/* $Id$ */
/** @file newgrf_sl.cpp Code handling saving and loading of newgrf config */
#include "../stdafx.h"
#include "../newgrf_config.h"
#include "../core/bitmath_func.hpp"
#include "../core/alloc_func.hpp"
#include "../gfx_func.h"
#include "saveload.h"
static const SaveLoad _grfconfig_desc[] = {
SLE_STR(GRFConfig, filename, SLE_STR, 0x40),
SLE_VAR(GRFConfig, grfid, SLE_UINT32),
SLE_ARR(GRFConfig, md5sum, SLE_UINT8, 16),
SLE_ARR(GRFConfig, param, SLE_UINT32, 0x80),
SLE_VAR(GRFConfig, num_params, SLE_UINT8),
SLE_CONDVAR(GRFConfig, windows_paletted, SLE_BOOL, 101, SL_MAX_VERSION),
SLE_END()
};
static void Save_NGRF()
{
int index = 0;
for (GRFConfig *c = _grfconfig; c != NULL; c = c->next) {
if (HasBit(c->flags, GCF_STATIC)) continue;
SlSetArrayIndex(index++);
SlObject(c, _grfconfig_desc);
}
}
static void Load_NGRF()
{
ClearGRFConfigList(&_grfconfig);
while (SlIterateArray() != -1) {
GRFConfig *c = CallocT<GRFConfig>(1);
SlObject(c, _grfconfig_desc);
if (CheckSavegameVersion(101)) c->windows_paletted = (_use_palette == PAL_WINDOWS);
AppendToGRFConfigList(&_grfconfig, c);
}
/* Append static NewGRF configuration */
AppendStaticGRFConfigs(&_grfconfig);
}
extern const ChunkHandler _newgrf_chunk_handlers[] = {
{ 'NGRF', Save_NGRF, Load_NGRF, CH_ARRAY | CH_LAST }
};