Files @ r7921:8e674055514f
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Location: cpp/openttd-patchpack/source/src/network/core/udp.cpp

belugas
(svn r11474) -Feature: Allow to resize on creation the smallmap gui in order to show all the types industry available.
-Feature: Allow to enable/disable individually or all at once, the industries shown on small map.
This will permit to easily find those that are of some interest for the player.
Heavily based on gule's patch
/* $Id$ */

/**
 * @file core/udp.cpp Basic functions to receive and send UDP packets.
 */

#ifdef ENABLE_NETWORK

#include "../../stdafx.h"
#include "../../debug.h"
#include "../../macros.h"
#include "../../helpers.hpp"
#include "packet.h"
#include "udp.h"

/**
 * Start listening on the given host and port.
 * @param host      the host (ip) to listen on
 * @param port      the port to listen on
 * @param broadcast whether to allow broadcast sending/receiving
 * @return true if the listening succeeded
 */
bool NetworkUDPSocketHandler::Listen(const uint32 host, const uint16 port, const bool broadcast)
{
	struct sockaddr_in sin;

	/* Make sure socket is closed */
	this->Close();

	this->sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
	if (!this->IsConnected()) {
		DEBUG(net, 0, "[udp] failed to start UDP listener");
		return false;
	}

	SetNonBlocking(this->sock);

	sin.sin_family = AF_INET;
	/* Listen on all IPs */
	sin.sin_addr.s_addr = host;
	sin.sin_port = htons(port);

	if (bind(this->sock, (struct sockaddr*)&sin, sizeof(sin)) != 0) {
		DEBUG(net, 0, "[udp] bind failed on %s:%i", inet_ntoa(*(struct in_addr *)&host), port);
		return false;
	}

	if (broadcast) {
		/* Enable broadcast */
		unsigned long val = 1;
#ifndef BEOS_NET_SERVER // will work around this, some day; maybe.
		setsockopt(this->sock, SOL_SOCKET, SO_BROADCAST, (char *) &val , sizeof(val));
#endif
	}

	DEBUG(net, 1, "[udp] listening on port %s:%d", inet_ntoa(*(struct in_addr *)&host), port);

	return true;
}

/**
 * Close the given UDP socket
 */
void NetworkUDPSocketHandler::Close()
{
	if (!this->IsConnected()) return;

	closesocket(this->sock);
	this->sock = INVALID_SOCKET;
}

NetworkRecvStatus NetworkUDPSocketHandler::CloseConnection()
{
	this->has_quit = true;
	return NETWORK_RECV_STATUS_OKAY;
}

/**
 * Send a packet over UDP
 * @param p    the packet to send
 * @param recv the receiver (target) of the packet
 */
void NetworkUDPSocketHandler::SendPacket(Packet *p, const struct sockaddr_in *recv)
{
	int res;

	p->PrepareToSend();

	/* Send the buffer */
	res = sendto(this->sock, (const char*)p->buffer, p->size, 0, (struct sockaddr *)recv, sizeof(*recv));

	/* Check for any errors, but ignore it otherwise */
	if (res == -1) DEBUG(net, 1, "[udp] sendto failed with: %i", GET_LAST_ERROR());
}

/**
 * Receive a packet at UDP level
 */
void NetworkUDPSocketHandler::ReceivePackets()
{
	struct sockaddr_in client_addr;
	socklen_t client_len;
	int nbytes;
	Packet p(this);
	int packet_len;

	if (!this->IsConnected()) return;

	packet_len = sizeof(p.buffer);
	client_len = sizeof(client_addr);

	/* Try to receive anything */
	SetNonBlocking(this->sock); // Some OSes seem to loose the non-blocking status of the socket
	nbytes = recvfrom(this->sock, (char*)p.buffer, packet_len, 0, (struct sockaddr *)&client_addr, &client_len);

	/* We got some bytes for the base header of the packet. */
	if (nbytes > 2) {
		p.PrepareToRead();

		/* If the size does not match the packet must be corrupted.
		 * Otherwise it will be marked as corrupted later on. */
		if (nbytes != p.size) {
			DEBUG(net, 1, "received a packet with mismatching size from %s:%d",
					inet_ntoa(client_addr.sin_addr), ntohs(client_addr.sin_port));

			return;
		}

		/* Handle the packet */
		this->HandleUDPPacket(&p, &client_addr);
	}
}


/**
 * Serializes the NetworkGameInfo struct to the packet
 * @param p    the packet to write the data to
 * @param info the NetworkGameInfo struct to serialize
 */
void NetworkUDPSocketHandler::Send_NetworkGameInfo(Packet *p, const NetworkGameInfo *info)
{
	p->Send_uint8 (NETWORK_GAME_INFO_VERSION);

	/*
	 *              Please observe the order.
	 * The parts must be read in the same order as they are sent!
	 */

	/* Update the documentation in udp.h on changes
	 * to the NetworkGameInfo wire-protocol! */

	/* NETWORK_GAME_INFO_VERSION = 4 */
	{
		/* Only send the GRF Identification (GRF_ID and MD5 checksum) of
		 * the GRFs that are needed, i.e. the ones that the server has
		 * selected in the NewGRF GUI and not the ones that are used due
		 * to the fact that they are in [newgrf-static] in openttd.cfg */
		const GRFConfig *c;
		uint count = 0;

		/* Count number of GRFs to send information about */
		for (c = info->grfconfig; c != NULL; c = c->next) {
			if (!HASBIT(c->flags, GCF_STATIC)) count++;
		}
		p->Send_uint8 (count); // Send number of GRFs

		/* Send actual GRF Identifications */
		for (c = info->grfconfig; c != NULL; c = c->next) {
			if (!HASBIT(c->flags, GCF_STATIC)) this->Send_GRFIdentifier(p, c);
		}
	}

	/* NETWORK_GAME_INFO_VERSION = 3 */
	p->Send_uint32(info->game_date);
	p->Send_uint32(info->start_date);

	/* NETWORK_GAME_INFO_VERSION = 2 */
	p->Send_uint8 (info->companies_max);
	p->Send_uint8 (info->companies_on);
	p->Send_uint8 (info->spectators_max);

	/* NETWORK_GAME_INFO_VERSION = 1 */
	p->Send_string(info->server_name);
	p->Send_string(info->server_revision);
	p->Send_uint8 (info->server_lang);
	p->Send_bool  (info->use_password);
	p->Send_uint8 (info->clients_max);
	p->Send_uint8 (info->clients_on);
	p->Send_uint8 (info->spectators_on);
	p->Send_string(info->map_name);
	p->Send_uint16(info->map_width);
	p->Send_uint16(info->map_height);
	p->Send_uint8 (info->map_set);
	p->Send_bool  (info->dedicated);
}

/**
 * Deserializes the NetworkGameInfo struct from the packet
 * @param p    the packet to read the data from
 * @param info the NetworkGameInfo to deserialize into
 */
void NetworkUDPSocketHandler::Recv_NetworkGameInfo(Packet *p, NetworkGameInfo *info)
{
	static const Date MAX_DATE = ConvertYMDToDate(MAX_YEAR, 11, 31); // December is month 11

	info->game_info_version = p->Recv_uint8();

	/*
	 *              Please observe the order.
	 * The parts must be read in the same order as they are sent!
	 */

	/* Update the documentation in udp.h on changes
	 * to the NetworkGameInfo wire-protocol! */

	switch (info->game_info_version) {
		case 4: {
			GRFConfig **dst = &info->grfconfig;
			uint i;
			uint num_grfs = p->Recv_uint8();

			for (i = 0; i < num_grfs; i++) {
				GRFConfig *c = CallocT<GRFConfig>(1);
				this->Recv_GRFIdentifier(p, c);
				this->HandleIncomingNetworkGameInfoGRFConfig(c);

				/* Append GRFConfig to the list */
				*dst = c;
				dst = &c->next;
			}
		} /* Fallthrough */
		case 3:
			info->game_date      = clamp(p->Recv_uint32(), 0, MAX_DATE);
			info->start_date     = clamp(p->Recv_uint32(), 0, MAX_DATE);
			/* Fallthrough */
		case 2:
			info->companies_max  = p->Recv_uint8 ();
			info->companies_on   = p->Recv_uint8 ();
			info->spectators_max = p->Recv_uint8 ();
			/* Fallthrough */
		case 1:
			p->Recv_string(info->server_name,     sizeof(info->server_name));
			p->Recv_string(info->server_revision, sizeof(info->server_revision));
			info->server_lang    = p->Recv_uint8 ();
			info->use_password   = p->Recv_bool  ();
			info->clients_max    = p->Recv_uint8 ();
			info->clients_on     = p->Recv_uint8 ();
			info->spectators_on  = p->Recv_uint8 ();
			if (info->game_info_version < 3) { // 16 bits dates got scrapped and are read earlier
				info->game_date    = p->Recv_uint16() + DAYS_TILL_ORIGINAL_BASE_YEAR;
				info->start_date   = p->Recv_uint16() + DAYS_TILL_ORIGINAL_BASE_YEAR;
			}
			p->Recv_string(info->map_name, sizeof(info->map_name));
			info->map_width      = p->Recv_uint16();
			info->map_height     = p->Recv_uint16();
			info->map_set        = p->Recv_uint8 ();
			info->dedicated      = p->Recv_bool  ();

			if (info->server_lang >= NETWORK_NUM_LANGUAGES)  info->server_lang = 0;
			if (info->map_set     >= NETWORK_NUM_LANDSCAPES) info->map_set     = 0;
	}
}

/**
 * Defines a simple (switch) case for each network packet
 * @param type the packet type to create the case for
 */
#define UDP_COMMAND(type) case type: this->NetworkPacketReceive_ ## type ## _command(p, client_addr); break;

/**
 * Handle an incoming packets by sending it to the correct function.
 * @param p the received packet
 * @param client_addr the sender of the packet
 */
void NetworkUDPSocketHandler::HandleUDPPacket(Packet *p, const struct sockaddr_in *client_addr)
{
	PacketUDPType type;

	/* New packet == new client, which has not quit yet */
	this->has_quit = false;

	type = (PacketUDPType)p->Recv_uint8();

	switch (this->HasClientQuit() ? PACKET_UDP_END : type) {
		UDP_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER);
		UDP_COMMAND(PACKET_UDP_SERVER_RESPONSE);
		UDP_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO);
		UDP_COMMAND(PACKET_UDP_SERVER_DETAIL_INFO);
		UDP_COMMAND(PACKET_UDP_SERVER_REGISTER);
		UDP_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER);
		UDP_COMMAND(PACKET_UDP_CLIENT_GET_LIST);
		UDP_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST);
		UDP_COMMAND(PACKET_UDP_SERVER_UNREGISTER);
		UDP_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS);
		UDP_COMMAND(PACKET_UDP_SERVER_NEWGRFS);

		default:
			if (this->HasClientQuit()) {
				DEBUG(net, 0, "[udp] received invalid packet type %d from %s:%d", type,  inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port));
			} else {
				DEBUG(net, 0, "[udp] received illegal packet from %s:%d", inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port));
			}
			break;
	}
}

/**
 * Create stub implementations for all receive commands that only
 * show a warning that the given command is not available for the
 * socket where the packet came from.
 * @param type the packet type to create the stub for
 */
#define DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(type) \
void NetworkUDPSocketHandler::NetworkPacketReceive_## type ##_command(\
		Packet *p, const struct sockaddr_in *client_addr) { \
	DEBUG(net, 0, "[udp] received packet type %d on wrong port from %s:%d", \
			type, inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port)); \
}

DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER);
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE);
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO);
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_DETAIL_INFO);
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_REGISTER);
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER);
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_LIST);
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST);
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_UNREGISTER);
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS);
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_NEWGRFS);

#endif /* ENABLE_NETWORK */