownMenu(w, tree_placer, _patches_newgame.tree_placer, GLAND_TREE_PULLDOWN, 0, 0);
			break;
		case GLAND_LANDSCAPE_TEXT: case GLAND_LANDSCAPE_PULLDOWN: // Landscape generator OR Heightmap rotation
		/* case GLAND_HEIGHTMAP_ROTATION_TEXT: case GLAND_HEIGHTMAP_ROTATION_PULLDOWN:*/
			if (mode == GLWP_HEIGHTMAP) {
				ShowDropDownMenu(w, rotation, _patches_newgame.heightmap_rotation, GLAND_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0);
			} else {
				ShowDropDownMenu(w, landscape, _patches_newgame.land_generator, GLAND_LANDSCAPE_PULLDOWN, 0, 0);
			}
			break;
		case GLAND_TERRAIN_TEXT: case GLAND_TERRAIN_PULLDOWN: // Terrain type
			ShowDropDownMenu(w, elevations, _opt_newgame.diff.terrain_type, GLAND_TERRAIN_PULLDOWN, 0, 0);
			break;
		case GLAND_WATER_TEXT: case GLAND_WATER_PULLDOWN: // Water quantity
			ShowDropDownMenu(w, sea_lakes, _opt_newgame.diff.quantity_sea_lakes, GLAND_WATER_PULLDOWN, 0, 0);
			break;
		case GLAND_SMOOTHNESS_TEXT: case GLAND_SMOOTHNESS_PULLDOWN: // Map smoothness
			ShowDropDownMenu(w, smoothness, _patches_newgame.tgen_smoothness, GLAND_SMOOTHNESS_PULLDOWN, 0, 0);
			break;
		}
		break;

	case WE_MOUSELOOP:
		HandleEditBox(w, &_genseed_query, GLAND_RANDOM_EDITBOX);
		break;

	case WE_KEYPRESS:
		HandleEditBoxKey(w, &_genseed_query, GLAND_RANDOM_EDITBOX, e);
		/* the seed is unsigned, therefore atoi cannot be used.
		 * As 2^32 - 1 (MAX_UVALUE(uint32)) is a 'magic' value
		 * (use random seed) it should not be possible to be
		 * entered into the input field; the generate seed
		 * button can be used instead. */
		_patches_newgame.generation_seed = minu(strtoul(_genseed_buffer, NULL, sizeof(_genseed_buffer) - 1), MAX_UVALUE(uint32) - 1);
		break;

	case WE_DROPDOWN_SELECT:
		switch (e->we.dropdown.button) {
			case GLAND_MAPSIZE_X_PULLDOWN:  _patches_newgame.map_x = e->we.dropdown.index + 6; break;
			case GLAND_MAPSIZE_Y_PULLDOWN:  _patches_newgame.map_y = e->we.dropdown.index + 6; break;
			case GLAND_TREE_PULLDOWN:       _patches_newgame.tree_placer = e->we.dropdown.index; break;
			case GLAND_SMOOTHNESS_PULLDOWN: _patches_newgame.tgen_smoothness = e->we.dropdown.index;  break;

			case GLAND_TOWN_PULLDOWN:
				_opt_newgame.diff.number_towns = e->we.dropdown.index;
				if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
				DoCommandP(0, 2, _opt_newgame.diff.number_towns, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
				break;
			case GLAND_INDUSTRY_PULLDOWN:
				_opt_newgame.diff.number_industries = e->we.dropdown.index;
				if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
				DoCommandP(0, 3, _opt_newgame.diff.number_industries, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
				break;
			case GLAND_LANDSCAPE_PULLDOWN:
			/* case GLAND_HEIGHTMAP_PULLDOWN: */
				if (mode == GLWP_HEIGHTMAP) {
					_patches_newgame.heightmap_rotation = e->we.dropdown.index;
				} else {
					_patches_newgame.land_generator = e->we.dropdown.index;
				}
				break;
			case GLAND_TERRAIN_PULLDOWN:
				_opt_newgame.diff.terrain_type = e->we.dropdown.index;
				if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
				DoCommandP(0, 12, _opt_newgame.diff.terrain_type, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
				break;
			case GLAND_WATER_PULLDOWN:
				_opt_newgame.diff.quantity_sea_lakes = e->we.dropdown.index;
				if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
				DoCommandP(0, 13, _opt_newgame.diff.quantity_sea_lakes, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
				break;
		}
		SetWindowDirty(w);
		break;

	case WE_ON_EDIT_TEXT: {
		if (e->we.edittext.str != NULL) {
			int32 value = atoi(e->we.edittext.str);

			switch (WP(w, generate_d).widget_id) {
			case GLAND_START_DATE_TEXT:
				InvalidateWidget(w, GLAND_START_DATE_TEXT);
				_patches_newgame.starting_year = clamp(value, MIN_YEAR, MAX_YEAR);
				break;
			case GLAND_SNOW_LEVEL_TEXT:
				InvalidateWidget(w, GLAND_SNOW_LEVEL_TEXT);
				_patches_newgame.snow_line_height = clamp(value, 2, MAX_SNOWLINE_HEIGHT);
				break;
			}

			SetWindowDirty(w);
		}
		break;
	}
	}
}

static const WindowDesc _generate_landscape_desc = {
	WDP_CENTER, WDP_CENTER, 338, 268, 338, 268,
	WC_GENERATE_LANDSCAPE, WC_NONE,
	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
	_generate_landscape_widgets,
	GenerateLandscapeWndProc,
};

static const WindowDesc _heightmap_load_desc = {
	WDP_CENTER, WDP_CENTER, 338, 236, 338, 236,
	WC_GENERATE_LANDSCAPE, WC_NONE,
	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
	_heightmap_load_widgets,
	GenerateLandscapeWndProc,
};

static void _ShowGenerateLandscape(glwp_modes mode)
{
	uint x = 0;
	uint y = 0;

	DeleteWindowByClass(WC_GENERATE_LANDSCAPE);

	/* Always give a new seed if not editor */
	if (_game_mode != GM_EDITOR) _patches_newgame.generation_seed = InteractiveRandom();

	if (mode == GLWP_HEIGHTMAP) {
		/* If the function returns negative, it means there was a problem loading the heightmap */
		if (!GetHeightmapDimensions(_file_to_saveload.name, &x, &y)) return;
	}

	Window *w = AllocateWindowDescFront((mode == GLWP_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode);

	if (w == NULL) return;

	if (mode == GLWP_HEIGHTMAP) {
		WP(w, generate_d).x = x;
		WP(w, generate_d).y = y;
		strecpy(WP(w, generate_d).name, _file_to_saveload.title, lastof(WP(w, generate_d).name));
	}

	InvalidateWindow(WC_GENERATE_LANDSCAPE, mode);
}

void ShowGenerateLandscape()
{
	_ShowGenerateLandscape(GLWP_GENERATE);
}

void ShowHeightmapLoad()
{
	_ShowGenerateLandscape(GLWP_HEIGHTMAP);
}

void StartScenarioEditor()
{
	if (_patches_newgame.town_layout == TL_NO_ROADS) {
		_patches_newgame.town_layout = TL_ORIGINAL;
	}

	StartGeneratingLandscape(GLWP_SCENARIO);
}

void StartNewGameWithoutGUI(uint seed)
{
	/* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
	_patches_newgame.generation_seed = seed;

	StartGeneratingLandscape(GLWP_GENERATE);
}

enum CreateScenarioWindowWidgets {
	CSCEN_TEMPERATE = 3,
	CSCEN_ARCTIC,
	CSCEN_TROPICAL,
	CSCEN_TOYLAND,
	CSCEN_EMPTY_WORLD,
	CSCEN_RANDOM_WORLD,
	CSCEN_MAPSIZE_X_TEXT,
	CSCEN_MAPSIZE_X_PULLDOWN,
	CSCEN_MAPSIZE_Y_TEXT,
	CSCEN_MAPSIZE_Y_PULLDOWN,
	CSCEN_START_DATE_DOWN,
	CSCEN_START_DATE_TEXT,
	CSCEN_START_DATE_UP,
	CSCEN_FLAT_LAND_HEIGHT_DOWN,
	CSCEN_FLAT_LAND_HEIGHT_TEXT,
	CSCEN_FLAT_LAND_HEIGHT_UP
};


static void CreateScenarioWndProc(Window *w, WindowEvent *e)
{
	static const StringID mapsizes[] = {STR_64, STR_128, STR_256, STR_512, STR_1024, STR_2048, INVALID_STRING_ID};

	switch (e->event) {
	case WE_CREATE: LowerWindowWidget(w, _opt_newgame.landscape + CSCEN_TEMPERATE); break;

	case WE_PAINT:
		SetWindowWidgetDisabledState(w, CSCEN_START_DATE_DOWN,       _patches_newgame.starting_year <= MIN_YEAR);
		SetWindowWidgetDisabledState(w, CSCEN_START_DATE_UP,         _patches_newgame.starting_year >= MAX_YEAR);
		SetWindowWidgetDisabledState(w, CSCEN_FLAT_LAND_HEIGHT_DOWN, _patches_newgame.se_flat_world_height <= 0);
		SetWindowWidgetDisabledState(w, CSCEN_FLAT_LAND_HEIGHT_UP,   _patches_newgame.se_flat_world_height >= MAX_TILE_HEIGHT);

		SetWindowWidgetLoweredState(w, CSCEN_TEMPERATE, _opt_newgame.landscape == LT_TEMPERATE);
		SetWindowWidgetLoweredState(w, CSCEN_ARCTIC,    _opt_newgame.landscape == LT_ARCTIC);
		SetWindowWidgetLoweredState(w, CSCEN_TROPICAL,  _opt_newgame.landscape == LT_TROPIC);
		SetWindowWidgetLoweredState(w, CSCEN_TOYLAND,   _opt_newgame.landscape == LT_TOYLAND);
		DrawWindowWidgets(w);

		DrawStringRightAligned(211, 97, STR_MAPSIZE, TC_FROMSTRING);
		DrawString(            221, 97, mapsizes[_patches_newgame.map_x - 6], TC_BLACK);
		DrawStringCentered(    272, 97, STR_BY, TC_FROMSTRING);
		DrawString(            284, 97, mapsizes[_patches_newgame.map_y - 6], TC_BLACK);

		DrawStringRightAligned(211, 115, STR_DATE, TC_FROMSTRING);
		SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
		DrawStringCentered(271, 115, STR_GENERATE_DATE, TC_FROMSTRING);

		DrawStringRightAligned(278, 133, STR_FLAT_WORLD_HEIGHT, TC_FROMSTRING);
		SetDParam(0, _patches_newgame.se_flat_world_height);
		DrawStringCentered(303, 133, STR_FLAT_WORLD_HEIGHT_NUM, TC_BLACK);

		break;
	case WE_CLICK:
		switch (e->we.click.widget) {
		case CSCEN_TEMPERATE: case CSCEN_ARCTIC: case CSCEN_TROPICAL: case CSCEN_TOYLAND:
			RaiseWindowWidget(w, _opt_newgame.landscape + CSCEN_TEMPERATE);
			SetNewLandscapeType(e->we.click.widget - CSCEN_TEMPERATE);
			break;
		case CSCEN_MAPSIZE_X_TEXT: case CSCEN_MAPSIZE_X_PULLDOWN: // Mapsize X
			ShowDropDownMenu(w, mapsizes, _patches_newgame.map_x - 6, CSCEN_MAPSIZE_X_PULLDOWN, 0, 0);
			break;
		case CSCEN_MAPSIZE_Y_TEXT: case CSCEN_MAPSIZE_Y_PULLDOWN: // Mapsize Y
			ShowDropDownMenu(w, mapsizes, _patches_newgame.map_y - 6, CSCEN_MAPSIZE_Y_PULLDOWN, 0, 0);
			break;
		case CSCEN_EMPTY_WORLD: // Empty world / flat world
			StartGeneratingLandscape(GLWP_SCENARIO);
			break;
		case CSCEN_RANDOM_WORLD: // Generate
			ShowGenerateLandscape();
			break;
		case CSCEN_START_DATE_DOWN: case CSCEN_START_DATE_UP: // Year buttons
			/* Don't allow too fast scrolling */
			if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
				HandleButtonClick(w, e->we.click.widget);
				SetWindowDirty(w);

				_patches_newgame.starting_year = clamp(_patches_newgame.starting_year + e->we.click.widget - CSCEN_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
			}
			_left_button_clicked = false;
			break;
		case CSCEN_START_DATE_TEXT: // Year text
			WP(w, generate_d).widget_id = CSCEN_START_DATE_TEXT;
			SetDParam(0, _patches_newgame.starting_year);
			ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, w, CS_NUMERAL);
			break;
		case CSCEN_FLAT_LAND_HEIGHT_DOWN: case CSCEN_FLAT_LAND_HEIGHT_UP: // Height level buttons
			/* Don't allow too fast scrolling */
			if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
				HandleButtonClick(w, e->we.click.widget);
				SetWindowDirty(w);

				_patches_newgame.se_flat_world_height = clamp(_patches_newgame.se_flat_world_height + e->we.click.widget - CSCEN_FLAT_LAND_HEIGHT_TEXT, 0, MAX_TILE_HEIGHT);
			}
			_left_button_clicked = false;
			break;
		case CSCEN_FLAT_LAND_HEIGHT_TEXT: // Height level text
			WP(w, generate_d).widget_id = CSCEN_FLAT_LAND_HEIGHT_TEXT;
			SetDParam(0, _patches_newgame.se_flat_world_height);
			ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, 100, w, CS_NUMERAL);
			break;
		}
		break;

	case WE_DROPDOWN_SELECT:
		switch (e->we.dropdown.button) {
			case CSCEN_MAPSIZE_X_PULLDOWN: _patches_newgame.map_x = e->we.dropdown.index + 6; break;
			case CSCEN_MAPSIZE_Y_PULLDOWN: _patches_newgame.map_y = e->we.dropdown.index + 6; break;
		}
		SetWindowDirty(w);
		break;

	case WE_ON_EDIT_TEXT: {
		if (e->we.edittext.str != NULL) {
			int32 value = atoi(e->we.edittext.str);

			switch (WP(w, generate_d).widget_id) {
			case CSCEN_START_DATE_TEXT:
				InvalidateWidget(w, CSCEN_START_DATE_TEXT);
				_patches_newgame.starting_year = clamp(value, MIN_YEAR, MAX_YEAR);
				break;
			case CSCEN_FLAT_LAND_HEIGHT_TEXT:
				InvalidateWidget(w, CSCEN_FLAT_LAND_HEIGHT_TEXT);
				_patches_newgame.se_flat_world_height = clamp(value, 0, MAX_TILE_HEIGHT);
				break;
			}

			SetWindowDirty(w);
		}
		break;
	}
	}
}

static const Widget _create_scenario_widgets[] = {
{   WWT_CLOSEBOX, RESIZE_NONE, 13,   0,  10,   0,  13, STR_00C5,                STR_018B_CLOSE_WINDOW},
{    WWT_CAPTION, RESIZE_NONE, 13,  11, 337,   0,  13, STR_SE_CAPTION,          STR_NULL},
{      WWT_PANEL, RESIZE_NONE, 13,   0, 337,  14, 169, 0x0,                     STR_NULL},

{   WWT_IMGBTN_2, RESIZE_NONE, 12,  10,  86,  24,  78, SPR_SELECT_TEMPERATE,    STR_030E_SELECT_TEMPERATE_LANDSCAPE},
{   WWT_IMGBTN_2, RESIZE_NONE, 12,  90, 166,  24,  78, SPR_SELECT_SUB_ARCTIC,   STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
{   WWT_IMGBTN_2, RESIZE_NONE, 12, 170, 246,  24,  78, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
{   WWT_IMGBTN_2, RESIZE_NONE, 12, 250, 326,  24,  78, SPR_SELECT_TOYLAND,      STR_0311_SELECT_TOYLAND_LANDSCAPE},

{    WWT_TEXTBTN, RESIZE_NONE,  6,  12, 115,  95, 124, STR_SE_FLAT_WORLD,       STR_SE_FLAT_WORLD_TIP},         // Empty (sea-level) map
{    WWT_TEXTBTN, RESIZE_NONE,  6,  12, 115, 131, 160, STR_SE_RANDOM_LAND,      STR_022A_GENERATE_RANDOM_LAND}, // Generate

{      WWT_PANEL, RESIZE_NONE, 12, 216, 251,  95, 106, 0x0,                     STR_NULL},
{    WWT_TEXTBTN, RESIZE_NONE, 12, 252, 263,  95, 106, STR_0225,                STR_NULL}, // Mapsize X
{      WWT_PANEL, RESIZE_NONE, 12, 279, 314,  95, 106, 0x0,                     STR_NULL},
{    WWT_TEXTBTN, RESIZE_NONE, 12, 315, 326,  95, 106, STR_0225,                STR_NULL}, // Mapsize Y

{     WWT_IMGBTN, RESIZE_NONE, 12, 216, 227, 113, 124, SPR_ARROW_DOWN,          STR_029E_MOVE_THE_STARTING_DATE},
{      WWT_PANEL, RESIZE_NONE, 12, 228, 314, 113, 124, 0x0,                     STR_NULL},
{     WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 113, 124, SPR_ARROW_UP,            STR_029F_MOVE_THE_STARTING_DATE},

{     WWT_IMGBTN, RESIZE_NONE, 12, 282, 293, 131, 142, SPR_ARROW_DOWN,          STR_FLAT_WORLD_HEIGHT_DOWN},
{      WWT_PANEL, RESIZE_NONE, 12, 294, 314, 131, 142, 0x0,                     STR_NULL},
{     WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 131, 142, SPR_ARROW_UP,            STR_FLAT_WORLD_HEIGHT_UP},
{   WIDGETS_END},
};

static const WindowDesc _create_scenario_desc = {
	WDP_CENTER, WDP_CENTER, 338, 170, 338, 170,
	WC_GENERATE_LANDSCAPE, WC_NONE,
	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
	_create_scenario_widgets,
	CreateScenarioWndProc,
};

void ShowCreateScenario()
{
	DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
	AllocateWindowDescFront(&_create_scenario_desc, GLWP_SCENARIO);
}


static const Widget _show_terrain_progress_widgets[] = {
{    WWT_CAPTION,   RESIZE_NONE,    14,     0,   180,     0,    13, STR_GENERATION_WORLD,   STR_018C_WINDOW_TITLE_DRAG_THIS},
{      WWT_PANEL,   RESIZE_NONE,    14,     0,   180,    14,    96, 0x0,                    STR_NULL},
{    WWT_TEXTBTN,   RESIZE_NONE,    15,    20,   161,    74,    85, STR_GENERATION_ABORT,   STR_NULL}, // Abort button
{   WIDGETS_END},
};

struct tp_info {
	uint percent;
	StringID cls;
	uint current;
	uint total;
	int timer;
};

static tp_info _tp;

static void AbortGeneratingWorldCallback(Window *w, bool confirmed)
{
	if (confirmed) {
		AbortGeneratingWorld();
	} else if (IsGeneratingWorld() && !IsGeneratingWorldAborted()) {
		SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE);
	}
}

static void ShowTerrainProgressProc(Window* w, WindowEvent* e)
{
	switch (e->event) {
	case WE_CLICK:
		switch (e->we.click.widget) {
		case 2:
			if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
			ShowQuery(
				STR_GENERATION_ABORT_CAPTION,
				STR_GENERATION_ABORT_MESSAGE,
				w,
				AbortGeneratingWorldCallback
			);
			break;
		}
		break;

	case WE_PAINT:
		DrawWindowWidgets(w);

		/* Draw the % complete with a bar and a text */
		DrawFrameRect(19, 20, (w->width - 18), 37, 14, FR_BORDERONLY);
		DrawFrameRect(20, 21, (int)((w->width - 40) * _tp.percent / 100) + 20, 36, 10, FR_NONE);
		SetDParam(0, _tp.percent);
		DrawStringCentered(90, 25, STR_PROGRESS, TC_FROMSTRING);

		/* Tell which class we are generating */
		DrawStringCentered(90, 46, _tp.cls, TC_FROMSTRING);

		/* And say where we are in that class */
		SetDParam(0, _tp.current);
		SetDParam(1, _tp.total);
		DrawStringCentered(90, 58, STR_GENERATION_PROGRESS, TC_FROMSTRING);

		SetWindowDirty(w);
		break;
	}
}

static const WindowDesc _show_terrain_progress_desc = {
	WDP_CENTER, WDP_CENTER, 181, 97, 181, 97,
	WC_GENERATE_PROGRESS_WINDOW, WC_NONE,
	WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
	_show_terrain_progress_widgets,
	ShowTerrainProgressProc
};

/**
 * Initializes the progress counters to the starting point.
 */
void PrepareGenerateWorldProgress()
{
	_tp.cls   = STR_WORLD_GENERATION;
	_tp.current = 0;
	_tp.total   = 0;
	_tp.percent = 0;
	_tp.timer   = 0; // Forces to paint the progress window immediatelly
}

/**
 * Show the window where a user can follow the process of the map generation.
 */
void ShowGenerateWorldProgress()
{
	AllocateWindowDescFront(&_show_terrain_progress_desc, 0);
}

static void _SetGeneratingWorldProgress(gwp_class cls, uint progress, uint total)
{
	static const int percent_table[GWP_CLASS_COUNT + 1] = {0, 5, 15, 20, 40, 60, 65, 80, 85, 99, 100 };
	static const StringID class_table[GWP_CLASS_COUNT]  = {
		STR_WORLD_GENERATION,
		STR_022E_LANDSCAPE_GENERATION,
		STR_CLEARING_TILES,
		STR_022F_TOWN_GENERATION,
		STR_0230_INDUSTRY_GENERATION,
		STR_UNMOVABLE_GENERATION,
		STR_TREE_GENERATION,
		STR_SETTINGUP_GAME,
		STR_PREPARING_TILELOOP,
		STR_PREPARING_GAME
	};

	assert(cls < GWP_CLASS_COUNT);

	/* Do not run this function if we aren't in a thread */
	if (!IsGenerateWorldThreaded() && !_network_dedicated) return;

	if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion();

	if (total == 0) {
		assert(_tp.cls == class_table[cls]);
		_tp.current += progress;
	} else {
		_tp.cls   = class_table[cls];
		_tp.current = progress;
		_tp.total   = total;
		_tp.percent = percent_table[cls];
	}

	/* Don't update the screen too often. So update it once in every 200ms */
	if (!_network_dedicated && _tp.timer != 0 && _realtime_tick - _tp.timer < 200) return;

	/* Percentage is about the number of completed tasks, so 'current - 1' */
	_tp.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_tp.current == 0 ? 0 : _tp.current - 1) / _tp.total;

	if (_network_dedicated) {
		static uint last_percent = 0;

		/* Never display 0% */
		if (_tp.percent == 0) return;
		/* Reset if percent is lower then the last recorded */
		if (_tp.percent < last_percent) last_percent = 0;
		/* Display every 5%, but 6% is also very valid.. just not smaller steps then 5% */
		if (_tp.percent % 5 != 0 && _tp.percent <= last_percent + 5) return;
		/* Never show steps smaller then 2%, even if it is a mod 5% */
		if (_tp.percent <= last_percent + 2) return;

		DEBUG(net, 1, "Map generation percentage complete: %d", _tp.percent);
		last_percent = _tp.percent;

		/* Don't continue as dedicated never has a thread running */
		return;
	}

	InvalidateWindow(WC_GENERATE_PROGRESS_WINDOW, 0);
	MarkWholeScreenDirty();
	SetGeneratingWorldPaintStatus(true);

	/* We wait here till the paint is done, so we don't read and write
	 *  on the same tile at the same moment. Nasty hack, but that happens
	 *  if you implement threading afterwards */
	while (IsGeneratingWorldReadyForPaint()) { CSleep(10); }

	_tp.timer = _realtime_tick;
}

/**
 * Set the total of a stage of the world generation.
 * @param cls the current class we are in.
 * @param total Set the total expected items for this class.
 *
 * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
 *  Also, progress works if total is zero, total works if progress is zero.
 */
void SetGeneratingWorldProgress(gwp_class cls, uint total)
{
	if (total == 0) return;

	_SetGeneratingWorldProgress(cls, 0, total);
}

/**
 * Increases the current stage of the world generation with one.
 * @param cls the current class we are in.
 *
 * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
 *  Also, progress works if total is zero, total works if progress is zero.
 */
void IncreaseGeneratingWorldProgress(gwp_class cls)
{
	/* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */
	_SetGeneratingWorldProgress(cls, 1, 0);
}