Files @ r7921:8e674055514f
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Location: cpp/openttd-patchpack/source/src/strings.h

belugas
(svn r11474) -Feature: Allow to resize on creation the smallmap gui in order to show all the types industry available.
-Feature: Allow to enable/disable individually or all at once, the industries shown on small map.
This will permit to easily find those that are of some interest for the player.
Heavily based on gule's patch
/* $Id$ */

/** @file strings.h */

#ifndef STRINGS_H
#define STRINGS_H

char *InlineString(char *buf, StringID string);
char *GetString(char *buffr, StringID string, const char *last);

extern char _userstring[128];

void InjectDParam(int amount);

static inline void SetDParamX(uint64 *s, uint n, uint64 v)
{
	s[n] = v;
}

static inline void SetDParam(uint n, uint64 v)
{
	extern uint64 _decode_parameters[20];

	assert(n < lengthof(_decode_parameters));
	_decode_parameters[n] = v;
}

/* Used to bind a C string name to a dparam number.
 * NOTE: This has a short lifetime. You can't
 *       use this string much later or it will be gone. */
void SetDParamStr(uint n, const char *str);

/** This function takes a C-string and allocates a temporary string ID.
 * The duration of the bound string is valid only until the next call to GetString,
 * so be careful. */
StringID BindCString(const char *str);

static inline uint64 GetDParamX(const uint64 *s, uint n)
{
	return s[n];
}

static inline uint64 GetDParam(uint n)
{
	extern uint64 _decode_parameters[20];

	assert(n < lengthof(_decode_parameters));
	return _decode_parameters[n];
}

static inline void CopyInDParam(int offs, const uint64 *src, int num)
{
	extern uint64 _decode_parameters[20];
	memcpy(_decode_parameters + offs, src, sizeof(uint64) * (num));
}

static inline void CopyOutDParam(uint64 *dst, int offs, int num)
{
	extern uint64 _decode_parameters[20];
	memcpy(dst, _decode_parameters + offs, sizeof(uint64) * (num));
}


/** Information about a language */
struct Language {
	char *name; ///< The internal name of the language
	char *file; ///< The name of the language as it appears on disk
};

/** Used for dynamic language support */
struct DynamicLanguages {
	int num;                         ///< Number of languages
	int curr;                        ///< Currently selected language index
	char curr_file[MAX_PATH];        ///< Currently selected language file name without path (needed for saving the filename of the loaded language).
	StringID dropdown[MAX_LANG + 1]; ///< List of languages in the settings gui
	Language ent[MAX_LANG];          ///< Information about the languages
};

extern DynamicLanguages _dynlang; // defined in strings.cpp

bool ReadLanguagePack(int index);
void InitializeLanguagePacks();

int CDECL StringIDSorter(const void *a, const void *b);

#endif /* STRINGS_H */