Files @ r7921:8e674055514f
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Location: cpp/openttd-patchpack/source/src/main_gui.cpp

belugas
(svn r11474) -Feature: Allow to resize on creation the smallmap gui in order to show all the types industry available.
-Feature: Allow to enable/disable individually or all at once, the industries shown on small map.
This will permit to easily find those that are of some interest for the player.
Heavily based on gule's patch
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/* $Id$ */

/** @file main_gui.cpp */

#include "stdafx.h"
#include "openttd.h"
#include "heightmap.h"
#include "currency.h"
#include "functions.h"
#include "spritecache.h"
#include "station.h"
#include "strings.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
#include "window.h"
#include "gui.h"
#include "viewport.h"
#include "gfx.h"
#include "player.h"
#include "road.h"
#include "command.h"
#include "news.h"
#include "town.h"
#include "vehicle.h"
#include "console.h"
#include "sound.h"
#include "network/network.h"
#include "signs.h"
#include "waypoint.h"
#include "variables.h"
#include "train.h"
#include "roadveh.h"
#include "bridge_map.h"
#include "unmovable_map.h"
#include "string.h"
#include "screenshot.h"
#include "genworld.h"
#include "settings.h"
#include "date.h"
#include "vehicle_gui.h"
#include "transparency_gui.h"
#include "newgrf_config.h"

#include "network/network_data.h"
#include "network/network_client.h"
#include "network/network_server.h"
#include "network/network_gui.h"
#include "industry.h"
#include "transparency.h"

static int _rename_id = 1;
static int _rename_what = -1;

static byte _terraform_size = 1;
RailType _last_built_railtype;
RoadType _last_built_roadtype;
static int _scengen_town_size = 1; // depress medium-sized towns per default

extern void GenerateIndustries();
extern bool GenerateTowns();

bool _draw_bounding_boxes = false;


void CcGiveMoney(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
#ifdef ENABLE_NETWORK
	if (!success || !_patches.give_money) return;

	char msg[20];
	/* Inform the player of this action */
	snprintf(msg, sizeof(msg), "%d", p1);

	if (!_network_server) {
		SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg);
	} else {
		NetworkServer_HandleChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, NETWORK_SERVER_INDEX);
	}
#endif /* ENABLE_NETWORK */
}

void HandleOnEditText(const char *str)
{
	int id = _rename_id;
	_cmd_text = str;

	switch (_rename_what) {
	case 1: // Rename a waypoint
		if (*str == '\0') return;
		DoCommandP(0, id, 0, NULL, CMD_RENAME_WAYPOINT | CMD_MSG(STR_CANT_CHANGE_WAYPOINT_NAME));
		break;
#ifdef ENABLE_NETWORK
	case 3: { // Give money, you can only give money in excess of loan
		const Player *p = GetPlayer(_current_player);
		Money money = min(p->player_money - p->current_loan, (Money)(atoi(str) / _currency->rate));

		uint32 money_c = clamp(ClampToI32(money), 0, 20000000); // Clamp between 20 million and 0

		/* Give 'id' the money, and substract it from ourself */
		DoCommandP(0, money_c, id, CcGiveMoney, CMD_GIVE_MONEY | CMD_MSG(STR_INSUFFICIENT_FUNDS));
	} break;
#endif /* ENABLE_NETWORK */
		default: NOT_REACHED();
	}

	_rename_id = _rename_what = -1;
}

/**
 * This code is shared for the majority of the pushbuttons.
 * Handles e.g. the pressing of a button (to build things), playing of click sound and sets certain parameters
 *
 * @param w Window which called the function
 * @param widget ID of the widget (=button) that called this function
 * @param cursor How should the cursor image change? E.g. cursor with depot image in it
 * @param mode Tile highlighting mode, e.g. drawing a rectangle or a dot on the ground
 * @param placeproc Procedure which will be called when someone clicks on the map
 * @return true if the button is clicked, false if it's unclicked
 */
bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, ViewportHighlightMode mode, PlaceProc *placeproc)
{
	if (IsWindowWidgetDisabled(w, widget)) return false;

	SndPlayFx(SND_15_BEEP);
	SetWindowDirty(w);

	if (IsWindowWidgetLowered(w, widget)) {
		ResetObjectToPlace();
		return false;
	}

	SetObjectToPlace(cursor, PAL_NONE, mode, w->window_class, w->window_number);
	LowerWindowWidget(w, widget);
	_place_proc = placeproc;
	return true;
}


void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
	if (success) SndPlayTileFx(SND_12_EXPLOSION, tile);
}


static void ToolbarPauseClick(Window *w)
{
	if (_networking && !_network_server) return; // only server can pause the game

	if (DoCommandP(0, _pause_game ? 0 : 1, 0, NULL, CMD_PAUSE)) SndPlayFx(SND_15_BEEP);
}

static void ToolbarFastForwardClick(Window *w)
{
	_fast_forward ^= true;
	SndPlayFx(SND_15_BEEP);
}


static void MenuClickSettings(int index)
{
	switch (index) {
		case 0: ShowGameOptions();      return;
		case 1: ShowGameDifficulty();   return;
		case 2: ShowPatchesSelection(); return;
		case 3: ShowNewGRFSettings(!_networking, true, true, &_grfconfig);   return;
		case 4: ShowTransparencyToolbar(); break;

		case  6: TOGGLEBIT(_display_opt, DO_SHOW_TOWN_NAMES);    break;
		case  7: TOGGLEBIT(_display_opt, DO_SHOW_STATION_NAMES); break;
		case  8: TOGGLEBIT(_display_opt, DO_SHOW_SIGNS);         break;
		case  9: TOGGLEBIT(_display_opt, DO_WAYPOINTS);          break;
		case 10: TOGGLEBIT(_display_opt, DO_FULL_ANIMATION);     break;
		case 11: TOGGLEBIT(_display_opt, DO_FULL_DETAIL);        break;
		case 12:
			ToggleTransparency(TO_TREES);
			ToggleTransparency(TO_HOUSES);
			break;
		case 13: ToggleTransparency(TO_SIGNS);                   break;
	}
	MarkWholeScreenDirty();
}

static void MenuClickSaveLoad(int index)
{
	if (_game_mode == GM_EDITOR) {
		switch (index) {
			case 0: ShowSaveLoadDialog(SLD_SAVE_SCENARIO);  break;
			case 1: ShowSaveLoadDialog(SLD_LOAD_SCENARIO);  break;
			case 2: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
			case 3: AskExitToGameMenu();                    break;
			case 5: HandleExitGameRequest();                break;
		}
	} else {
		switch (index) {
			case 0: ShowSaveLoadDialog(SLD_SAVE_GAME); break;
			case 1: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
			case 2: AskExitToGameMenu();               break;
			case 3: HandleExitGameRequest();           break;
		}
	}
}

static void MenuClickMap(int index)
{
	switch (index) {
		case 0: ShowSmallMap();            break;
		case 1: ShowExtraViewPortWindow(); break;
		case 2: ShowSignList();            break;
	}
}

static void MenuClickTown(int index)
{
	ShowTownDirectory();
}

static void MenuClickScenMap(int index)
{
	switch (index) {
		case 0: ShowSmallMap();            break;
		case 1: ShowExtraViewPortWindow(); break;
		case 2: ShowSignList();            break;
		case 3: ShowTownDirectory();       break;
	}
}

static void MenuClickSubsidies(int index)
{
	ShowSubsidiesList();
}

static void MenuClickStations(int index)
{
	ShowPlayerStations((PlayerID)index);
}

static void MenuClickFinances(int index)
{
	ShowPlayerFinances((PlayerID)index);
}

static void MenuClickCompany(int index)
{
	if (_networking && index == 0) {
		ShowClientList();
	} else {
		if (_networking) index--;
		ShowPlayerCompany((PlayerID)index);
	}
}

static void MenuClickGraphs(int index)
{
	switch (index) {
		case 0: ShowOperatingProfitGraph();    break;
		case 1: ShowIncomeGraph();             break;
		case 2: ShowDeliveredCargoGraph();     break;
		case 3: ShowPerformanceHistoryGraph(); break;
		case 4: ShowCompanyValueGraph();       break;
		case 5: ShowCargoPaymentRates();       break;
	}
}

static void MenuClickLeague(int index)
{
	switch (index) {
		case 0: ShowCompanyLeagueTable();      break;
		case 1: ShowPerformanceRatingDetail(); break;
	}
}

static void MenuClickIndustry(int index)
{
	switch (index) {
		case 0: ShowIndustryDirectory();   break;
		case 1: ShowBuildIndustryWindow(); break;
	}
}

static void MenuClickShowTrains(int index)
{
	ShowVehicleListWindow((PlayerID)index, VEH_TRAIN);
}

static void MenuClickShowRoad(int index)
{
	ShowVehicleListWindow((PlayerID)index, VEH_ROAD);
}

static void MenuClickShowShips(int index)
{
	ShowVehicleListWindow((PlayerID)index, VEH_SHIP);
}

static void MenuClickShowAir(int index)
{
	ShowVehicleListWindow((PlayerID)index, VEH_AIRCRAFT);
}

static void MenuClickBuildRail(int index)
{
	_last_built_railtype = (RailType)index;
	ShowBuildRailToolbar(_last_built_railtype, -1);
}

static void MenuClickBuildRoad(int index)
{
	_last_built_roadtype = (RoadType)index;
	ShowBuildRoadToolbar(_last_built_roadtype);
}

static void MenuClickBuildWater(int index)
{
	ShowBuildDocksToolbar();
}

static void MenuClickBuildAir(int index)
{
	ShowBuildAirToolbar();
}

#ifdef ENABLE_NETWORK
void ShowNetworkGiveMoneyWindow(PlayerID player)
{
	_rename_id = player;
	_rename_what = 3;
	ShowQueryString(STR_EMPTY, STR_NETWORK_GIVE_MONEY_CAPTION, 30, 180, NULL, CS_NUMERAL);
}
#endif /* ENABLE_NETWORK */

void ShowRenameWaypointWindow(const Waypoint *wp)
{
	int id = wp->index;

	/* Are we allowed to change the name of the waypoint? */
	if (!CheckTileOwnership(wp->xy)) {
		ShowErrorMessage(_error_message, STR_CANT_CHANGE_WAYPOINT_NAME,
			TileX(wp->xy) * TILE_SIZE, TileY(wp->xy) * TILE_SIZE);
		return;
	}

	_rename_id = id;
	_rename_what = 1;
	SetDParam(0, id);
	ShowQueryString(STR_WAYPOINT_RAW, STR_EDIT_WAYPOINT_NAME, 30, 180, NULL, CS_ALPHANUMERAL);
}

static void SelectSignTool()
{
	if (_cursor.sprite == SPR_CURSOR_SIGN) {
		ResetObjectToPlace();
	} else {
		SetObjectToPlace(SPR_CURSOR_SIGN, PAL_NONE, VHM_RECT, WC_MAIN_TOOLBAR, 0);
		_place_proc = PlaceProc_Sign;
	}
}

static void MenuClickForest(int index)
{
	switch (index) {
		case 0: ShowTerraformToolbar();  break;
		case 1: ShowBuildTreesToolbar(); break;
		case 2: SelectSignTool();        break;
	}
}

static void MenuClickMusicWindow(int index)
{
	ShowMusicWindow();
}

static void MenuClickNewspaper(int index)
{
	switch (index) {
		case 0: ShowLastNewsMessage(); break;
		case 1: ShowMessageOptions();  break;
		case 2: ShowMessageHistory();  break;
	}
}

static void MenuClickSmallScreenshot()
{
	SetScreenshotType(SC_VIEWPORT);
}

static void MenuClickWorldScreenshot()
{
	SetScreenshotType(SC_WORLD);
}

static void MenuClickHelp(int index)
{
	switch (index) {
		case 0: PlaceLandBlockInfo();       break;
		case 2: IConsoleSwitch();           break;
		case 3: MenuClickSmallScreenshot(); break;
		case 4: MenuClickWorldScreenshot(); break;
		case 5: ShowAboutWindow();          break;
	}
}


typedef void MenuClickedProc(int index);

static MenuClickedProc * const _menu_clicked_procs[] = {
	NULL,                 /* 0 */
	NULL,                 /* 1 */
	MenuClickSettings,    /* 2 */
	MenuClickSaveLoad,    /* 3 */
	MenuClickMap,         /* 4 */
	MenuClickTown,        /* 5 */
	MenuClickSubsidies,   /* 6 */
	MenuClickStations,    /* 7 */
	MenuClickFinances,    /* 8 */
	MenuClickCompany,     /* 9 */
	MenuClickGraphs,      /* 10 */
	MenuClickLeague,      /* 11 */
	MenuClickIndustry,    /* 12 */
	MenuClickShowTrains,  /* 13 */
	MenuClickShowRoad,    /* 14 */
	MenuClickShowShips,   /* 15 */
	MenuClickShowAir,     /* 16 */
	MenuClickScenMap,     /* 17 */
	NULL,                 /* 18 */
	MenuClickBuildRail,   /* 19 */
	MenuClickBuildRoad,   /* 20 */
	MenuClickBuildWater,  /* 21 */
	MenuClickBuildAir,    /* 22 */
	MenuClickForest,      /* 23 */
	MenuClickMusicWindow, /* 24 */
	MenuClickNewspaper,   /* 25 */
	MenuClickHelp,        /* 26 */
};

static void MenuWndProc(Window *w, WindowEvent *e)
{
	switch (e->event) {
		case WE_CREATE: w->widget[0].right = w->width - 1; break;

	case WE_PAINT: {
		int x, y;

		byte count = WP(w, menu_d).item_count;
		byte sel = WP(w, menu_d).sel_index;
		uint16 chk = WP(w, menu_d).checked_items;
		StringID string = WP(w, menu_d).string_id;
		byte dis = WP(w, menu_d).disabled_items;

		DrawWindowWidgets(w);

		x = 1;
		y = 1;

		for (; count != 0; count--, string++, sel--) {
			TextColour color = HASBIT(dis, 0) ? TC_GREY : (sel == 0) ? TC_WHITE : TC_BLACK;
			if (sel == 0) GfxFillRect(x, y, x + w->width - 3, y + 9, 0);

			if (HASBIT(chk, 0)) DrawString(x + 2, y, STR_CHECKMARK, color);
			DrawString(x + 2, y, string, color);

			y += 10;
			chk >>= 1;
			dis >>= 1;
		}
	} break;

	case WE_DESTROY: {
			Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0);
			RaiseWindowWidget(v, WP(w,menu_d).main_button);
			SetWindowDirty(v);
			return;
		}

	case WE_POPUPMENU_SELECT: {
		int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
		int action_id;


		if (index < 0) {
			Window *w2 = FindWindowById(WC_MAIN_TOOLBAR,0);
			if (GetWidgetFromPos(w2, e->we.popupmenu.pt.x - w2->left, e->we.popupmenu.pt.y - w2->top) == WP(w,menu_d).main_button)
				index = WP(w,menu_d).sel_index;
		}

		action_id = WP(w,menu_d).action_id;
		DeleteWindow(w);

		if (index >= 0) {
			assert((uint)index <= lengthof(_menu_clicked_procs));
			_menu_clicked_procs[action_id](index);
		}

		break;
		}

	case WE_POPUPMENU_OVER: {
		int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);

		if (index == -1 || index == WP(w,menu_d).sel_index) return;

		WP(w,menu_d).sel_index = index;
		SetWindowDirty(w);
		return;
		}
	}
}

/* Dynamic widget length determined by toolbar-string length.
 * See PopupMainToolbMenu en MenuWndProc */
static const Widget _menu_widgets[] = {
{    WWT_PANEL, RESIZE_NONE, 14, 0,  0, 0, 0, 0x0, STR_NULL},
{ WIDGETS_END},
};


static const Widget _player_menu_widgets[] = {
{    WWT_PANEL, RESIZE_NONE, 14, 0, 240, 0, 81, 0x0, STR_NULL},
{ WIDGETS_END},
};


static int GetPlayerIndexFromMenu(int index)
{
	if (index >= 0) {
		const Player *p;

		FOR_ALL_PLAYERS(p) {
			if (p->is_active && --index < 0) return p->index;
		}
	}
	return -1;
}

static void UpdatePlayerMenuHeight(Window *w)
{
	byte num = ActivePlayerCount();

	/* Increase one to fit in PlayerList in the menu when in network */
	if (_networking && WP(w,menu_d).main_button == 9) num++;

	if (WP(w,menu_d).item_count != num) {
		WP(w,menu_d).item_count = num;
		SetWindowDirty(w);
		num = num * 10 + 2;
		w->height = num;
		w->widget[0].bottom = w->widget[0].top + num - 1;
		SetWindowDirty(w);
	}
}

static void PlayerMenuWndProc(Window *w, WindowEvent *e)
{
	switch (e->event) {
	case WE_PAINT: {
		int x,y;
		byte sel;
		TextColour color;
		Player *p;
		uint16 chk;

		UpdatePlayerMenuHeight(w);
		DrawWindowWidgets(w);

		x = 1;
		y = 1;
		sel = WP(w,menu_d).sel_index;
		chk = WP(w,menu_d).checked_items; // let this mean gray items.

		/* 9 = playerlist */
		if (_networking && WP(w,menu_d).main_button == 9) {
			if (sel == 0) {
				GfxFillRect(x, y, x + 238, y + 9, 0);
			}
			DrawString(x + 19, y, STR_NETWORK_CLIENT_LIST, TC_FROMSTRING);
			y += 10;
			sel--;
		}

		FOR_ALL_PLAYERS(p) {
			if (p->is_active) {
				if (p->index == sel) {
					GfxFillRect(x, y, x + 238, y + 9, 0);
				}

				DrawPlayerIcon(p->index, x + 2, y + 1);

				SetDParam(0, p->index);
				SetDParam(1, p->index);

				color = (p->index == sel) ? TC_WHITE : TC_BLACK;
				if (chk&1) color = TC_GREY;
				DrawString(x + 19, y, STR_7021, color);

				y += 10;
			}
			chk >>= 1;
		}

		break;
		}

	case WE_DESTROY: {
		Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0);
		RaiseWindowWidget(v, WP(w,menu_d).main_button);
		SetWindowDirty(v);
		return;
		}

	case WE_POPUPMENU_SELECT: {
		int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
		int action_id = WP(w,menu_d).action_id;

		/* We have a new entry at the top of the list of menu 9 when networking
		 *  so keep that in count */
		if (_networking && WP(w,menu_d).main_button == 9) {
			if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1;
		} else {
			index = GetPlayerIndexFromMenu(index);
		}

		if (index < 0) {
			Window *w2 = FindWindowById(WC_MAIN_TOOLBAR,0);
			if (GetWidgetFromPos(w2, e->we.popupmenu.pt.x - w2->left, e->we.popupmenu.pt.y - w2->top) == WP(w,menu_d).main_button)
				index = WP(w,menu_d).sel_index;
		}

		DeleteWindow(w);

		if (index >= 0) {
			assert(index >= 0 && index < 30);
			_menu_clicked_procs[action_id](index);
		}
		break;
		}
	case WE_POPUPMENU_OVER: {
		int index;
		UpdatePlayerMenuHeight(w);
		index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);

		/* We have a new entry at the top of the list of menu 9 when networking
		 * so keep that in count */
		if (_networking && WP(w,menu_d).main_button == 9) {
			if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1;
		} else {
			index = GetPlayerIndexFromMenu(index);
		}

		if (index == -1 || index == WP(w,menu_d).sel_index) return;

		WP(w,menu_d).sel_index = index;
		SetWindowDirty(w);
		return;
		}
	}
}

/** Get the maximum length of a given string in a string-list. This is an
 * implicit string-list where the ID's are consecutive
 * @param base_string StringID of the first string in the list
 * @param count amount of StringID's in the list
 * @return the length of the longest string */
static int GetStringListMaxWidth(StringID base_string, byte count)
{
	char buffer[512];
	int width, max_width;
	byte i;

	max_width = 0;
	for (i = 0; i != count; i++) {
		GetString(buffer, base_string + i, lastof(buffer));
		width = GetStringBoundingBox(buffer).width;
		if (width > max_width) max_width = width;
	}

	return max_width;
}

/** Show a general dropdown menu. The positioning of the dropdown menu
 * defaults to the left side of the parent_button, eg the button that caused
 * this window to appear. The only exceptions are when the right side of this
 * dropdown would fall outside the main toolbar window, in that case it is
 * aligned with the toolbar's right side.
 * Since the disable-mask is only 8 bits right now, these dropdowns are
 * restricted to 8 items max if any bits of disabled_mask are active.
 * @param w Pointer to a window this dropdown menu belongs to. Has no effect
 * whatsoever, only graphically for positioning.
 * @param parent_button The widget identifier of the button that was clicked for
 * this dropdown. The created dropdown then knows what button to raise (button) on
 * action and whose function to execute (action).
 * It is possible to appoint another button for an action event by setting the
 * upper 8 bits of this parameter. If non is set, action is presumed to be the same
 * as button. So<br>
 * button bits 0 -  7 - widget clicked to get dropdown
 * action bits 8 - 15 - function of widget to execute on select (defaults to bits 0 - 7)
 * @param base_string The first StringID shown in the dropdown list. All others are
 * consecutive indeces from the language file. XXX - fix? Use ingame-string tables?
 * @param item_count Number of strings in the list, see previous parameter
 * @param disabled_mask Bitmask of disabled strings in the list
 * @return Return a pointer to the newly created dropdown window */
static Window *PopupMainToolbMenu(Window *w, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask)
{
	int width;
	int x = w->widget[GB(parent_button, 0, 8)].left;

	assert(disabled_mask == 0 || item_count <= 8);
	LowerWindowWidget(w, parent_button);
	InvalidateWidget(w, parent_button);

	DeleteWindowById(WC_TOOLBAR_MENU, 0);

	/* Extend the dropdown toolbar to the longest string in the list and
	 * also make sure the dropdown is fully visible within the window.
	 * x + w->left because x is supposed to be the offset of the toolbar-button
	 * we clicked on and w->left the toolbar window itself. So meaning that
	 * the default position is aligned with the left side of the clicked button */
	width = max(GetStringListMaxWidth(base_string, item_count) + 6, 140);
	x = w->left + clamp(x, 0, w->width - width); // or alternatively '_screen.width - width'

	w = AllocateWindow(x, 22, width, item_count * 10 + 2, MenuWndProc, WC_TOOLBAR_MENU, _menu_widgets);
	w->widget[0].bottom = item_count * 10 + 1;
	w->flags4 &= ~WF_WHITE_BORDER_MASK;

	WP(w,menu_d).item_count = item_count;
	WP(w,menu_d).sel_index = 0;
	WP(w,menu_d).main_button = GB(parent_button, 0, 8);
	WP(w,menu_d).action_id = (GB(parent_button, 8, 8) != 0) ? GB(parent_button, 8, 8) : parent_button;
	WP(w,menu_d).string_id = base_string;
	WP(w,menu_d).checked_items = 0;
	WP(w,menu_d).disabled_items = disabled_mask;

	_popup_menu_active = true;

	SndPlayFx(SND_15_BEEP);
	return w;
}

static Window *PopupMainPlayerToolbMenu(Window *w, int main_button, int gray)
{
	int x = w->widget[main_button].left + w->left;

	LowerWindowWidget(w, main_button);
	InvalidateWidget(w, main_button);

	DeleteWindowById(WC_TOOLBAR_MENU, 0);
	w = AllocateWindow(x, 0x16, 0xF1, 0x52, PlayerMenuWndProc, WC_TOOLBAR_MENU, _player_menu_widgets);
	w->flags4 &= ~WF_WHITE_BORDER_MASK;
	WP(w,menu_d).item_count = 0;
	WP(w,menu_d).sel_index = (_local_player != PLAYER_SPECTATOR) ? _local_player : GetPlayerIndexFromMenu(0);
	if (_networking && main_button == 9) {
		if (_local_player != PLAYER_SPECTATOR) {
			WP(w,menu_d).sel_index++;
		} else {
			/* Select client list by default for spectators */
			WP(w,menu_d).sel_index = 0;
		}
	}
	WP(w,menu_d).action_id = main_button;
	WP(w,menu_d).main_button = main_button;
	WP(w,menu_d).checked_items = gray;
	WP(w,menu_d).disabled_items = 0;
	_popup_menu_active = true;
	SndPlayFx(SND_15_BEEP);
	return w;
}

static void ToolbarSaveClick(Window *w)
{
	PopupMainToolbMenu(w, 3, STR_015C_SAVE_GAME, 4, 0);
}

static void ToolbarMapClick(Window *w)
{
	PopupMainToolbMenu(w, 4, STR_02DE_MAP_OF_WORLD, 3, 0);
}

static void ToolbarTownClick(Window *w)
{
	PopupMainToolbMenu(w, 5, STR_02BB_TOWN_DIRECTORY, 1, 0);
}

static void ToolbarSubsidiesClick(Window *w)
{
	PopupMainToolbMenu(w, 6, STR_02DD_SUBSIDIES, 1, 0);
}

static void ToolbarStationsClick(Window *w)
{
	PopupMainPlayerToolbMenu(w, 7, 0);
}

static void ToolbarMoneyClick(Window *w)
{
	PopupMainPlayerToolbMenu(w, 8, 0);
}

static void ToolbarPlayersClick(Window *w)
{
	PopupMainPlayerToolbMenu(w, 9, 0);
}

static void ToolbarGraphsClick(Window *w)
{
	PopupMainToolbMenu(w, 10, STR_0154_OPERATING_PROFIT_GRAPH, 6, 0);
}

static void ToolbarLeagueClick(Window *w)
{
	PopupMainToolbMenu(w, 11, STR_015A_COMPANY_LEAGUE_TABLE, 2, 0);
}

static void ToolbarIndustryClick(Window *w)
{
	/* Disable build-industry menu if we are a spectator */
	PopupMainToolbMenu(w, 12, STR_INDUSTRY_DIR, 2, (_current_player == PLAYER_SPECTATOR) ? (1 << 1) : 0);
}

static void ToolbarTrainClick(Window *w)
{
	const Vehicle *v;
	int dis = -1;

	FOR_ALL_VEHICLES(v) {
		if (v->type == VEH_TRAIN && IsFrontEngine(v)) CLRBIT(dis, v->owner);
	}
	PopupMainPlayerToolbMenu(w, 13, dis);
}

static void ToolbarRoadClick(Window *w)
{
	const Vehicle *v;
	int dis = -1;

	FOR_ALL_VEHICLES(v) {
		if (v->type == VEH_ROAD && IsRoadVehFront(v)) CLRBIT(dis, v->owner);
	}
	PopupMainPlayerToolbMenu(w, 14, dis);
}

static void ToolbarShipClick(Window *w)
{
	const Vehicle *v;
	int dis = -1;

	FOR_ALL_VEHICLES(v) {
		if (v->type == VEH_SHIP) CLRBIT(dis, v->owner);
	}
	PopupMainPlayerToolbMenu(w, 15, dis);
}

static void ToolbarAirClick(Window *w)
{
	const Vehicle *v;
	int dis = -1;

	FOR_ALL_VEHICLES(v) {
		if (v->type == VEH_AIRCRAFT) CLRBIT(dis, v->owner);
	}
	PopupMainPlayerToolbMenu(w, 16, dis);
}

/* Zooms a viewport in a window in or out */
/* No button handling or what so ever */
bool DoZoomInOutWindow(int how, Window *w)
{
	ViewPort *vp;

	assert(w != NULL);
	vp = w->viewport;

	switch (how) {
		case ZOOM_IN:
			if (vp->zoom == ZOOM_LVL_MIN) return false;
			vp->zoom = (ZoomLevel)((byte)vp->zoom - 1);
			vp->virtual_width >>= 1;
			vp->virtual_height >>= 1;

			WP(w,vp_d).scrollpos_x += vp->virtual_width >> 1;
			WP(w,vp_d).scrollpos_y += vp->virtual_height >> 1;
			WP(w,vp_d).dest_scrollpos_x = WP(w,vp_d).scrollpos_x;
			WP(w,vp_d).dest_scrollpos_y = WP(w,vp_d).scrollpos_y;
			break;
		case ZOOM_OUT:
			if (vp->zoom == ZOOM_LVL_MAX) return false;
			vp->zoom = (ZoomLevel)((byte)vp->zoom + 1);

			WP(w,vp_d).scrollpos_x -= vp->virtual_width >> 1;
			WP(w,vp_d).scrollpos_y -= vp->virtual_height >> 1;
			WP(w,vp_d).dest_scrollpos_x = WP(w,vp_d).scrollpos_x;
			WP(w,vp_d).dest_scrollpos_y = WP(w,vp_d).scrollpos_y;

			vp->virtual_width <<= 1;
			vp->virtual_height <<= 1;
			break;
	}
	if (vp != NULL) { // the vp can be null when how == ZOOM_NONE
		vp->virtual_left = WP(w, vp_d).scrollpos_x;
		vp->virtual_top = WP(w, vp_d).scrollpos_y;
	}
	SetWindowDirty(w);
	/* Update the windows that have zoom-buttons to perhaps disable their buttons */
	SendWindowMessageClass(w->window_class, how, w->window_number, 0);
	return true;
}

static void ToolbarZoomInClick(Window *w)
{
	if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) {
		HandleButtonClick(w, 17);
		SndPlayFx(SND_15_BEEP);
	}
}

static void ToolbarZoomOutClick(Window *w)
{
	if (DoZoomInOutWindow(ZOOM_OUT,FindWindowById(WC_MAIN_WINDOW, 0))) {
		HandleButtonClick(w, 18);
		SndPlayFx(SND_15_BEEP);
	}
}

static void ToolbarBuildRailClick(Window *w)
{
	const Player *p = GetPlayer(_local_player);
	Window *w2 = PopupMainToolbMenu(w, 19, STR_1015_RAILROAD_CONSTRUCTION, RAILTYPE_END, ~p->avail_railtypes);
	WP(w2, menu_d).sel_index = _last_built_railtype;
}

static void ToolbarBuildRoadClick(Window *w)
{
	const Player *p = GetPlayer(_local_player);
	/* The standard road button is *always* available */
	Window *w2 = PopupMainToolbMenu(w, 20, STR_180A_ROAD_CONSTRUCTION, 2, ~(p->avail_roadtypes | ROADTYPES_ROAD));
	WP(w2, menu_d).sel_index = _last_built_roadtype;
}

static void ToolbarBuildWaterClick(Window *w)
{
	PopupMainToolbMenu(w, 21, STR_9800_DOCK_CONSTRUCTION, 1, 0);
}

static void ToolbarBuildAirClick(Window *w)
{
	PopupMainToolbMenu(w, 22, STR_A01D_AIRPORT_CONSTRUCTION, 1, 0);
}

static void ToolbarForestClick(Window *w)
{
	PopupMainToolbMenu(w, 23, STR_LANDSCAPING, 3, 0);
}

static void ToolbarMusicClick(Window *w)
{
	PopupMainToolbMenu(w, 24, STR_01D3_SOUND_MUSIC, 1, 0);
}

static void ToolbarNewspaperClick(Window *w)
{
	PopupMainToolbMenu(w, 25, STR_0200_LAST_MESSAGE_NEWS_REPORT, 3, 0);
}

static void ToolbarHelpClick(Window *w)
{
	PopupMainToolbMenu(w, 26, STR_02D5_LAND_BLOCK_INFO, 6, 0);
}

static void ToolbarOptionsClick(Window *w)
{
	uint16 x = 0;

	w = PopupMainToolbMenu(w, 2, STR_02C3_GAME_OPTIONS, 14, 0);

	if (HASBIT(_display_opt, DO_SHOW_TOWN_NAMES))    SETBIT(x,  6);
	if (HASBIT(_display_opt, DO_SHOW_STATION_NAMES)) SETBIT(x,  7);
	if (HASBIT(_display_opt, DO_SHOW_SIGNS))         SETBIT(x,  8);
	if (HASBIT(_display_opt, DO_WAYPOINTS))          SETBIT(x,  9);
	if (HASBIT(_display_opt, DO_FULL_ANIMATION))     SETBIT(x, 10);
	if (HASBIT(_display_opt, DO_FULL_DETAIL))        SETBIT(x, 11);
	if (IsTransparencySet(TO_HOUSES) && IsTransparencySet(TO_TREES)) SETBIT(x, 12);
	if (IsTransparencySet(TO_SIGNS))                     SETBIT(x, 13);
	WP(w,menu_d).checked_items = x;
}


static void ToolbarScenSaveOrLoad(Window *w)
{
	PopupMainToolbMenu(w, 3, STR_0292_SAVE_SCENARIO, 6, 0);
}

static void ToolbarScenDateBackward(Window *w)
{
	/* don't allow too fast scrolling */
	if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
		HandleButtonClick(w, 6);
		SetWindowDirty(w);

		_patches_newgame.starting_year = clamp(_patches_newgame.starting_year - 1, MIN_YEAR, MAX_YEAR);
		SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
	}
	_left_button_clicked = false;
}

static void ToolbarScenDateForward(Window *w)
{
	/* don't allow too fast scrolling */
	if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
		HandleButtonClick(w, 7);
		SetWindowDirty(w);

		_patches_newgame.starting_year = clamp(_patches_newgame.starting_year + 1, MIN_YEAR, MAX_YEAR);
		SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
	}
	_left_button_clicked = false;
}

static void ToolbarScenMapTownDir(Window *w)
{
	/* Scenario editor button, *hack*hack* use different button to activate */
	PopupMainToolbMenu(w, 8 | (17 << 8), STR_02DE_MAP_OF_WORLD, 4, 0);
}

static void ToolbarScenZoomIn(Window *w)
{
	if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) {
		HandleButtonClick(w, 9);
		SndPlayFx(SND_15_BEEP);
	}
}

static void ToolbarScenZoomOut(Window *w)
{
	if (DoZoomInOutWindow(ZOOM_OUT, FindWindowById(WC_MAIN_WINDOW, 0))) {
		HandleButtonClick(w, 10);
		SndPlayFx(SND_15_BEEP);
	}
}

void ZoomInOrOutToCursorWindow(bool in, Window *w)
{
	ViewPort *vp;
	Point pt;

	assert(w != 0);

	vp = w->viewport;

	if (_game_mode != GM_MENU) {
		if ((in && vp->zoom == ZOOM_LVL_MIN) || (!in && vp->zoom == ZOOM_LVL_MAX))
			return;

		pt = GetTileZoomCenterWindow(in,w);
		if (pt.x != -1) {
			ScrollWindowTo(pt.x, pt.y, w, true);

			DoZoomInOutWindow(in ? ZOOM_IN : ZOOM_OUT, w);
		}
	}
}

/**
 * Raise/Lower a bigger chunk of land at the same time in the editor. When
 * raising get the lowest point, when lowering the highest point, and set all
 * tiles in the selection to that height.
 * @todo : Incorporate into game itself to allow for ingame raising/lowering of
 *         larger chunks at the same time OR remove altogether, as we have 'level land' ?
 * @param tile The top-left tile where the terraforming will start
 * @param mode 1 for raising, 0 for lowering land
 */
static void CommonRaiseLowerBigLand(TileIndex tile, int mode)
{
	int sizex, sizey;
	uint h;

	_generating_world = true; // used to create green terraformed land

	if (_terraform_size == 1) {
		StringID msg =
			mode ? STR_0808_CAN_T_RAISE_LAND_HERE : STR_0809_CAN_T_LOWER_LAND_HERE;

		DoCommandP(tile, SLOPE_N, (uint32)mode, CcTerraform, CMD_TERRAFORM_LAND | CMD_MSG(msg));
	} else {
		SndPlayTileFx(SND_1F_SPLAT, tile);

		assert(_terraform_size != 0);
		/* check out for map overflows */
		sizex = min(MapSizeX() - TileX(tile) - 1, _terraform_size);
		sizey = min(MapSizeY() - TileY(tile) - 1, _terraform_size);

		if (sizex == 0 || sizey == 0) return;

		if (mode != 0) {
			/* Raise land */
			h = 15; // XXX - max height
			BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) {
				h = min(h, TileHeight(tile2));
			} END_TILE_LOOP(tile2, sizex, sizey, tile)
		} else {
			/* Lower land */
			h = 0;
			BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) {
				h = max(h, TileHeight(tile2));
			} END_TILE_LOOP(tile2, sizex, sizey, tile)
		}

		BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) {
			if (TileHeight(tile2) == h) {
				DoCommandP(tile2, SLOPE_N, (uint32)mode, NULL, CMD_TERRAFORM_LAND);
			}
		} END_TILE_LOOP(tile2, sizex, sizey, tile)
	}

	_generating_world = false;
}

static void PlaceProc_RaiseBigLand(TileIndex tile)
{
	CommonRaiseLowerBigLand(tile, 1);
}

static void PlaceProc_LowerBigLand(TileIndex tile)
{
	CommonRaiseLowerBigLand(tile, 0);
}

static void PlaceProc_RockyArea(TileIndex tile)
{
	VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_ROCKS);
}

static void PlaceProc_LightHouse(TileIndex tile)
{
	if (!IsTileType(tile, MP_CLEAR) || IsSteepSlope(GetTileSlope(tile, NULL)) || IsBridgeAbove(tile)) {
		return;
	}

	MakeLighthouse(tile);
	MarkTileDirtyByTile(tile);
	SndPlayTileFx(SND_1F_SPLAT, tile);
}

static void PlaceProc_Transmitter(TileIndex tile)
{
	if (!IsTileType(tile, MP_CLEAR) || IsSteepSlope(GetTileSlope(tile, NULL)) || IsBridgeAbove(tile)) {
		return;
	}

	MakeTransmitter(tile);
	MarkTileDirtyByTile(tile);
	SndPlayTileFx(SND_1F_SPLAT, tile);
}

static void PlaceProc_DesertArea(TileIndex tile)
{
	VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_DESERT);
}

static void PlaceProc_WaterArea(TileIndex tile)
{
	VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_WATER);
}

static const Widget _scen_edit_land_gen_widgets[] = {
{  WWT_CLOSEBOX,   RESIZE_NONE,     7,     0,    10,     0,    13, STR_00C5,                  STR_018B_CLOSE_WINDOW},
{   WWT_CAPTION,   RESIZE_NONE,     7,    11,   169,     0,    13, STR_0223_LAND_GENERATION,  STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX,   RESIZE_NONE,     7,   170,   181,     0,    13, STR_NULL,                  STR_STICKY_BUTTON},
{     WWT_PANEL,   RESIZE_NONE,     7,     0,   181,    14,   102, 0x0,                       STR_NULL},
{    WWT_IMGBTN,   RESIZE_NONE,    14,     2,    23,    16,    37, SPR_IMG_DYNAMITE,          STR_018D_DEMOLISH_BUILDINGS_ETC},
{    WWT_IMGBTN,   RESIZE_NONE,    14,    24,    45,    16,    37, SPR_IMG_TERRAFORM_DOWN,    STR_018E_LOWER_A_CORNER_OF_LAND},
{    WWT_IMGBTN,   RESIZE_NONE,    14,    46,    67,    16,    37, SPR_IMG_TERRAFORM_UP,      STR_018F_RAISE_A_CORNER_OF_LAND},
{    WWT_IMGBTN,   RESIZE_NONE,    14,    68,    89,    16,    37, SPR_IMG_LEVEL_LAND,        STR_LEVEL_LAND_TOOLTIP},
{    WWT_IMGBTN,   RESIZE_NONE,    14,    90,   111,    16,    37, SPR_IMG_BUILD_CANAL,       STR_CREATE_LAKE},
{    WWT_IMGBTN,   RESIZE_NONE,    14,   112,   134,    16,    37, SPR_IMG_ROCKS,             STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE},
{    WWT_IMGBTN,   RESIZE_NONE,    14,   135,   157,    16,    37, SPR_IMG_LIGHTHOUSE_DESERT, STR_NULL}, // XXX - dynamic
{    WWT_IMGBTN,   RESIZE_NONE,    14,   158,   179,    16,    37, SPR_IMG_TRANSMITTER,       STR_028E_PLACE_TRANSMITTER},
{    WWT_IMGBTN,   RESIZE_NONE,    14,   139,   150,    45,    56, SPR_ARROW_UP,              STR_0228_INCREASE_SIZE_OF_LAND_AREA},
{    WWT_IMGBTN,   RESIZE_NONE,    14,   139,   150,    58,    69, SPR_ARROW_DOWN,            STR_0229_DECREASE_SIZE_OF_LAND_AREA},
{   WWT_TEXTBTN,   RESIZE_NONE,    14,    24,   157,    76,    87, STR_SE_NEW_WORLD,          STR_022A_GENERATE_RANDOM_LAND},
{   WWT_TEXTBTN,   RESIZE_NONE,    14,    24,   157,    89,   100, STR_022B_RESET_LANDSCAPE,  STR_RESET_LANDSCAPE_TOOLTIP},
{   WIDGETS_END},
};

static const int8 _multi_terraform_coords[][2] = {
	{  0, -2},
	{  4,  0}, { -4,  0}, {  0,  2},
	{ -8,  2}, { -4,  4}, {  0,  6}, {  4,  4}, {  8,  2},
	{-12,  0}, { -8, -2}, { -4, -4}, {  0, -6}, {  4, -4}, {  8, -2}, { 12,  0},
	{-16,  2}, {-12,  4}, { -8,  6}, { -4,  8}, {  0, 10}, {  4,  8}, {  8,  6}, { 12,  4}, { 16,  2},
	{-20,  0}, {-16, -2}, {-12, -4}, { -8, -6}, { -4, -8}, {  0,-10}, {  4, -8}, {  8, -6}, { 12, -4}, { 16, -2}, { 20,  0},
	{-24,  2}, {-20,  4}, {-16,  6}, {-12,  8}, { -8, 10}, { -4, 12}, {  0, 14}, {  4, 12}, {  8, 10}, { 12,  8}, { 16,  6}, { 20,  4}, { 24,  2},
	{-28,  0}, {-24, -2}, {-20, -4}, {-16, -6}, {-12, -8}, { -8,-10}, { -4,-12}, {  0,-14}, {  4,-12}, {  8,-10}, { 12, -8}, { 16, -6}, { 20, -4}, { 24, -2}, { 28,  0},
};

/**
 * @todo Merge with terraform_gui.cpp (move there) after I have cooled down at its braindeadness
 * and changed OnButtonClick to include the widget as well in the function declaration. Post 0.4.0 - Darkvater
 */
static void EditorTerraformClick_Dynamite(Window *w)
{
	HandlePlacePushButton(w, 4, ANIMCURSOR_DEMOLISH, VHM_RECT, PlaceProc_DemolishArea);
}

static void EditorTerraformClick_LowerBigLand(Window *w)
{
	HandlePlacePushButton(w, 5, ANIMCURSOR_LOWERLAND, VHM_POINT, PlaceProc_LowerBigLand);
}

static void EditorTerraformClick_RaiseBigLand(Window *w)
{
	HandlePlacePushButton(w, 6, ANIMCURSOR_RAISELAND, VHM_POINT, PlaceProc_RaiseBigLand);
}

static void EditorTerraformClick_LevelLand(Window *w)
{
	HandlePlacePushButton(w, 7, SPR_CURSOR_LEVEL_LAND, VHM_POINT, PlaceProc_LevelLand);
}

static void EditorTerraformClick_WaterArea(Window *w)
{
	HandlePlacePushButton(w, 8, SPR_CURSOR_CANAL, VHM_RECT, PlaceProc_WaterArea);
}

static void EditorTerraformClick_RockyArea(Window *w)
{
	HandlePlacePushButton(w, 9, SPR_CURSOR_ROCKY_AREA, VHM_RECT, PlaceProc_RockyArea);
}

static void EditorTerraformClick_DesertLightHouse(Window *w)
{
	HandlePlacePushButton(w, 10, SPR_CURSOR_LIGHTHOUSE, VHM_RECT, (_opt.landscape == LT_TROPIC) ? PlaceProc_DesertArea : PlaceProc_LightHouse);
}

static void EditorTerraformClick_Transmitter(Window *w)
{
	HandlePlacePushButton(w, 11, SPR_CURSOR_TRANSMITTER, VHM_RECT, PlaceProc_Transmitter);
}

static const uint16 _editor_terraform_keycodes[] = {
	'D',
	'Q',
	'W',
	'E',
	'R',
	'T',
	'Y',
	'U'
};

typedef void OnButtonClick(Window *w);
static OnButtonClick * const _editor_terraform_button_proc[] = {
	EditorTerraformClick_Dynamite,
	EditorTerraformClick_LowerBigLand,
	EditorTerraformClick_RaiseBigLand,
	EditorTerraformClick_LevelLand,
	EditorTerraformClick_WaterArea,
	EditorTerraformClick_RockyArea,
	EditorTerraformClick_DesertLightHouse,
	EditorTerraformClick_Transmitter
};


/** Callback function for the scenario editor 'reset landscape' confirmation window
 * @param w Window unused
 * @param confirmed boolean value, true when yes was clicked, false otherwise */
static void ResetLandscapeConfirmationCallback(Window *w, bool confirmed)
{
	if (confirmed) {
		Player *p;

		/* Set generating_world to true to get instant-green grass after removing
		 * player property. */
		_generating_world = true;
		/* Delete all players */
		FOR_ALL_PLAYERS(p) {
			if (p->is_active) {
				ChangeOwnershipOfPlayerItems(p->index, PLAYER_SPECTATOR);
				p->is_active = false;
			}
		}
		_generating_world = false;

		/* Delete all stations owned by a player */
		Station *st;
		FOR_ALL_STATIONS(st) {
			if (IsValidPlayer(st->owner)) delete st;
		}
	}
}

static void ScenEditLandGenWndProc(Window *w, WindowEvent *e)
{
	switch (e->event) {
	case WE_CREATE:
		/* XXX - lighthouse button is widget 10!! Don't forget when changing */
		w->widget[10].tooltips = (_opt.landscape == LT_TROPIC) ? STR_028F_DEFINE_DESERT_AREA : STR_028D_PLACE_LIGHTHOUSE;
		break;

	case WE_PAINT:
		DrawWindowWidgets(w);

		{
			int n = _terraform_size * _terraform_size;
			const int8 *coords = &_multi_terraform_coords[0][0];

			assert(n != 0);
			do {
				DrawSprite(SPR_WHITE_POINT, PAL_NONE, 77 + coords[0], 55 + coords[1]);
				coords += 2;
			} while (--n);
		}

		if (IsWindowWidgetLowered(w, 5) || IsWindowWidgetLowered(w, 6)) // change area-size if raise/lower corner is selected
			SetTileSelectSize(_terraform_size, _terraform_size);

		break;

	case WE_KEYPRESS: {
		uint i;

		for (i = 0; i != lengthof(_editor_terraform_keycodes); i++) {
			if (e->we.keypress.keycode == _editor_terraform_keycodes[i]) {
				e->we.keypress.cont = false;
				_editor_terraform_button_proc[i](w);
				break;
			}
		}
	} break;

	case WE_CLICK:
		switch (e->we.click.widget) {
		case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11:
			_editor_terraform_button_proc[e->we.click.widget - 4](w);
			break;
		case 12: case 13: { // Increase/Decrease terraform size
			int size = (e->we.click.widget == 12) ? 1 : -1;
			HandleButtonClick(w, e->we.click.widget);
			size += _terraform_size;

			if (!IS_INT_INSIDE(size, 1, 8 + 1)) return;
			_terraform_size = size;

			SndPlayFx(SND_15_BEEP);
			SetWindowDirty(w);
		} break;
		case 14: // gen random land
			HandleButtonClick(w, 14);
			ShowCreateScenario();
			break;
		case 15: // Reset landscape
			ShowQuery(
			  STR_022C_RESET_LANDSCAPE,
			  STR_RESET_LANDSCAPE_CONFIRMATION_TEXT,
			  NULL,
			  ResetLandscapeConfirmationCallback);
			break;
		}
		break;

	case WE_TIMEOUT: {
		uint i;
		for (i = 0; i < w->widget_count; i++) {
			if (IsWindowWidgetLowered(w, i)) {
				RaiseWindowWidget(w, i);
				InvalidateWidget(w, i);
			}
			if (i == 3) i = 11;
		}
		break;
	}
	case WE_PLACE_OBJ:
		_place_proc(e->we.place.tile);
		break;
	case WE_PLACE_DRAG:
		VpSelectTilesWithMethod(e->we.place.pt.x, e->we.place.pt.y, e->we.place.select_method);
		break;

	case WE_PLACE_MOUSEUP:
		if (e->we.place.pt.x != -1) {
			switch (e->we.place.select_proc) {
				case DDSP_CREATE_ROCKS:
				case DDSP_CREATE_DESERT:
				case DDSP_CREATE_WATER:
				case DDSP_LEVEL_AREA:
				case DDSP_DEMOLISH_AREA:
					GUIPlaceProcDragXY(e);
					break;
			}
		}
		break;

	case WE_ABORT_PLACE_OBJ:
		RaiseWindowButtons(w);
		SetWindowDirty(w);
		break;
	}
}

static const WindowDesc _scen_edit_land_gen_desc = {
	WDP_AUTO, WDP_AUTO, 182, 103, 182, 103,
	WC_SCEN_LAND_GEN, WC_NONE,
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
	_scen_edit_land_gen_widgets,
	ScenEditLandGenWndProc,
};

static inline void ShowEditorTerraformToolBar()
{
	AllocateWindowDescFront(&_scen_edit_land_gen_desc, 0);
}

static void ToolbarScenGenLand(Window *w)
{
	HandleButtonClick(w, 11);
	SndPlayFx(SND_15_BEEP);

	ShowEditorTerraformToolBar();
}

void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
	if (success) {
		SndPlayTileFx(SND_1F_SPLAT, tile);
		ResetObjectToPlace();
	}
}

static void PlaceProc_Town(TileIndex tile)
{
	uint32 size = min(_scengen_town_size, (int)TSM_CITY);
	uint32 mode = _scengen_town_size > TSM_CITY ? TSM_CITY : TSM_FIXED;
	DoCommandP(tile, size, mode, CcBuildTown, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE));
}


static const Widget _scen_edit_town_gen_widgets[] = {
{   WWT_CLOSEBOX,   RESIZE_NONE,     7,     0,    10,     0,    13, STR_00C5,                 STR_018B_CLOSE_WINDOW},
{    WWT_CAPTION,   RESIZE_NONE,     7,    11,   147,     0,    13, STR_0233_TOWN_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
{  WWT_STICKYBOX,   RESIZE_NONE,     7,   148,   159,     0,    13, 0x0,                      STR_STICKY_BUTTON},
{      WWT_PANEL,   RESIZE_NONE,     7,     0,   159,    14,    94, 0x0,                      STR_NULL},
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   157,    16,    27, STR_0234_NEW_TOWN,        STR_0235_CONSTRUCT_NEW_TOWN},
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   157,    29,    40, STR_023D_RANDOM_TOWN,     STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION},
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   157,    42,    53, STR_MANY_RANDOM_TOWNS,    STR_RANDOM_TOWNS_TIP},
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,    53,    68,    79, STR_02A1_SMALL,           STR_02A4_SELECT_TOWN_SIZE},
{    WWT_TEXTBTN,   RESIZE_NONE,    14,    54,   105,    68,    79, STR_02A2_MEDIUM,          STR_02A4_SELECT_TOWN_SIZE},
{    WWT_TEXTBTN,   RESIZE_NONE,    14,   106,   157,    68,    79, STR_02A3_LARGE,           STR_02A4_SELECT_TOWN_SIZE},
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   157,    81,    92, STR_SCENARIO_EDITOR_CITY, STR_02A4_SELECT_TOWN_SIZE},
{      WWT_LABEL,   RESIZE_NONE,     7,     0,   147,    54,    67, STR_02A5_TOWN_SIZE,       STR_NULL},
{   WIDGETS_END},
};

static void ScenEditTownGenWndProc(Window *w, WindowEvent *e)
{
	switch (e->event) {
	case WE_PAINT:
		DrawWindowWidgets(w);
		break;

	case WE_CREATE:
		LowerWindowWidget(w, _scengen_town_size + 7);
		break;

	case WE_CLICK:
		switch (e->we.click.widget) {
		case 4: // new town
			HandlePlacePushButton(w, 4, SPR_CURSOR_TOWN, VHM_RECT, PlaceProc_Town);
			break;
		case 5: {// random town
			Town *t;
			uint size = min(_scengen_town_size, (int)TSM_CITY);
			TownSizeMode mode = _scengen_town_size > TSM_CITY ? TSM_CITY : TSM_FIXED;

			HandleButtonClick(w, 5);
			_generating_world = true;
			t = CreateRandomTown(20, mode, size);
			_generating_world = false;

			if (t == NULL) {
				ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
			} else {
				ScrollMainWindowToTile(t->xy);
			}

			break;
		}
		case 6: {// many random towns
			HandleButtonClick(w, 6);

			_generating_world = true;
			if (!GenerateTowns()) ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
			_generating_world = false;
			break;
		}

		case 7: case 8: case 9: case 10:
			RaiseWindowWidget(w, _scengen_town_size + 7);
			_scengen_town_size = e->we.click.widget - 7;
			LowerWindowWidget(w, _scengen_town_size + 7);
			SetWindowDirty(w);
			break;
		}
		break;

	case WE_TIMEOUT:
		RaiseWindowWidget(w, 5);
		RaiseWindowWidget(w, 6);
		SetWindowDirty(w);
		break;
	case WE_PLACE_OBJ:
		_place_proc(e->we.place.tile);
		break;
	case WE_ABORT_PLACE_OBJ:
		RaiseWindowButtons(w);
		LowerWindowWidget(w, _scengen_town_size + 7);
		SetWindowDirty(w);
		break;
	}
}

static const WindowDesc _scen_edit_town_gen_desc = {
	WDP_AUTO, WDP_AUTO, 160, 95, 160, 95,
	WC_SCEN_TOWN_GEN, WC_NONE,
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
	_scen_edit_town_gen_widgets,
	ScenEditTownGenWndProc,
};

static void ToolbarScenGenTown(Window *w)
{
	HandleButtonClick(w, 12);
	SndPlayFx(SND_15_BEEP);

	AllocateWindowDescFront(&_scen_edit_town_gen_desc, 0);
}

static void ToolbarScenGenIndustry(Window *w)
{
	HandleButtonClick(w, 13);
	SndPlayFx(SND_15_BEEP);
	ShowBuildIndustryWindow();
}

static void ToolbarScenBuildRoad(Window *w)
{
	HandleButtonClick(w, 14);
	SndPlayFx(SND_15_BEEP);
	ShowBuildRoadScenToolbar();
}

static void ToolbarScenPlantTrees(Window *w)
{
	HandleButtonClick(w, 15);
	SndPlayFx(SND_15_BEEP);
	ShowBuildTreesScenToolbar();
}

static void ToolbarScenPlaceSign(Window *w)
{
	HandleButtonClick(w, 16);
	SndPlayFx(SND_15_BEEP);
	SelectSignTool();
}

static void ToolbarBtn_NULL(Window *w)
{
}


typedef void ToolbarButtonProc(Window *w);

static ToolbarButtonProc * const _toolbar_button_procs[] = {
	ToolbarPauseClick,
	ToolbarFastForwardClick,
	ToolbarOptionsClick,
	ToolbarSaveClick,
	ToolbarMapClick,
	ToolbarTownClick,
	ToolbarSubsidiesClick,
	ToolbarStationsClick,
	ToolbarMoneyClick,
	ToolbarPlayersClick,
	ToolbarGraphsClick,
	ToolbarLeagueClick,
	ToolbarIndustryClick,
	ToolbarTrainClick,
	ToolbarRoadClick,
	ToolbarShipClick,
	ToolbarAirClick,
	ToolbarZoomInClick,
	ToolbarZoomOutClick,
	ToolbarBuildRailClick,
	ToolbarBuildRoadClick,
	ToolbarBuildWaterClick,
	ToolbarBuildAirClick,
	ToolbarForestClick,
	ToolbarMusicClick,
	ToolbarNewspaperClick,
	ToolbarHelpClick,
};

static void MainToolbarWndProc(Window *w, WindowEvent *e)
{
	switch (e->event) {
	case WE_PAINT:
		/* Draw brown-red toolbar bg. */
		GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2);
		GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT));

		/* If spectator, disable all construction buttons
		 * ie : Build road, rail, ships, airports and landscaping
		 * Since enabled state is the default, just disable when needed */
		SetWindowWidgetsDisabledState(w, _current_player == PLAYER_SPECTATOR, 19, 20, 21, 22, 23, WIDGET_LIST_END);
		/* disable company list drop downs, if there are no companies */
		SetWindowWidgetsDisabledState(w, ActivePlayerCount() == 0, 7, 8, 13, 14, 15, 16, WIDGET_LIST_END);

		SetWindowWidgetDisabledState(w, 19, !CanBuildVehicleInfrastructure(VEH_TRAIN));
		SetWindowWidgetDisabledState(w, 22, !CanBuildVehicleInfrastructure(VEH_AIRCRAFT));

		DrawWindowWidgets(w);
		break;

	case WE_CLICK: {
		if (_game_mode != GM_MENU && !IsWindowWidgetDisabled(w, e->we.click.widget))
			_toolbar_button_procs[e->we.click.widget](w);
	} break;

	case WE_KEYPRESS: {
		switch (e->we.keypress.keycode) {
		case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break;
		case WKC_F2: ShowGameOptions(); break;
		case WKC_F3: MenuClickSaveLoad(0); break;
		case WKC_F4: ShowSmallMap(); break;
		case WKC_F5: ShowTownDirectory(); break;
		case WKC_F6: ShowSubsidiesList(); break;
		case WKC_F7: ShowPlayerStations(_local_player); break;
		case WKC_F8: ShowPlayerFinances(_local_player); break;
		case WKC_F9: ShowPlayerCompany(_local_player); break;
		case WKC_F10: ShowOperatingProfitGraph(); break;
		case WKC_F11: ShowCompanyLeagueTable(); break;
		case WKC_F12: ShowBuildIndustryWindow(); break;
		case WKC_SHIFT | WKC_F1: ShowVehicleListWindow(_local_player, VEH_TRAIN); break;
		case WKC_SHIFT | WKC_F2: ShowVehicleListWindow(_local_player, VEH_ROAD); break;
		case WKC_SHIFT | WKC_F3: ShowVehicleListWindow(_local_player, VEH_SHIP); break;
		case WKC_SHIFT | WKC_F4: ShowVehicleListWindow(_local_player, VEH_AIRCRAFT); break;
		case WKC_NUM_PLUS: // Fall through
		case WKC_EQUALS: // Fall through
		case WKC_SHIFT | WKC_EQUALS: // Fall through
		case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break;
		case WKC_NUM_MINUS: // Fall through
		case WKC_MINUS: // Fall through
		case WKC_SHIFT | WKC_MINUS: // Fall through
		case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break;
		case WKC_SHIFT | WKC_F7: if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, -1); break;
		case WKC_SHIFT | WKC_F8: ShowBuildRoadToolbar(_last_built_roadtype); break;
		case WKC_SHIFT | WKC_F9: ShowBuildDocksToolbar(); break;
		case WKC_SHIFT | WKC_F10: if (CanBuildVehicleInfrastructure(VEH_AIRCRAFT)) ShowBuildAirToolbar(); break;
		case WKC_SHIFT | WKC_F11: ShowBuildTreesToolbar(); break;
		case WKC_SHIFT | WKC_F12: ShowMusicWindow(); break;
		case WKC_CTRL  | 'S': MenuClickSmallScreenshot(); break;
		case WKC_CTRL  | 'G': MenuClickWorldScreenshot(); break;
		case WKC_CTRL | WKC_ALT | 'C': if (!_networking) ShowCheatWindow(); break;
		case 'A': if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, 4); break; // Invoke Autorail
		case 'L': ShowTerraformToolbar(); break;
		case 'M': ShowSmallMap(); break;
		case 'V': ShowExtraViewPortWindow(); break;
		default: return;
		}
		e->we.keypress.cont = false;
	} break;

	case WE_PLACE_OBJ: {
		_place_proc(e->we.place.tile);
	} break;

	case WE_ABORT_PLACE_OBJ: {
		RaiseWindowWidget(w, 25);
		SetWindowDirty(w);
	} break;

	case WE_MOUSELOOP:
		if (IsWindowWidgetLowered(w, 0) != !!_pause_game) {
			ToggleWidgetLoweredState(w, 0);
			InvalidateWidget(w, 0);
		}

		if (IsWindowWidgetLowered(w, 1) != !!_fast_forward) {
			ToggleWidgetLoweredState(w, 1);
			InvalidateWidget(w, 1);
		}
		break;

	case WE_RESIZE: {
		/* There are 27 buttons plus some spacings if the space allows it */
		uint button_width;
		uint spacing;
		if (w->width >= 27 * 22) {
			button_width = 22;
			spacing = w->width - (27 * button_width);
		} else {
			button_width = w->width / 27;
			spacing = 0;
		}
		uint extra_spacing_at[] = { 4, 8, 13, 17, 19, 24, 0 };

		for (uint i = 0, x = 0, j = 0; i < 27; i++) {
			if (extra_spacing_at[j] == i) {
				j++;
				uint add = spacing / (lengthof(extra_spacing_at) - j);
				spacing -= add;
				x += add;
			}

			w->widget[i].left = x;
			x += (spacing != 0) ? button_width : (w->width - x) / (27 - i);
			w->widget[i].right = x - 1;
		}
	} break;

	case WE_TIMEOUT: {
		uint i;
		for (i = 2; i < w->widget_count; i++) {
			if (IsWindowWidgetLowered(w, i)) {
				RaiseWindowWidget(w, i);
				InvalidateWidget(w, i);
			}
		}
		break;
	}

		case WE_MESSAGE:
			if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 17, 18);
			break;
	}
}

static const Widget _toolb_normal_widgets[] = {
{     WWT_IMGBTN,   RESIZE_LEFT,    14,     0,     0,     0,    21, SPR_IMG_PAUSE,           STR_0171_PAUSE_GAME},
{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_FASTFORWARD,     STR_FAST_FORWARD},
{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_SETTINGS,        STR_0187_OPTIONS},
{   WWT_IMGBTN_2,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_SAVE,            STR_0172_SAVE_GAME_ABANDON_GAME},

{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_SMALLMAP,        STR_0174_DISPLAY_MAP},
{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_TOWN,            STR_0176_DISPLAY_TOWN_DIRECTORY},
{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_SUBSIDIES,       STR_02DC_DISPLAY_SUBSIDIES},
{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_COMPANY_LIST,    STR_0173_DISPLAY_LIST_OF_COMPANY},

{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_COMPANY_FINANCE, STR_0177_DISPLAY_COMPANY_FINANCES},
{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_COMPANY_GENERAL, STR_0178_DISPLAY_COMPANY_GENERAL},
{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_GRAPHS,          STR_0179_DISPLAY_GRAPHS},
{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_COMPANY_LEAGUE,  STR_017A_DISPLAY_COMPANY_LEAGUE},
{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_INDUSTRY,        STR_0312_FUND_CONSTRUCTION_OF_NEW},

{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_TRAINLIST,       STR_017B_DISPLAY_LIST_OF_COMPANY},
{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_TRUCKLIST,       STR_017C_DISPLAY_LIST_OF_COMPANY},
{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_SHIPLIST,        STR_017D_DISPLAY_LIST_OF_COMPANY},
{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_AIRPLANESLIST,   STR_017E_DISPLAY_LIST_OF_COMPANY},

{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_ZOOMIN,          STR_017F_ZOOM_THE_VIEW_IN},
{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_ZOOMOUT,         STR_0180_ZOOM_THE_VIEW_OUT},

{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_BUILDRAIL,       STR_0181_BUILD_RAILROAD_TRACK},
{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_BUILDROAD,       STR_0182_BUILD_ROADS},
{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_BUILDWATER,      STR_0183_BUILD_SHIP_DOCKS},
{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_BUILDAIR,        STR_0184_BUILD_AIRPORTS},
{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_LANDSCAPING,     STR_LANDSCAPING_TOOLBAR_TIP}, // tree icon is 0x2E6

{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_MUSIC,           STR_01D4_SHOW_SOUND_MUSIC_WINDOW},
{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_MESSAGES,        STR_0203_SHOW_LAST_MESSAGE_NEWS},
{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_QUERY,           STR_0186_LAND_BLOCK_INFORMATION},
{   WIDGETS_END},
};

static const WindowDesc _toolb_normal_desc = {
	0, 0, 0, 22, 640, 22,
	WC_MAIN_TOOLBAR, WC_NONE,
	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET,
	_toolb_normal_widgets,
	MainToolbarWndProc
};


static const Widget _toolb_scen_widgets[] = {
{  WWT_IMGBTN, RESIZE_LEFT, 14,   0,   0,  0, 21, SPR_IMG_PAUSE,       STR_0171_PAUSE_GAME},
{  WWT_IMGBTN, RESIZE_NONE, 14,   0,   0,  0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD},
{  WWT_IMGBTN, RESIZE_NONE, 14,   0,   0,  0, 21, SPR_IMG_SETTINGS,    STR_0187_OPTIONS},
{WWT_IMGBTN_2, RESIZE_NONE, 14,   0,   0,  0, 21, SPR_IMG_SAVE,        STR_0297_SAVE_SCENARIO_LOAD_SCENARIO},

{   WWT_PANEL, RESIZE_NONE, 14,   0,   0,  0, 21, 0x0,                 STR_NULL},

{   WWT_PANEL, RESIZE_NONE, 14,   0, 129,  0, 21, 0x0,                 STR_NULL},
{  WWT_IMGBTN, RESIZE_NONE, 14,   3,  14,  5, 16, SPR_ARROW_DOWN,      STR_029E_MOVE_THE_STARTING_DATE},
{  WWT_IMGBTN, RESIZE_NONE, 14, 113, 125,  5, 16, SPR_ARROW_UP,        STR_029F_MOVE_THE_STARTING_DATE},

{  WWT_IMGBTN, RESIZE_NONE, 14,   0,   0,  0, 21, SPR_IMG_SMALLMAP,    STR_0175_DISPLAY_MAP_TOWN_DIRECTORY},

{  WWT_IMGBTN, RESIZE_NONE, 14,   0,   0,  0, 21, SPR_IMG_ZOOMIN,      STR_017F_ZOOM_THE_VIEW_IN},
{  WWT_IMGBTN, RESIZE_NONE, 14,   0,   0,  0, 21, SPR_IMG_ZOOMOUT,     STR_0180_ZOOM_THE_VIEW_OUT},

{  WWT_IMGBTN, RESIZE_NONE, 14,   0,   0,  0, 21, SPR_IMG_LANDSCAPING, STR_022E_LANDSCAPE_GENERATION},
{  WWT_IMGBTN, RESIZE_NONE, 14,   0,   0,  0, 21, SPR_IMG_TOWN,        STR_022F_TOWN_GENERATION},
{  WWT_IMGBTN, RESIZE_NONE, 14,   0,   0,  0, 21, SPR_IMG_INDUSTRY,    STR_0230_INDUSTRY_GENERATION},
{  WWT_IMGBTN, RESIZE_NONE, 14,   0,   0,  0, 21, SPR_IMG_BUILDROAD,   STR_0231_ROAD_CONSTRUCTION},
{  WWT_IMGBTN, RESIZE_NONE, 14,   0,   0,  0, 21, SPR_IMG_PLANTTREES,  STR_0288_PLANT_TREES},
{  WWT_IMGBTN, RESIZE_NONE, 14,   0,   0,  0, 21, SPR_IMG_SIGN,        STR_0289_PLACE_SIGN},

{   WWT_EMPTY, RESIZE_NONE,  0,   0,   0,  0,  0, 0x0,                 STR_NULL},
{   WWT_EMPTY, RESIZE_NONE,  0,   0,   0,  0,  0, 0x0,                 STR_NULL},
{   WWT_EMPTY, RESIZE_NONE,  0,   0,   0,  0,  0, 0x0,                 STR_NULL},
{   WWT_EMPTY, RESIZE_NONE,  0,   0,   0,  0,  0, 0x0,                 STR_NULL},
{   WWT_EMPTY, RESIZE_NONE,  0,   0,   0,  0,  0, 0x0,                 STR_NULL},
{   WWT_EMPTY, RESIZE_NONE,  0,   0,   0,  0,  0, 0x0,                 STR_NULL},
{   WWT_EMPTY, RESIZE_NONE,  0,   0,   0,  0,  0, 0x0,                 STR_NULL},
{  WWT_IMGBTN, RESIZE_NONE, 14,   0,   0,  0, 21, SPR_IMG_MUSIC,       STR_01D4_SHOW_SOUND_MUSIC_WINDOW},
{   WWT_EMPTY, RESIZE_NONE,  0,   0,   0,  0,  0, 0x0,                 STR_NULL},
{  WWT_IMGBTN, RESIZE_NONE, 14,   0,   0,  0, 21, SPR_IMG_QUERY,       STR_0186_LAND_BLOCK_INFORMATION},
{WIDGETS_END},
};

static ToolbarButtonProc * const _scen_toolbar_button_procs[] = {
	ToolbarPauseClick,
	ToolbarFastForwardClick,
	ToolbarOptionsClick,
	ToolbarScenSaveOrLoad,
	ToolbarBtn_NULL,
	ToolbarBtn_NULL,
	ToolbarScenDateBackward,
	ToolbarScenDateForward,
	ToolbarScenMapTownDir,
	ToolbarScenZoomIn,
	ToolbarScenZoomOut,
	ToolbarScenGenLand,
	ToolbarScenGenTown,
	ToolbarScenGenIndustry,
	ToolbarScenBuildRoad,
	ToolbarScenPlantTrees,
	ToolbarScenPlaceSign,
	NULL,
	NULL,
	NULL,
	NULL,
	NULL,
	NULL,
	NULL,
	ToolbarMusicClick,
	NULL,
	ToolbarHelpClick,
};

static void ScenEditToolbarWndProc(Window *w, WindowEvent *e)
{
	switch (e->event) {
	case WE_PAINT:
		SetWindowWidgetDisabledState(w, 6, _patches_newgame.starting_year <= MIN_YEAR);
		SetWindowWidgetDisabledState(w, 7, _patches_newgame.starting_year >= MAX_YEAR);

		/* Draw brown-red toolbar bg. */
		GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2);
		GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT));

		DrawWindowWidgets(w);

		SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
		DrawStringCenteredTruncated(w->widget[6].right, w->widget[7].left, 6, STR_00AF, TC_FROMSTRING);

		/* We hide this panel when the toolbar space gets too small */
		if (w->widget[4].left != w->widget[4].right) {
			DrawStringCenteredTruncated(w->widget[4].left + 1, w->widget[4].right - 1,  1, STR_0221_OPENTTD, TC_FROMSTRING);
			DrawStringCenteredTruncated(w->widget[4].left + 1, w->widget[4].right - 1, 11, STR_0222_SCENARIO_EDITOR, TC_FROMSTRING);
		}

		break;

	case WE_CLICK: {
		if (_game_mode == GM_MENU) return;
		_scen_toolbar_button_procs[e->we.click.widget](w);
	} break;

	case WE_KEYPRESS:
		switch (e->we.keypress.keycode) {
			case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break;
			case WKC_F2: ShowGameOptions(); break;
			case WKC_F3: MenuClickSaveLoad(0); break;
			case WKC_F4: ToolbarScenGenLand(w); break;
			case WKC_F5: ToolbarScenGenTown(w); break;
			case WKC_F6: ToolbarScenGenIndustry(w); break;
			case WKC_F7: ToolbarScenBuildRoad(w); break;
			case WKC_F8: ToolbarScenPlantTrees(w); break;
			case WKC_F9: ToolbarScenPlaceSign(w); break;
			case WKC_F10: ShowMusicWindow(); break;
			case WKC_F11: PlaceLandBlockInfo(); break;
			case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
			case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break;
			case 'L': ShowEditorTerraformToolBar(); break;
			default: return;
		}
		e->we.keypress.cont = false;
		break;

	case WE_PLACE_OBJ: {
		_place_proc(e->we.place.tile);
	} break;

	case WE_ABORT_PLACE_OBJ: {
		RaiseWindowWidget(w, 25);
		SetWindowDirty(w);
	} break;

	case WE_RESIZE: {
		/* There are 15 buttons plus some spacings if the space allows it.
		 * Furthermore there are two panels of which one is non-essential
		 * and that one can be removed is the space is too small. */
		uint buttons_width;
		uint spacing;

		static int normal_min_width = (15 * 22) + (2 * 130);
		static int one_less_panel_min_width = (15 * 22) + 130;

		if (w->width >= one_less_panel_min_width) {
			buttons_width = 15 * 22;
			spacing = w->width - ((w->width >= normal_min_width) ? normal_min_width : one_less_panel_min_width);
		} else {
			buttons_width = w->width - 130;
			spacing = 0;
		}
		uint extra_spacing_at[] = { 3, 4, 7, 8, 10, 16, 0 };

		/* Yes, it defines about 27 widgets for this toolbar */
		for (uint i = 0, x = 0, j = 0, b = 0; i < 27; i++) {
			switch (i) {
				case 4:
					w->widget[i].left = x;
					if (w->width < normal_min_width) {
						w->widget[i].right = x;
						j++;
						continue;
					}

					x += 130;
					w->widget[i].right = x - 1;
					break;

				case 5: {
					int offset = x - w->widget[i].left;
					w->widget[i + 1].left  += offset;
					w->widget[i + 1].right += offset;
					w->widget[i + 2].left  += offset;
					w->widget[i + 2].right += offset;
					w->widget[i].left = x;
					x += 130;
					w->widget[i].right = x - 1;
					i += 2;
				} break;

				default:
					if (w->widget[i].bottom == 0) continue;

					w->widget[i].left = x;
					x += buttons_width / (15 - b);
					w->widget[i].right = x - 1;
					buttons_width -= buttons_width / (15 - b);
					b++;
					break;
			}

			if (extra_spacing_at[j] == i) {
				j++;
				uint add = spacing / (lengthof(extra_spacing_at) - j);
				spacing -= add;
				x += add;
			}
		}
	} break;

	case WE_MOUSELOOP:
		if (IsWindowWidgetLowered(w, 0) != !!_pause_game) {
			ToggleWidgetLoweredState(w, 0);
			SetWindowDirty(w);
		}

		if (IsWindowWidgetLowered(w, 1) != !!_fast_forward) {
			ToggleWidgetLoweredState(w, 1);
			SetWindowDirty(w);
		}
		break;

		case WE_MESSAGE:
			HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 9, 10);
			break;
	}
}

static const WindowDesc _toolb_scen_desc = {
	0, 0, 130, 22, 640, 22,
	WC_MAIN_TOOLBAR, WC_NONE,
	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
	_toolb_scen_widgets,
	ScenEditToolbarWndProc
};

extern GetNewsStringCallbackProc * const _get_news_string_callback[];


static bool DrawScrollingStatusText(const NewsItem *ni, int pos, int width)
{
	char buf[512];
	StringID str;
	const char *s;
	char *d;
	DrawPixelInfo tmp_dpi, *old_dpi;
	int x;
	char buffer[256];

	if (ni->display_mode == NM_CALLBACK) {
		str = _get_news_string_callback[ni->callback](ni);
	} else {
		CopyInDParam(0, ni->params, lengthof(ni->params));
		str = ni->string_id;
	}

	GetString(buf, str, lastof(buf));

	s = buf;
	d = buffer;

	for (;;) {
		WChar c = Utf8Consume(&s);
		if (c == 0) {
			*d = '\0';
			break;
		} else if (*s == 0x0D) {
			d[0] = d[1] = d[2] = d[3] = ' ';
			d += 4;
		} else if (IsPrintable(c)) {
			d += Utf8Encode(d, c);
		}
	}

	if (!FillDrawPixelInfo(&tmp_dpi, 141, 1, width, 11)) return true;

	old_dpi = _cur_dpi;
	_cur_dpi = &tmp_dpi;

	x = DoDrawString(buffer, pos, 0, TC_LIGHT_BLUE);
	_cur_dpi = old_dpi;

	return x > 0;
}

static void StatusBarWndProc(Window *w, WindowEvent *e)
{
	switch (e->event) {
	case WE_PAINT: {
		const Player *p = (_local_player == PLAYER_SPECTATOR) ? NULL : GetPlayer(_local_player);

		DrawWindowWidgets(w);
		SetDParam(0, _date);
		DrawStringCentered(
			70, 1, (_pause_game || _patches.status_long_date) ? STR_00AF : STR_00AE, TC_FROMSTRING
		);

		if (p != NULL) {
			/* Draw player money */
			SetDParam(0, p->player_money);
			DrawStringCentered(w->widget[2].left + 70, 1, STR_0004, TC_FROMSTRING);
		}

		/* Draw status bar */
		if (w->message.msg) { // true when saving is active
			DrawStringCenteredTruncated(w->widget[1].left + 1, w->widget[1].right - 1, 1, STR_SAVING_GAME, TC_FROMSTRING);
		} else if (_do_autosave) {
			DrawStringCenteredTruncated(w->widget[1].left + 1, w->widget[1].right - 1, 1, STR_032F_AUTOSAVE, TC_FROMSTRING);
		} else if (_pause_game) {
			DrawStringCenteredTruncated(w->widget[1].left + 1, w->widget[1].right - 1, 1, STR_0319_PAUSED, TC_FROMSTRING);
		} else if (WP(w,def_d).data_1 > -1280 && FindWindowById(WC_NEWS_WINDOW,0) == NULL && _statusbar_news_item.string_id != 0) {
			/* Draw the scrolling news text */
			if (!DrawScrollingStatusText(&_statusbar_news_item, WP(w,def_d).data_1, w->widget[1].right - w->widget[1].left - 2)) {
				WP(w,def_d).data_1 = -1280;
				if (p != NULL) {
					/* This is the default text */
					SetDParam(0, p->index);
					DrawStringCenteredTruncated(w->widget[1].left + 1, w->widget[1].right - 1, 1, STR_02BA, TC_FROMSTRING);
				}
			}
		} else {
			if (p != NULL) {
				/* This is the default text */
				SetDParam(0, p->index);
				DrawStringCenteredTruncated(w->widget[1].left + 1, w->widget[1].right - 1, 1, STR_02BA, TC_FROMSTRING);
			}
		}

		if (WP(w, def_d).data_2 > 0) DrawSprite(SPR_BLOT, PALETTE_TO_RED, w->widget[1].right - 11, 2);
	} break;

	case WE_MESSAGE:
		w->message.msg = e->we.message.msg;
		SetWindowDirty(w);
		break;

	case WE_CLICK:
		switch (e->we.click.widget) {
			case 1: ShowLastNewsMessage(); break;
			case 2: if (_local_player != PLAYER_SPECTATOR) ShowPlayerFinances(_local_player); break;
			default: ResetObjectToPlace();
		}
		break;

	case WE_TICK: {
		if (_pause_game) return;

		if (WP(w, def_d).data_1 > -1280) { // Scrolling text
			WP(w, def_d).data_1 -= 2;
			InvalidateWidget(w, 1);
		}

		if (WP(w, def_d).data_2 > 0) { // Red blot to show there are new unread newsmessages
			WP(w, def_d).data_2 -= 2;
		} else if (WP(w, def_d).data_2 < 0) {
			WP(w, def_d).data_2 = 0;
			InvalidateWidget(w, 1);
		}

		break;
	}
	}
}

static const Widget _main_status_widgets[] = {
{      WWT_PANEL,   RESIZE_NONE,    14,     0,   139,     0,    11, 0x0, STR_NULL},
{    WWT_PUSHBTN,   RESIZE_RIGHT,   14,   140,   179,     0,    11, 0x0, STR_02B7_SHOW_LAST_MESSAGE_OR_NEWS},
{    WWT_PUSHBTN,   RESIZE_LR,      14,   180,   319,     0,    11, 0x0, STR_NULL},
{   WIDGETS_END},
};

static WindowDesc _main_status_desc = {
	WDP_CENTER, 0, 320, 12, 640, 12,
	WC_STATUS_BAR, WC_NONE,
	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
	_main_status_widgets,
	StatusBarWndProc
};

extern void UpdateAllStationVirtCoord();

static void MainWindowWndProc(Window *w, WindowEvent *e)
{
	int off_x;

	switch (e->event) {
	case WE_PAINT:
		DrawWindowViewport(w);
		if (_game_mode == GM_MENU) {
			off_x = _screen.width / 2;

			DrawSprite(SPR_OTTD_O, PAL_NONE, off_x - 120, 50);
			DrawSprite(SPR_OTTD_P, PAL_NONE, off_x -  86, 50);
			DrawSprite(SPR_OTTD_E, PAL_NONE, off_x -  53, 50);
			DrawSprite(SPR_OTTD_N, PAL_NONE, off_x -  22, 50);

			DrawSprite(SPR_OTTD_T, PAL_NONE, off_x +  34, 50);
			DrawSprite(SPR_OTTD_T, PAL_NONE, off_x +  65, 50);
			DrawSprite(SPR_OTTD_D, PAL_NONE, off_x +  96, 50);

			/*
			DrawSprite(SPR_OTTD_R, off_x + 119, 50);
			DrawSprite(SPR_OTTD_A, off_x + 148, 50);
			DrawSprite(SPR_OTTD_N, off_x + 181, 50);
			DrawSprite(SPR_OTTD_S, off_x + 215, 50);
			DrawSprite(SPR_OTTD_P, off_x + 246, 50);
			DrawSprite(SPR_OTTD_O, off_x + 275, 50);
			DrawSprite(SPR_OTTD_R, off_x + 307, 50);
			DrawSprite(SPR_OTTD_T, off_x + 337, 50);

			DrawSprite(SPR_OTTD_T, off_x + 390, 50);
			DrawSprite(SPR_OTTD_Y, off_x + 417, 50);
			DrawSprite(SPR_OTTD_C, off_x + 447, 50);
			DrawSprite(SPR_OTTD_O, off_x + 478, 50);
			DrawSprite(SPR_OTTD_O, off_x + 509, 50);
			DrawSprite(SPR_OTTD_N, off_x + 541, 50);
			*/
		}
		break;

	case WE_KEYPRESS:
		switch (e->we.keypress.keycode) {
			case 'Q' | WKC_CTRL:
			case 'Q' | WKC_META:
				HandleExitGameRequest();
				break;
		}

		/* Disable all key shortcuts, except quit shortcuts when
		 * generating the world, otherwise they create threading
		 * problem during the generating, resulting in random
		 * assertions that are hard to trigger and debug */
		if (IsGeneratingWorld()) break;

		if (e->we.keypress.keycode == WKC_BACKQUOTE) {
			IConsoleSwitch();
			e->we.keypress.cont = false;
			break;
		}

		if (e->we.keypress.keycode == ('B' | WKC_CTRL)) {
			e->we.keypress.cont = false;
			_draw_bounding_boxes = !_draw_bounding_boxes;
			MarkWholeScreenDirty();
			break;
		}

		if (_game_mode == GM_MENU) break;

		switch (e->we.keypress.keycode) {
			case 'C':
			case 'Z': {
				Point pt = GetTileBelowCursor();
				if (pt.x != -1) {
					ScrollMainWindowTo(pt.x, pt.y);
					if (e->we.keypress.keycode == 'Z') MaxZoomInOut(ZOOM_IN, w);
				}
				break;
			}

			case WKC_ESC: ResetObjectToPlace(); break;
			case WKC_DELETE: DeleteNonVitalWindows(); break;
			case WKC_DELETE | WKC_SHIFT: DeleteAllNonVitalWindows(); break;
			case 'R' | WKC_CTRL: MarkWholeScreenDirty(); break;

#if defined(_DEBUG)
			case '0' | WKC_ALT: // Crash the game
				*(byte*)0 = 0;
				break;

			case '1' | WKC_ALT: // Gimme money
				/* Server can not cheat in advertise mode either! */
				if (!_networking || !_network_server || !_network_advertise)
					DoCommandP(0, 10000000, 0, NULL, CMD_MONEY_CHEAT);
				break;

			case '2' | WKC_ALT: // Update the coordinates of all station signs
				UpdateAllStationVirtCoord();
				break;
#endif

			case '1' | WKC_CTRL:
			case '2' | WKC_CTRL:
			case '3' | WKC_CTRL:
			case '4' | WKC_CTRL:
			case '5' | WKC_CTRL:
			case '6' | WKC_CTRL:
			case '7' | WKC_CTRL:
			case '8' | WKC_CTRL:
				/* Transparency toggle hot keys */
				ToggleTransparency((TransparencyOption)(e->we.keypress.keycode - ('1' | WKC_CTRL)));
				MarkWholeScreenDirty();
				break;

			case 'X' | WKC_CTRL:
				ShowTransparencyToolbar();
				break;

			case 'X':
				ResetRestoreAllTransparency();
				break;

#ifdef ENABLE_NETWORK
			case WKC_RETURN: case 'T': // smart chat; send to team if any, otherwise to all
				if (_networking) {
					const NetworkClientInfo *cio = NetworkFindClientInfoFromIndex(_network_own_client_index);
					bool teamchat = false;

					if (cio == NULL) break;

					/* Only players actually playing can speak to team. Eg spectators cannot */
					if (_patches.prefer_teamchat && IsValidPlayer(cio->client_playas)) {
						const NetworkClientInfo *ci;
						FOR_ALL_ACTIVE_CLIENT_INFOS(ci) {
							if (ci->client_playas == cio->client_playas && ci != cio) {
								teamchat = true;
								break;
							}
						}
					}

					ShowNetworkChatQueryWindow(teamchat ? DESTTYPE_TEAM : DESTTYPE_BROADCAST, cio->client_playas);
				}
				break;

			case WKC_SHIFT | WKC_RETURN: case WKC_SHIFT | 'T': // send text message to all players
				if (_networking) ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
				break;

			case WKC_CTRL | WKC_RETURN: case WKC_CTRL | 'T': // send text to all team mates
				if (_networking) {
					const NetworkClientInfo *cio = NetworkFindClientInfoFromIndex(_network_own_client_index);
					if (cio == NULL) break;

					ShowNetworkChatQueryWindow(DESTTYPE_TEAM, cio->client_playas);
				}
				break;
#endif

			default: return;
		}
		e->we.keypress.cont = false;
		break;

		case WE_SCROLL: {
			ViewPort *vp = IsPtInWindowViewport(w, _cursor.pos.x, _cursor.pos.y);

			if (vp == NULL) {
				_cursor.fix_at = false;
				_scrolling_viewport = false;
			}

			WP(w, vp_d).scrollpos_x += ScaleByZoom(e->we.scroll.delta.x, vp->zoom);
			WP(w, vp_d).scrollpos_y += ScaleByZoom(e->we.scroll.delta.y, vp->zoom);
			WP(w, vp_d).dest_scrollpos_x = WP(w, vp_d).scrollpos_x;
			WP(w, vp_d).dest_scrollpos_y = WP(w, vp_d).scrollpos_y;
		} break;

		case WE_MOUSEWHEEL:
			ZoomInOrOutToCursorWindow(e->we.wheel.wheel < 0, w);
			break;

		case WE_MESSAGE:
			/* Forward the message to the appropiate toolbar (ingame or scenario editor) */
			SendWindowMessage(WC_MAIN_TOOLBAR, 0, e->we.message.msg, e->we.message.wparam, e->we.message.lparam);
			break;
	}
}


void ShowSelectGameWindow();

void SetupColorsAndInitialWindow()
{
	uint i;
	Window *w;
	int width, height;

	for (i = 0; i != 16; i++) {
		const byte *b = GetNonSprite(PALETTE_RECOLOR_START + i);

		assert(b);
		memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i]));
	}

	width = _screen.width;
	height = _screen.height;

	w = AllocateWindow(0, 0, width, height, MainWindowWndProc, WC_MAIN_WINDOW, NULL);
	AssignWindowViewport(w, 0, 0, width, height, TileXY(32, 32), ZOOM_LVL_VIEWPORT);

	/* XXX: these are not done */
	switch (_game_mode) {
		default: NOT_REACHED();
		case GM_MENU:
			ShowSelectGameWindow();
			break;

		case GM_NORMAL:
		case GM_EDITOR:
			ShowVitalWindows();
			break;
	}
}

void ShowVitalWindows()
{
	Window *w;

	w = AllocateWindowDesc((_game_mode != GM_EDITOR) ? &_toolb_normal_desc : &_toolb_scen_desc);
	DoZoomInOutWindow(ZOOM_NONE, w);

	CLRBITS(w->flags4, WF_WHITE_BORDER_MASK);

	SetWindowWidgetDisabledState(w, 0, _networking && !_network_server); // if not server, disable pause button
	SetWindowWidgetDisabledState(w, 1, _networking); // if networking, disable fast-forward button

	/* 'w' is for sure a WC_MAIN_TOOLBAR */
	PositionMainToolbar(w);

	/* Status bad only for normal games */
	if (_game_mode == GM_EDITOR) return;

	_main_status_desc.top = _screen.height - 12;
	w = AllocateWindowDesc(&_main_status_desc);
	CLRBITS(w->flags4, WF_WHITE_BORDER_MASK);

	WP(w,def_d).data_1 = -1280;
}

void GameSizeChanged()
{
	_cur_resolution[0] = _screen.width;
	_cur_resolution[1] = _screen.height;
	RelocateAllWindows(_screen.width, _screen.height);
	ScreenSizeChanged();
	MarkWholeScreenDirty();
}

void InitializeMainGui()
{
	/* Clean old GUI values */
	_last_built_railtype = RAILTYPE_RAIL;
	_last_built_roadtype = ROADTYPE_ROAD;
}